Official: Discussion of Multiplayer/Co-op in Skyrim

Post » Tue May 17, 2011 4:23 am

I'm never partial to co-op or multiplayer games it seems (except for RTS). A friend gave me Left4Dead 2 and upon first thinking it only online play, I looked to remove it; but found the CPU teammate mode and played for a while; I shan't play it again much I think ~though I installed the dev kit. In TES, (based on prior design), I would not be put off by a multiplayer or co-op mode if on condition, it took the form of an imperial sponsored mission that takes place outside of the main world space; such a design would lend itself to DLC, and (I think) only marginally affect the base game ~that would only allow multiplayer on the DLC enabled multiplayer/co-op quest. Quest would likely be of limited skope... Fetch and destroy types where no one player can ruin it for the rest, and all players function as a team (with team rewards) ~possibly two opposing teams for some quests? (but I doubt it)

**This would also work for a multiplayer Arena, where Multiplayer ends at the lobby (arena gate). Players could adventure single player, and return to compete in the arena.
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Michelle davies
 
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Post » Tue May 17, 2011 12:42 am

Careful what you wish for. OK we're playing PvP and everyone who wants multiplayer is happy out . So my High Elf with 100% reflect damage and 100% reflect spell goes up against your Orc warrior with 100% reflect damage and 100% reflect spell. Time to log out and go back to what I hope will be the best single player experience ever for me
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James Potter
 
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Post » Tue May 17, 2011 12:52 am

Careful what you wish for. OK we're playing PvP and everyone who wants multiplayer is happy out . So my High Elf with 100% reflect damage and 100% reflect spell goes up against your Orc warrior with 100% reflect damage and 100% reflect spell. Time to log out and go back to what I hope will be the best single player experience ever for me

Arena raiments only :chaos:
Its not a wish, just an idea.
(and anything problematic could be prohibited from the match. :shrug:)

*BTW, as an aside:
Am I the only one that had my PC run up the chains on the arena posts (to stand on the top), to assault with impunity via bows and spells?
(You can do it. They are havoc enabled and at the right angle, you can run right up the edge to the top of the column.)
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Emily Jones
 
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Post » Tue May 17, 2011 8:34 am

I would like a splitscreen option. I highly doubt it wont be in but still, it would be awesome.
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Scott
 
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Post » Tue May 17, 2011 2:26 am

The fundamental aspects of TES do not lend well to co-op multiplayer: it is an open-world, non-linear game, heavily geared towards character development and choices of action. Games like Bioshock, or Medal-of-Duty, etc, they lend themselves well for co-op/multiplayer because they simply take the player from point A to point B, and going from point A to point B always involves fighting. This fighting translates well to a co-op/multiplayer/arena setting because is, well, fighting.

If you remove the fundamental aspects of TES to make it work in a co-op/multiplayer/arena setting, then it ceases to be TES, and becomes, I don't know, Ages of Conan.


So in TES you dont have to go from quest giver A to cave B and kill X many enemies to collect item "Family Jewels" then return to quest giver A to hand over the item "Family Jewels" since the quest giver clearly lacks them lol. Thats not A to B, then B to A?
All games where you move a character involve moving from point A to point B. The rest is just fancy trimming.

I'd like to experience some of the games fancy trimmings with a friend. That doesnt detract from the experience at all, in fact it makes the experience all the more interesting.

No, you are wrong. It does have a gigantic influence on Single Player. To develop a multiplayer component it would be required to sacrifice some things and focus on some other stuff to make it work.

I'd rather have Bethesda focusing 100% into making Single-Player incredibly good than have less attention on Single-Player so they can create the multiplayer component.


Not if they waited til they expanded as a company, as they will likely do again at one point since they make damn good popular games. More staff means more allocation.
Look at Assassins Creed 2 and Brotherhood. While not as incredibly complex as TES from a gameplay perspective
they managed to implement a competitive multiplayer that worked well. And to boot, they built it around the tested gameplay.

The competitive multiplayer potential for a game with as much variety as a TES game is astounding.
If they brought it out as DLC I'd buy it just to see how well it copes in the transition, but coop is the way forward.
No need to worry about balancing since the game uses a lot of generated algorithms anyway, and since they
are likely to improve these further in future titles, I dont see why coop shouldnt be included.

