Official: Beyond Skyrim - TES VI #31

Post » Tue Jan 07, 2014 2:42 pm

This thread is for ideas and suggestions for future Elder Scrolls games, and to keep all the discussion in one series of threads.

We also have an official thread specifically for http://www.gamesas.com/topic/1483222-official-tes-vi-location-and-setting-speculation/ suggestions for future games.

Now that Skyrim has been released the number of suggestions and ideas for the next ES game are starting to show up. We have a long way to go before we get another ES game and all topics like this will be closed and either transferred or referred to this one.

Please keep any discussion of Skyrim in the correct forums.

http://www.gamesas.com/topic/1479494-official-beyond-skyrim-tes-vi-30/

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TRIsha FEnnesse
 
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Post » Wed Jan 08, 2014 12:35 am

- attributes and birthsigns;

- spears, thrown, alchemy bombs;

- cloaks, cloth and hair physics;

- horses for companions;

- open cities and real time transport;

- lively taverns with gambling and wenches;

- acrobatics and platforming on buildings with ropes, ledges and ladders;

- faction disposition, more inter-faction diplomacy and conflicts;

- faction armor importance, disguise;

- underwater gameplay with sunken treasures;

- more dialogue topics about npcs, local points of interest, religion, trade, race, etc;

- more branches in dialogue and more use of speech skill checks;

- (optional) hardcoe mode where you need to sleep, eat, drink, heal wounds;

- every npc should be killable when related quest is completed (protected);

- every house should go for sale when owners killed and no relatives to move in;

- weather prevalence in gameplay and what npc's do;

- (nostalgia) book store;

- beast races: more beasty body posture, voices and animations;

- real harbors: busy, ships moving on water, pirate life, hire your crew and go sailing;

- add animations for opening doors, picking plants, drinking potions;

- more fantastic unique creatures, like something we've never seen in other fantasy games;

- hunter faction, hunter questline, hunter/survival perk tree;

- more distinction between races: racial perks, unique armor, how npcs treat you;

- more career opportunities (quests): bard, healer, bounty hunter, pirate/sailor, caravan guard;

- more variation in dungeon layout, harder puzzles for bigger treausres;

- less handholding in quests, quest directions in dialogue;

- better journal with more info, dialogue transcripts and notes added by the player;

- less spamming nonsense from guards and citizens;

- more unique non-leveled loot;

- more expensive things to buy (castle, ships, personal army...);

- more things to do as a guildmaster (recruit, expell, set diplomatic stance with other factions, form large parties for missions);

- keep kill-cams but make the togglable;

- add more actions to radiant a.i. like seek shelter from weather, inspect enemy gear and evaluate chances of winning so they act more realistically in battle not like headless kamikaze;

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Lory Da Costa
 
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