The fundamental aspects of TES do not lend well to co-op multiplayer: it is an open-world, non-linear game, heavily geared towards character development and choices of action. Games like Bioshock, or Medal-of-Duty, etc, they lend themselves well for co-op/multiplayer because they simply take the player from point A to point B, and going from point A to point B always involves fighting. This fighting translates well to a co-op/multiplayer/arena setting because is, well, fighting.
If you remove the fundamental aspects of TES to make it work in a co-op/multiplayer/arena setting, then it ceases to be TES, and becomes, I don't know, Ages of Conan.
So in TES you dont have to go from quest giver A to cave B and kill X many enemies to collect item "Family Jewels" then return to quest giver A to hand over the item "Family Jewels" since the quest giver clearly lacks them lol. Thats not A to B, then B to A?
All games where you move a character involve moving from point A to point B. The rest is just fancy trimming.
I'd like to experience some of the games fancy trimmings with a friend. That doesnt detract from the experience at all, in fact it makes the experience all the more interesting.
No, you are wrong. It does have a gigantic influence on Single Player. To develop a multiplayer component it would be required to sacrifice some things and focus on some other stuff to make it work.
I'd rather have Bethesda focusing 100% into making Single-Player incredibly good than have less attention on Single-Player so they can create the multiplayer component.
Not if they waited til they expanded as a company, as they will likely do again at one point since they make damn good popular games. More staff means more allocation.
Look at Assassins Creed 2 and Brotherhood. While not as incredibly complex as TES from a gameplay perspective
they managed to implement a competitive multiplayer that worked well. And to boot, they built it around the tested gameplay.
The competitive multiplayer potential for a game with as much variety as a TES game is astounding.
If they brought it out as DLC I'd buy it just to see how well it copes in the transition, but coop is the way forward.
No need to worry about balancing since the game uses a lot of generated algorithms anyway, and since they
are likely to improve these further in future titles, I dont see why coop shouldnt be included.
I doubt it'll be in SKyrim and I wont be bothered because I'll enjoy the game, but at one point coop and multiplayer will be viewed as an improvement and i look forward to that