Official DLC Suggestion/Idea Thread #1

Post » Thu Aug 19, 2010 8:53 pm

This topic is for all DLC suggestions and thus where all suggestions and ideas members have for such. There is no official news on any planned DLCs yet but we know some are anxious to share their ideas. Having central place to make all these suggestions and ideas makes for a more tidy forum and helps keep more varied topics on the first page.

All other threads made for suggesiont/ideas for dlcs will be locked and referred here. If you see some new member make a suggestion/idea thread for DLCs please report it so a moderator can close it and refer them to this thread. Or help us out by linking them and then reporting it.

Please refrain from flaming others for their ideas and let's try to keep it free of spam.



Thanks from the moderator team. :)
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Ray
 
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Post » Thu Aug 19, 2010 9:00 pm

I'm gonna give the obligatory Area 51 suggestion. Just too much potential for craaazy humor and awesome stuff, plus tons of cool weapons no doubt.

A DLC that takes us farther into the Midwest to see what's been happening there would also be interesting; that's kind of a dark area in terms of Fallout lore, if I recall correctly.
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Lisha Boo
 
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Post » Thu Aug 19, 2010 3:35 pm

Probably a DLC where The Courier returns to his/her homplace on a courier mission job only to find it raided by slavers....

Or a casino. owned by a villiannous, money-loving guy that milks money out of his customers, forges money and puts it in his own bank, kills people he dosent like and wants to take over Vegas. And it's up to The Courier to stop that from happening or to help him with his rise to power.
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Victoria Vasileva
 
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Post » Fri Aug 20, 2010 1:00 am

A look at new locations in the NCR that weren't in Fallout 1 and 2 would be interesting. Even the capital of the NCR would be interesting, though most people, including myself, want to see brand new locations. The "capital" of Caesar's Legion would be interesting as well, though since they aren't an actual nation I guess capital wouldn't be the right word, but I think you know what I mean.

A DLC set in Mexico, considering it's so close, could be cool, however coming up with how an entirely different culture developed since the timeline split in the 1950's might be too large an undertaking for a DLC.

I would definitely enjoy seeing a DLC set either up north, in one of the northern states neglected by previous Fallout games such as Montana or North Dakota, or set somewhere in the Midwest.

Obsidian, I feel it's vital that you not only set the DLCs you develop in places all over the West and Midwest, but expand upon the lore surrounding those areas. For example, in Fallout 3 we visitied The Pitt, but Bethesda used the new location to their advantage and came up with new locations such as Ronto and the Erie Stretch that while close to The Pitt, are far away from the Capital Wasteland and would have never been mentioned in the main game due to the distances involved. Of course, they hadn't come up with those locations when they made the main game, but that's not my point. My point is that thanks to what Bethesda did, we now have 2 new fictional locations in which Bethesda may set a future game or DLC, and you should do the same. If you guys ever get to make another Fallout game, it would be helpful to come up with new locations all around the country now so that you may be able to use them in future games.

Also, I very, very much hope all the DLCs are like Point Lookout in the sense that there's hours worth of exploring to do. The Pitt was great but there wasn't a lot of exploring to be done. If there was it would definitely have been my favorite DLC. Fallout: New Vegas is an open world game, and it's DLCs should be as well. Many fans of New Vegas will enjoy it in large part because of the open world, and they will want to see the same type of open world in it's DLCs.
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Sasha Brown
 
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Post » Fri Aug 20, 2010 3:53 am

Snow... Somwhere cold we've had anchorage, but that was it's own thing, I think a Winter survival/expedition would be awesome. lots of dead trees/falling ash perhaps. Canada?
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emily grieve
 
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Post » Fri Aug 20, 2010 3:51 am

Again. Mother Ship Zeta I DLC had potential. We can not ignore the significance aliens played in the Nuclear Apocalypse. While Mothership Zeta II does not need to focus on how the aliens mainly helped the Nuclear War come about, we should bare the burden of learning more about them.

Please... PRETTY PLEASe! Make a Mothership Zeta II or another alien-themed DLC . There is literally gigabytes or terabytes of information regarding alien and ufos that go way way beyond the bland grey aliens we encountered in Mother Ship Zeta I.

For the record :

Human kind originates from the Lyrae Star System. After the Lyran years the Reptilians forced our kind to spread across many other star systems. (Pleiades, Andromeda, Tau Ceti)
We evolved in the light, high vibrations of love, and unity. We once respected the universal laws and do live multidimensional.

