Official: Beyond Skyrim TES VI #72

Post » Mon Feb 15, 2016 9:18 pm


70 hours in the game and 1 and a third playthroughs (there just wasn't enough replay value for me to get any further the second time) and i never noticed anything remotely like that. Overrun towns/camps are static, the guards were always searching the same peasant on the same street corner, and all the quests or missions i encountered were in the exact same places.



That's not to say that it doesn't happen... Apparently dragons will actually attack cities in Skyrim but in over 3000 hours between my friends and i've never seen it (literally no one i know in my offline-life who plays it has ever seen it happen).



Even then, the fact that there are only a handful of actual NPCs in The Witcher 3, and 99.999% of the actors are personality-free filler, facilitates that kind of interaction far more than you can accomplish in a more... Character populated story. Hell, the whole reason protected NPCs, in their current state, exist, is because of the game inadvertantly killing off important NPCs without the Player's knowledge. When your world is full of people who not only don't matter, but are barely even there to fill space and respawn whenever you move 30 feet, that kind of 'dynamic' interaction is far easier to accomplish. But in a world with actual personalities that don't come back from the dead, it's another issue entirely.






I think there's room for both, really. I wouldn't go full on ESO with the motifs, but include more internal variation (for instance, Morrowind had 4 styles of Bonemold) but that sort of system allows for the most variation, both in stats and aesthetics, and is the best way to represent the highly individual nature of armour. Like most things, its dependant on how the system is used, but a similar 'Motif' or 'Style' system is really the most diverse and mechanically solid approach to the crafting.

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neil slattery
 
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Post » Tue Feb 16, 2016 10:49 am

http://www.uesp.net/wiki/Skyrim:Quests



I feel hyped when reading the awesomeness of skyrim quest. Feel like want to make one, like a lets play, like a roleplay, the writing about my dream tes 6 gameplay.....like when start the game what to do, what can do, where to go from lvl 1 to max...

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Unstoppable Judge
 
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Post » Tue Feb 16, 2016 6:00 am

I've specifically made the account to share my hopes for the future of ES.



After the recent games, Skyrim and Fallout 4, i feel like we are not getting solid RPGs anymore but action games. I hope that with future games we will get:



1) A character creation system with depth. Attributes need to come back.


2) A progression system that does not allow you to finish a guild quest line while you are not suited to that guild or at an appropriate level. Skyrim Magic guild was ruined for me because i finished it at level 10 with using 2 spells. I was shocked to find myself archmage while a noob at every skill. Also, finishing fighters guild type guilds while you have no warrior skills is also immersion breaking. All of this feels like the choices you make with your character have no meaning to the progression in the game world.


3) Some Factions should be in competition with each other so you can't join everything in on playthrough. Skyrim had a little of this while Oblivion had none.


4) Make a better journal system so that the game can be played based on what the quest giver tells you. I understand that the GPS mechanic of fallow the arrow has a purpose, but i should be able to disable it and still be able to guide myself to the quests by fallowing a journal. For me, exploration is ruined by the reliance on the GPS system.



Thank you!

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Minako
 
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Post » Tue Feb 16, 2016 11:06 am

TES VI absolutely needs a new game engine so they can populate cities and have a more seamless world. And please Bethesda, stop stripping more and more RPG elements out of your games with each new one that comes out. You should be building on your RPG elements, not stripping them away making Fallout 4 a sandbox FPS game and Skyrim an action adventure hack and slash -.- I want some kind of disposition mechanic brought back and be able to actually have an impact on the world and people around me. Bring in more factions than a base 4 every game, Morrowwind had a lot of cool political and religious groups you could join and that was amazing! I just want TES VI to feel more like an RPG than Fallout 4. Because Fallout 4 isn't an RPG first like it should be:/
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Sun of Sammy
 
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Post » Tue Feb 16, 2016 5:37 am


These things have nothing to do with the game engine. Mods can accomplish this now. They have everything to do with the limitations of consoles.

