» Tue Feb 16, 2016 1:26 am
More than you may think. It's a very rare day that I DON'T speak to someone entirely new, or engage with seemingly random people.
but you are missing the point, and trying to force your opinion and interpretation of an inherently subjective issue. The Witcher 3s cities feel empty, lifeless and dull to me. Even with the animations, even with the volume, it FEELS like walking through a training simulation full of 'don't shoot civilians' cutouts. And the reason behind that is that I can't interact with any of them, they don't have any unique behaviours, and they aren't consistent enough to become familiar due to the lack of persistence. I see the same people at the bust stop at the same time 5 days a week. Even if I don't engage with them, that consistency creates as sense of familiarity and life. Those people have jobs, routines, a persistent presence... They have a LIFE, and you can in a small way be a part of thst just by crossing paths.
Wild Hunt doesn't allow that. With the exception of a few merchants, or story-related characters, there is no consistency in its characters or their actions. You leave the washing basis outside the city, and the women there change. You don't see a housewife making her daily trip to the well. You don't see the same workers head down to the docks, day after day. There's activity, but there's no life to that activity. It's just personality-devoid drones doing activities, for no reason than to fill space. The game can't even track what pesants in White Orchard are having what conversations. I've hear 4 different pesants correct 4 others on their new name.
The lack of persistence, the lack of interactivity, the lack of routine or personality or individuality just strips all the life from the scenery for me. And again, before playing Wild Hunt, I WANTED that sort of volume. But actually experiencing it just struck me as hollow.
And it's even more problematic in a game like TES, because you aren't a set character, experiencing a set story. If it was dry and lifeless while playing as Geralt, whose personality and associations were already established, I can only dread how shallow and formulaic it would be when you're playing your own self-made character, trying to create relationships and associations.
It's a subjective thing. In the end, Wild Hunts world feels lifeless and soulless. In trying to create tue congestion and sounds of a city, the sacrificed the lives of the people who would live there. If you feel different, thats fine, but I PERSONALLY don't want Bethesda to stray any further towards that model than Fallout already has. I also don't get Modern Art, that doesn't mean others can't enjoy it.