Character build (as u start the game)
1. Character Creation
2. Choose 1 skills for each sequence
- combat skills
Example: Dual wield (choose weapon types like sword, dagger, axe,etc), martial arts (punch or kick), 2 handed (choose weapon), bow, 1 handed with sheild, 1 handed with magic, acrobatic,sneak
- magic skills
Example: Stealth, fireball, icefrost, summon, heal, illusion,etc
- crafting skills
Example: blacksmith, armorsmith, alchemist, etc
3. Choose stats.
-Str (attack damage/block)
-Agi (attack speed/dodge)
- Intelligent (magic)
-vitality (health points)
4. Choose armor (some player wont want weapon and armor at start)
- Heavy (more defense/block/damage)
-Medium (increase attack speed/dodge)
- Light (more mana/attack speed/dodge)
The early skills (magic and combat) you choose was determine by the knowledge that the character learn at younger age. As u start the character at 18 years old.
I want tes 6, instead of a mass murder knowing all skills at start, i want it to be the game that have plenty quest for knowledge (magic or combat). Player need to find the books or tutor to learn the new skills, they dont know everything like what skyrim did
roleplay is about developing your character, from weak to strong. Not just a quest to slay enemies but also a quest for knowledge. Like in dragon ball, goku need to be super saiyan yellow before become super saiyan blue. All skills has stage, in order to learn the next stage of skills, player need to find book or tutor.
and of course, tutor need something in return for teaching u. either golds or quests. while books, its located at a dangerous place for a higher level of knowledge
Example, invisible level 1-10 use the same books or tutor. to upgrade to level 11-20, player need new books or tutor and then train again to master it.
Moreover, about the side quest, i want more horror style quest like 'are you afraid of the dark', 'goosebump' style enemy