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Luis Reyma
 
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Post » Tue Feb 16, 2016 11:38 am



Actually it has a lot to do with the game engine. Have you even seen Fallout 4? Bethesda has been using the same engine since Morrowwind. A modded version of it of course but it has a lot of limitations. And consoles are 64 bit now and they are pretty powerful that isn't an excuse anymore sorry. Not saying consoles are as powerful at all though, but they can handle modern games just fine.
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Crystal Clarke
 
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Post » Tue Feb 16, 2016 6:56 am

I thought they only zoned off places like Diamond City because they didn't want vertibirds crashing into it?






Edit: Bad spelling day for me. :sadvaultboy:

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Jani Eayon
 
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Post » Tue Feb 16, 2016 12:15 pm


The game engine can handle cities in the game world: Morrowind did it back in 2002. And mods have put Oblivion, Fallout and Skyrim cities into the game worlds. Therefore, by definition, it is not an engine limitation.

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Yama Pi
 
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Post » Tue Feb 16, 2016 12:01 pm



I know the game can handle a city in it, that's not what I'm talking about. I'm talking about populated cities and villages that has more than 10 NPC's inside of it so it feels more alive and realistic because games can handle that now. But the creation engine at it's current state can't do that. For example: The Witcher 3s towns and cities actually feel alive because NPC's are everywhere. Sorry if you misunderstood, I'm talking about population of NPC's in the game world needing to be more plentiful.
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Joie Perez
 
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Post » Tue Feb 16, 2016 1:32 pm

From my experience, It seems to be triggered by fast travel, so if you walk everywhere you won't see it.

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Robert Devlin
 
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Post » Tue Feb 16, 2016 7:24 am

Villages that get taken and burned by bandits do happen not a lot though, they are rare. The city guards that randomly choose a NPC('s) to execute is not rare, but also does not happen a lot it's probably why you don't see it happening, you have to walk around the cities quite a lot for it to happen, and travel back and forth in the video game world map of The Witcher 3: Wild Hunt to see it happen. It took me traveling between Novigrad and Oxenfort at least probably 7 times and who knows how many hours to see two witch hunters in Novigrad go after a lone woman and say they will execute her for being a witch, only to let her leave because she kept pleaing to the witch hunters that she is not a witch at all and the other witch hunter next to him said she doesn't look like a witch.



The dragons attacking towns and villages in The Elder Scrolls V: Skyrim is not rare at all I seen dragons attack Riverwood at least three times and at least two times attacking Winterhold.

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Strawberry
 
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Post » Tue Feb 16, 2016 10:00 am

The PC version of Fallout 4 uses a 64-bit .exe and a 64-bit Windows Operating System (OS) according to some PC gamers who are modders and what Gstaff told me in a Private Message (PM), the PC version of Fallout 4 also uses DirectX 11 and Physically Based Rendering (PBR), which gives materials like cloth, metal, and wood a more realistic look.



Apparently Physically Based Rendering (PBR) doesn't seem to be fully implemented though.

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JeSsy ArEllano
 
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Post » Tue Feb 16, 2016 2:26 am

Idea 7,


Parties, and formal ones, I mean the people who are there should have dialogue to what you have in the house.example, noble man, you have a dwemer sword , well I have a dwemer collection how nice.yep, wanna punch the guy in the face.It would be exciting for people to respond to what you have, and the richer you are the more important people who come, and visit, and thus quests that add to your collection. If you collect a lot of artifact of dwemer, why wouldn't a telivanni mage come to aid you in building your own centurion, for a fee, or perhaps him building a mushroom tower as a home here in exchange. So unintincially your hobbies should bring people over, ohh yeah, and with the telivanni, what if you join them through this man, or have him build you a tower of your own , or expand you village, or grow you a road.This would lead to the unintentional events, where you did not know you could do, but can only be triggered with certain items, and attributes, Like imagine the strongest man in the realm challenging you to a fist fight in your, and you winnings gives you a reward, and maybe a person who serves, or perhaps poisons you cup, I mean imagine you being poisoned, little do they know you are immune or can cure it, and then take them to trial, or even a dual. To make it better, in the trial the person's heirloom might pass on to you, a unplanned, and unexpected event.