When I see we i mean the whole, and our human civilization here on earth is a part. The full list of our ancestors:

PLEIADIANS
VEGANS
ALPHA CENTAURIANS
PROCYONS
TAU CETIANS
ARCTURIANS
ANDROMEDANS

Please keep in mind these alien races look very much like us in ways. But should not be eliminated from the scope of whatever alien centric DLC Bethesda proposes.

In total there are actually 57 different alien species. But more have likely been cataloged since. They can identify objects in dark rooms for example.

The most sinister of the alien species include Reptilians . They are also infact humanoid,

I will cut this short by saying, if you are forced to return to the greys, please know there are Bellatrax grays and then Zeta grays.
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k a t e
 
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Post » Thu Aug 19, 2010 8:13 pm

Since I didn't play Fallout 1 or 2 (or the Tactics and such) then I'm not that bothered about revisiting earlier places, although I would rather we went to new ones. Only concern I have is that they aren't DLCs for the sake of being DLCs - the courier would need a good reason to visit them. The Pitt? Made sense. Point Lookout? You had to find someone. Ancorage? Was part of the Outcast storyline. Zeta? erm... well... no, it was pointless, added nothing to the storyline.

So whatever DLCs may (or may not happen), please let them fit into the general events surrounding New Vegas, and not be semi-random quests. If I'm busy pairing off the NCR against the Legion, why would I go off on vacation for a spot of Brahmin herding or somesuch?

2p/2c
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Julia Schwalbe
 
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Post » Fri Aug 20, 2010 1:20 am

^^^ yikes? no more aliens please.
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Brandon Wilson
 
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Post » Thu Aug 19, 2010 9:49 pm

^^^ yikes? no more aliens please.


This. If there was no Mothership Zeta, I would have been all for Area 51. But there was Mothership Zeta.

I don't have any DLC ideas myself. I want to play the vanilla game first, thank you very much.
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ILy- Forver
 
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Post » Thu Aug 19, 2010 1:19 pm

DLC i wanna see made

Name of DLC: Dont be a menace

Setting: The DLC takes place in the city of compton now known as copfree in New California

Info: The courier is sent to compton to rescue bradshaw barlows, a goodfriend of mr. house after he mysteriouly vanishes from his suite in the ultra-luxe. Mr. house promises to hansomely repay the courier if he accepts and completes this task. so off the courer goes to copfree to rescue houses associate.

While the courier is making his way to copfree he'll take note of a giant billboard that says "Fuuckk the police!" and once he arrives at copfree which is compton missing a few letters(like andale/novac) with the word free added to it. he'll immediatly be in the midst of a gangwar between two gangs.. The Gwar(ghouls with attitude and respect) and the Marshies

Gwar Gangster: Hey now! this dosen't involve you smoothskin, you'd best leave before you get hurt. It's dangerous out here!
Courier: I'm looking for a man named bradshaw barlows, have you seen him?
Gwar Gangster: Barlows? Hmm.. dosent ring a bell.. now get the hell outta here before i claw your eyes out!
Marshie Gangster: [censored] these deadwaste up! *opens fire on the Gwar*
Gwar Gangster: On second thought, that name does sound familar. Help us deal with these jokers and i'll tell you what i know.

Eh you get the idea.
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Hilm Music
 
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Post » Fri Aug 20, 2010 4:29 am

Off topic posts removed. Stay on topic please, this is not a topic to debate and bash one another's ideas but rather for folks to feel free to express them without fear of being ridiculed or bashed for their ideas. Don't make me say it again tonight.
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casey macmillan
 
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Post » Thu Aug 19, 2010 8:58 pm

I would like a sort of odd DLC involving The Courier delivering a package to the Capital Wasteland... :rofl:

But seriously, I would want to see some FO1 or FO2 locations.
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Christine
 
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Post » Thu Aug 19, 2010 7:24 pm

I'd like to see a DLC that takes place inside a single, fully fleshed out vault. The vaults we've seen in the Fallout games so far are obviously simplified and much too small to support the populations a vault is supposed to be able to support (up to 1000 people.) With so many vaults in the area just outside the Mojave wasteland, a return to 13 or something like that would be a fun DLC. Visiting the Brotherhood's original bunker wouldn't be a bad idea either.
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Caroline flitcroft
 
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Post » Fri Aug 20, 2010 3:27 am

snip


What happens if you have killed Mr.House and then start the DLC?

