I suppose I feel like each TES game has had it's own strengths and weaknesses so far, but there still hasn't been a TES game that just blew all the others out of the water in every aspect.
Morrowind and Daggerfall had phenomenal character development, Morrowind had a phenomenal story, Morrowind had a phenomenal magic system and teleportation system, Oblivion had better stealth than Morrowind, Skyrim had better stealth than Morrowind, Daggerfall had amazing character creation, Daggerfall had amazingly difficult and complex dungeons, Skyrim's dungeons certainly weren't poorly made though the design of them made them feel less challenging than Daggerfall and less frightening in general.
After playing Daggerfall for a while, to be totally honest, I also think it had amazing music, and an amazing soundtrack. Oblivion had more advanced traps than Pre-Oblivion games, on top of this being the time the imo awful Pre-Oblivion stealth system was also improved. I do however, feel like around the time of Oblivion's arrival, the story, and the quality of the factions had started to decline- and that this continued on in Skyrim, though Skyrim's art style redeemed itself.
For such old fashioned graphics Daggerfall did very well at being scary... Although part of it was I think, that audio and sound ages much better than visuals in video games, but it was surely also how hard it was to not get lost in Daggerfall dungeons. Though I'm not 100% sure why it is... It also seems like... Daggerfall had something in it's atmosphere particularly inside dungeons that was uniquely grim and menacing.
Also around Oblivion's time AI improved a lot, then in Skyrim, the AI improved even more. One thing I hated about Oblivion were it's psychic and in my opinion, overpowered guards. I hated how it felt like in Oblivion the guards were way more powerful than in any prior TES game for the most part, and their irritating psychic powers- one thing Skyrim seemed to fix. I also think Bethesda has been having a hard time, trying to properly balance Stamina.
Morrowind's and Daggerfall's miss systems may have been immersion breaking, there are valid reasons to criticize it, but none the less, Stamina has becoming progressively less important with each TES game. It was most important in Daggerfall, less important in Morrowind, the removal of misses made it less important in Oblivion, and in Skyrim it's even less important. I feel as though the Stamina and Fatigue system so far have been ruined, and prior Bethesda games were so overtly reliant on the miss system, that so far they've never been able to make it as essential as it was in Daggerfall in recent TES games. And in defense of Oblivion and Skyrim... Everything NPCs say having to be voiced, does make it harder to make extremely complicated lore, and a highly complicated story.
Skyrim did have some good books, but in my opinion it didn't have enough, PARTICULARLY the fact I didn't have several books to read about the main story in a way that gave a sense of mystery was a big let down to me. I also liked the intro of Skyrim... For the most part, but I hated how in the main quest you almost instantly become super. The character development felt like it happened way too fast, and a plot lacking plot twists that didn't cause me the tiniest bit of confusion left me feeling bored with the main quest.
Playing a bit of Daggerfall has made me a bit less critical of Skyrim, as I feel I've seen some shared flaws with it and Skyrim, even though in some ways they're the most different TES games. One of those being, I think both games fall behind Morrowind when it comes to the magic system. Though I do think Daggerfall's magic system is still much better than Skyrim's and still better than Oblivion's in some ways. I also learned that Daggerfall also made- what I see as immersion breaking map click travel much more essential than Skyrim or Oblivion ever did.
Skyrim's User Interface also feels much better to me than Daggerfalls user interface... The map system in Daggerfall in particular really bugged me. It was mainly having to use two different buttons for the map in Daggerfall that bothered me. And that I had to click arrows just to move the map in Daggerfall.
A major complaint of mine about Oblivion and Skyrim is the lack of character development. From a lore perspective the Oblivion protagonist has plenty of character development, but that character development is ruined by a leveled world. Meanwhile in Skyrim the world is less leveled than Oblivion's, but the protagonist seems to just instantly be super, and the starting difficult also being quite low. Oblivion had the lore for good character development unlike Skyrim, but the leveled up world ruined it.
As for balancing combat... Oblivion and Morrowind lacked immersion and realism even for a fantasy game, concerning the melee combat/archery, yet Oblivion and especially Skyrim lacked character development compared to earlier TES games... And it seems so far, no TES game has been revolutionary in this regard. Between early TES games lacking player agency, and later TES games lacking challenge and character development, it seems Bethesda is having a tough time designing combat in TES games. Admittedly it never was their specialty: It all begs the question... Should Bethesda just try to get some developers who are some of the best at that kind of thing? But that's easier said than done because frankly, first person open world RPGs are extremely rare.
