» Tue Jan 22, 2013 12:46 pm
OK, I was a mod for eight years (in a smaller community; I don't know how the mods here can cope with the volume of posts here), so I don't like doing things like double posting, but if I didn't, some of my posts would just get too unmanagably large.
Elder Scrolls VI - Dominion - People and Places
Characters
The Innkeeper - A player character of unknown age and race. He/she ran a small inn somewhere on Tamriel with his/her widowed father. They unknowingly gave shelter to an Invisible Hand agent who was directly involved with the New Stormcloaks. As a result, the inn was assaulted by Dominion soldiers. The Innkeeper's father was killed, the inn burned to ashes, and all possessions forfeit to the crown. The Innkeeper was taken alive, but has been dispatched to the interrogation center on desolate Culuma Island, a place from which few return. However, he/she escapes, and ultimately winds up in a position where they can either support the Dominion, or bring its leadership down. Or, alternatively, just leave it alone.
Tragil - A 120-year-old male Altmer, arrested for outspoken criticism of how the Dominion government treats its citizens. He aids the Innkeeper in his/her escape, but is unfortunately devoured by eels when he foolishly tries to swim to freedom from the prison.
Jo'Rak - A 53-year-old male Khajiit who operates a small transport vessel. He rescues the Innkeeper from the eels, then transports him to safety. Until the Dwemer Sub is unlocked, he is the player's sole source of inter-island transport.
Hodlin - A 56-year-old male Nord who is the senior surviving member of the New Stormcloaks, which he named after another group of freedom fighters who dared to oppose a mighty empire (ironically, not even he is quite sure whether they succeeded or not). A fierce warrior and a capable leader, but compassionate and good-hearted.
Yadbaam - A 36-year-old male Orsmer. He is far less trusting than Hodlin is, and can be more given to (sometimes brutal) expediency. Still, he respects Hodlin and works well with him, proving a valued advisor and second in command.
Lairah - A 41-year-old female Redguard. In charge of the Redguard detachment on the New Stormcloaks. Tough and determined, but diplomatic. When Hodlin needs someone to negotiate, she is the primary choice.
Eiruki - A 27-year-old female Nord. A lifelong sailor and a fearsome warrior, and a war hero who exhibited incredible heroism in the destruction of the New Stormcloak fleet. She's dubious about following an outsider, but changes her mind once you get her the ship that the New Stormcloaks need.
Bryn - A 260-year-old male Altmer. Cold, harsh, vengeful, and absolutely dedicated to the Dominion: he believes that most people are like children, and allowing them freedom of choice is a recipe for disaster. However, he unfailingly looks out for his own.
Bedrel - A 68-year-old male Nord werewolf. He killed over a dozen Thalmor and escaped from their hellish prison, then somehow managed to get across the ocean to the Summerset mainland before collapsing. However, he received mortal wounds in the process. As the last survivor of the Companions, he offers you the opportunity to continue their legacy with the "gift" of beast blood.
Glatho - A 108-year-old male Bosmer. Wary and secretive, the perfect thief and ranger, but believes absolutely in opposing the Aldmeri because of what they've done to Valenwood and its people over the last two centuries. Full or stories and lore. Although he wasn't there, he knows more about how Cyrodiil fell than any other character in the game.
Zahraji - A 25-year-old female Khajiit. Friendly, irrepressible, an excellent salesperson. Eager to help, but painfully aware that she possesses little real power.
Ermand - An 88-year-old male Breton. Elderly and no-nonsense, somewhat prickly. He's been teaching young wizards while being treated like a second class citizen because of his race all his life, often by wizards vastly inferior in skill to him.
Vabbar - A 42-year-old female Dunmer. Still bitter from being forced to leave the college, and carries a huge chip on her shoulder. Dubious about siding with strangers, but reluctantly comes around.
Turenene - A 178-year-old male Altmer. A scholar in (for an elf) early middle age. He is mistrusted by the Thalmor because of his belief that all races have the right to life free of oppression and receive equal treatment, but his vast intelligence and charisma enable him to be at least tolerated. He secretly supports a group of Altmeri dissidents who hope to ultimately turn the Dominion into something like the Septim Empire: strong, but free of prejudice, cruelty, and oppression.
Tidril - A 71-year-olf female Altmer. Once a dissident, but she ultimately changed her mind for unknown reasons, and is now a double agent. Quiet and enigmatic. If you side with the Thalmor, she becomes your handler. If you don't, she disappears from the game quickly.
