Official DLC Suggestion/Idea Thread #1

Post » Fri Aug 20, 2010 4:00 am

I would like to have a trait pack as a DLC.
Or that with each DLC they add a couple of traits.
If there really are only 10 traits then I want it fixed with a DLC.
Far too few for a game this massive.

[edit]
Here are some examples.
Spoiler

Healing Rate
You heal faster.
But limbs break more easily.

Base Player
You have a great swing arm, you can throw grenades more accuractly and longer and get a +10 in Unarmed and Melee damage.
But you get -20% accurcy with all ranged weapons.

Tesla Skin
Energy weapons do 20% less damage on you.
But melee, unarmed, bullets and explosions do 10% more damage on you.

Chem Reliant
Chems give a better bonus. (Jet +10ap, psycho+5DT, Mentats +1 INT etc)
But you are more prone to addictions.

Jinxed
You have a chance will all combat styles to knock down an opponent, automatically knock their weapon out of their hand and break their limbs more easily.
Downside is, they have the same chance on you.

Rat
You get a +10 to your stealh and your sneak skill and +10% sneak attack critical hit damage.
But merchants in towns are very suspicious of you and won't let their eye off you for a single second and will practically stalk you.

Greater Metabolism
You get more health from eating and drinking and limbs are stronger.
But you don't heal as fast or as effective with stimpacks.

Appealing
The opposite six really seems to like you.
But people of the same six are jealous of you and dislike you.

Gunslinger
You get a +10% damage and accurcy with pistols and revolvers (EW and Guns) and reload them quicker than before.
But you get -10% damage and accurcy with rifles and larger weapons.

Twisted Mind
You have a certain charm less moral people find very appealing.
But more moral people don't trust you as easily and can downright attack you out of fear.

Skilled
You get 5 or 7 (depends on balance) more skill points per level.
But you get a perk every third instead of every second level.

Quick Learner
You get a 4th tag skill and +10% in exp gain.
But you get a perk every third instead of every second level.

Bruiser
You get +2 STR, +10 melee and unarmed damage and are less likely to be knocked down.
But you get -30 AP and -20% stealth field.

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Alyesha Neufeld
 
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Post » Fri Aug 20, 2010 4:58 pm

I would like to have a trait pack as a DLC.
Or that with each DLC they add a couple of traits.
If there really are only 10 traits then I want it fixed with a DLC.
Far too few for a game this massive.


I agree with this. even if some of the traits are really crazy i wouldn't mind messing around with them if there was a large pool to choose from.
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Jessie
 
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Post » Fri Aug 20, 2010 6:13 am

i hope they do one similar to Point Lookout, as in just a different part of the state. mabey have it based in North/Central Nevada and have a MISSION where you got to Area 51 (or something like it) and collect or find some tech and tapes (etc. you know, a typical FO mission). obviously i dont want it to be like MZ but more-so just show that Aliens,FBI,etc. were there through skeletons & tapes and whatever else. and mabey you could end up in New Reno from FO2 as well. just some ideas...

or mabey do one based in Utah....
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Richard Thompson
 
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Post » Fri Aug 20, 2010 5:02 pm

Mount Shasta. Yeticlaws. Its late i am tired someone elaborate on my idea prease.
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Emilie Joseph
 
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Post » Fri Aug 20, 2010 3:04 am

Okay, new thing.
With each DLC expand on the core game as well.
Maybe add 2 traits with each DLC.
Maybe 4 perks on the leveled lists.
You might think "Well that's not fair! My character is already max level when this came out".
Well, these new perks and traits are reasons for you to try and create a new character.

Also, for any new weapons you add find a way to port them to generic NPC's in the core game's game area.
For example, why didn't Outcasts start using Shock Swords, Stealth Suits, Guass Rifle and Trench Knife after I completed O:A?
Why didn't I find any escaped slaves or Pitt Raiders Parties in the wasteland who could've given me more infiltrators and autoaxe's?
Why didn't Bandits in BS start to spawn as generic enemies? No other faction used Metal Armor+Helmet except for specific NPC's.
Why couldn't Smugglers start to spawn in the south eastern part of the map and bring with them Double-Barrel Shotgun, Lever Rifle etc?
Why didn't the Tribals start spawning in CW after me for killing their leader/god?

If you can add things to the core game with the DLC's then please for the love of Bruce Willis do so.
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Cathrine Jack
 
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Post » Fri Aug 20, 2010 9:39 am

I too like the idea of DLC's that expand on the existing game and within the Mojave wasteland, similar to how Broken Steel used the DC Wasteland for half of the DLC and new areas for the other half. The whole enclave invasion is another example really, but that one baked into the main Fo3 game. Still it was awesome running across the wasteland and smacking into a new enclave outpost that hadn't been there before - instant firefight. There is alot that can be done with DLCs using the existing world, and I think they would get more done on story and offer more cells to explore if they have the existing material to start with.

