Official: Beyond Skyrim - TES VI #22

Post » Sun May 05, 2013 1:45 pm

This thread is for ideas and suggestions for future Elder Scrolls games, and to keep all the discussion in one series of threads.



We also have an official thread specifically for http://www.gamesas.com/topic/1408168-tes-vi-location-and-setting-official-speculation-thread-3/ suggestions for future games.

Now that Skyrim has been released the number of suggestions and ideas for the next ES game are starting to show up. We have a long way to go before we get another ES game and all topics like this will be closed and either transferred or referred to this one.

Please keep any discussion of Skyrim in the correct forums.

http://www.gamesas.com/topic/1455776-official-beyond-skyrim-tes-vi-21/

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Wayland Neace
 
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Post » Sun May 05, 2013 2:52 am

Bring the attributes back and keep the perks, they shouldn't be mutually exclusive.

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Juan Cerda
 
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Post » Sun May 05, 2013 2:01 pm

Indubitably! :happy:

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Andrew
 
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Post » Sun May 05, 2013 8:35 am

PREACH BROTHER PREACH !!

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Vicky Keeler
 
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Post » Sun May 05, 2013 4:19 am

I would like improved waters with boats, fishing, sailing, etc and a pirate questline. Would be cool to buy a ship ( quite expensive), hire a crew and sail the seas, boarding trade vessels and looting the loot :hehe:

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Maya Maya
 
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Post » Sun May 05, 2013 9:26 am

Bethesda's Game Studio Todd Howard please have the PC version of The Elder Scrolls VI have all of these features.

1. Physical retail copy of the PC version of The Elder Scrolls VI that sells for at retailer stores like Best Buy, Fry's Electronics, GameStop, Target and Wal-Mart to be Digital Rights Management (DRM) free no Steam Works and of course have it ship with the Construction Set, Creation Kit or whatever the PC version of The Elder Scrolls VI's mod tools will be called like how the PC version of The Elder Scrolls III: Morrowind had on a CD disk. Well since The Elder Scrolls VI will be released on the PC and next generation consoles ship it on Blu-Ray disks the way The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim has to be downloaded digitally off of the internet off of The Elder Scrolls website and off of Steam from the Tools section which svcks don't add subscribe button or any Steam Works buttons on it now sell a Steam version specifically on Steam only and integrate Steam Workshop for the PC version of The Elder Scrolls VI Steam version only but not for the retail boxed physical copies sold at brick and mortar retailer stores leave those Digital Rights Management (DRM) free please and sell a version on http://www.gog.com/ as well I would gladly buy all 3 versions retail from brick and mortar retailer stores, off of http://www.gog.com/ and off of Steam.

1A. Digital Rights Management (DRM) is not the solution Digital Rights Management (DRM) hurts the loyal paying customers not the pirates arg ye matey copy protection should cease and never exist on the physical boxed video game copies sold at brick and mortar retailer stores.

1B. Do what CD Projekt RED did to The Witcher 2: Assassin's of Kings offer a Digital Rights Management (DRM) free version on http://www.gog.com/ and physical boxed PC version of The Elder Scrolls VI at brick and mortar retailer stores like Best Buy, Fry's Electronics, GameStop, Target and Wal-Mart Digital Rights Management (DRM) free no CD Keys, SecuROM, or Steam, Steam Works and a Steam Works version specifically on Steam only.

2. Get rid of the Havok physics engine use Nvidia's PhysX physics engine Borderlands 2 uses it and it is amazing especially the blood, fluid, liquid, water simulations and tear-able cloth simulations I have no Nvidia graphic card(s) only a AMD/ATI graphic card while I can't play with PhysX on max settings I can play with them on medium settings with no freezing, stuttering issues or performance loss at all and every other graphical setting I can run on max I just don't like Havok it's terrible and sluggish also Nvidia's PhysX physics engine Software Development Kit (SDK) is free to use for all systems Xbox 360, PlayStation 3 (PS3), Wii, WIi U and PC. Until you make a profit of $100,000 + dollars (USD).

