Official: Beyond Skyrim TES VI #76

Post » Fri Mar 25, 2016 1:14 am

...Excuse me?


I can't speak better English,sorry.



I'm idea is...



Location:


HammerFell


Summerset Isles


West Cyrodiil ~ Imperial City





Faction:


Human Resistance


Thalmor


Blades


Argonia Army


Fighter's Guild


Mercenary's Guild


Arcane University


Necromancer's Guild


Dawn Guard


Stendarr Guard


Vampire Castle


Thieves Guild


Dark Brotherhood


Morag Tong



Armors:


Dragon Armor (Heavy Armor) Dragon's Bone


Dragon Suit (Light Armor) Hide + Dragon's Scale


Deadric Armor (Heavy Armor) Deadra Heart + Ebony Ingot


Deadric Suit (Light Armor) Hide + Deadra Heart


Ebony Armor (Heavy Armor) Ebony Ingot


Ebony Suit (Light Armor) Hide + Ebony Ingot


Grass Armor (Heavy Armor) Grass Ingot


Grass Suit (Light Armor) Hide + Grass Ingot


Dwaven Armor (Heavy Armor)Dwaven Ingot


Dwaven Suit (Light Armor) Hide + Dwaven Ingot


Elven Armor (Heavy Armor) Elven Ingot


Elven Suit (Light Armor) Hide + Elven Ingot (Thalmor Robe)


Steel Armor (Heavy Armor) Steel Ingot


Normal Style


Nordic Style


Plate Style


Draugr Style


Steel Suit (Light Armor) Hide + Steel Ingot


Iron Armor (Heavy Armor) Iron Ingot


Iron Suit (Light Armor) Hide + Iron Ingot


Leather Armor (Light Armor) Hide


Leather Suit (Light Armor) Hide


Hide Armor (Light Armor) Hide





Weapons:


Ranged Weapon : Bow&Arrow CrossBow&Bolt


One Handed Weapon: Dagger Sword Axe Mace Pickaxe RepairHammer


Two Handed Weapon: GrateSword BattleAxe Dual Edged Axe Maul WarHammer Spear


Staffs : Restoration Staff Destruction Staff Illusion Staff Conjuration Staff Alteration Staff


Shield(Armor?) : Shield







Skills:



Strength Skill Line: -> Carry Weight & Weapon Damage Up


Ranged Weapon -> Morph Up


One Handed Weapon -> Morph Up


Two Handed Weapon -> Morph Up


+Many Passive Skills



Perception Skill Line: -> Magicka Up


Staff -> Morph Up


Destruction -> Morph Up


Alteration -> Morph Up


Conjuration -> Morph Up


+Many Passive Skills



Endurance Skill Line -> Heal Rate & Health Up


Blocking -> Morph Up


Light Armor(Crothing) -> Morph Up


Heavy Armor -> Morph Up


Restoration -> Morph Up


+Many Passive Skills



Charisma Skill Line -> Speech Craft Up


Speech Craft -> Morph Up


Illusion -> Morph Up


Town Craft -> Morph Up


+Many Passive Skills



Intelligence Skill Line -> Magicka rate Up


Alchemy -> Morph Up


Enchanting -> Morph Up


Smithing -> Morph Up


Clothing -> Morph Up


Working -> Morph Up


+Many Passive Skills



Agility Skill Line -> Stamina rate & Stamina Up


Sneak -> Morph Up


Acrobatics -> Morph Up


Pick Pocket -> Morph Up


Security -> Morph Up


+Many Passive Skills



Luck Skill Line: -> Take Gold & Critical Up


Golden Touch -> Morph Up


Detection -> Morph Up


Petty Enemy -> Morph Up


+Many Passive Skills

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Ronald
 
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Joined: Sun Aug 05, 2007 12:16 am

Post » Fri Mar 25, 2016 2:27 pm


I actually found flying enemies in The Witcher to be tedious in the extreme. Beyond the first Griffyn in Wild Hunt, in which you lean how to fight them, there was no excitement or variation. It was dodge, shoot, stab a few times, roll away. Then again, i found all the combat in Wild Hunt to be repetitive and generally poor... But that's a chronic problem with 3rd person games. I even find the Arkham games to be tiresome...






I actually think Divinity did the best. Unless you're trying to pry open treasure chests or break down doors, you rarely have to worry about Durability. Wild Hunt was still far too quick to degrade, and had far too steep an effectiveness curve on it (a 0 durability weapon was virtually useless... despite still basically being a 3 foot long steel rod that you could bash people with). WoW's is also archaic, and really only comes into play if you're dying... which isn't a mechanic that's really applicable to TES.






Don't worry about it. We'll figure out the language barrier.






Are you meaning something like Elder Scrolls Online's skill system?