It would make you want to be a master conjurer, to see the people who come to you, or your collection, where you might be set as a target for death, or the retrieval of the deadric artifact, having security to guard your stuff.Coming home to find half your guard dead, or if not paid gone with all the loot.I mean why not hire a lot of guys, but the cost would be bad if you cannot pay them, thus making it you can, but should you really.

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carla
 
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Post » Tue Feb 16, 2016 12:28 am

Idea 8,


I noticed y'all where talking about armor, and I wanted to add a twist, what if there is a new suit of armor used, that had your regular cloth super amplified with telekinises and the armor place on it , makes you float inside, as the telikinises is strong to push the armor back , having you float inside the giant suit, the suit would have you not run out of stamina and makes you stronger since floating in the suit it will be like hitting air.I think this armor could be used perhaps first by the new empire ad no one could compete, until you came about your Owen armor, perhaps by infiltrating or by killing one of them, anyway the system should be super hard to make so the invading armies captains will have it. They can be called knights as only their people are allowed to have them, and the people with them, fighting for them are 2nd hand citizens, ands just fodder for them.I mean think how this would change the land of nirn, as this fuidal like knight society spears, and wages war on everyone.Also since you are floating in the suit, the electricity, and many other things cannot touch you, as they only touch the suit, but you can have the armor be like molten lava, thunder , or even the coldest ice, as since it does not touch you the enchantment that can be used for nirn would change for those armor, after all regular armor you would not want to be hot as lava while it is on you ,but this opens up many opportunity, as well as a knight blacksmith enchantment armory, that could be a dlc, and would involve you making rare armor, and unique one for the knights, if you joined the new empire.




Just I thought hope y'all liked.

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Tha King o Geekz
 
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Post » Mon Feb 15, 2016 10:45 pm


I'd like TES to stay TES, and not some sci-fi [censored]... That's what Starfield is likely for...

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Mariaa EM.
 
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Post » Tue Feb 16, 2016 5:17 am

I don't know about sci-fi in The Elder Scrolls lore, but they do have cannons and one of the eras the Imperials built a spaceship to fly to Nirn's moon Masser or Secunda.

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LittleMiss
 
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Post » Mon Feb 15, 2016 9:53 pm

It is not sic fi, I am using the tes own rules, It is a aspect of creation, the dwemer in the game used advance logic to create something unique, it would not be a offset to create a inner telikinisesinside the suit to prevent the vessel from getting any energy transfer directly to him. I am not create new rules, but using there own rules and I am certain this could be used by the summer isles people to attempt to regain they're honor, by becoming a truly powerful force, and would add to they're want to be perfect. I mean the dwemer had flying air ships, and you call a suit like this, which would be a cool medieval like character, sci-si. Yeah, you got some anger issues by the way, the whole censor thing, I mean you realize I am a human being ,notsome robot you are talking to, like honestly would you like me to say, your stuff was some-------, no you wouldn't, don't like it, don't like it, but come on, to be rude like that, what is up.


I mean I added something that I thought would be cool for everyone to see, like people are doing here, like what is up.

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courtnay
 
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Post » Tue Feb 16, 2016 7:49 am

Idea 9


The dark brother hood need's it's greatest member, that is right, kitty.The kajet who are born under a certain sign are small as a kitty.I think 100% that ether the dark brother hood or the agents of the empire, whoever that might me should include supreme agent, and or councilor kitty, I mean imagine like if one of the wealthiest member of cyradil is a tiny, cat , think about the gossip about the kajits being insane believing the cat can talk(since the small cat like kajets , can't talk , normally). Like some really funny quests could be played out with this concept, and should really be given attention to.

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Kortniie Dumont
 
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Post » Tue Feb 16, 2016 11:59 am


Cannons were in Redguard, AFAIK. The spaceship thing sounds like fanon...

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Sami Blackburn
 
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Post » Tue Feb 16, 2016 7:55 am

There were also cannons firing during a Skyrim quest with the East Empire Company. Journeys to the moons are canon and part of the stranger lore aspects. I'm not very familiar with that area so I'm not sure if they traveled through space (or an equivalent) to get there or if they went by a more standard plane-to-plane portal.