3. Or you can just make your own proprietary physics engine made with your own source code so that you can release the full source code of your own proprietary physics engine that you made for the PC version of The Elder Scrolls VI.

3A. Oh and release full source code and Software Development Kit (SDK) ability so modders on PC can make even more better and bigger mods.

3B. Pretty sure you heard of the OpenMW Team they got a really good plan set out.

https://openmw.org/en/

3D. Here is the most important part for PC gamers who are modders especially modders with programming skills Zenimax Media Inc, Bethesda Softworks, and Bethesda Game Studios please build a brand new video game engine from the ground up for PC with PC gamers in mind with your own proprietary software and middleware software so that you can release the full source code for the PC version of The Elder Scrolls VI like Id Software does with their PC versions of their video games.

3E. Build your own proprietary video game engine that has no loading screens from scratch from the ground up with your own proprietary physics engine, software, middleware software, and Source Code. CD Projekt RED developed their own proprietary video game engine that has no loading screens for The Witcher 3: Wild Hunt which is also a open world video game like The Elder Scrolls CD Projekt RED calls their proprietary developed video game engine REDengine3 you can travel from one end to the other end of the world in The Witcher 3: Wild Hunt seamlessly without any loading screens at all.

3F. Or just license Unreal Engine 4 from Epic Games and release mod tools with Unreal Development Kit 4 (UDK4) or whatever Epic Games calls the new Unreal Development Kit (UDK) for Unreal Engine 4.

4. Develop fully 3D modeled dynamic weather effects like real volumetric clouds rather than being simply painted in the skybox same goes for dust, rain and snow have it all be full 3D modeled and dynamically rendered in real time.

4A. Add dynamic volumetric fog Crytek's CryEngine 3 does this and Crytek says the PC version of Crysis 3 will also have this.

5. Add support for all 4 Windows versions for the PC version of The Elder Scrolls VI Windows XP, Windows, Vista, Window 7 and Windows 8 I do hate Windows 8 certification thing that Microsoft added though :/.

5A. Add support for all 3 DirectX versions DIrectX 9, DirectX 10 and DirectX 11 and DirectX 11 to it's fullest potential with all the DIrectX 11 features such as tessellation and the ability to render Unlimited Particles FX and Nvidia's PhysX physics engine features APEX Clothing, APEX Destruction and APEX Turbulence.

6. Crytek's CryEngine 3 can render Unlimited Particles at a time and Crytek said Crysis 3 will have that.

6A. Same goes for Epic Games Unreal Engine 4 although I think Epic Games said that Unreal Engine 4 can render over 1,000,000 particles at a time.

7. I want The Elder Scrolls VI to have 500 hours of quests and to be open world bigger than The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim combined with 600 places to explore.

8. More animations than ever before ability to repair weapons and armor and to actually see myself in 3rd person at work benches stitching clothing and armor together with thread in cloth or leather and pounding out iron, steel or what ever else metal there is with a hammer.

8A. More eating Animations I don't want to see NPC's when they drink different types of beverages to drink out of the same mug and tankard when they drink Mead from a Mead bottle show the Mead bottle or if they are drinking different colored glass potion bottles see them drink out of that specific colored potion bottle and animation for that or if they drink the different types of beverage bottles that there are see them drink those with that color same goes for food if they eat bread show bread if it's soup show them eating soup with a spoon or if it's apple, dog meat, or venison see them eat those different types of food don't have the bread eating animation for every type of food that they eat.

9. Please give us a slider bar in the options menu to set the arrows how many to stay in the world and not disappear after firing your bows and crossbows example 0-infinite people who have weak PC's can set 0-100 or 0-900 etc and people with very powerful PC's can set it to infinite and to never disappear.

9A. Just give us every graphical setting features in the options menu in the graphics options menu for the PC version of The Elder Scrolls VI not in the launcher options menu.

