Official: Beyond Skyrim - TES VI #17

Post » Tue Jan 22, 2013 7:45 pm

Maybe it's just me but identification is not what I seek in video games. I'm seeking the thrill of the adventure and the originality of each story. Vvardenfell was weird and alien, I had no attempt to identify with the land or the local culture, and yet it's my favorite game of all time. The beast races lands would offer great alien worlds to explore and wonder, so different from the last two games. I hope they'll give these provinces a try, there can't be a better moment than now, after a very successful human game.

I need some sort of identification in the PC but not the setting. One of the few things I didn't like about Dead Island, for example, was that there was no option for a white male character- which, to be completely honest, is the character I tend to play as in RPGs as I am myself a white male. That being said I don't give a damn about the identifiability of the setting for TES VI as long as we can still create a customized character to our own tastes. I mean even Skyrim isn't all that 'identifiable' to your average gamer. I might have Scandinavian ancestry but I'm certainly not used to living in castles and staving off bandits with a sword.
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Allison C
 
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Post » Tue Jan 22, 2013 10:23 pm

Elder Scrolls wiki is a terrible source for lore, full of fanon, and unsourced information. Use UESP at least, if not the The Imperial library.

But really, everything about the Khajiit culture is based on real-world culture. The Khajiit's culture is only alien to those who have a very poor knowledge of current, and historical, of human cultures.

If you break it down, everything ever created is based on real life experiences and history. With that, you ignore the creative differences in Khajiit culture. The Mane, Moon Worship, Clan Mothers, the moon sugar trade, moon phases affecting breeds of Khajiit.
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:)Colleenn
 
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Post » Tue Jan 22, 2013 12:48 pm

The Mane, Moon Worship, Clan Mothers, the moon sugar trade, moon phases affecting breeds of Khajiit.
Moon worship, clan mothers/wise women, and "holy drugs" are ancient practises.

The moon thing is unique addmittadly.
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Manuel rivera
 
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Post » Tue Jan 22, 2013 6:31 pm

The beast races lands would offer great alien worlds to explore and wonder, so different from the last two games. I hope they'll give these provinces a try, there can't be a better moment than now, after a very successful human game.
That would be great but Bethesda as a money making business may find it natural to try another succesful human game after the previous succesful human game, right? I mean if they do Elsweyr and it sells 7 million it would be highly succesful compared to the other rpg's, but it would be weaker than SKyrim (10 million last time I checked). And it wouldn't be necessarly the province's fault, it could be a totally different reason for the lower sales (ie the hardcoe RPG'ers disappointed with the series direction after Skyrim) but they could put the blame on the cat province being less attractive to John "Couch Gamer" Doe than "there be dragons there be vikings there be microdetail macrodetail boom headshot in slow motion" Skyrim.
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Meghan Terry
 
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Post » Wed Jan 23, 2013 12:33 am

That would be great but Bethesda as a money making business may find it natural to try another succesful human game after the previous succesful human game, right?
Sooner or later they run out of "human" provinces and they have to take the beasts into consideration. Let's assume the next one is Hammerfell (yuck) then what? Go back to Cyrodiil and then back to Skyrim? I suppose they included beasts in this universe for some reasons, and one of them could be making stand out, original flavored games in their homelands. I think now the timing is just perfect to go to a beast land.
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Monique Cameron
 
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Post » Tue Jan 22, 2013 9:33 pm

I need some sort of identification in the PC but not the setting. One of the few things I didn't like about Dead Island, for example, was that there was no option for a white male character- which, to be completely honest, is the character I tend to play as in RPGs as I am myself a white male. That being said I don't give a damn about the identifiability of the setting for TES VI as long as we can still create a customized character to our own tastes. I mean even Skyrim isn't all that 'identifiable' to your average gamer. I might have Scandinavian ancestry but I'm certainly not used to living in castles and staving off bandits with a sword.

