Official Discussion of Multiplayer/Co-op in Skyrim

Post » Thu Aug 19, 2010 12:39 am

Perhaps like 2 person Co-op. Anything more and I see them messing it up big time.
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Soph
 
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Post » Wed Aug 18, 2010 12:22 pm

I didn't even know about that division. Now I am interested what they are working on. Will it be a MMO fallout or Elder Scrolls?

The only thing we know officially is that they are developing a Bethesda owned IP so it could be TES Online or Fallout Online. I'd much prefer the latter because I think Fallout's world would work on a multi-player level much better than TES.
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kat no x
 
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Post » Wed Aug 18, 2010 2:30 pm

Absolutely not. No. Never. Please.

Multiplayer and Co-op would not only require a ridiculous amount of changing the game engine, but would also make mods impossible seeing as any PvP would be a joke if you could just make god items. It would also ruin the roleplaying atmosphere. Take World of Warcraft for example, a roleplaying game, yet even on roleplaying servers, no one roleplays.

Including these features would most likely destroy everything I enjoy about the Elder Scrolls series.


You seem to know quite a lot about game programming and the brand new engine they are using. Please, enlighten us.
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jadie kell
 
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Post » Wed Aug 18, 2010 8:07 pm

This thread always seems to rear it's ugly head from time to time...

BGS will never ever do multiplayer of any sort for any of their games, period.

Todd specifically stated after the development of Oblivion that BGS focuses on making the best single player experience they possibly can. A multiplayer aspect would only deter from their main focus and make the game seem lesser and generic overall.

This is also why ZeniMax Online (MMO studio) was created to address the multiplayer issue that BGS could not. For a couple years now, ZeniMax Online has been working on the development of an unannounced MMO. Many hints point to it being a TES MMO (their close location to BGS, their access to BGS IPs, the amount of money they have for the project, etc), which would make sense considering some fans have wanted these features for some time.
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NeverStopThe
 
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Post » Thu Aug 19, 2010 2:37 am

This is also why ZeniMax Online (MMO studio) was created to address the multiplayer issue that BGS could not. For a couple years now, ZeniMax Online has been working on the development of an unannounced MMO. Many hints point to it being a TES MMO (their close location to BGS, their access to BGS IPs, the amount of money they have for the project, etc), which would make sense considering some fans have wanted these features for some time.


:yucky: :yucky: :yucky:

Online gameplay would ruin the legend of TES, completely and totally. The very thought of having some guy playing as a female elf in a modded string bikini, talking about his RL problems while I'm trying to role play... *shudder* :down: I can only hope my fear of a TES MMO never becomes realized... would simply kill the game for me, and all of that rich lore would be obliterated and all for naught. I'm very much for progress in TES series, but this would be going in a totally wrong direction.

The Elder Scrolls should stay single player; ALWAYS.
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He got the
 
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Post » Wed Aug 18, 2010 11:04 pm

This lesson should've been learned from fable 3, see how that turned out?

An open world wouldn't work anyway for multiplayer co-op, too much going on; unless you really want the tes games reduced to bioware on-rail shooters - it'll work then.
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Jesus Lopez
 
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Post » Wed Aug 18, 2010 11:31 pm

This lesson should've been learned from fable 3, see how that turned out?

An open world wouldn't work anyway for multiplayer co-op, too much going on; unless you really want the tes games reduced to bioware on-rail shooters - it'll work then.

Turned out great for Fable III in my opinion. That was also my favorite game of the series, and was also the only one with well done coop gameplay. Coincidence? I think not.
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N Only WhiTe girl
 
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Post » Wed Aug 18, 2010 5:01 pm

I think Co-Op would add a bit too much to the game for little actual result. In order to make the game challenging for both one or two players, rewards have to be doubled (with a way of ensuring people dont simply move all the rewards to one character.) as do monsters and other combat situations. It also seems less than useful for NPC speechcraft-style interactions. And of course, you cold have one player go to a quest's objective point while the other gets the quest and basically complete it faster than is realisticly (even with magic) possible.

And then they have to go and make sure all that content is available in a way that makes Single-player just as interesting, but without extra rewards and making sure there are no bugs that bleed events from single into co-op or co-op to single. And finally theyd have to make it so you can transition through seemlessly, and have a way of disguising network lag; its hard enough not to hit NPCs in larger battles as is, and would be even harder with lag. And theyd have to make the game insanely more difficult, or you could just have one player master Sneak and a weapon skill while the other masters Illusion magics.

