Short answer, no.
Long answer...its slightly more complicated then that. Frankly, I find Dark Souls combat boring above all else. Even the Witcher 3, which is a more reactive, improved lite version of that methodology gets old after about four hours into the game, and what is actually taking place (Guard, Roll, Counter, Attack, Sign, rinse and repeat) isn't particularly engaging. Its also worth nothing that unlike Dark Souls and the Witcher where no matter what your build is, the core experiance of the game is going to remain the same, TES's builds jut out every which way, to the point where entering straight up combat can be detrimental for some players. Its a totally different mindset.
What does TES combat needs to do? Well, more options of how we the player can avoid taking damage would help. I frankly find rolling for ever and ever to be incredibly boring, but I wouldn't mind a quick dodge ability to get out of the way of an opponents big attack, or being able to parry an incoming blow as opposed to directly blocking it, staggering the opponent if timed right. Those two facets of gameplay alone open up for different build opportunities for melee focused characters, on top of what's already there. The only other issue I think TES has thus far is the lack of reaction, from the enemy and the player, when generally being struck. That's something I do think needs addressed.
If I had any take away from the Witcher...I guess being able to use multiple power attacks in a row, at the cost of stamina in TES naturally, would be a good fit.
Its literally a worlds difference. While I do find general combat in the Witcher 3 to be repetitive, there's no question that Geralt looks awesome preforming his moves, and that his controls are tight and well focused. A few enemies (Olgerid, vampires, anything that you don't encounter multiple times really) are also a blast to fight against, if only because watching them and Geralt trades blows is legitimate fun.