I doubt it'll be in SKyrim and I wont be bothered because I'll enjoy the game, but at one point coop and multiplayer will be viewed as an improvement and i look forward to that
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*Chloe*
 
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Post » Tue May 17, 2011 2:46 am

i dont think that skyrim should be an MMO but as far as a little multiplayer thrown in. i think it would be cool. not like co-op because that should remain single player but i think another form of multiplayer should be thrown in like maybe village raiding missions.
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Gemma Archer
 
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Post » Tue May 17, 2011 4:54 am

So in TES you dont have to go from quest giver A to cave B and kill X many enemies to collect item "Family Jewels" then return to quest giver A to hand over the item "Family Jewels" since the quest giver clearly lacks them lol. Thats not A to B, then B to A?
All games where you move a character involve moving from point A to point B. The rest is just fancy trimming.


You don't understand.

It is more like, I am given quest A by quest giver 1, but before I even start quest A, I am going to run around the world going into dungeon crawls and killing things, and while I do that, I run into quest giver 15 and he gives me quest K, so I accept that quest and I start quest K... half way through quest K, I decide I want to go back to quest 1.

Also, if I encounter a foe in a quest who's too strong for me, I can simply turn around, leave, do some other quests, then go back to that foe.

That is what "non-linear" means.
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Matthew Warren
 
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Post » Tue May 17, 2011 12:28 pm

well i wouldnt mined co-op or pvp in skyrim it little boring playing by ur self
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kelly thomson
 
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Post » Tue May 17, 2011 4:07 am

http://img209.imageshack.us/img209/7056/morrowindmmo.jpg

Thanks, but no thanks :mellow:
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Krystina Proietti
 
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Post » Tue May 17, 2011 12:09 am

I think coop would be great, but not extensive multiplayer/MMO type stuff. If just one other player could join you, I think it'd be awesome. Just look at the success of some of the companion mods for Morrowind have been. And maybe whichever player was hosting the game would be the "hero" (since TES games have always centered on a "chosen one" to save the world).

I don't think it would take away from immersion or enjoyment of the game. And it would provide some awesome teamworking possibilities. Spellflinger makes sneaky assassin companion invisible to go backstab the nasty bad guys, then said assassin character disarms traps/unlocks doors that the spellflinger wouldn't know how to do...stuff like that.
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Taylah Illies
 
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Post » Tue May 17, 2011 12:34 pm

Like I said, the whole multiplayer/Co-op bit has nothing to do with immersion and more to do with some social want, think really what good is that? either everyone is completely silent just attacking each other and tea bagging or if they have a headset they're screaming yelling and generally being idiots, and then with regards to Co-op, what good is that when individuals are prone to drop outs, connection interruptions etc etc as far as Internet connections have advanced we still have those issues, and you want certain aspects to be pushed to the side to endure that? for what? to talk? or feel like your playing with other individuals? nah my stance is not for me I can't go outside or call up some guys, when Im playing TES I don't want to be bothered, that is -me- time.
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Veronica Flores
 
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Post » Tue May 17, 2011 11:41 am

Like I said, the whole multiplayer/Co-op bit has nothing to do with immersion and more to do with some social want, think really what good is that? either everyone is completely silent just attacking each other and tea bagging or if they have a headset they're screaming yelling and generally being idiots, and then with regards to Co-op, what good is that when individuals are prone to drop outs, connection interruptions etc etc as far as Internet connections have advanced we still have those issues, and you want certain aspects to be pushed to the side to endure that? for what? to talk? or feel like your playing with other individuals? nah my stance is not for me I can't go outside or call up some guys, when Im playing TES I don't want to be bothered, that is -me- time.

You don't play co-op with random idiots, you play it with friends.
And co-op is always optional, no one forces that second person in your game.
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Jodie Bardgett
 
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Post » Tue May 17, 2011 9:27 am

Wow, the fact this topic exists is surprising considering it's not... Hmm, I
Might play it if there is, but likely not.
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lauren cleaves
 
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Post » Tue May 17, 2011 9:31 am

I hate to burst all your bubbles, even mine, but it's confirmed it's one player. However if they could implement Co-oP, I'd be happy.
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Alberto Aguilera
 
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Post » Tue May 17, 2011 7:14 am

You don't play co-op with random idiots, you play it with friends.
And co-op is always optional, no one forces that second person in your game.



actually with regards to games like reach were you are able to play the Caimpaign Co-op with random people? and for people like me who do noy always sync up with friends who else do I play with? Si Random idiots, and what about PC users? where Console games are drop in and play a map etc etc PC's use Dedicated servers, how will Co-op be done on PC? hence the issues like lag/Drop outs/ etc etc
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Kahli St Dennis
 