Simply put: They COULD make a co-op elder scrolls game. Unfortunately theyd have to change the feel of the games to a point where a lot of the iconic stuff simply does not function as it had in the past. It would be only slightly less changed than an MMO, since you could still use Illusion spells and Sneak skills without any special issues.
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Jessica Phoenix
 
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Post » Wed Aug 18, 2010 5:40 pm

Good multiplayer would only add to the game. For an example of what multiplayer can add to this style of a game, look at baldurs gate 2.

You can play it solo and have fun, or you can have your friends join and have even more fun. Just say that the game is made and balanced for single player, and the multiplayer is simply an added bonus. If its unbalanced who cares? Sure people will decide to try and kill each other in it, but that is no reason to say that it shouldn't be allowed at all. When your only playing with your friends, you decide what kind of multiplayer game you play. RP, hack and slash, goofing around, or try to kill each other. Its all up to you, and who cares if mods make it unbalanced because its not designed for PVP battles.

Meh, I doubt they will add it in, but it would def make an A game into an A+ game.
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Allison Sizemore
 
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Post » Wed Aug 18, 2010 2:30 pm

Good multiplayer would only add to the game. For an example of what multiplayer can add to this style of a game, look at baldurs gate 2.

You can play it solo and have fun, or you can have your friends join and have even more fun. Just say that the game is made and balanced for single player, and the multiplayer is simply an added bonus. If its unbalanced who cares? Sure people will decide to try and kill each other in it, but that is no reason to say that it shouldn't be allowed at all. When your only playing with your friends, you decide what kind of multiplayer game you play. RP, hack and slash, goofing around, or try to kill each other. Its all up to you, and who cares if mods make it unbalanced because its not designed for PVP battles.

Meh, I doubt they will add it in, but it would def make an A game into an A+ game.

Well said.
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*Chloe*
 
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Post » Wed Aug 18, 2010 9:35 pm

Official Multiplayer/Co-op Thread
[mega-snip]

Having spent a few years reading the General Discussion forums here at BGSF, and having a pretty good feel for the average IQ of the typical TES series player, I have only one word to say regarding the possibility of a http://www.tesnexus.com/imageshare/images/170821-1237052373.jpg...



No.
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Kayleigh Mcneil
 
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Post » Thu Aug 19, 2010 3:59 am

i dont really want skyrim to be an mmo but a co op or battle mode would be awesome
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m Gardner
 
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Post » Wed Aug 18, 2010 2:26 pm

I would LOVE Co-op but I'm afraid theyre not gonna do it... :sadvaultboy:


Yeah, sorry. As the GI article lists (pg. 47), it's a single-player game.
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Brandon Wilson
 
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Post » Wed Aug 18, 2010 7:59 pm

I hope the engine will allow for a multi/coop mod like the multi in red dead redemption, where you just take out all the singleplayer quests and just allow player to player action and add some really simple coop quests to begin with, just walking around in the big world killing stuff together is fun enough, it doesnt have to be that complicated, it doesnt have to work with all the singleplayer features.
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Rachael
 
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Post » Thu Aug 19, 2010 1:23 am

mh, as I said in the Italian coverage thread, there will be no multiplayer in skyrim.
The reporter asked that directly to Todd and the magazine says (in capital letters) "Bethesda excluded every kind of multiplayer component in Skyrim"
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xxLindsAffec
 
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Post » Wed Aug 18, 2010 7:40 pm

Yeah, sorry. As the GI article lists (pg. 47), it's a single-player game.


Thank you Gstaff. Now just close teh threadzorz pl0x and we can let this die.
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Hayley O'Gara
 
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Post » Wed Aug 18, 2010 4:56 pm

Thank you Gstaff. Now just close teh threadzorz pl0x and we can let this die.

Er, no. If people want to still discuss it then there is a topic to do so in rather than making lots of individual topics. :)
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Siobhan Thompson
 
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Post » Wed Aug 18, 2010 10:53 pm

Er, no. If people want to still discuss it then there is a topic to do so in rather than making lots of individual topics. :)

*shuffles feet* I know, I was just kiddin :P

Frankly I love this thread strictly because it keeps those other topics from appearing.
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Heather M
 
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Post » Wed Aug 18, 2010 6:15 pm

My enjoyment from playing these games comes from being awestruck and being immersed in the world around me without even really noticing or making an effort to. It's not actively roleplaying really, I don't come up with a backstory for my character or whatever and I have never done that with any RPG I've played.

I think the Elder Scrolls are in a really unique position in this regard. All the seemingly useless features, like being able to pick up and throw calipers or following and observing an NPC during their day have really help add to the immersion. I think the crowd Oblivion attracted is underestimated a lot on these forums. I think Oblivion did the same thing for them, it made casual gamers realize how amazing a game is when it really pulls you into its world. It's a little embarrassing, I'll admit but I think it's true.