9B. Please give us tessellation in the options menu section in the graphics options menu section in the DirectX 11 options menu section of the PC version of The Elder Scrolls VI off, low, medium, high, very high, ultra high, maximum. The PC version of Aliens vs. Predator has this in the options menu in the graphics options menu section, the PC version of Metro 2033 has this in the options menu in the graphics options menu section, the PC version of Deus Ex: Human Revolution has this in the options menu in the graphics options menu section, the PC version of Batman: Arkham City has this in the options menu in the graphics options menu section.

9C. Please give us level of detail (LOD) distance in the options menu section in the graphics options menu section in the DirectX 9 options menu section in the graphics options menu section, in the DirectX 10 options menu section in the graphics options menu section, and in the DirectX 11 options menu section in the graphics options menu section of the PC version of The Elder Scrolls VI off, very near, near, far, very far, ultra far, maximum. The PC version of The Witcher 2: Assassins of Kings has this in the launcher menu under the video and language section but I want this option in the video game itself not in the launcher menu like the PC version of The Witcher 2: Assassins of Kings and the PC version of The Elder Scrolls V: Skyrim.

9D. Please give us decals in the options menu section in the graphic options menu section in the DirectX 9 options menu in the graphics options menu section, in the DirectX 10 options menu section in the graphics options menu section, and in the DirectX 11 options menu section in the graphics options menu section of the PC version of The Elder Scrolls VI off, low, medium, high, very high, ultra high, maximum. The PC version of The Witcher 2: Assassins of Kings has this in the launcher menu under the video and language section and the PC version of The Elder Scrolls V: Skyrim has this in the launcher menu in the options menu section.

10. Ability to plant and grow crops for food and raise live stock for food.

11. More movement animations climb, dodge, roll, lean, lean against walls and vault over low obstacles.

12. Ability to add modifications to weapons such as the ability to wrap leather strips on the handle of the axes, daggers, swords, etc.

13. Keep marriages and also give us the ability to divorce I hate how in The Elder Scrolls V: Skyrim I had to kill my wife or get my wife killed to get married to someone else and keep adoptions as well.

14. Add and keep companions, dogs, humans and all kinds of other animals, creatures, monsters, etc.

15. Keep the purchasing property and furniture system for the property you just bought.

16. Do jobs for people.

17. More enemies in the the Tamriel continent of whatever province The Elder Scrolls VI will be set in and more dungeons, caves, etc this goes along with the previous statement I said above to adding 600 places to explore.

18. Do not get rid of repair like in The Elder Scrolls V: Skyrim make axes, daggers, knives, swords, etc dull such as axes, daggers, knives, swords, etc and break and sharpen once dull.

19. Add perks every level.

20. Fill the Tamriel world of whatever province The Elder Scrolls VI will be set in with enemies.

21. Let us continue past the main quest after completing it.

22. Don't remove or merge any skills.

23. Don't remove traits, add more, make them important.

24. Do explain how agriculture, production, industry and trade works so that the Tamriel continent and whatever province The Elder Scrolls VI is set in is coherent.

25. Focus on quantity of companions and focus on quality.

26. Focus on dungeons.

27. Bring back the attributes like how The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion has for The Elder Scrolls VI.

28. Bring back the ability to choose what classes and birthsign's you want to choose like how The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion has for The Elder Scrolls VI.

29. Add 96 or more combat animations, moves for The Elder Scrolls VI.

30. Add hurricanes, tornadoes and twisters. Add physics to the hurricanes, tornadoes and twisters and make the hurricanes, tornadoes and twisters pick up dirt, dirt particles, grass, leaves and trees all fully dynamic, fully real time, in 3D and interactable with the environment for The Elder Scrolls VI.

31. Keep the perk system and perk tree system.

32. Keep the prisoner intro like how The Elder Scrolls III, The Elder Scrolls IV: Oblivion, and The Elder Scrolls V: Skyrim has. This is the best thing about The Elder Scrolls it gives the play the ability to make his or her own story.

