Can someone post an educated thought process on how Co-Op or multiplayer could be implemented? I have yet to see anyone with really concrete ideas.
It would be very hard to have this implemented in a way, that was interesting and unique enough to make sense in the long term. Like I have said, GTA4 and RDR multiplayer were failures. Yes they provided short, quick, bursts of fun, but in the long run they lacked any real entertainment value. Even Rockstar will admit these facts.
Well the GTA4/RDR part is certainly debatable. I have never been a big GTA guy, but I thought RDR did multiplayer quite nicely. Failure is a strong word. I would love to see a co-op system, but I don't see how it could be everything we have come to expect and love from Bethesda, in only 9 months, unfortunately. I
would like to see, and certainly think its feasible, to add some kind of duel arena. One of my buddies always brags about his character in Oblivion and it would certainly be nice to knock him back to Daggerfall with my character :tongue:
I think even if they released this as DLC, many people would enjoy it, though it would not be close to a substitute for a good co-op system. I don't pretend to be a dev or coding expert in any way, shape, or form, so my knowledge and ideas are limited, but I think this is a possible option. Its limited in its scope, certainly, but it would provide entertainment, if only a small side to the main single player game.
Multiplayer isnt something that should just be thrown on a game because "I wanna play with my fwiends". I ALWAYS said that GTA would be great as a multiplayer game, and when GTA4 came out it was a breath of fresh air. But that fresh new breath soon became stale, and lifeless. Im sorry if you guys dont see it, but read some of Rockstar's comments about those parts of the game. People simply didnt play either game(GTA,RDR) ONLY because of the multiplayer, and the amount of people that played the game vs. the amount of people that played continuously online.....well lets just say the numbers werent impressive.
I can't claim to have seen any numbers for this but I know that many people--myself included--have played and many continue to play the multiplayer, of RDR at least. There might not have been as many playing single player, but that's not the point. If multiplayer was implemented, I would still probably play single player more. But I would play with friends some times, as would many, many others. The choice is a big part of the allure of adding multiplayer. Just another option, another way to play the game.
The problem is, there isnt anything to do after a short period of time. Death match modes fail, because these games are NOT made for death match game modes. Objective games fail even worse for this reason. Free Roam is the best option for open world games, but even these get worn thin quickly. The problem is, after a while, wondering around aimlessly gets boring, even if your friends are with you. Now, RDR and GTA had more room to include a Co-Op version, because of the style of gameplay and the somewhat linear worlds they had. TES on the other hand is very unique, and tailored to a single player experience. For this reason, I dont want to share quests, loot, or exploration with anyone. I like the fact that this is my own little world, and call me selfish, but I dont want to share any of it with another player. All the missions, factions, and every intricate detail is tailored around one person gameplay.
The problem of wandering becoming boring is not one that multiplayer would have any effect on. You would probably be
more likely to become bored if you wander aimlessly by yourself. Friends can only help alleviate that dilemma.
And I agree that I wouldn't want to share the majority of my game with someone else. They can have their own game. But,
you don't have to play with anyone. No one is forcing you to, and no one would presume to. I would play with friends sometimes, and by myself sometimes. You don't have to sell any part of your experience for this.
With that said, multiplayer isnt something that should be rushed into, and thrown on a game just for the sake of having multiplayer. It needs to be carefully crafted and designed specifically for that purpose. A LOT of thought has to go into this. Equally just as much that has to go into an entire Single Player portion of a game this large. Otherwise, it will simply be a dud like the games mentioned above.
While I don't quite agree that those games are duds, I can agree with the majority of this. Quality is
essential to a good multiplayer experience. Rushing it is probably not a good idea. Is it realistic that a multiplayer system be implemented in 9 months? Begrudgingly, I admit, no, I don't think it would be enough time to add a good co-op. But can I hope? Yeah :liplick:
Im not saying that Im completely against multiplayer in TES, because it is an amazing concept that if done correctly could potentially be an incredible experience. Im just saying this would require a completely new game system in able for a co-op to work, whether that meant changing the game completely, or just adding a completely different, co-op experience. Either way.......Ive got much bigger worries than this. It would simply take TOO MUCH time and effort, and the results are very unclear. You dont know if your going to get it right, of if you are going to follow in the footsteps of broken multiplayer games before you.
So in closing, even though I love the 'idea' of multiplayer, Im going to have to side with reason and say Im against it. It could be the most amazing thing to happen to TES. And it could just as easily be an embarrassment and waste of time, and mar the beauty and reputation TES has.
Just my two pennies
I can't argue with most of this, but it would not be up to us to ensure the quality of the multiplayer experience and meshing with the rest of the game, that would be up to the devs. And so far, they haven't often disappointed us.
Those are quite shiny pennies!