I really think having a Multiplayer or Co-op option would ruin that. I think the games should continue to make people fall in love with the Elder Scroll's unique brand of entertainment than try to emulate what other games do.
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Jessie Rae Brouillette
 
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Post » Thu Aug 19, 2010 1:26 am

My enjoyment from playing these games comes from being awestruck and being immersed in the world around me without even really noticing or making an effort to. It's not actively roleplaying really, I don't come up with a backstory for my character or whatever and I have never done that with any RPG I've played.

I think the Elder Scrolls are in a really unique position in this regard. All the seemingly useless features, like being able to pick up and throw calipers or following and observing an NPC during their day have really help add to the immersion. I think the crowd Oblivion attracted is underestimated a lot on these forums. I think Oblivion did the same thing for them, it made casual gamers realize how amazing a game is when it really pulls you into its world. It's a little embarrassing, I'll admit but I think it's true.

I really think having a Multiplayer or Co-op option would ruin that. I think the games should continue to make people fall in love with the Elder Scroll's unique brand of entertainment than try to emulate what other games do.



I agree on everything you said except the part about the multiplayer, it really didnt have to be anything else except a standalone feature, the only way it'd "damage" the game imo would be because it would take time from the dev team that could otherwise go into the singleplayer part of the game. Otherwise it wouldnt, just like if someone would mod a playable "multiplayer" experience of anykind to Skyrim.

And that's the only thing we can hope for, we already know that Skyrim wont have any sort of in game player to player interaction, but maybe this new game engine will allow for it being a "modded" feature, who knows what built in resources the creation kit will have, maybe if we are lucky Bethesda will do like Rockstar that made the GTA games more and more prepared for multiplayer until the consumers themselves had made a working base for multiplayer gameplay so rockstar could see that it worked and didnt risk anything until they could just include it in their next game, ha ha, pretty much like Beth is already doing, but with singleplayer mods, how much stuff modded for morrowind didnt turn up in oblivion? and the same thing with fallout 3 and new vegas, I'm sure we'll see stuff and features from oblivion mods now included in vanilla Skyrim.
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Shirley BEltran
 
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Post » Thu Aug 19, 2010 1:09 am

Er, no. If people want to still discuss it then there is a topic to do so in rather than making lots of individual topics. :)


Well actually, shouldn't this thread belong to the Series Discussion, clearly there will never be any sort of Multiplayer in Skyrim. So if someone wants to talk about ideas and how it should be implemented it would for the next game.
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Katie Pollard
 
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Post » Wed Aug 18, 2010 11:10 pm

Well actually, shouldn't this thread belong to the Series Discussion, clearly there will never be any sort of Multiplayer in Skyrim. So if someone wants to talk about ideas and how it should be implemented it would for the next game.


Then again you'd have to move 99.9% of all thread and posts because people are making wishful threads and posts about stuff all the time that never will be in the game.
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Loane
 
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Post » Wed Aug 18, 2010 4:50 pm

Well actually, shouldn't this thread belong to the Series Discussion, clearly there will never be any sort of Multiplayer in Skyrim. So if someone wants to talk about ideas and how it should be implemented it would for the next game.


next game?? who says they cant add it in an expansion or dlc?

personally i don't want anything that will delay or take away from other gameplay mechanics, to be forced in before release. if adding multiplayer would cause either of those effects then i would say, "they should wait tell after release".
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Phillip Hamilton
 
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Post » Wed Aug 18, 2010 11:55 am

I don't think anyone expects multiplayer, or is going to base their decision of purchasing the game on whether or not it's available. That said, something like online arena battle certainly wouldn't ruin my experience, and probably not ruin anyone else's either. We all know TES is based purely on it's single player, but then so was Assassin's Creed. Brotherhood has multiplayer (pretty fun mp, I might add), and still has the best single player experience in the series. So while I'm neither expecting nor hoping for some mp, I sure as heck wouldn't complain if we got it.
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Sammygirl
 
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Post » Wed Aug 18, 2010 10:27 pm

I'm far too tired to write forever but let me just say, I would LOVE to see a co-op DLC in the future, then you won't have to divert resources from the singleplayer and the players who do not like it don't have to buy it. i don't see what the harm would be. and the story could be that of its own so it does not interfere with the single player, you could play much smaller parts then in single payer too, like guild members from the fighters guild that have been contracted as mercenaries to carry out a smaller storyline of missions, along with some side quests. i don't expect everyone to support this idea, but that's all it is, an idea. i'm open to criticism but please dont flame me. :flamed:
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Skivs
 
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