Updated the Hammerfell idea, finished (sort of) the Survival Skill, added in a pack mule system, and started the Alik'r Desrt.The Survival Skill
A new skill I’ve just invented. I thought through this and considering survival is a semi-major factor in Hammerfell, I thought it would require a skill tree. Now what this would govern is weight (scrapping the weight governed by Stamina idea), and survival in the wilderness (pretty vague lol).
“Survival” is how well you can hold items, your item slots, how often you need to sleep, eat and drink, how well you cope with the temperature and weather, disease, swimming skills, and stamina.
To start off, in order to level up the skill all you need to do is use all these things effectively. Ie. Crossing the desert in a short amount of time, etc.
Survival’s perk tree will be things such as more item slots, sleeping is required less, eating is almost never required (until you unlock a perk at say, 80 where eating isn’t required), water will be used less, more weight can be carried, diseases will affect you less (I never want to fully get rid of diseases, you should still suffer consequences), you swim faster and you have more stamina overall.
A fully unlocked perk tree will be a couple more item slots, can carry 50kg more weight, armour doesn’t affect your speed, neither does weight, a single cow waterskin is enough for an in-game week in the middle of the desert, food isn’t required at all, diseases affect you 80% less, swimming is 100% faster and isn’t affected by weight or armour, stamina increases per survival level gained and sleeping will be required up to 1,000% less (so 2 hours sleep is enough for 3 days of in-game time, trust me, 1,000 may seem a lot, but in fact, that’s just 6 hours of sleep per day and each time you use a perk it takes off 200%)
Will Survival be required in every difficulty of the game?
No, Survival will only be included in the
top two difficulties, however, for optimal experience, it is recommended.
The game will also be based on Survival; every mission will be built as if you only had a certain amount of items and such.
Pack Mules, Followers, Carriages and Weight. How it will all work out
Yes, I know you’ll be wanted to carry everything in a dungeon or cave and be willing to loot every nook and cranny so I’ve come up with a pack mule system.
If you go to a city you’ll have the option to search around and purchase pack mules, followers who will work as body guards and defend your carriages/pack mules/etc, and once you’ve cleared a dungeon/cave/etc of enemies, they’ll go through the cave and loot it and place in the carriage for you which will hold chests full of the looted items.
You’ve been waiting for it, “what’s the catch?” Well the catch will that you need to pick the people you hire carefully. The cheaper people will loot it for you, but if they find extremely valuable items… they might… keep it and return it to their home. You can however, just barge into their home and steal the item back, but if you’ve accidentally hired bandits (something else I’ll discuss in a second), then you’re going to need to kill them at their lair. Fortunately, you’ll get your item back as well as all the other items they’ve looted from other less fortunate people.
Ah, here’s something very unfortunate… if your
carriage gets raided by bandits, orcs, even the odd Thalmor raiding party, heck you might be just screwed and a Kalik’r or Dragon will simply destroy the carriage and kill the guard, well then you’ve got to find your carriage, find out what’s happened, check to see if the raiders have left any of their fallen behind, search for clues and figure what’s happened. If a dragon attacked they’ve probably taken the chest/s back to their lair. If a Kalik’r attacked then it’s probably underground in a cave system in its lair. If a bandit force attacked the chests would be in their lair, you see where I’m getting at?
I’m still thinking of expanding this idea. The entire thought of pack mules and stuff is underdeveloped, so I’m going to stop it here for now and wait for some constructive criticism.The Great Alik’r Desert
I really love deserts, well in video games, I love doing things I hate in real life. I hate heat but enjoy the cold, I hate water (I actually despise it), but I love the concept of Rapture, but the Alik’r Desert, something about it just draws me in… it’s so mysterious, so ancient, so forbidding… and I get to tell the story… this should be fun.
The entire area east of Taneth and north of Gilane/Hegathe I’d like to an Empty Quarter like area (I’ll include a picture of the Empty Quarter in a second), barren, sandy, with the occasional oasis and nomadic Redguard camps surrounding said oasis’.
WILL BE CONTINUED, W.I.P.