» Thu Aug 19, 2010 12:48 am
I doubt this one will have co-op, but I think local/couch co-op is something the series should put real effort into making reality for future games. If I were on my last $60 of game purchasing funds, and had a choice between the next Fable III and Skyrim, Fable's local co-op would be the factor that made me choose it, even though I think Skyrim will almost certainly be a more expansive, immersive, more highly customizable game.
Fable III had PERFECT local co-op. And while online co-op can require a lot more tinkering thatn ES proablably wants to bother with, drop in/drop out local co-op is probably well within their means, and while some are not interested, I think a majority of gamers, if you include both the hardcoes and the casuals, would absolutely LOVE IT.
The unschooled will try to tell you RPGs are meant to be single player. That is a lie. RPGs are meant to allow players to assume a role and enter a world that tends to be one of swords and sorcery, monsters and magical beings. They are no more meant to be sinlgeplayer than they are meant to be firstperson only perspective, or meant to have vampires but not werewolves etc. IN THE EARLY DAYS OF RPGS, WHEN THEY WERE PLAYED WITH DICE AND CHARTS, DMS AND TRAINSETS DOUBLING AS FORESTS AND MOUNTAINS, IT WAS ALMOST IMPOSSIBLE TO PLAY ALONE. The game was as much a social experience and a form of social entertainment as it was about becoming a mage or a monster hunter. The Dungeon and Dragon roots to which Elder Scrolls and most other current RPGs can be directly traced were VERY much multiplayer deals.
I advocate co-op strongly in games like this, because no other type of game can offer as much quality bonding opportunity, and no other type of game can make the lure of taking a companion along over the long in game leagues, and through the many intrigues, than can an RPG. When you are allowed to take a buddy along in couch co-op. . . it is an experience beyond compare. It is not about stats or extra achievements. It is about being able to bring a friend along on a great adventure, into a world of danger, drama, monstrosities and magic. It is about being able to share that awesome world, rather than having to shut off the game when company comes, or hand over the controller, or have someone sit on the sidelines and watch you play. You can allow the other person to join in and experience the fear, the fascination, the wonder, the horror, the achievement. . . all of it together.
A good drop in/drop out mode, like that of Fable III or the old Baldur's gate games, allows the story line to remain focused on the principle or first player. The Script does not change, the story does not change, the decisions are still made by player 1, though obiously they will confer with the second player about many decisions, just as one would if one were able to take a real friend along into a great adventure in another time or another place (and who wouldn't want to take a friend into the great adventure, into the great unknown. To quote, as I have before, one of the most famous friendships in the Literature of this genre, Frodo himself saying the following lines "I am Glad you are here with me Samwise. Here at the end of all things."). And that is what co-op in an expansive, highly customizable RPG is all about, to all the deluded co-op haters who have tried to insist falsely for years that co-op doesn't have a place in RPGs.
THE BEST PLACE FOR CO-OP IS IN AN RPG. Fighter games are for PvP. But the sharing of a simulated life experience. . . customizing a character to you specific desires, and having a friend come along as your companion in the form of a character customized to their ideal. . . it is virtually incomparable in gaming. And it is also an amazing social experience. The awesome memories that kind of adventuring with a friend can create are stellar. AND OF COURSE LOCAL CO-OP IS ALWAYS OPTIONAL. IT IS NOT MANDATORY. Those who advocate singleplayer exclusive seem not to care that they are making the game singleplayer MANDATORY even for those who do not always wish to play it that way. Not everyone scored a "does not get along well with others" on their report cards in grade school. Many people LOVE the ability to share an awesome gaming experience, using characters entirely of thier choosing and design in a vast and complicated world. To come through woe and through wonder, through conflict and conspiracy, with a real friend at one's side, both in the game and on the couch, and to be able to talk about your shared gaming experience even after the game is over. . . IT IS SOMETHING NO AI COMPANION CAN EVER MATCH OR RECREATE, NO MATTER HOW GOOD THE AI IS.
This post is to all the flamers, all the co-op foes. . . I can understand the pleasure of playing alone, but there is also great pleasure to be had in playing with a friend, and RPGs are not only as good a place for it as any. . . they are, by their immersive and expansive nature, far better for it. Just ask any of the true hardcoe RPG gamers who still play it Old school, with a small group of friends, metal miniatures of wizards, elves, knights and dragons, and a couple of 30 sided dice.