33. Keep the duel wielding weapons system and spells system.

34. Keep the sprint system.

35. Keep the Dark Brotherhood.

36. Keep the Thieves Guild.

37. Keep the cities undiscovered so you cannot fast travel to them only when you discover them like in The Elder Scrolls V: Skyrim not like in The Elder Scrolls IV: Oblivion.

38. Keep the Radiant Story system but only for bar, tavern and inn owners so you can keep getting randomly generated quests from them all the other quests must be hand written, hand scripted or whatever you want to call it.

39, Keep the Elven armor and weapons.

40. Keep the Ancient Nord weapons like how The Elder Scrolls V: Skyrim has for The Elder Scrolls VI.

41. Keep the Falmer, Falmer armor and Falmer weapons like how The Elder Scrolls V: Skyrim has for The Elder Scrolls VI.

42. Keep the Forsworn armor and Forsworn weapons like how The Elder Scrolls V: Skyrim has for The Elder Scrolls VI.

43. Keep the dragons like how the The Elder Scrolls V: Skyrim has for The Elder Scrolls VI.

44. Keep the dragon flying animation, physics system like how the The Elder Scrolls V: Skyrim expansion pack Dragonborn has for the The Elder Scrolls VI.

45. Keep the water waves effects, animations, physics like how the The Elder Scrolls V: Skyrim expansion pack Dragonborn has for the The Elder Scrolls VI.

46. Bring back Minotaurs.

47. Bring back Imp's.

48. Bring back Clannfear's.

49. Bring back Scamps like how The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion has.

50. Bring back Deadroth's like how the The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion has.

51. Bring back pickup-able Candles and Lanterns like how the The Elder Scrolls III: Morrowind has.

52. Bring back spears like how The Elder Scrolls III: Morrowind has.

53. Bring back throwing knives and throwing stars like how the The Elder Scrolls III: Morrowind has also give us the ability to throw axes, daggers, spears, swords, etc

54. Bring back the ability to change armor with different types of other armor like how the The Elder Scrolls III: Morrowind has with separate boots, bracers, cuirass's, gauntlets, greaves and pauldrons.

55. Bring back halberds and other types of polearms like how the The Elder Scrolls III: Morrowind has.

56. Bring back the intimidate and taunt system like how the The Elder Scrolls III: Morrowind has.

57. Bring back spell making.

58. Bring back the Fighters Guild.

59. Bring back the Mages Guild.

60. Bring back Guar's and Guar meat like how the The Elder Scrolls III: Morrowind has for the The Elder Scrolls VI.

61. Bring back dropable Gold coins like how the The Elder Scrolls III: Morrowind has for the The Elder Scrolls VI.

62. Bring back Climbing skill The Elder Scrolls 2: Daggerfall has Climbing skill.

63. Add maces that have the ball tied to a chain and swings with physics I think the maces that have chains and swings with the ball are called flails I want to see the ball move when swinged and the chains reacting properly I don't want to see a chain link clipping through another chain link. The Elder Scrolls 2: Daggerfall has flails.

64. Add the ability for the PC player to play musical instruments banjo, drum, flute, guitar, etc and animations so you can see your self playing them in 1st person view and 3rd person view.

65. Add the ability to see yourself in 1st person when looking down chest, torso, and legs and see animations for my legs when I am jogging, running, sprinting, and walking.

66. Add dynamic foot pathing so that when I walk on the ground my feet actually touch the ground, floor, terrain and not to go through and clip through the ground, bushes, plants, trees, foliage of any type, dead NPC's, animals, creatures, monsters, or anything in the The Elder Scrolls VI world I don't like it when I see my characters feet go through dead bodies in The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim. Improve the collision boxes and physics engine.

67. Add dyes so we can color our armor, clothing and weapons whatever color we want on them and color whatever designs we want on them.

