Official: Future Fallout Locations Suggestion Topic. #6

Post » Tue May 17, 2011 4:23 am

I think it is best to leave the past alone and only reveal it through holotapes and salvaged tech/remains like they have been doing. Revealing all of the details in a game would ruin the feeling derived from finding bits of history around the wasteland.


On topic:

I probably said it before, but a Fallout based around settlements on the Rio Grande by people trying to flee the US before the bombs dropped. It would be sort of interesting to see a reverse immigration problem with post fallout Mexico trying to keep illegal immigrants out. :P
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Quick Draw III
 
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Post » Tue May 17, 2011 12:24 pm

What about a 1st/3rd person game with various short stories (short campaigns)?

Like one of a soldier who has fought in Anchorage and is sent to "keep the peace" in a city back home due to the increasing food riots:


One where you are a canadian insurgent, opposing the american soldiers "keeping the peace" in your hometown.

One where you are a soldier in the Europe-Middle Eastern war.

Then there'd be short campaigns for stories we haven't heard yet, that the devs are to write for that kind of game.



Inbetween these short stories, there could be story-telling cinematics. It'd be a game of lore. Of course these campaigns wouldn't be freestanding or random, they'd all tie together both in lore and in timeline. The event in one campaign might lead to the event in another, and in another campaign we might hear references of the first campaign from people or on the radio.

I could see it as interesting. but ithink it would be more deserving of an in depth look at whats going on, other than skirmishes. I like long intros and outros and some decent cinematics, but i cant play a game thats too heavy on them. It would be interesting for some, but not for me. I would be far more keen on a whole series devoted to them
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Jerry Jr. Ortiz
 
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Post » Tue May 17, 2011 11:48 am

I think it is best to leave the past alone and only reveal it through holotapes and salvaged tech/remains like they have been doing. Revealing all of the details in a game would ruin the feeling derived from finding bits of history around the wasteland.


On topic:

I probably said it before, but a Fallout based around settlements on the Rio Grande by people trying to flee the US before the bombs dropped. It would be sort of interesting to see a reverse immigration problem with post fallout Mexico trying to keep illegal immigrants out. :P

youre not really ever going to find holotapes from the rest of the world. not enough to really shed any light on anything


dunno aboutthe other diea, it would have to be right as the bombs fell. not sure how well th at woould work for a whole game.
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sally coker
 
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Post » Tue May 17, 2011 6:13 am

I could see it as interesting. but ithink it would be more deserving of an in depth look at whats going on, other than skirmishes. I like long intros and outros and some decent cinematics, but i cant play a game thats too heavy on them. It would be interesting for some, but not for me. I would be far more keen on a whole series devoted to them

Yeah, me too. I want a deep knowledge and not more cinematics that actual gameplay. But the 'Resource Wars'-game that Saywer would like to do would be squad-based multiplayer team battles, that doesn't sound like it would dig too deep into the story and lore. And the Resource Wars are widespread. Sure, the events start with the European invasion of Middle East, but hell breaks lose world wide after that and I'd like to see much of it. I want to see canadian insurgents/terrorists fighting american soldiers. I want to see american soldiers shooting civilians during the food riots. I want to see the New Plague. I want to see if the people that were resposible of the nuclear lauch codes thought "the world is really going to hell now. [censored] it, let's just end everything here and now." Because it sure sounds like everything bad that could possibly happen did happen before the war (except for the americans pushing back the chinese all the way to Bejing) and I wonder what was the straw that finally broke the camel's back, that is, fired the first nukes.
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Sophie Miller
 
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Post » Tue May 17, 2011 7:38 am

Bethesda will not do prequel and I really hope they never do (at least not going back tot he start of the great war or just before). More info on the War with China and America Sino-American War. Through out the games there have been hints about it. By the time of the great war America was invading China made it all the way to the Yangtze River.

The Resource Wars were before the Great War. It ended long before the great war. After it the EU and United nations fell apart. Some more info about that will be good.

Still I believe that we should not know to much about the great war. Really IMO we already know enough.