Exactly, it's a fantasy and therefore they are allowed to be creative and interesting. Similarly, it's an RPG therefore they are allowed to tell a long story, our society is subconsciously prepared for fantasy stories to be massive epics.
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Mackenzie
 
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Post » Tue Jan 22, 2013 12:36 pm

Hello Bethesda team, please stop trying to reinvent the rpg with every installment. Bring back the TES attributes, birthsigns and spells and try to make them work along with the perks to make an even deeper customization system. And please put more weight into dialogue choices, speech checks and characters personality (background, principles, disposition, etc...)
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kirsty joanne hines
 
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Post » Tue Jan 22, 2013 2:29 pm

Hello Bethesda team, please stop trying to reinvent the rpg with every installment. Bring back the TES attributes, birthsigns and spells and try to make them work along with the perks to make an even deeper customization system. And please put more weight into dialogue choices, speech checks and characters personality (background, principles, disposition, etc...)
I agree, attributes+perks would be exponentially more options for customization than either on their own.
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Stace
 
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Post » Wed Jan 23, 2013 1:56 am

If they wanted to, I could see them finishing this in two or three more games. I doubt that would occur, but hear me out.

TESVI could (and I say should) take place in Hammerfell, one of the few nations of Tamriel completely unaffiliated with the Empire or Dominion in any way. It would be the starting strokes of the second Great War, and so both groups would attempt to get the Redguards on their side, the Dominion so that A: they could pincer the heart of Empire between the fearsome warriors of Hammerfell and their own wizards and B: Because Redguards have the Aldmeri worldview as regards Lorkhan. That would make the pattern of games as regards local Lorkhan views go Elven mavericks (Dunmer, Morrowind) unimportant filler game (Oblivion) typical humans (Nords, Skyrim), human mavericks (Redguards, Hammerfell) and typical elves (Altmer/Bosmer, Dominion, more on that later). Further, the Redguards are unique among humans for their appearance, cultural origins and means of fighting wars. The storyline could go either nonviolent or violent depending on player choice, where (and this is the bitterest pill to take in this idea) it will be the Empire who wins, but the means and ease of their victory is up to you. The game would begin by fixing one major error in Skyrim's opening moments: the Empire were the ones trying to kill you in Skyrim at first, whereas in this the Empire would save you from a Thalmor prison camp hidden on the southern border of the country, making you like them more and the Thalmor less. It gives you a character motivation and a background, however slight, with both sides before the real MQ begins. Later on, you can be a political genius who manages to succeed without bloodshed, someone who never gets their hands dirty, someone who does do their own murder, or you can eschew the political method for the more direct one in a more typical sword-and-sorcery adventure along the lines of the last few games. It would have to be awash in mythic symbolism, of course, a lot of snakes and scarabs both as enemy types and on heraldry. The devs should all re-play Redguard while reading a lot of African, arabic, japanese and nateve american literature to get in the zone before designing any of the writing or visuals.

When can I preorder this game?
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lillian luna
 
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Post » Tue Jan 22, 2013 6:12 pm

I've been playing a lot of dual wielding lately and something's missing. I agree that block should be out but if a person has the dexterity to wield two weapons simultaneously they should have the finesse to parry and riposte attacks. Make it a perk if you have to, devs.
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Dustin Brown
 
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Post » Wed Jan 23, 2013 12:57 am

Hey how about getting add ons in a timely fashion say before a new platform is put out>>>>>.................
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Hearts
 
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Post » Wed Jan 23, 2013 4:43 am

Sooner or later they run out of "human" provinces and they have to take the beasts into consideration. Let's assume the next one is Hammerfell (yuck) then what? Go back to Cyrodiil and then back to Skyrim? I suppose they included beasts in this universe for some reasons, and one of them could be making stand out, original flavored games in their homelands. I think now the timing is just perfect to go to a beast land.

But they HAVE run out of Human provinces. High Rock and Hammerfell were both covered in Daggerfall. There are no more human provinces left. Just elf and beast provinces, and we've already been to an elf province. I think its time for a beast province.
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Brittany Abner
 
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Post » Wed Jan 23, 2013 1:54 am

No Hammerfell and High Rock weren't covered. The Illiac Bay was. And by your logic I can sit here and say we've been to all of Tamriel in Arena.
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Lexy Dick
 
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Post » Wed Jan 23, 2013 1:22 am

I am a fan of the beast races myself and I'd love to explore their cultures and lands, but I don't think there is a direct causality between the setting and Bethesda's talent @ writing original stories. A game in Black Marsh could svck [censored] as well and feel cheap or clichee or made for the masses if they don't up their writing and reconsider the importance of writing and compelling stories in the big picture of marketing strategy. Action adventure with poor writing svcks regardless where the game is set.

