Or that with each DLC they add a couple of traits.
If there really are only 10 traits then I want it fixed with a DLC.
Far too few for a game this massive.
[edit]
Here are some examples.
Healing Rate
You heal faster.
But limbs break more easily.
Base Player
You have a great swing arm, you can throw grenades more accuractly and longer and get a +10 in Unarmed and Melee damage.
But you get -20% accurcy with all ranged weapons.
Tesla Skin
Energy weapons do 20% less damage on you.
But melee, unarmed, bullets and explosions do 10% more damage on you.
Chem Reliant
Chems give a better bonus. (Jet +10ap, psycho+5DT, Mentats +1 INT etc)
But you are more prone to addictions.
Jinxed
You have a chance will all combat styles to knock down an opponent, automatically knock their weapon out of their hand and break their limbs more easily.
Downside is, they have the same chance on you.
Rat
You get a +10 to your stealh and your sneak skill and +10% sneak attack critical hit damage.
But merchants in towns are very suspicious of you and won't let their eye off you for a single second and will practically stalk you.
Greater Metabolism
You get more health from eating and drinking and limbs are stronger.
But you don't heal as fast or as effective with stimpacks.
Appealing
The opposite six really seems to like you.
But people of the same six are jealous of you and dislike you.
Gunslinger
You get a +10% damage and accurcy with pistols and revolvers (EW and Guns) and reload them quicker than before.
But you get -10% damage and accurcy with rifles and larger weapons.
Twisted Mind
You have a certain charm less moral people find very appealing.
But more moral people don't trust you as easily and can downright attack you out of fear.
Skilled
You get 5 or 7 (depends on balance) more skill points per level.
But you get a perk every third instead of every second level.
Quick Learner
You get a 4th tag skill and +10% in exp gain.
But you get a perk every third instead of every second level.
Bruiser
You get +2 STR, +10 melee and unarmed damage and are less likely to be knocked down.
But you get -30 AP and -20% stealth field.