What I Don't agree with the the idea of adding tons of new perks and traits to the game during DLCs, mainly based on what happened with Fo3 when the level cap jumped up with new powers and abilities to boot - that overbalanced the game and made things way, way too easy. I think that game balance is hard-enough when your trying to keep a Fo3 or FNV-sized world at an even level, and is easy to fubar when changing/adding to that. Tons of story, quests and cells to exlore would be idea. :)
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Tamara Primo
 
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Post » Fri Aug 20, 2010 7:10 am

I too like the idea of DLC's that expand on the existing game and within the Mojave wasteland, similar to how Broken Steel used the DC Wasteland for half of the DLC and new areas for the other half. The whole enclave invasion is another example really, but that one baked into the main Fo3 game. Still it was awesome running across the wasteland and smacking into a new enclave outpost that hadn't been there before - instant firefight. There is alot that can be done with DLCs using the existing world, and I think they would get more done on story and offer more cells to explore if they have the existing material to start with.

What I Don't agree with the the idea of adding tons of new perks and traits to the game during DLCs, mainly based on what happened with Fo3 when the level cap jumped up with new powers and abilities to boot - that overbalanced the game and made things way, way too easy. I think that game balance is hard-enough when your trying to keep a Fo3 or FNV-sized world at an even level, and is easy to fubar when changing/adding to that. Tons of story, quests and cells to exlore would be idea. :)

Well you wouldn't get the new perks unless you're not lvl 30 yet or unless you start a new character.
And if you do start a new character you can still only pick 2 traits and 15 perks.
Only difference is that there is a few more to pick from.
But yeah the perks and traits still needs to be balanced.
I could go without the perks but I will be royally pissed off at Bethesda and/or Obsidian if they don't add any more traits.
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Leah
 
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Post » Fri Aug 20, 2010 7:30 am

I'd love to revisit Fallout 2's original area, or atleast NCR from FO2.

Maybe, when revisiting FO2's original area, the Shi have expanded, and are expanding, having their own APA as well as an assortment of other Chinese weaponry. I'd love to see China in the FO universe for once, instead of being All-American. Quest involving transportation from the Mojave to the NCR could be plausible, a train ride wouldn't take too long, if they existed there at least. Maybe some other related stuff could do better.Seeing the progress the original area of FO2 would be so nostalgic, yet at the same time, fun.

But of course, this would be huge for a DLC, but I'm hoping anyhow, I'm sure Obsidian can somehow pull something awesome off :D

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Pat RiMsey
 
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Post » Fri Aug 20, 2010 2:18 pm

i think in the dlc they should have the mafia take over te strip and youve got to either join them and carry out jobs for them or deal with them and hunt down their leader the infamous GODMOTHER
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Madeleine Rose Walsh
 
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Post » Fri Aug 20, 2010 6:13 am

First i would like to say THE GAME ISN'T OUT YET NO ONE here unless there from Obsidian has played the game in its enetirity. The forums are running out of things to talk about and requesting DLC THIS early on wouldn't make any sense for all you know the game could be perfect and not needing of ANY DLC or it could be a broken game with Three locations. The point is YOU DON'T KNOW we don't have a full scope of the characters so suggesting things at this point just clogs up the forums.
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Kortknee Bell
 
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Post » Fri Aug 20, 2010 3:34 am

First i would like to say THE GAME ISN'T OUT YET NO ONE here unless there from Obsidian has played the game in its enetirity. The forums are running out of things to talk about and requesting DLC THIS early on wouldn't make any sense for all you know the game could be perfect and not needing of ANY DLC or it could be a broken game with Three locations. The point is YOU DON'T KNOW we don't have a full scope of the characters so suggesting things at this point just clogs up the forums.

http://files.sharenator.com/2043_fail_camera_Fail-s500x420-10287-580.jpg :)
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Mrs Pooh
 
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Post » Fri Aug 20, 2010 6:22 pm

Please Bethesda, make your Broken Steel equivalent sensible.
If the games' ending is bad, then add it in, if the ending is great, then we DON'T NEED IT.
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Paul Rice
 
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Post » Fri Aug 20, 2010 4:12 am

Please Bethesda, make your Broken Steel equivalent sensible.
If the games' ending is bad, then add it in, if the ending is great, then we DON'T NEED IT.

Well some of the people from Black Isle is working on it so I'm sure the ending will be awesome.
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Eve Booker
 
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Post » Fri Aug 20, 2010 6:25 am

Area 51 would be pretty awesome content. Maybe the government already had super mutants by experimenting before the Great War! Imagine if there was a Behemoth down there, it would be tall as a mile!