"The end of the world occurred pretty much as we had predicted; too many humans and not enough space or resources to go around. The details are trivial and pointless, the reasons as always, purely human ones."
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maddison
 
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Post » Tue May 17, 2011 3:01 am

"The end of the world occurred pretty much as we had predicted; too many humans and not enough space or resources to go around. The details are trivial and pointless, the reasons as always, purely human ones."

I still say that part goes for the people in the game, children of the survivors of the war. Who of them care about the details and what caused it when you need to survive in this hell you were born into?

But we, who are not part of the story, but play the games to know more about it, are pretty interested (except you) about the rest of the world and all those event that are just briefly mentioned here and there and in semi-canon bibles and whatever, that just makes our mouths all watery but we're never going to know.
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suzan
 
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Post » Tue May 17, 2011 4:22 am

I am not so sure i want to see the great war either. io mean, we know what happend tehre as far as an outcome. theres nothig to work for or save ona grand scale.

the resource wars would still be great. they are ultimately what made the great war happen, and some events are laid out, but i think there is a lot more story to be told of that timeframe. of course it wouldnt be a regular fallout game. hopefully people would make the distinction.
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Adam Kriner
 
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Post » Tue May 17, 2011 3:19 pm

I still say that part goes for the people in the game, children of the survivors of the war. Who of them care about the details and what caused it when you need to survive in this hell you were born into?

But we, who are not part of the story, but play the games to know more about it, are pretty interested (except you) about the rest of the world and all those event that are just briefly mentioned here and there and in semi-canon bibles and whatever, that just makes our mouths all watery but we're never going to know.


I am interested in knowing about other parts of the world. I just don't want every little detail filled in, I don't want to know who shot first. I believe the creators of Fallout wanted us to focus on the Wasteland and the Future of the wasteland. Not to be svck in the past. The 1950s thing was IMO "the before time." Like you said people moved on and stopped carring about the times before the Great War. They started making their own cultures and civilizations.

I like coming acorss details in the games, such as holotaps or computer records or even a ghoul with information about such and such event. I really liked walking around DC and coming across Anchorage War Memorial and the Yangtze Memorial in New Vegas. I just don't want a whole game just for filling in every little detail of the "before time" and what caused the great war. For me "to many people and not enought resources to go around" is enough as well as the rest of the intros from Fallout, Fallout 2, Fallout 3 and even Tactics.
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Catharine Krupinski
 
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Post » Tue May 17, 2011 2:31 pm

I am interested in knowing about other parts of the world. I just don't want every little detail filled in, I don't want to know who shot first. I believe the creators of Fallout wanted us to focus on the Wasteland and the Future of the wasteland. Not to be svck in the past. The 1950s thing was IMO "the before time." Like you said people moved on and stopped carring about the times before the Great War. They started making their own cultures and civilizations.

I like coming acorss details in the games, such as holotaps or computer records or even a ghoul with information about such and such event. I really liked walking around DC and coming across Anchorage War Memorial and the Yangtze Memorial in New Vegas. I just don't want a whole game just for filling in every little detail of the "before time" and what caused the great war. For me "to many people and not enought resources to go around" is enough as well as the rest of the intros from Fallout, Fallout 2, Fallout 3 and even Tactics.

Yeah, someone shot first and the world was set on fire. We know all that and there ain't much more to know about it, more than experiencing it ingame but that is not needed. And then we play Fallout, which pictures people living in this world long after.

I'd say a game about the Resource Wars would be named something else to distinguish it from Fallout because Fallout is a post-nuclear survival game. The game we're discussing here ain't that. So it could be called

The Resource Wars
A Prologue to the Great War of 2077


(a game in the Fallout universe)


I also love finding these holotapes and stories in the wasteland. Mostly they are personal, they are recorded by a person and what he did pre-war. This game would be a bit more general, about the events and conflicts in themselves and... well, of course they should be personal too, otherwise they'd be boring and static. There'd be the starving civilians that the power armor clad soldiers would shoot at. There'd be the opressed canadians that want their recently taken freedom back. That is personal stuff. It is also something we haven't heard much from ingame, and they are big events that would be enjoyable to experience in a game format, to be there and actually be a part of it. Of course, holotapes from the time in the Fallout games would of course be pretty emotional, especially since you know they are dead now and they wouldn't have fared better now. And the holotapes will still be unique, they will still get original written stories because that's what the writers do. They wouldn't throw in a holotape from an event we've just played, unless for reference, clarification or tying together. But the random holotapes you find are for... emotional thinking. Background story, not about an event in general, but one or more persons experience of a small part of the event.. mostly.
Good night.
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Dorian Cozens
 
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Post » Tue May 17, 2011 5:37 am

Well you see, unlike most people, I don't have have a teleportation device.




