Official: Discussion of Multiplayer/Co-op in Skyrim

Post » Tue May 17, 2011 12:02 am

I would like a co-op option but ONLY after the single player game has been fully completed and is every bit up to the expected TES standard. Maybe this could be something that is added after the game is released. It would be cool to create your own guild with your friends and be able to pick a guild leader and maybe even recruit NPC's into the guild to give it a bigger population feel.
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Unstoppable Judge
 
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Post » Tue May 17, 2011 9:23 am

First off: i would like to say i fully support multiplayer and single player only on both sides of the argument. I think people would enjoy Tes with multiplayer being arena based or coop but my guess is it's just to much work and near impossible. The amount of errors it could cause is more than one could count. Think of it, someone in the arena could pop open console, but then they could server side it. what about mods? There's a huge debate there but it all seems to come down to mods. What about consoles, we dont get mods but we want multiplayer. this would make pc users mad but the console users are already mad about mods. I think multiplayer is awesome and a good benefit, but near impossible to the type of game Skyrim will be. Hackers, laggers, exploiters, glitchers, modders, console users. They don't all work together. So my conclusion is, while it would be cool to use multiplayer, there's just way to much work, testing, and investment in anti hack crap that would definitely interfere with single player.

On a side note: sharing your character online and achievements would be cool, but cheating through a game should disable this. If any mods are used they should be shown without possibility of blocking. The oblivion details page of your character, such as players assaulted/murder : xxx would be cool to share with people your characters. Once again, if it was cheated, no thanks.

edit: I think this requires to much thought process, to much for anyone to handle.
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Pumpkin
 
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Post » Tue May 17, 2011 6:28 am

Well that means that Skyrim will not be a MMO or have multiplayer. So sorry for you all that what it...since Todd Howard is taking this up and he doesn't make MMO's.
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Alycia Leann grace
 
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Post » Tue May 17, 2011 3:16 am

i think open world exploring with a friend would be fun, maybe just like 2 players
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Sophie Miller
 
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Post » Tue May 17, 2011 3:24 am

First off: i would like to say i fully support multiplayer and single player only on both sides of the argument. I think people would enjoy Tes with multiplayer being arena based or coop but my guess is it's just to much work and near impossible. The amount of errors it could cause is more than one could count. Think of it, someone in the arena could pop open console, but then they could server side it.

This hasn't been an issue for any other game that's had a console and been multiplayer.

what about mods? There's a huge debate there but it all seems to come down to mods.

You need to do more than just say that mods are what it comes down to. Why do mods make a difference? They didn't stop the Doom series, the Quake series, the Unreal Tournament series, the Half-Life series, most any FPSes in general, the Baldur's Gate games, either Neverwinter Nights title, or any game I can think of from getting multiplayer. What makes this case different?

What about consoles, we dont get mods but we want multiplayer. this would make pc users mad but the console users are already mad about mods. I think multiplayer is awesome and a good benefit, but near impossible to the type of game Skyrim will be. Hackers, laggers, exploiters, glitchers, modders, console users. They don't all work together. So my conclusion is, while it would be cool to use multiplayer, there's just way to much work, testing, and investment in anti hack crap that would definitely interfere with single player.

Except that it probably wouldn't, because other games allow all the things you're claiming would destroy Skyrim's multiplayer without issue.
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Emily Rose
 
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Post » Tue May 17, 2011 2:13 am

:bowdown: :goodjob: :mohawk: Wish Granted, Skyrim is SINGLE PLAYER :celebration: :celebrate: :foodndrink: :icecream:


Skyrim is also several months from release, and Bethesda needs features to announce at E3... so I wouldn't celebrate yet. It would not surprise me at all if co-op is something we hear about closer to release.

Either way, I'm really not sure why you would celebrate that the game isn't getting a feature that wouldn't effect you unless you wanted to use it. Seems kinda strange to me, but eh... to each his own I guess.
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sarah
 
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Post » Tue May 17, 2011 3:20 am

Co-op would be cool in the story but multiplayer, no. That would take away from the single player experience.
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Rachell Katherine
 
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Post » Tue May 17, 2011 2:05 am

I would enjoy some multiplayer.
Sure an Arena thing would be fun, but I would enjoy the occasional co-op far more.
Why?
My friends and I have a tradition of telling the grand tales of our hero's adventures. I for one would enjoy if they could share my adventures, or I their's.
And besides, how else do we decide who's character is stronger? There is no way other than combat!