Gravius - A 54-year-old male Imperial. He has been an operative for the Invisible Hand since childhood. His spur of the moment decision to spend the night at a small country inn has had far-reaching consequences. He is genuinely sorry for the suffering that he caused you, but still believes in what he is doing.
On-Wan - A 99-year-old female Argonian. The oldest of the New Shadowscales. Trained from birth to be a deadly, remorseless assassin, and has trained many others. Though deeply saddened at the death of most of her fellows, she is determined to finish her mission.
Vereeza - A 10-year-old male Argonian, named after the famous Shadowscale whose exploits with the Dark Brotherhood led to the rebirth of the order. Don't be fooled by his young age and diminutive size; this lad has been trained to kill since he was old enough to crawl. He guides you through the sewers on your mission to assassinate the emperor.
Miles - A 46-year-old male Imperial. If and when you accept one of the game's two large manors, he is assigned as your steward either way.
The Emperor - The 387-year-old emperor of the Dominion. Old and in poor health, depressed and paranoid and surrounded by enemies even within his court, but game to the death in a fight.
Locations
Culuma Prison - A tiny island to the northeast of Summerset, where those accused of treason to the Dominion are taken, and few if any ever leave. You start out here, as a prisoner awaiting torture and death, and later return here as part of the Valenwood Rangers section of the main quest.
Firsthold - The northernmost city in Summerset, a flourishing port town and fishing village. The city is currently occupied by the New Stormcloak Army. Because of Hodlin's gentle and compassionate nature, the locals have been treated with respect and allowed to go about their business unmolested, something that the Aldmeri overlords did not do. As a result, the occupying army is being regarded as liberators by many of the citizens. The city suffers greatly if you aid the Dominion.
Ottercrest - A large but long-abandoned beach house outside of Firsthold that used to belong to a wealthy Altmer merchant. It can be acquired by the player as a reward for completing the main quest.
Kingshaven - A small port that serves as your entry point to the mainland. It is close to several seaside caverns, including the one where Bedrel has gone to ground.
Shimmerene - A city similar to an elven version of Riften, but without the thieves' guild (which does not exist in Summerset; the Rangers and Invisible Hand take its place). It's built in the middle of a tropical forest. Also a port, but serves the Dominion's lumber industry. Times have become hard there. The Khajiit of the Anaquinian Merchant's Guild have their headquarters here, and the Rangers dwell in the woods southwest of the city.
The Desolation - Marshlands that encompass the extreme southeastern portion of the mainland. No major settlements, since few Altmer are fond of swamps, a few residents here and there. The Shadowscales have their base of operations here, underwater.
Cloudrest - A city built in the mountains, essentially a city atop a city, since the foundation consists of paths to treacherous dwarven ruins. Because of its location, on the slope of a mountain, this city has a great many stairs and possibly restored Dwemer elevators as well.
Yzrnguld - Ancient multilevel Dwemer ruin located underneath Cloudrest. The Dunmer dwell here.
The Crystal Tower - This is the site of the province's large mage's community, wrecked in the Oblivion Crisis and rebuilt in 4E241 as part of the province-wide celebration of the Empire's defeat. Although only the archmages (who are all Altmer) are allowed in the Crystal Tower itself, the surrounding area includes a guild, a library, and a college. The latter two are managed largely by Ermand and his fellow Bretons.
Sunhold - The southernmost city, and the capital of the southernmost barony. It is a city of flower-lined streets and gardens and orchards. Summerset's produce industry operates out of it.
Cherrytree Manor - A towering three-story estate in northern Sunhold, somewhat run down but definitely restorable. Taller but less sprawling than Ottercrest, and surrounded by beautiful orchards and woodland.
Alinor - The oldest, largest, and most elven of the cities, dwelling place of the emperor. Populated almost exclusively by respected and high-ranking Altmer (unlike the rest of the province, which has a generous number of non-Altmer dwelling throughout). A few dissidents dwell here as well.
Lilandril - The central city in the northwestern barony. Has no current part in the main quest, or any faction associated with it.
Skywatch - The city on the southern part of the smaller island. It's unavailable until the later phase of the main quest. The city is under martial law due to the occupation of Firsthold, so no boat can approach it (on the surface anyway). The Invisible Hand has a presence in a small inn outside of town.