Official: Beyond Skyrim - TES VI #24

Post » Tue Jul 02, 2013 10:12 am

This thread is for ideas and suggestions for future Elder Scrolls games, and to keep all the discussion in one series of threads.



We also have an official thread specifically for http://www.gamesas.com/topic/1408168-tes-vi-location-and-setting-official-speculation-thread-3/ suggestions for future games.

Now that Skyrim has been released the number of suggestions and ideas for the next ES game are starting to show up. We have a long way to go before we get another ES game and all topics like this will be closed and either transferred or referred to this one.

Please keep any discussion of Skyrim in the correct forums.

http://www.gamesas.com/topic/1460321-official-beyond-skyrim-tes-vi-23/

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Christine Pane
 
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Post » Tue Jul 02, 2013 6:19 pm

Like I was saying, why do you need restrictions to tell you how to play?

edit: And on another note, why does this forum have a post limit?

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Neil
 
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Post » Tue Jul 02, 2013 7:30 am

Because the site admins and moderators decided it would be easier for people to follow long-running discussions by breaking them up over shorter threads, instead of making readers wade through thousands and thousands of posts on long threads.

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Phoenix Draven
 
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Post » Tue Jul 02, 2013 2:29 pm

Needs to be less streamlined with more skills, spell-effects, and non-linear quests/factions.

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Stephani Silva
 
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Post » Tue Jul 02, 2013 4:21 pm

Anyway better enemy A.I. is a must in order to have real difficulty. Damage Sponges are not challenging, they are annoying. If anything we should have less heath for quicker and more exciting battles but thats just my opinion. I would rather have have swift sword movements and parrying decide a sword fight than the whack a bandit system currently in place. I looked at this game called Chivalry Medeival warfare and said "Now why couldnt skyrim's sword combat be like this?" I wouldnt blame Bethesda one bit, in fact im hoping, if they took elements from that and put it into the next TES. Even Dragon's Dogma proved you can have great combat in an open world setting, though admittedly the world isnt as big as Skyrim is but its still open world. Making dual weilding less of a gimmick, and more hotkeys (Had eight in oblivion but now we have an alphabetical mess of a favorites menu and two hotkeys. Then that doesnt even work because of some stupid delay when you switch weapons.) :wallbash:

Locational damage is a must for the next game, and the disposition system has to make a return in some way in order to expand upon the speech skill even more. The lockpicking tree could potentially be fused with the sneak tree but i dont have a solution for the missing tree so Ill leave it as is for now.

Also they need to make skills mean something again. They way it is now "perks" function more like abilites. You dont dont need a perk, its an extra benefit to a position. Such as being able to eat free at some resturaunt because you work there. Having 100 in one-handed isnt doing much for me unless i got the armsman abilites to go with it. If they want perks in the game do it like it is in fallout. As for magic Im sure in the next game they will take the dragon shouts and turn them into spells or at least some of them should be, but we need spells back from previous TES games and spellmaking has to come back. Economy, which we were completley lied to about, should actually be in the next game.

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Nikki Hype
 
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Post » Tue Jul 02, 2013 8:04 am

Agreed. The combat in TES needs serious improvement. As of right now the player is hitting a wall of HP over and over again with little difficulty. What needs to be improved on is enemy AI and additions like you stated. It really doesn't make sense why combat is so lacking when most of the quests in Skyrim had you fighting.

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Baylea Isaacs
 
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