In each faction's main hall will be a table/board/desk. You interact with this to bring up the faction menu. From there, you have a few choices.
Contracts/Tasks/Jobs
Pending requests or jobs
Details task
Generally faction flavoured
Fighters get sent to kill monsters, clear out bandit dens (linked to economy)
Mages collect ingredients, cure diseases, teach
Thieves steal
Difficulty
Rough approximation of how hard
Could be level-indicated or more vague (easy, moderate, difficult etc)
Reward
How much cash you get
Player cut noted
Reputation gains for success
Allows assigning minions
Select Job, pick people to give it to, minions do your bidding. Simple
Players can also take jobs themselves
Track in-progress jobs
Members/Minions
The factions agents and members
Minion level
Npc's who can level? What madness is this!?
View specializations
Allows for mission variables and specialisation
Gives NPC's their own skillsets
Equipment
What gear your minions have
Better equipped minions can handle harder jobs
Better gear can be supplied by Faction, or bought by NPC's with their pay
Assets and Standing
The factions coffers, buildings, style etc.
Use profits to fix up the Guild hall, but a nice rug, maybe get a pet troll
Upgrade facilities to allow better benefits
Run the guild into the ground!
skim off the top too much and leave the organization in squalor
Track how popular the faction is with supporters
Successful organizations get better paying jobs
Even thieves need contracts and information, so can't be bad at what they do
Dynamic?
fail a job, reputation goes down