» Mon Jan 10, 2011 11:16 am
My fervent belief, though not news to any of the regulars, remains as follows.
Local, drop in/drop out co-op would add enormously to the value of these games for legions of players, and would NOT hurt the single player aspect of the game in any way. The only argment of worth against it is a resource argument. Other than that, it is an optional feature.
Also, anyone who argues that there are "other games for co-op" is missing the point, and also making a fallacious equation. Not every game that offers co-op is a game every gamer desiring co-op wishes to play. There are many hardcoe and casual gamers who are really only interested in traditional to semi-traditional RPG style gamesm but who love co-op. In their game library you will find everything from Final Fantasy to Ultima, Sword of Vermillion to Gauntlet, NeverWinter Nights to a heap of Dungeon and Dragons games and its spin offs like Baldur's Gate, you will find Fable games and Elder Scrolls games, but never once run across Call of Duty or StreetFighter. The RPG is multiplay in its origins, and no other style of game offers the as much potential for shared exploration and adventure, as much pure value for companionship, as the RPG game does. So the talk of, "there are other games for that" is myopic garbage. What people asking for co-op want is a game like Elder Scrolls that offers the ability to expereince the alternate world alongside a real friend. . . if all they wanted was Super Mario Smash Brothers, I am sure they would not bother posting here in the first place.
Co-op is not about adding stats to the game or any of that bunk. It is about allowing you the enhancement and pleasure of experiencing an alternate world with a fully customizable friend at your side, just as you might do in your own life if you went on a great adventure. If a portal opened up in your backyard and an honest to God magical otherworld lay just beyond it, you would probably want to be able to have friends along to explore it with you. And that is essentially what a good RPG like ES is supposed to be. An RPG game should never dictate to players, "this is meant to be played alone" NOR that, "this is meant to be played with your friend, and must be done so." It is about a choice. The game should cater to good quests, good stories, good NPC interaction and good immersion. It should no more try to dictate whether or not you should or can play with a friend than it should try to dictate wheter or not you should or can play as a wizard or as a warrior, as an Elf or as an orc. Co-op is about exploring a world of great depth, magic, wonder, intrigue and yes, mosnters. . . of sweeping vistas and magnificent environments, of heavy lore and wonders and marvels. . . and being able to do it WITH a friend at ones side.
The AI companions offered are but a pitiful attempt to simulate exactly this thing, which no AI can ever truly simulate. True companionship. The ability to explore, to triumph, to face fear and danger, to unravel mysteries and to delve into the unknown in the way that most of us would want to if presented with the real things. . . with a sure friend at our side . And what game offers that already? There are few singleplayer games which offer the depth of Elder Scrolls. There are no immersive RPGs that I know of outside of Fable that offer decent couch co-op, and Fable is not nearly as expansive and intricate as Elder Scrolls, despite being a good game in its own right. I know Bethesda has ties to the game Hunted that is in development. Sure it has co-op. . . but your character choices are limited to two people, and you are forced to have the other person tag along in AI even if you are not playing co-op. Now THAT ruins a lot of the game experience, if you ask me. It forces you to partner, and limits you customization. I don't want to play as a female elf-mage, and I don't want to play as a human warrior, male or not. If that game doesn't flourish, it won't be because it offered co-op. . . it will be because it handicapped the co-op and limited the options of the players in a constraining manner. People want co-op in their RPGs, not predetermined characters. The ONLY decent argument concerning reasons not to add co-op are resource issues. All of the others fall flat.
RPGs began as multiplayer expereinces. And GOOD COUCH I.E. LOCAL CO-OP, which is the only thing I have EVER petitioned for, is drop in drop out, still allows the story to focus on the primary or first player, and in no way impedes or detracts from the singleplayer experience, save that, for those who tire of playing alone and wish to explore with a friend, for those who want to be able to share the wonders they have beheld in the game world with a real companion, for those who want the frankly incomparable experience of facing and expereincing all the challanges and wonders that a game like Elder Scrolls provides with a friend at one's side, a co-op OPTION allows this to take place . Being Optional, no person who lacks the social aptitude to get along well with others and to play co-operatively need ever be forced to play it thus. But it allows the millions who LONG for such an experience to have it. Without altering the focus, story, or general play of the game, it allows a person to have and allow a customized friend to enter their world, and to interact with it. Such a feature causes a game like this to become more than a gaming experience. . . it is an awesome bonding experience, an awesome way for friends to interact and explore and test themselves together. In a game like ES it would be trancendent. And, aside from resource, there is no good reason not to have it.
The resource argument only goes so far as well, I might add. Every aspect of a game requires some resource, and what the enemies of co-op are essentially saying is, "since we don't use it, we don't want anyone else to be able to use it either." Which is about the most callous, selfish, almost hateful and malicious form of argument I can imagine. I always play as a wizard. As such, I NEVER wear armour. I use swords, but I have not so much as donned a pear of greaves in all my thousands of hours of playing these games. I am a mystic in a loin cloth until I get my hands on viable wizard robes. And yet you would NEVER hear me argue that the devs should take armour out of the game, so as to focus more on expanding spell lists, etc. Because I know that there are people who love playing in the armour, and the setting of the world allows for it, so why should they be denied it because of my optional personal preferrences? I HATE Argonians. I am always an Elf, either Altmer or Dunmer, and I find the very look of the lizard folk a little revolting. Yet again, you won't ever hear me asking that resources be divereted from making skins for those creatures. Because I don't HAVE to play as one, and as long as that remains true, I am not interested in forbidding anyone else to play as one. Yet that is exactly what the "singleplayer only" crowd are doing to those who wish to play alongside a friend. They are killing a potential experience for us, in many cases with cold blood and full malice of forethought. The only relevant question is, can simple, local, drop in/drop out co-op be achieved without destroying some other key feature of the game. And playing alone is not in and of itself a key feature. Who the hell buys a game with the express thought of, "oh thank god, finally a game that none of my stupid friends can ever play with me!" No one thinks like that, except perhaps for an honest to god, lives under a bridge, man-eating, Literal troll.
Again, RPGs origins lie in social play. The epic lie that has been spread about them being innately singleplayer only is as foolish as it is false. An RPG, including Elder Scrolls, has no more reason to be innately singleplayer exclusive than it does to be third person perspective only, or first person perspective only. The option should be there. It would offer ENORMOUS enhancement to the game for those who wish to be able to share their experiences with a friend, and to have the psychological comfort and satisfaction that can come from having a real companion in such an expansive and immersive experience, and it WOULD NOT (if done as the form of local co-op I advocate) in anyway detract from the singleplayer oreinted aspects of the game. And, of course, it would be entirely optional. It simply would have no effect on those who opted not to use it. I don't know that it will happen, with some of the moderators and even some of the devs religiously, and frankly in some cases illogically hostile to it. But the value of it remains all the same.
P.S. Rohugh, even though I get the notion that you are hostile towards co-op (correct me if I am wrong) and maybe a tad biased against it, I still wonder if it might be better for there to be at least seperate threads for the extremely different types of co-op being proposed. PvP, MMO and Local (couch)cooperative are all extremely different from one another, and having them all included on the same thread has lead to some confusion, with many people arguing points that posters aren't even making, I.E. explaining why an MMO would not work to someone who is asking for couch two player, or limited PvP etc.