Also to be critical of my favorites again: At least Skyrim forces you to choose Health, Magicka or Stamina, no more can you just max out all attributes unlike prior TES games- which IMO was good... The only problem is, just how useless Stamina is in Skyrim. Stamina isn't useless quite, but unless Stamina was at least as important as it was in Morrowind or Daggerfall, it seems to me like a character with more points in Health or Magicka will always be more powerful in combat. In defense of Skyrim, even if I think it is overtly streamlined what type of proper RPG, allows you to max out every single attribute just via leveling? It's been enough to make me consider a Morrowind mod, that makes it where you can't max out every single attribute via leveling anymore, and have to specialize more.
I almost suspect that, when Skyrim was being made, some things were rushed, and how Stamina functioned was one of those things. Probably the thought at the time was "Magicka is for mages, Stamina is for thieves and Warriors, and Health is for everyone". I also think the magic system got rushed in Skyrim. Beloved Morrowind because of development time though, had features removed from the main quest due to it being rushed as well. The reanimation spells, and improved AI made Skyrim's conjuration better than prior TES games... Other than the relatively few summons anyhow, but something Mages in Skyrim also severely lacked was... Well anything that enhances mobility.
The thing that worries me the most is, like others have said... In some ways Oblivion seemed like it tried to combine Morrowind's mechanics with Skyrim's mechanics- something in between both games, but something went awry in it's design. And every TES game at least to me so far, seems just merely different, rather than an all out improvement from the TES game before. Also while Skyrim almost certainly has the best stealth system for a TES game... It's still a TES game stealth system... Though to be fair very few games have a very good stealth system- unless there's something I'm missing here.
I want Stamina to become more important again, I want a magic system much better than Skyrim's, and hopefully more complex than Oblivion's too, I want a main quest with hard to comprehend lore with lots of readable content for people with reading addictions like myself, I also don't want to have to dual wield spells just to maximize spell potential again. There's a Skyrim mod that lets you use a staff in one hand to maximize the power of a spell in the other hand, for people that hate being forced into the new dual wielding magic system in Skyrim as well.
I also miss seeing a constant effect enchantment, and being impressed by it, I miss constant effect enchantments being a milestone in character development, and being awed when I saw such things. Yet such has become the norm. Although Skyrim in an expansion at least provides a script that gives you spells only while having something equipped.
One of my biggest complaints about Skyrim is, it feels like a phenomenal game, IF you want to play it only once as a Warrior, who perhaps just uses a little magic on the side... But the stealth system is still subpar compared to the best stealth games out there... And I find it hard to have fun playing Skyrim as anything other than a Warrior, because it either feels non-immersive to me, or poorly designed.
Playing as a Stealth character feels way too easy to me, and playing as a mage character, I have no immersion at all. Strictly playing as an Archer or a Warrior the mechanics are pretty good for that, and feel immersive for such strict archetypes, but for other playstyles it feels like the game came short. Two handed works out nice, one handed and shield works out nice, dual wielding weapons works out nice, archery is working amazing compared to prior TES games... And summoning flame atronachs is a nice supplement for a warrior+conjurer or battle conjurer type character, but otherwise, the other playstyles feel extremely "flat" in comparison.
I feel like Skyrim has great melee combat, and great archery, but the other playstyles fall short, due to stealth being too easy, and magic being too boring and limited. Morrowind and Oblivion to a lesser extent felt great for Mage characters... But in Skyrim it's like the game itself hates Mages. I feel like between Skyrim and Morrowind, melee combat, AI, stealth, and archery took 100 steps forward, and magic took 100 steps backwards.
How come when archery and melee combat improved so much, magic went so badly backwards? That's what worries me the most. As for stealth to be fair, I think stealth in TES games has always been awful, and that it is very hard to fix. Imo Morrowind and Daggerfall also had terrible stealth, and the archery, and melee combat felt a lot less immersive, but for some reason, when these things were significantly improved, the magic went backwards, and stealth still remained problematic.
Perhaps if they kept Skyrim's melee, and archery system- kept the stealth system but made it less overpowered, did something so managing Stamina was a part of the challenge again, and brought back a lot of the magic features from Morrowind, then perhaps they could make a TES game with better mechanics? A TES game that wasn't just different, but also actually seemed mostly better than other TES games?