Most people who don't want multiplayer seem to have the belief that quests will be optimized for multiplayer. No one sane, wants an MMO, the story deals with the second person by ignoring them. After all in Oblivion, no one seemed to care about that "adoring" fan.
Although the "I want more content" defense is at least passable, who wants less content anyway?
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Lori Joe
 
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Post » Tue May 17, 2011 2:06 am

Yes.
One of my friends on Xbox live that would that wished alot that there was a multiplayer or co-op setting for it.
I hope 2,000% skyrim has co-op/multiplayer.
If you are one of those who hate 2 or more multiplayer games,then you hate friends and relationships.Multiplayer helps you find friends.
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Nick Tyler
 
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Post » Tue May 17, 2011 3:22 pm

The only argument that makes any sense for not adding co-op of some sort is the time/energy/money involved in implementing it. All this hubbub about loot/mods/dlc can all be solved by Bethesda and its not difficult to do, other games have been doing it for years. Add rules to the server like someone mentioned earlier including a WoW-esque loot/roll system based on item worth. Have loot scaled down to the lowest person so level ones aren't getting Daedric and so you're encouraged to play with your own level range. Level scaling for mob issues, loot scaling for loot issues. While mods might be a bit problematic, it doesn't seem absurd to just have everyone get the same mods or somehow make it so the host is kind of like the ultimate ESM for everyone joining. DLC is a lot simplier, just make it so DLC items can't be dropped/picked up by people with out the DLC and restrict access to DLC added areas. It isn't as difficult to implement as some people make it sound, it just takes a little development time.

I could realistically see this happening if its implemented in steps, however the likelihood of Skyrim having a "surprise" multiplayer component is slim to none. Instead, if Bethesda released an Arena DLC as some sort of ground work, this could easily lead to other things. Start with 1v1, up it to 2v2, add an "onslaught" co-op mode, step it up to co-op dungeons, co-op regions, and then finally just have the whole game co-op. I would fully support any endeavor Bethesda has for implementing a multiplayer aspect to the Elderscrolls (or Fallout) series. Seriously, this has been wanted since Morrowind, and both Morrowind and Oblivion have had attempts at creating a 3rd party mutliplayer mod (to limited success).

Also, Battlespire.
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Yama Pi
 
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Post » Tue May 17, 2011 12:11 pm

I say...if it's optional, and doesn't influence in any way the Single Player experience or the existing lore....why not?

Remember, guys....the keyword is OPTIONAL. You know, like Fast-Travel, which is also OPTIONAL.

i agree, but i doubt their will be any multiplayer in future tes series
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SaVino GοΜ
 
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Post » Tue May 17, 2011 4:33 am

Also, Battlespire.

Battlespire was a spin-off and was wildly different from the other games in the series. It was split into levels (levels like what Mario has, not levels like what most TES games have), and IIRC (it's been a while) you level up when you finish a level of the dungeon, not when you gain experience. It doesn't really do much to support any kind of multiplayer in the other games.
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Undisclosed Desires
 
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Post » Tue May 17, 2011 12:46 pm

Battlespire was a spin-off and was wildly different from the other games in the series. It was split into levels (levels like what Mario has, not levels like what most TES games have), and IIRC (it's been a while) you level up when you finish a level of the dungeon, not when you gain experience. It doesn't really do much to support any kind of multiplayer in the other games.

It was still made by Bethesda. I'd think they still have at least some interest of pursuing a multiplayer component to their games especially considering how requested it is.
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Horse gal smithe
 
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Post » Tue May 17, 2011 3:29 pm

was the adoring fan and miaqs quote reasons their was no multiplayer in oblivion?
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Solène We
 
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Post » Tue May 17, 2011 4:21 pm

It was still made by Bethesda.

It was made by Bethesda when they were more or less an entirely different studio, yes.

I'd think they still have at least some interest of pursuing a multiplayer component to their games especially considering how requested it is.

I'm not going to deny that there's reason for them to pursue it, but Battlespire still doesn't really indicate anything. If they add multiplayer to any of their games then they're going to do it because of the demands of the current market and the strengths of their current staff, not because of what a completely different staff did with an entirely different game released within a different market.
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Hayley O'Gara
 
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Post » Tue May 17, 2011 10:40 am

Why not just have a PVP Arena thats 100% separate from the single player game?

Test your might!

Edit: I spellded bad.
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sam
 
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Post » Tue May 17, 2011 2:05 am

Why not have the multiplayer DLC to start with, just so the dev team gets a little fun with it, and they dont need to concentrate on it being central to their games structure.

There are various troubles with competitive multiplayer in this type of game, and without actually seeing how the single player game plays there is no way of knowing whether
competitive mutiplayer would work on Skyrims new system, but considering the sheer depth of it, i would find it unlikely that it would be balanced. The trouble is that a game with
such a varied character development would need to reflect that as a multiplayer experience. Maybe after Bethesda makes a mint on Skyrim they'll get additional staff to work on
such a project.

