Thoughts for The Elder Scrolls VI - Better Smithing
Hey there!
Intro:
I have played The Elder Scrolls V: Skyrim for well over 2000 hours in the past 4 years, and I'm still continuing to play it to this day. I've "beaten" the game many times on the hardest difficulties such as Master and Legendary.
The reason I'm bringing forth this information is to hopefully make you understand that I have quite a bit of experience with this game and would love to see how other people (regardless of their gameplay time) feel about some of the design decisions Bethesda made regarding the crafting system for smithing.
First I will share my suggestions based upon my experiences of playing on the hardest difficulties, and then, would love to see your responses on whether you agree or not, as well as your suggestions on the matter, of course.
Please read everything carefully so that you may easier perceive my thoughts correctly.
The smithing (the problem):
The crafting system for smithing in Skyrim, in my opinion, is badly executed due to Bethesda making the player grind the skill and invest perks to be able to craft certain types of gear.
The reason this is, in my opinion, bad execution is that it breaks immersion and the flow of gameplay.
(by this point and forward on, you may notice that some of the points I make are closely tied to the other crafting skills - enchanting and alchemy)
I've found myself going through countless playthroughs neglecting almost every fun/interesting activity such as doing quests and exploring the world until I've worked my way up to 100 smithing (and the other crafting skills).
In my case, I'm talking about approximately 15+ hours of grinding (I don't use fast travel, only carriages), per character, consisting mainly of clearing dwemer ruins for metal, before I actually start enjoying the core of the game. This breaks the natural flow of the game.
Another point I wish to make is that it breaks immersion because the game is trying to convince me one could become a competent enough smith to craft almost every known type of armour and weapon in existence, including the supposedly rare daedric gear, by smithing ~ 500 dwemer bows and investing in the required perks.
Furthermore, the gear you can make by combining smithing and the other crafting skills surpasses anything daedric princes can put together.
While I appreciate the feeling one gets when he or she creates something more powerful than a immortal, dark god can manage, it renders daedric artifacts as nothing more than cool- looking collectibles, rather than the invaluable tools they are supposed to be. Yes, some artifacts, whether they're daedric or not, can be quite useful, but my point is that you can craft better stuff once you grind your way through the crafting skills.
The conclusion:
?While it is excellent that Skyrim finally introduces craftable weapons and armour in the Elder Scrolls games, rather than just using up hammers for repairs, but due to, in my opinion, bad execution, smithing takes away more from the game than it gives back. I know Bethesda possibly couldn't have had predicted that the crafting skills in general would cause such imbalances to the game even without exploits, but that doesn't make the problems go away.
My suggestion for a better smithing experience in the future Elder Scrolls games would be if the player could unlock smithing perks via doing a variety of unique, interesting and relatively lengthy quest chains, which varied depending on the rarity of the gear in the lore, and the knowledge needed to craft it properly with the required materials.
This would completely remove having the player grind the skill while adding immersion and allowing for better appreciation and connection with the different varieties of gear and the cultures which devised them.
The End:
I know I possibly haven't adressed all the issues regarding the smithing skill and perks, but the main part is hopefully covered.
I understand that my suggestion might have flaws which I am currently unaware of, so your input on the matter is well appreciated.
I thank you all if you took the time to read everything and form a constructive opinion and attitude towards the problems presented to you from my experience with The Elder Scrolls V: Skyrim.
I truly hope that some, if not all of you, will at least slightly influence Bethesda's future game- making decisions for the better by either posting on the forums or one day becoming employees of Bethesda Game Studios.
Cheers!