When I'm playing Skyrim I find melee warrior characters, as well as stealthless archers the funnest to play, but it's not because I inherently like playing such characters, it's because stealth feels like godmode to me, and mages just feel quite simply unfun to me... I don't know if it's just personal taste on my part or whatever, but to me it feels like these two playstyles in Skyrim, stealthless melee, and stealthless archer are the most well made, and most immersive ways to play a game with Skyrim's mechanics, and that the other playstyles are broken in comparison.
Also I liked Skyrim's intro, Skyrim has my second favorite intro of the series- at least when you just start out as a mundane prisoner, but it's the total lack of character development during or right after the intro that bothers me about Skyrim and it's story... The no mysteries left and instantly special thing thrown right in.
Agreed, what is vital for one genre, or game series even, can be less important, or even sometimes non important to another game. Like for example, FPS games tend to be less story driven than RPGs, this doesn't mean an FPS without a good or compelling story will likely be a bad game, it just often comes with the genre. Granted I know SOME FPS games are story driven with a compelling and complex plot, but it's as far as I know not the norm.
Just like an FPS without a great storyline isn't inherently broken, or just like a fish that's bad at moving on land isn't broken, an FPS with a poor story or a fish that can't swim on land isn't broken or failed. They're not broken things themselves, it's rather people see the typical weaknesses of these things, and deem them "broken" when they weren't broken to begin with. There's probably more great FPS games with bad stories, than great RPGs with bad stories, simply because RPGs are more story driven on average.
What I'm getting at is similar but different to the common "Don't fix what isn't broken", but I have a slightly altered version of that saying. "Just because a game series has a weakness that needs to be fixed, doesn't mean you should entirely change everything about it to copy every mechanic in another game".
Elder Scrolls games do need fixing clearly, they are broken in some ways, and imitating features in other games is almost certainly part of the cure for that, but trying to make TES 6 like the Witcher but with TES lore... Would probably just make the series MORE BROKEN, because what works perfect for Witcher may not be so great in a TES game.
I think people forgot that the very lifeblood of one video game, can be absolutely toxic to another video game to the point of potentially ruining a series if it imitates another game too strongly.
Oddly enough, I'm very reluctant to use this word, especially seeing as how I'm a Morrowind fan that doesn't want to sound hypocritical- and I really dislike the way a lot of people use the word "nostalgia" here often... The word "Nostalgia" gets abused here just as often as the word "Casual", same type of disrespectful attitude albeit from two opposite sides of the same fanbase... But anyways that disclaimer aside when I see people asking Bethesda to make TES 6 be "Just like the Witcher", or people claiming a NONE ELDER SCROLLS game they liked should be what TES 6 is based upon that does strike me as nostalgia. Just a different type of nostalgia where they're asking TES 6 to be a carbon copy of a non-Bethesda game.
There's also a big level of difference between bringing a Golden Saint to Skyrim a feature from other TES games- which would be bringing back an old feature in a sense, and say, bringing a Lightsaber to Skyrim- a feature from non-TES games that breaks immersion... One tries to copy a feature from another fictional universe that ruins immersion, unlike just bringing back Golden Saints. Meanwhile, manual blocking on the other hand possibly inspired by non-TES games wasn't a bad idea, because it doesn't damage immersion or damage the series unlike the lightsaber example.
(If someone likes to mod lightsabers into their own personal Skyrim playthroughs I won't judge that, their game, though just as an example, of like the vanilla versions of future TES games).
Some things that are the very lifeblood of the Witcher... Might also potentially ruin the TES series. Even if it's not enough of a copy to result in a lawsuit. To be totally honest I never played Witcher, or hardly at all, and maybe there's some mechanics, or even quite a few inside of Witcher that could improve the TES series- but a full blown imitation of everything in it just to me sounds like a disaster waiting to happen, but fortunately I really doubt Bethesda would do that.
Yes I do think Bethesda imitated some mechanics from other games, and that it wasn't a bad thing. Manual blocking possible inspiration: Legend Of Zelda- just a guess it was the first game I ever played with manual blocking. But even if it was inspired by Legend Of Zelda, they didn't do a full blown copy of Zelda's mechanics, it was just one feature that was a good idea. I think mainly at this point, what Bethesda most needs help with, is their AI programming, and a reboot to the magic and stamina system.
And I'm dead serious when I say this: Like for example maybe it even be a good idea for them to say imitate the NPC command systems of other games, to make Conjuration stop being such a weak skill. When I play TES 6, I want to be able to choose to play a Necromancer, and that feeling every bit as immersive, and well designed as a Warrior or Archer in Skyrim. Playing a Necromancer would be potentially fascinating, yet the AI of every TES game as of yet, seems to severely punish such a thing.