Any DLC's that come out should(imo) be open-world and show different areas that haven't yet been seen.
I wanna see Florida - It could look very pristine and well-mannered, but underneath there could be heavy ties to slavery and murder.
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Austin Suggs
 
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Post » Thu Aug 19, 2010 11:44 pm

Just nothing on going back to the captial wastleand.....

On area 51 idea, it would be cool but no aliens, maybe just crazy scientist who believe in aliens and maybe a couple of alien corpses, but no alive aliens. There could be some 'abominations' where experiments went wrong.....
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Rob Smith
 
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Post » Fri Aug 20, 2010 4:36 am

Something in New Mexico, Texas, or Colorado would be pretty cool IMO. More snow and mountains would be a interesting change of scenery. I would like to see what happened to Texas after the country collapses.
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El Khatiri
 
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Post » Thu Aug 19, 2010 8:40 pm

You know, I would like a setting with absolutely no connection to any of the currently known factions of the series. What I mean is, the Brotherhood of Steel never went there, the Enclave never went there, the people there have no idea what Super Mutants are, and so on and so forth. They aren't aware of anything outside of their own location and the locations close to them. This hasn't ever really been done before. The Pitt came in contact with the Brotherhood of Steel at some point, and even Point Lookout had Tribals, even though they weren't the same as the West Coast ones. I would just love a location that essentially started fresh, so to speak. The only problem with this idea is that getting the player to this isolated area, while still maintaining the area's isolation, would be pretty difficult to do right.
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Chris BEvan
 
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Post » Thu Aug 19, 2010 8:14 pm

Lake Tahoe
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Lauren Denman
 
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Post » Thu Aug 19, 2010 10:39 pm

PLEASE NO ALIENS....

I would love to see anything going to LA or San Diego for any reason.
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J.P loves
 
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Post » Thu Aug 19, 2010 2:52 pm

it'd be great to see what happened to the gulf coast after the great war as there is not to much mentioned there, swamp monsters all that :intergalactic: , pretty sure new orleans and other low lying areas would be submerged but i think it'd be cool
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Vahpie
 
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Post » Fri Aug 20, 2010 1:32 am

A good one would be if the Courier had to return to being a courier one more time. He is given a task to deliver a mysterious package to a different state, possibly by means of the highwayman and it was a loading screen of you getting there in the car. The ideas are endless when it comes to this sorta thing.
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Je suis
 
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Post » Fri Aug 20, 2010 12:59 am

Since I didn't play Fallout 1 or 2 (or the Tactics and such) then I'm not that bothered about revisiting earlier places, although I would rather we went to new ones. Only concern I have is that they aren't DLCs for the sake of being DLCs - the courier would need a good reason to visit them. The Pitt? Made sense. Point Lookout? You had to find someone. Ancorage? Was part of the Outcast storyline. Zeta? erm... well... no, it was pointless, added nothing to the storyline.So whatever DLCs may (or may not happen), please let them fit into the general events surrounding New Vegas, and not be semi-random quests. If I'm busy pairing off the NCR against the Legion, why would I go off on vacation for a spot of Brahmin herding or somesuch?2p/2c


Exactly what Niamh said.


^^^ yikes? no more aliens please.


Yes, most people are done with the alien stuff, including myself.
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Jessica Stokes
 
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Post » Fri Aug 20, 2010 1:11 am

I don't have any ideas for the content of a DLC but a couple of feasible locations could be:

Lake Havasu City just a small trip down the Colarado river away. Notable for having the London Bridge. Piranha 3D was filmed there, I can smell a new DLC predator ;)

Yuma, a bit further down the Colarado. Notable trading route crossroads where railroad and steamboat routes converged. Yuma Crossing a natural fording point of the river, Yuma Landing a steam boat dock and the historical Yuma Territorial Prison. Also according to the Guinness Book of World Records, Yuma is the sunniest place on earth.
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SiLa
 
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Post » Fri Aug 20, 2010 5:46 am

I'm not from America at all so I don't know where stuff is but:

I think the salt lakes would be cool....like you find the speed freaks are starting it all up again and such
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Gaelle Courant
 
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Post » Thu Aug 19, 2010 5:24 pm

Three places spark my interest.


One: Nevada Test Range.
Two: Bonneville
Three: Vault 13. The vault that started it all. I want to walk those hallowed halls.
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Pete Schmitzer
 
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