If so, i can't say i like the idea. The Skill system we have works great, and I much rather it over more traditional RPG mechanics.

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Ridhwan Hemsome
 
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Post » Fri Mar 25, 2016 12:15 pm

i dont like animal like dragon to be arch nemesis, i want demon. like oblivion. maybe a dragon rider (nazghul lotr) could be a good enemy. for me dragon is just an animal



btw, have u guys play mount and blade? it has troops system. kinda good. maybe player can solo to clear a bandit camp, or infiltrate in stealth to kill bandit leader in a well guarded fortress, but to clear a fortress, player need a troops of merceneries, not just followers.

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Eibe Novy
 
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Post » Fri Mar 25, 2016 9:53 am

Okay some thoughts;



First, I enjoy the level-headedness on display earlier; Bethesda in my opinion gets way too much crap from its direct fanbase. I'm no apologist and certainly not saying we should just be happy with what we're given. I do believe though that BSG have and continue to attempt to make incredible, massive games, and I believe the have succeeded far more than they have failed. Its important to keep in mind, whatever your personal preferences towards these games is; it's the very nature of the games that they beckon for ever more, and appeal to such a wide variety of people - everyone has their own specific take on how things "should be" ... it's a trap for the developers. Again, I have many thoughts on how things "should be", and many disappointments in how things are - in all the games. I won't condemn the people at Bethesda Games Studios though because they didn't make the version of Skyrim I wanted. I will however go on their forums and discuss how things might be...



Second, on durability; okay so in Oblivion carrying around hammers and stuff to repair weapons and armor that degraded constantly? That was weak. Didn't make any sense, and was only a detriment to gameplay. Lachdonin's (I believe it was his) post early pretty much sums it up. I use an excellent mod for Skyrim called 'Loot and Degradation" by the legendary isoku. It makes it so that a ) tempering degrades with use b ) a variety of settings related to weapon breakage - my preference, only untempered weapons/armor break c ) smiths offer a weapon/armor tempering service, and are able to temper items for you up to varying skill levels, with increasing cost. You can set the breakage chance, tempering cost, and degradation rate. Unique weapons/armor do not break, and you can grant immunity to weapons and/or armor if you prefer. I prefer all settings to their lowest - it's there, and it does add that potential 'oh damn' moment in a dungeon where something important breaks and you don't have a backup. Still not necessarily a perfect solution, but an amazing mod.



Third, dragons; it's pretty much a consensus, too many damn dragons, and not nearly epic enough battles. In general, epic battles and even more generally difficulty has been an issue with the series since the beginning. Id argue almost the only thing that came close to a cool 'boss' fight was some of the content in Dawngaurd - like in the boneyard there was a cool fight or two, and at the end in the ice chamber. Fallout 4 does better here and does provide more big moments, but still doesn't ever really get across the feeling of a 'boss', unless you mean just one guy that takes more damage than all the others. I'd really like to see them implement some more tactical type of elements - enemies that require specific strategies to defeat ie. resistances, movement patterns, timing, special abilities, etc.

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Justin Hankins
 
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Post » Fri Mar 25, 2016 12:32 pm

"Demons" don't really exist in TES though.. the only real difference between the Daedra and Aedra is the Daedra said "naah, i don't want to help create the world"..

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Nathan Hunter
 
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Post » Fri Mar 25, 2016 1:10 am

I keep seeing people write this. But in my experience this hasn't been true. I barely ever see any dragons spawn. I don't know why. Do they become more common as you progress through the storyline? Because I only go far enough to trigger dragons spawning.

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Your Mum
 
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Post » Fri Mar 25, 2016 9:42 am

They do become more common as you progress the main quest. They also appear more frequently when fast traveling, so if you don't get far into the main quest and don't fast travel then you'll rarely see them.

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Eve Booker
 
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Post » Fri Mar 25, 2016 1:11 am

The Deadra are demons in all but name. They fill the same archetype role, and have much of the same imagery.
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i grind hard
 
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Post » Fri Mar 25, 2016 2:23 pm

Agreed. I like the Witcher series because it does a good job of telling a great story. The combat is not really something I'd ever like to see emulated, though. It's pretty awful throughout the whole series, although to be fair it does get better from game to game.



I thought DA:I did a pretty good job with dragons, though. Or better than Skyrim, at least. The dragon fights were at least somewhat varied, and they actually felt like you were fighting something big and epic. Fighting dragons in Skyrim was the most tedious part of the game. Although I think the best thing Inquisition did with dragons was just to make them fairly sparse. In Skyrim they ended up just being a nuisance. Inquisition at least kept the number of dragons in the world reasonable, and the fight consisted of more than just waiting for it to land (or using dragonrend once you got it) and then beating up on it until it flew away again.

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DAVId Bryant
 
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