Cooperative would be good fun however. Even if the people dropping in had to take control of your automated companions to keep with any skill balance in check, or just have
their character autoscaled to the level of the host player, and you could only have as many companions as the game allows so it doesnt break our poor hardware.

It would be a good aspect to see, and I look forward to any TES game that allows drop in play, but I'll still greatly enjoy Skyrim, of that I have no doubt.

But i wouldnt want the single player experience to suffer because of multiplayer additions.
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-__^
 
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Post » Tue May 17, 2011 2:35 am

The fundamental aspects of TES do not lend well to co-op multiplayer: it is an open-world, non-linear game, heavily geared towards character development and choices of action. Games like Bioshock, or Medal-of-Duty, etc, they lend themselves well for co-op/multiplayer because they simply take the player from point A to point B, and going from point A to point B always involves fighting. This fighting translates well to a co-op/multiplayer/arena setting because is, well, fighting.

If you remove the fundamental aspects of TES to make it work in a co-op/multiplayer/arena setting, then it ceases to be TES, and becomes, I don't know, Ages of Conan.
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ONLY ME!!!!
 
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Post » Tue May 17, 2011 3:49 pm

Ok since ive had a good 5 years to think of this and anywhere else it would get squashed cus of the mountain of Online haters. Here are my ideas in a not so orderly order:

I think we are mostly thinking about a "Competitive" MP(multiplayer) game mode where you would join a server and toss spells around and i can see why ALOT of people are apposed to that.I think it comes with the fact that if there was a "Competitive" aspect to the game then the: 100% chameleon suits, or awesome 6 elemental effect spells you hand crafted, or The PC users and their precious mods would not be able to partake. However I can safely say the TES series is no longer a PC only title and you all are going to have to live with that. That being said there is an appeal to "Co-Op" Style MP. But then then everyone says "But it would be limiting the single player experience" I think that the idea that a Co-Op would limit anything is based on the misconceived notion that the game creators are just a small team of people pumping out content and that they haven't had this idea from the start. They have had 5 years with 100+ people working on this game. Also the people saying "But what would you do in a Co-Op mode go around and kill everything" YES OMG YES. I have an awesome time killing things in other games with my friends. Why cant the greatest game me and my friends play alow me to play with them. then you all would say "Well yeah ok, but the quests would be hard to scale" Honestly how much time do you spend not doing quests and just fooling around with poisoned apples or seeing how many people you can kill in a town before the guards realize that there is no longer anyone left to guard. Screw the quests me and my friends are going to explore and kill things. But there are other ways to incorporate a Mulitiplayer aspect look at the game Demon's Souls that has a multiplayer aspect where you could leave hints for others, and help/harm other players in other games for your own advantage(with an option to turn it off). What if (say after your reached level 50) anyone else could randomly join your world with the mission to kill you and you are given the heads up that you need to kill this other guy. Sure there would be balancing issues but those would be present on both sides so i consider that balanced. What if, since we have all this nifty crafting stuff we can do now, we had a marketplace where we could go and put up an online store of our wares and/or even unique mods your made. You could still show off your guy to other people and would be like a TES chat room. OR what if this game had a Meta-game aspect where there was a community goal to see how many dragon souls we could collect.


/rant i will be happy to discuss any and all down points to what ive said/typed However i get the feeling this--> :banghead: is all im doing ohwell
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Rusty Billiot
 
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Post » Tue May 17, 2011 3:45 am

I say...if it's optional, and doesn't influence in any way the Single Player experience or the existing lore....why not?

Remember, guys....the keyword is OPTIONAL. You know, like Fast-Travel, which is also OPTIONAL.


But fast travel influenced the game a lot. There was no travel system, instead it was fast travel.

Anyways, I say no to all Multilayer/co-op crap. All the $!#@ games that come out have multilayer, go play those?
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Manny(BAKE)
 
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Post » Tue May 17, 2011 3:22 am

I say...if it's optional, and doesn't influence in any way the Single Player experience or the existing lore....why not?

Remember, guys....the keyword is OPTIONAL. You know, like Fast-Travel, which is also OPTIONAL.


No, you are wrong. It does have a gigantic influence on Single Player. To develop a multiplayer component it would be required to sacrifice some things and focus on some other stuff to make it work.

I'd rather have Bethesda focusing 100% into making Single-Player incredibly good than have less attention on Single-Player so they can create the multiplayer component.
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Gaelle Courant
 
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Post » Tue May 17, 2011 10:00 am

Skyrim is also several months from release, and Bethesda needs features to announce at E3... so I wouldn't celebrate yet. It would not surprise me at all if co-op is something we hear about closer to release.