Hey stranger, do you wanna join us? We predict you're way better than us at what we do for a living and in seven days tops you are bound to be our leader.

They need more meat on this skeleton and the meat is organic factions, original quests with a whole lot more variety and integrated roleplaying options, long questlines with believable characters, morally difficult choices with real consequences and memorable relationships, satisfying dialogue branches with more than yes/no black and white one liners. Cyrodiil, the "boring human uninspiring province" was [censored] great in lore before they brought it to life without the proper writers, designers and unifying vision. They pretty much butchered it. That is very likely to happen to Black Marsh too unless they suddenly decide that the blockbusterish action packed adventure with minimalistic stories and Adhd-proof layers of substance is no longer their main selling feature. That would be a really shocking surprise.
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jason worrell
 
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Post » Wed Jan 23, 2013 2:25 am

But they HAVE run out of Human provinces. High Rock and Hammerfell were both covered in Daggerfall. There are no more human provinces left. Just elf and beast provinces, and we've already been to an elf province. I think its time for a beast province.

I don't think Daggerfall ought to count because it was before most of the fun lore was thought up, and since Redguards are, as I said, mavericks among mankind as regards their views on Lorkhan. If there were to be a TESVI in a human province, I would rather Hammerfell than anywhere else.

Similarly, I would rather Elsweyr be handled along with the rest of the Dominion. But I wouldn't object to it being the next game's location if things went that way. Desert fantasy and magical drugs that make an entire species exist simultaneously on Nirn and the moon FTW.
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Dan Scott
 
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Post » Tue Jan 22, 2013 5:24 pm

No Hammerfell and High Rock weren't covered. The Illiac Bay was. And by your logic I can sit here and say we've been to all of Tamriel in Arena.

Arena doesn't count because everything was generic. Black Marsh looked the same as High Rock. Also, you could only visit cities and dungeons in Arena, it was impossible to travel between them on foot.

There was a visual difference between High Rock and Hammerfell in Daggerfall.
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Christine
 
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Post » Tue Jan 22, 2013 8:40 pm

"there be dragons there be vikings there be microdetail macrodetail boom headshot in slow motion" Skyrim.
Haha lmao you caught the essence of modern TES :frog:

I share the opinion that BGS needs better writers like Michael Kirkbride or others like him (in Obsidian studios). I don't know if he was part of Oblivion's team but in my opinion that game had more meaningful quests and dialogue lines.
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Ross Thomas
 
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Post » Tue Jan 22, 2013 9:12 pm

Haha lmao you caught the essence of modern TES :frog:

I share the opinion that BGS needs better writers like Michael Kirkbride or others like him (in Obsidian studios). I don't know if he was part of Oblivion's team but in my opinion that game had more meaningful quests and dialogue lines.

He did the Mythic Dawn commentaries for sure, and I think I heard the Mankar Camoran speech and a lot of KotN.
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Nichola Haynes
 
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Post » Wed Jan 23, 2013 1:01 am

Am I the only one who isn't buying this 'Bethesda won't make a game in a beast province because it won't be profitable' theory? I mean where is this logic even coming from? Since when does the fantastic not sell well? Didn't Avatar make a BILLION dollars? And that was about a bunch of cat people too- alien cat people who were blue and rode pterodactyls around floating islands at that. And that movie wasn't even particularly good, it was the visuals with all their weirdness that actually sold it.

Add to that the fact that TES scrolls is a huge franchise and VI is going to sell buckets regardless. It's just like CoD, WoW, Mass Effect or Pokemon, it's almost guaranteed to sell five to six million copies just from being announced. Then add to that the bump they'll get from actually listening to the dedicated community like the one right here and the power of positive buzz. Then add to that that we'll probably be just fully diving into a new generation of consoles and the market will be looking for games that give the most impressive visuals possible. Then add to that the fact that with the overall growth of the gaming market pretty much any new installment of a game is guaranteed to sell more than the last. Then top it off with the usual Bethesda marketing and spin.