68. Add the ability to go Fishing make animations so that you can see yourself equip a Fishing Pole and put bait or lures on the hook also add a Fishing skill.

69. Do not make it so easy like The Elder Scrolls V: Skyrim bring back The Elder Scrolls III: Morrowind's journal system so my PC character can record everything the NPC's say like what quest and directions for the quest I am doing or what rumors I heard from NPC's but keep The Elder Scrolls V: Skyrim's fast travel map system I like seeing the Skyrim province of Tamriel in 3D.

70. No regenerative health let us heal ourselves when we get hurt by using healing potions and healing spells.

71. No NPC enemies scaling with the player make it so that if you travel to one part of the world there are high level NPC enemies or if you travel to another part of the world there are low level NPC enemies.

72. No Quick Time Events (QTE's).

73. Zenimax Media Inc, Bethesda Softworks, and Bethesda Game Studios please debug and fix every single bug, clipping issues, exploits, and glitches before releasing Fallout 4 don't do what you did with The Elder Scrolls V: Skyrim and know that the video game is riddled with bugs, clipping issues, exploits, and glitches and release it just because you want to release it on time on a set schedule like The Elder Scrolls V: Skyrim for 11.11.11. I don't want to see The Elder Scrolls VI released with a target date goal fix everything before releasing and shipping it. Take your time please. In the end customers will be very happy and pay full price.

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Jynx Anthropic
 
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Post » Sun May 05, 2013 1:16 am

One thing I'd love to see added is area specific damage. It would be great if a headshot from an arrow would instakill an enemy.

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RObert loVes MOmmy
 
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Post » Sun May 05, 2013 11:58 am

If the games are to get more complex then I would rather wait seven years for a well built/tested game than five years with player patches.

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Nicola
 
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Post » Sun May 05, 2013 6:14 am

That's not a bad thing. BUT, if they go back to the skill/perk system, they could take 100 years and it wouldn't bother me.

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Greg Swan
 
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Post » Sun May 05, 2013 2:17 am

BALLOWS100

Man, you could have the best ideas in the world, but I take one look at that monster essay, and I don't read the first word.

AND I bet I'm not alone.

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Brooke Turner
 
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Post » Sun May 05, 2013 2:33 pm

Ballowers100, keep it small and simple. Also recommendations like use that tool or that middleware or that API to make the next game are pointless and useless. The devs know better what works for them, let them use whatever they like as long as the result is good.

As for me my no1 priority is to bring back ATTRIBUTES. Everything else is less important.

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Rude Gurl
 
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Post » Sun May 05, 2013 1:03 pm

I actually prefer Daggerfall's character creation and world. Reputation and could go anywhere.

BALLOWS100, I finished reading your essay on making the greatest ES ever, but I think Daggerfall has even more to offer besides flails.

one example being a unique vampire power based off bloodline.

I feel we focus too much on 3-5.

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vicki kitterman
 
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Post » Sun May 05, 2013 11:04 am

Wait what? How is asking them to develop the PC version The Elder Scrolls VI use that tool, or that middleware software, or that API pointless or useless? Also the PC version of The Elder Scrolls VI must come with mod tools because that is one reason why Bethesda Game Studios as a video game developer is doing so well because PC gamers buy The Elder Scrolls video games by the millions because of mod tools and I am all for having the source code open so that's why I ask them to develop their own video game engine with every thing in house with their own source code and use only middleware software that they can use freely without licensing fees. The PC version of all video games use either DirectX API or OpenGL API otherwise they can't run. Also alot of people around the world still use Windows XP and DirectX 9 I don't want to see Windows XP and DirectX 9 go out of existence that is the beauty of PC it can run on all Windows and DIrectX versions.

My number 1 priority is that they develop The Elder Scrolls VI for PC first then port it to the next generation consoles that are coming out this year. My second priority is to bring back attributes as well. Well all the things in my list are the priority to make The Elder Scrolls VI incredibly good and not boring. When you have lots of things to do you end up playing longer.

