- attributes and birthsigns;
- spears, thrown, alchemy bombs;
- cloaks, cloth and hair physics;
- horses for companions;
- open cities and real time transport;
- lively taverns with gambling and wenches;
- acrobatics and platforming on buildings with ropes, ledges and ladders;
- faction disposition, more inter-faction diplomacy and conflicts;
- faction armor importance, disguise;
- underwater gameplay with sunken treasures;
- more dialogue topics about npcs, local points of interest, religion, trade, race, etc;
- more branches in dialogue and more use of speech skill checks;
- (optional) hardcoe mode where you need to sleep, eat, drink, heal wounds;
- every npc should be killable when related quest is completed (protected);
- every house should go for sale when owners killed and no relatives to move in;
- weather prevalence in gameplay and what npc's do;
- (nostalgia) book store;
- beast races: more beasty body posture, voices and animations;
- real harbors: busy, ships moving on water, pirate life, hire your crew and go sailing;
- add animations for opening doors, picking plants, drinking potions;
- more fantastic unique creatures, like something we've never seen in other fantasy games;
- hunter faction, hunter questline, hunter/survival perk tree;
- more distinction between races: racial perks, unique armor, how npcs treat you;
- more career opportunities (quests): bard, healer, bounty hunter, pirate/sailor, caravan guard;
- more variation in dungeon layout, harder puzzles for bigger treausres;
- less handholding in quests, quest directions in dialogue;
- better journal with more info, dialogue transcripts and notes added by the player;
- less spamming nonsense from guards and citizens;
- more unique non-leveled loot;
- more expensive things to buy (castle, ships, personal army...);
- more things to do as a guildmaster (recruit, expell, set diplomatic stance with other factions, form large parties for missions);
- keep kill-cams but make the togglable;
- add more actions to radiant a.i. like seek shelter from weather, inspect enemy gear and evaluate chances of winning so they act more realistically in battle not like headless kamikaze;