I honestly think that TES VI could be set in any province and it will sell more copies than any previous installment in the series. It will probably be the best selling game of the year (next to Call of Duty X and Halo Y) and one of the best selling RPGs in history. It seems to me that the self-defined 'hardcoe gamers' are so concerned nowadays about the increasingly mainstream popularity of their pastime that they'll go to really weird lengths to maintain some air of superiority. It used to be just this idea of 'casualization' in gameplay - an argument I at least understand if I think is largely overblown - but now we're supposed to believe that the mainstream market won't buy into a setting that isn't based in ultra-realism? That's ridiculous. I'd like to see this theory explain the massive successes of everything from Pac-Man to World or Warcraft to pretty much every Nintendo franchise ever.
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MARLON JOHNSON
 
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Post » Tue Jan 22, 2013 10:37 pm

Am I the only one who isn't buying this 'Bethesda won't make a game in a beast province because it won't be profitable' theory?

I agree. I really don't think it can be that outlandish. It won't be any more alien/foreign that games set in feudal Japan or the Middle East.

I've been playing a lot of dual wielding lately and something's missing. I agree that block should be out but if a person has the dexterity to wield two weapons simultaneously they should have the finesse to parry and riposte attacks. Make it a perk if you have to, devs.

Yeah, I'm not too impressed with dual wielding melee weapons either. My timing must we way off because I get the impression that I'm actually attacking foes at a slower rate.
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Tiffany Holmes
 
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Post » Tue Jan 22, 2013 9:48 pm

It's not like you are forced to play as a beast race. The game can still be advertised in a "third person perspective." Like you peering into the land of beast people, rather than the protagonist being front and center.
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kiss my weasel
 
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Post » Tue Jan 22, 2013 9:06 pm

Morrowind sold well. It doesn't get much more Alien than that. All they have to is incorporate 'familiar' zones into the province. Kind of like Morrowind with the heavily Imperialized areas. This lets people be surrounded by either aesthetic and it promotes a semblance of familiarity AND diversity. So you could get 'alien' and 'familiar in one game. Not a hsrd concept if the devs feally think it would lag in sales.

Personally I think that is BS. Human Beings are great at adapting to new surroundings. Especially since BGS isn't really capable of making truly alien worlds. Alien in this context means impossible to understand. Beast provinces would be exotic and would stir up curiousity. There are not only Khajiit there. There would be all the races plus the main character can be whoever they want. So they could very well be a Nord/Imperial/Dunmer/whatever in Elsweyr and it would allow the people to identify with their main character. Which would be the main component.
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Keeley Stevens
 
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Post » Tue Jan 22, 2013 12:39 pm

I hope the stealth component gets overhauled again. We need better AI reactions to stealth, sound, shadows, nearby kills, suspicious player behavior or clothes, and all the npcs should have a set of proper reactions for all the most frequent events. I also hope we can get more aoe tools to distract groups of npcs, like in Thief (noise, smoke, hug walls, hide in dark corners, use of real ropes). The disguise tactic in Fallout New Vegas would be a great addition for infiltration and roleplaying as well. Smoke or gas bombs should be part of alchemy. Npcs should keep the alert status for much much longer than in Skyrim. I just killed your fellow bandit while you two were chatting, for Christ sake don't abandon the search after one minute and say it was probably nothing.
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barbara belmonte
 
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Post » Tue Jan 22, 2013 11:19 pm

I recently obtained considerable useful information about Summerset's geography, so I've made some changes to "Dominion's" plotline (on Page 2). Will try to post Part II of the synopsis soon. Otherwise, I won't have everything up by the time this topic hits 200 posts.
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Cheryl Rice
 
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Post » Tue Jan 22, 2013 9:45 pm

Imo, Bethesda should just make everything... Stronger? Like, I know it can be cool to have really deep, multilayered characters, and subtle, dynamic, ambient music. But they just don't pull it off well enough. :/ Deep, subtle characters just come off as monotonous and emotionless( nearly every character in Skyrim). I'd much rather have characters with big, explosive, in your face personalities than the opposite. I mean yeah, it's a bit a a storytellying/character development crutch. But it's a crutch that they NEED. And I'd much rather see them pick it up and use it as opposed to just hobbling around on ther broken leg, wincing and grunting that it's not injured through a forced smile.
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Miguel
 
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