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Taylor Tifany
 
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Post » Sun May 05, 2013 11:24 am

Well ideally Ball, I'd like to see the material added by mods, incorporated into the game.

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danni Marchant
 
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Post » Sun May 05, 2013 1:06 pm

The video game engine has to have the graphics API or material incorporated so that modders can add stuff into the video game. Take The Elder Scrolls V: Skyrim for example you can't add DirectX 11 features to it other than Bokeh Depth of Field because The Elder Scrolls V: Skyrim does not run on DirectX 11 at all only on DirectX 9 the only thing that modders can add that looks like DirectX 11's tessellation feature is parralax occlusion mapping which kinda looks like DirectX 11's tessellation but isn't. However modders who know how to program using C, C++ and Visual Basics can make their own source code to add DirectX 11 to The Elder Scrolls V: Skyrim but also have to do a lot of tricky things and make it run on a video game engine that has it's source code open like how the OpenMW development team is doing to the PC version of The Elder Scrolls III: Morrowind.

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Elisha KIng
 
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Post » Sun May 05, 2013 12:24 am

It's all Greek to me. I'm sure Beth's looking at what will work best, as we speek.

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lisa nuttall
 
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Post » Sun May 05, 2013 6:51 am

I want a more refined and realistic hand to hand skill. Something similar to Oblivion's, and nothing clunky and "drunken" like Skyrims'. Kind of tired of using magic or weapons.

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Sandeep Khatkar
 
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Post » Sun May 05, 2013 9:02 am

It would be cool to have an open source TES VI as you're suggesting but it won't happen. I expect Bethesda to give modders the appropriate tools but I know these tools won't touch lower level code as there are licenses and proprietary code there.

Also I'm a pc gamer myself but I don't expect Bethesda to develop primarily with me in mind as I know they make more money on consoles. With the new x86 generation of consoles the gap between consoles and pcs will be smaller though.

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Hannah Whitlock
 
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Post » Sun May 05, 2013 3:30 am

Well said, I'm with you 100%

The PSN site giving the PS4 specs, just isn't working properly, at least when I try to use it. But, I really don't see what keeps Playstation from producing a console superior to most pc's. COST?

HECK, most other markets produce premium products for the more demanding consumer.

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Eve(G)
 
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Post » Sun May 05, 2013 8:57 am

I hope the future vanilla race designs wont look like human/vulcans, high elf/romulans or dark elf/klingons.

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Jordan Moreno
 
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Post » Sun May 05, 2013 8:17 am

Naval warfare would be a nice new feature, even if you didn't control to boat, I'd like to see some boarding action between ships.

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Alexxxxxx
 
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Post » Sun May 05, 2013 11:10 am

Here are some suggestions:

1. A return to the old Speechcraft and Merchandise systems. I liked having that bit of control over the price of the items I would sell. Or the illusion of control. Skyrim won't allow me to haggle.

2. It would be nice if the player were able to put out torches using ice magic and ice enchanted weapons. Obviously inspired by the water arrows in Thief.

3. A training session should last one hour. One hour should pass in-game if the player chooses to pay for training. This is how training worked in Morrowind and it was good.

4. Better physics.

5. GPU rendered shadows.

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Nikki Lawrence
 
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Post » Sun May 05, 2013 12:23 pm


In addition make the game system more or less like morrowind. Bring back umbra.
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Guy Pearce
 
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Post » Sun May 05, 2013 12:21 am

If going to a race-specific place such as say... Solstheim, I'd like the native populace to recognize that I'm Dunmer and not feel the need to explain things to me as if I'm a run-of-the-mill-Nord.

Yeah... Racial recognition would be lovely.

And that my only real gripe.

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kelly thomson
 
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Post » Sat May 04, 2013 11:57 pm

Just say "No" to dice roll randomization.

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Dalley hussain
 
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