The Behemoth has been alive since before the war and has been stuck/restrained in a missle silo or something for a couple of hundred years. In his genetics lies a cure for super mutant...ism. He begs you to put him out of his misery. Conventional weapons won't work (he's huge) so you have to wade through some D.U.M.B. (and baddies of course) to repair the silo and launch him into orbit. But be sure to get the cure first. Or don't. Your call.
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Danielle Brown
 
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Post » Fri Aug 20, 2010 12:00 pm

how about mods? as in the PC exclusive ones, mabey making it an option on the pause/main menu to turn on specific mods...? i think it would be cool, probly just cause i would prefer the PC version if i had one capable of running NV. then again it might cause more technical issues on the console versions... just a thought. i also really like the idea of a Traits/Perks pack
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lucile davignon
 
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Post » Fri Aug 20, 2010 4:14 pm

Area 51 would be pretty awesome content.


How about if you get beamed into the DLC when checking out a certain area. A radio signal perhaps? Then spend the next few hours running around corridors shooting comedy alie....

....oh wait, I think it's been done. :)
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Suzy Santana
 
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Post » Fri Aug 20, 2010 6:06 am

You know, I would like a setting with absolutely no connection to any of the currently known factions of the series. What I mean is, the Brotherhood of Steel never went there, the Enclave never went there, the people there have no idea what Super Mutants are, and so on and so forth. They aren't aware of anything outside of their own location and the locations close to them. This hasn't ever really been done before. The Pitt came in contact with the Brotherhood of Steel at some point, and even Point Lookout had Tribals, even though they weren't the same as the West Coast ones. I would just love a location that essentially started fresh, so to speak. The only problem with this idea is that getting the player to this isolated area, while still maintaining the area's isolation, would be pretty difficult to do right.

How about you are flying in a vertibird for whatever reason, watching America beneath you, you end up flying over the Bermuda triangle and end up crashing into some island there. It would allow you too see the state of America and maybe you see a green blotch where the capital wasteland is.

Or better yet you land in the sea near an island and, although the island is small you get a scuba diving kit and can go and explore a point lookout sized stretch of post-nuclear seafloor, complete with sharks, squids and things like that. Down there you would get a harpoon guns for guns skill, a diving machete for melee weapons, some kind of thing that superheates, or superfreezes the ocean for energy weapons and some kind of undersea explosive for explosives. With that there would have too be a part with deepsea diving as well, just for sheer creepiness, also the end of it's questline would have to involve detonating a nuke http://www.youtube.com/watch?v=16heorrfsgY.
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Shianne Donato
 
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Post » Fri Aug 20, 2010 10:16 am

I would much enjoy a DLC that made it so that you have to start a new game to play it because its part of the main quest.

Basically if your with the NCR you have to infiltrate CL to "Try" and take them down from the inside. If your with CL then you have to infiltrate the NCR and "Try" to take them down from the inside. I use try in quotes because I don't want either side to succeed in doing this half way through the game.

another idea would be some what like op anchorage except its for training NCR soldier to fight against power armor wearing enemies. Basically it would let you relive the events of the NCR BOS battle for hoover Dam.
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Chelsea Head
 
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Post » Fri Aug 20, 2010 3:42 pm

http://files.sharenator.com/2043_fail_camera_Fail-s500x420-10287-580.jpg :)


My statement still stands i hvae great respect for moderators and i understand wanting to truck things that clog up the forums to one thread. But Seriously why are we even talking about this? The moderator wouldn't have started it if there Wasn't a demand for it.
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Sabrina Schwarz
 
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Post » Fri Aug 20, 2010 5:43 pm

My statement still stands i hvae great respect for moderators and i understand wanting to truck things that clog up the forums to one thread. But Seriously why are we even talking about this? The moderator wouldn't have started it if there Wasn't a demand for it.


DLC has been officially confirmed to be coming at some point. This thread not only allows fans to funnel all their ideas into a single thread in the vain hope that their idea will be considered by Obsidian, but it also allows Obsidian to go look at a single thread to see what fans want if they really do take our suggestions into consideration. This thread serves a pretty important purpose in that respect.
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Inol Wakhid
 
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Post » Fri Aug 20, 2010 7:57 pm

Be nice if they added an Fallout: LA DLC like The Pitt ... but a bit more comprehensive.
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Gavin boyce
 
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Post » Fri Aug 20, 2010 5:45 pm

how about a hidden zeta base, perhaps is arches or zion nation park, which has been overrun by the abominations and they are threatening new vegas.
they have to do area 51 as a DLC.
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emma sweeney
 
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Post » Fri Aug 20, 2010 2:44 pm

I would love to see a Fallout take on Area 51 also a trip to the Commonwealth would be cool :fallout:.

Thats my 2 eurocents.
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Donatus Uwasomba
 
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Post » Fri Aug 20, 2010 6:12 am

area 51,... i mean cmon, its based on the 50s.
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Juan Suarez
 
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Post » Fri Aug 20, 2010 12:30 pm

How about something to do with a cult? Similar to Hubologists.
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Breanna Van Dijk
 
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