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Post » Tue May 17, 2011 6:12 am

actually with regards to games like reach were you are able to play the Caimpaign Co-op with random people? and for people like me who do noy always sync up with friends who else do I play with? Si Random idiots, and what about PC users? where Console games are drop in and play a map etc etc PC's use Dedicated servers, how will Co-op be done on PC? hence the issues like lag/Drop outs/ etc etc

Are able, you aren't forced.
If you don't have friends to play with, the single player is always there to continue.
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Lily
 
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Post » Tue May 17, 2011 1:45 am

Only one Hero. Who wants to be a sidekick??? :D
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victoria gillis
 
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Post » Tue May 17, 2011 2:12 pm

Are able, you aren't forced.
If you don't have friends to play with, the single player is always there to continue.


But the call is, games with Multiplayer generally have a weak single player, and Im aware you aren't forced, but if the only viable method of the game is Multiplayer (ala Reach/ the Recent Hotpursuit/ COD etc etc) what would be the point? and can you give me your thoughts on what PC users would do?
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NO suckers In Here
 
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Post » Tue May 17, 2011 5:31 am

But the call is, games with Multiplayer generally have a weak single player, and Im aware you aren't forced, but if the only viable method of the game is Multiplayer (ala Reach/ the Recent Hotpursuit/ COD etc etc) what would be the point? and can you give me your thoughts on what PC users would do?

Not all games with a multiplayer focus have a weak single player. Halo: Reach had a good single player in my opinion. Call of Duty Modern Warfare 2 had a pretty good singleplayer too I thought. And these are games where multiplayer is the focus. Elderscrolls games are singleplayer, so it would have a singleplayer focus.

I see multiplayer in Elderscrolls being mainly co-op with an arena.
For co-op one player would make a lobby and load his character, the host player, and a second or third player would join and load their character. Individual mods may be enabled, likely only mods that are common or mods the host has. Then the secondary players are spawned in game next to the host, or maybe in the nearest town. Autosave may be disabled, or a permanent save is automatically made so that changes do not automatically override a players work.
The game isn't tailored for multiplayer, its like singleplayer with a few explorers tagging along. It would be nice if the secondary players could explore independently, adds options like multitasking.

So the game would be singleplayer, with the option to allow some players to join your game.
Don't have friends? Make some in the arena, or enjoy the exact same game minus the friends.
I don't think this would have a negative impact on the singleplayer experience, other than lost development time.

Any additions or critiques?
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CxvIII
 
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Post » Tue May 17, 2011 12:42 pm

Oh wow, just posted a thread with an idea for an online arena, it was locked, I take it online discussion is frowned upon? anyways.. here was the thread..

I think having an optional online mode in the arena would be a great way to bring a multiplayer aspect to the Elder Scrolls series. Good or bad idea?
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Thema
 
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Post » Tue May 17, 2011 2:23 pm

As what has probably been repeated in this thread, multiplayer does not belong in a TES game. At all. End of discussion.
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Tanya Parra
 
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Post » Tue May 17, 2011 2:12 pm

It would be a great option, but not an MMO.
MMO could be created for another game, with a history turned only to the MMO.

What I think it should be implemented in Skyrim is the option to play on LAN games, so we could join some friends and play as a group, without the need to use AI controlled companions, but real players helping us to explore the enormous game world.

I think it's the only thing missing to make the series even better.
But in retrospect, all this would be OPTIONAL, not everyone who has access to LAN or Internet.

Have you ever imagined having the opportunity to play against or with your friend exploring the vast landscape of Skyrim? It would be wonderful. :hubbahubba:
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Sophie Payne
 
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Post » Tue May 17, 2011 7:28 am

Its a bit weird me and my mate were both playing Oblivion last night and he was like man I wish I could do quests etc alongside you, it would be so cool and I was explaining the community Hatred towards Multiplayer :L. I personally would only bare it, if it was only for you and a friend a bit like the companion mods for Oblivion and Morrowind.
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Skivs
 
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Post » Tue May 17, 2011 2:31 pm

a chuckle escapes every time someone says -Co-op/Multiplayer would only make the series better its needs it, everyone else is doing it- :confused:
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vanuza
 
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Post » Tue May 17, 2011 1:59 pm

I understand wanting to keep TES single player, but if I could play online co-op with my brother rather than having to take turns with the same char like we did with Morrowind... that would be too cool. Provided, of course, it didn't change a flea on a troll's back in the single player mode. Don't need to do anything special, just like having a dummy partner, but the option would not go unappreciated.
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Rowena
 
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