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Tiff Clark
 
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Post » Tue Feb 16, 2016 3:20 am

I disagree. I see a lot of bots that exist for the sole sake of clutter like something out of ACII. The problem isn't quite the engine, but again, the limitations of producing a game on a variety of machines without making it a necessity to have absurdly high specs across the board. How the Witcher handles NPC's is also quite different, due to the fact that unlike what we see there, all NPC's in TES are basically identical to the PC, along with most of the variables that they load up.




Believe it or not, it isn't. The idea was actually first tenably explored when Oblivion, of all things, first came about.





Like, they actually have obtained cosmic minerals of all things. The Battlespire is also the magical equivalent to a space station in the first place. The Improved Emperors Pocket Guide also has a section written by a Mananaut. Or one sitting on the council at any rate.

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Jordan Fletcher
 
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Post » Tue Feb 16, 2016 8:27 am

I disagree with you about the NPC's in The Witcher 3: Wild Hunt not feeling alive.



You can see random old women walking with a hand on their hips and their backs bent a little bit because they have back pain.



You can see children playing in puddles or shooting rocks or something from slingshots or throwing sticks or waving those sticks like swords.



You can see random hunters in the forests hunting hares or rabbits.



You can see random NPC's go and sit on brick walls or stone walls sometimes.



Like I said before city guards will sometimes randomly choose a random NPC('s) to put put against a post and execute them with their crossbows.



You can see wolves surround deer in packs.



Animals and monsters in general get attracted by the smell of other dead NPC's.



In the cities like Novigrad the women NPC's do have schedules of being prosttutes, there will be bandits in the cities, and merchants selling a fish or something else.



There are women in the cities sometimes holding a baby in a blanket rocking the baby to sleep.



There are a couple of NPC's who travel the roads.



In The Elder Scrolls V: Skyrim I can only think of wolves hunting down deer and rabbits, dragons attacking towns and villages, and sometimes hunters hunting down deer and rabbits, random mercenaries traveling the roads, some children who play tag with their dog, and Ma'Iq the Liar who travels the roads.



Not as much activities for NPC's in The Elder Scrolls V: Skyrim.

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Nicholas
 
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Post » Tue Feb 16, 2016 11:52 am

TES's approach vs Witcher's approach is a depth vs breadth thing. Whether you like one style, the other, or both is personal opinion; neither one is genuinely better than the other. However, I would prefer that TES stick with their usual approach since it's part of what sets the series apart from other games, like Witcher and Assassin's Creed. I also feel it works better with the game mechanics.

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Kelly Upshall
 
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Post » Tue Feb 16, 2016 5:30 am

One of my worries is that they'll take the approach of making massive cities with unenterable buildings, full of NPCs that serve no purpose or have no dialogue other than just one click. While I'm not against a few one click NPCs, I felt that even Skyrim took it much too far in terms of the ratio to which they exist.


Personally, cities with the illusion of being cities don't do it for me, and I'd much prefer they overhaul dialogue options and flesh out the dialogue system, where most NPCs have unique topics, with very few filler NPCs. I'd take a small city that feels alive, full of unique dialogue to be explored any day, over a city that just looks big, but in actuality is not alive and has no depth.


But then again, I'm not someone who is ever satisfied by just aesthetics or appearances.


I think an ideal ratio for highly fleshed out NPCS, to somewhat fleshed out NPCs, to mostly filler NPCs, is something like 20% - 60% - 20%, respectively.


Also, would absolutely LOVE a faction with a battlespire-esque headquarters at some point. How many were created? Just the one?
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Harinder Ghag
 
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Post » Tue Feb 16, 2016 4:55 am

For me it depends on what the settlement is supposed to represent, having the capital city of the greatest empire in Tamriel the size of a small town is a bit of a let down. If its a minor provincial city, then the size can be a bit smaller



Villages in my opinion are the perfect size, and if we keep them the same size while increasing the size of cities, that would help create the illusion of size for the cities.

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Jessica Raven
 
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