» Fri Feb 19, 2016 9:54 am
I'm personally part of the camp that would prefer a main quest that didn't start off telling us that our character is special or exceptional in some way. For this reason, I'm not a fan or meeting up with aedra or daedra at the start. I think it would be interesting but in terms of character creation, it's not ambiguous enough of a start, and I'd much prefer a plot that starts out as something fairly mundane and evolves into much more, because of the benefits it has on many levels (deciding not to do the main quest, no urgency at first, different roleplay paths, and subtlety can often work best for storytelling).
In regards to the Thalmor, we were talking about this in the other topic last Fridayish, but I'd prefer the Thalmor be built up more, instead of taken down directly. One, it would possibly (probably?) thrust us into the 5th era by the following game after VI. Two, I'd prefer the Thalmor be portrayed through more covert means, as it would give more of a nazi-esque/Cold War vibe to them. A gradual build-up where they eventually become enemy number one would be optimal, IMO. If we just instantly take them down, what's next? The empire would basically be back to where it was in the 3rd era.
edit: Just stumbled upon this: http://massivelyop.com/2015/12/10/david-georgeson-and-jeremy-soule-are-working-together-on-a-mystery-project/
Think it could be TES VI's soundtrack? I imagine for a 2018 - 2019 release, this would be around the time they would start composing and producing.
I don't know much about the other guy, other than the fact that he hasn't worked on a TES game prior, but since Jeremy Soule is involved, I thought it was worth posting. It's probably unlikely to be A TES game for this reason, but if they're expanding the scale of the map, then so too would they need to expand the scale of the soundtrack, I imagine.