Either way, I'm really not sure why you would celebrate that the game isn't getting a feature that wouldn't effect you unless you wanted to use it. Seems kinda strange to me, but eh... to each his own I guess.


Not, only has Beth Studios stated Singleplayer games are their focus, its highly doubted a game this far into developement would have any form of Co-op that hasnt already been addresssed alright? -adding- any form of mutliplayer aspect isnt a simple chore. and yes I would lose something, Mods and the dignity felt towards Bethesda who make thier games to a reasonable degree and answer fans calls WITHIN REASON while still focusing on their games the way -they- want to they stated they dont make MP games and they did not faulter in that stance, for this I applaud, too many games are brought down by roaring psuedo-fans screaming for feature after feature resulting in the game crapping out and then those fans dropping the game because their very requests were answered but not Implemented the way they envisioned.

Cram it and enjoy the game coming, and if you say but Consoles have mods etc etc, not important everyone has a choice to what they purchase, the story won't take a dive because some people want an aspect that is so plentiful in the industry.


Yes.
One of my friends on Xbox live that would that wished alot that there was a multiplayer or co-op setting for it.
I hope 2,000% skyrim has co-op/multiplayer.
If you are one of those who hate 2 or more multiplayer games,then you hate friends and relationships.Multiplayer helps you find friends.


lol the ones not wanting MP in elderscrolls dont neccessarily hate MP, The TES series isn't about you & your friends its about getting lost in a rich universe and placing your prints in the story, not running around like an idiot offing monsters and bashing each others heads in, you want that, there are PLENTY of games that fit this bill, no need to jam it into TES, and if you need multiplayer to -find- friends, then you really dont have alot in life going for you in regards to that. want friends so badly go outside. Multiplayer adds NOTHING useful to the Franchise, at this point TES would become a generic title if such were to be tacted on.

How long would TES last if all you did was off monsters and each other online because thats pretty much all thats going to happen, Skyrim/Oblivion/Morrowind/Daggerfall/Redguard all were none the lesser for not having MP, don't force something that isnt needed.
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Greg Cavaliere
 
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Post » Tue May 17, 2011 10:36 am

No, you are wrong. It does have a gigantic influence on Single Player. To develop a multiplayer component it would be required to sacrifice some things and focus on some other stuff to make it work.

I'd rather have Bethesda focusing 100% into making Single-Player incredibly good than have less attention on Single-Player so they can create the multiplayer component.


I don't know where that logic comes from to be honest. In fact, Id say there really is no logic there....

If Bethesda was going to do co-op, they probably would just add some network programmers to their team who would handle the vast majority of the work required for co-op. I really don't see how anything would be "sacrificed", or why people are so afraid the single player experience would somehow be damaged. That is nothing but un-educated fear mongering.

In the unlikely event there happened to be co-op, it would certainly be the co-op that is unbalanced and lacked development... not the single player.
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Soku Nyorah
 
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Post » Tue May 17, 2011 12:29 am

No, you are wrong. It does have a gigantic influence on Single Player. To develop a multiplayer component it would be required to sacrifice some things and focus on some other stuff to make it work.

I'd rather have Bethesda focusing 100% into making Single-Player incredibly good than have less attention on Single-Player so they can create the multiplayer component.


Hello, we don't live in the 1980s anymore. The people designing the game's content, creating the game's content, and placing the games content are all different people. Everyone is highly specialized now. The only difference will be a game that is slightly more expensive due to the extra persons hired to develop and integrate multiplayer.


And I think Co-Op is so lame. If they do multiplayer, it better be competitive.
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Phillip Brunyee
 
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Post » Mon May 16, 2011 11:59 pm

I don't know where that logic comes from to be honest. In fact, Id say there really is no logic there....

If Bethesda was going to do co-op, they probably would just add some network programmers to their team who would handle the vast majority of the work required for co-op. I really don't see how anything would be "sacrificed", or why people are so afraid the single player experience would somehow be damaged. That is nothing but un-educated fear mongering.

In the unlikely event there happened to be co-op, it would certainly be the co-op that is unbalanced and lacked development... not the single player.


To create a game with co-op or a multiplayer component, you need to keep in mind that you will build the game over this. It's harder to do than the single-player, it requires a lot of attention, balancing, tweaking and building the world to be playable with 2 or more.

But you can see that every multi-player game has most of the times a shallow or small single-player component. And games that were once singleplayer only but then moved to multiplayer and singleplayer most of the times had it's singleplayer "dumbed down". Save from a few like Assassin's Creed Brotherhood.
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[Bounty][Ben]
 
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