So to get a work visa you had to take a train to Chicago instead of where ever you live? Did I get this right? Anyways back to topic if Chicago was the location of the next :fallout: then the plot could revolve around the city's prime location as a railroad hub and the place where the Great Lakes and the Mississippi River system connects (note I said river system which includes tributary rivers)
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Michelle Serenity Boss
 
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Post » Tue May 17, 2011 12:35 am

The new engine used in fallout 4 (same as ES5) should incompass parcour such as prone, a variety of roles. This would make the game extremely interresting and take to an extreme. I wished i could climb on to the statesmith hotel and snipe all the mutants in DC. In addition, there should be vehicles, such as microfusion cell motorbikes, cars, and vertibirds to travel in between multiple wastelands. For instance, if it took place on the east coast 20 years after the liberation of the capital wastelend from the enclave, giving the capital wasteland brotherhood time to healthy expansion into New York, Boston, as far north as Ronto. Where conflict emerges with the prospering remains of the royal canadian armed forces and remains of the american army fighting over control of the canadian area. Although, canada wasn't hit by as many nukes so we see some pre-war achitecture like in new vegas. Both of which have powerful pre-war tech along with unique post-war power armor, and guns keeping in mind the fallout theme. Furthermore, there should be a variety of guns AND energy weapons such as russian, chinese, european and american weapons. Giving the player a variety of choices. The advantages and disadvantages should be conveyed similarily to Call of Duty. Instead of an M4 being an assault carbine it should be an M4. After all it's engraved of the weapon.

The other cities should be in ruin but with seperate factions fighting over the specified area so it's not repetitive. With a brotherhood of steel stronghold in each, or on the outskirts of each. Trying to gain influence. Fruit for thought.

I would really like to see FO4 in Toronto (Ronto) because there are alot of possibilities, such as snow, the great lakes. Besides protests continued until bombs hit. Those who you that think it's stupid cuz it's in Canada well Toronto has a population bigger the majority of American major cities. Furthermore, Canada was annexed by the USA and therefore Toronto during the Great war would thought of as American.

Toronto's story
Few bombs hit Toronto during the great war, enough however, to cause disarray and panic in the city. 35% population survived grouped together and fought against the US army in east of CN tower forming vast settlements in the subway system. (in less than a month before the bombing) the US Army massacre took 40% of the population. 15% were infected with FEV became Super mutants which formed a stronghold in northern Toronto (1st gen). 10% who remained outside were turned into ghouls. 60% of the City remained intact. US army took shelter in the downtown canadian Vault made for the Armies' survival (in CN tower). Some head guy in the enclave bringing scientists and soldiers, one the original founders went to Toronto to protect the US's interest (predicting that because it's Canadian it is not a priority target). What was in the Toronto vault was the state of the ark power armor tech, along with alot of prototype energy weapons. Research Labs, nuclear vehicles, APCs, tanks.

2100 Those brave Canadians who fought formed some [censored] like the canadian freedom fighters.

2120 CFF are settled on the surface. US military abandoned an abundance of Resources.

2127War emerges with Super mutants.

2240 Enclave emerges from their vault, unaware of CFF. First contact is hostile.

2265 CFF are nearly pushed from Ronto entirely.

2265 MBoS expand into ontario, making contact with the CFF. Form coalition against the invinsible Ronto enclave.

2277 12 years pass when the coalition have only retaken 40% of the city. Stalemate.

2285 Liberty Prime is rebuilt in the Capital Wasteland.

2291 CWBoS expands as north as NYC, as a far south as South Carolina. As far east as Cleveland. Nothing can stop them with Liberty prime. Word is reached of MBoS in Ronto. Established an Airport stronghold in Cleveland.

2292 A fleet of Vertibirds are sent to ronto to make contact with the MBoS.

2293 The canadian coalition with the CWBoS and MWBoS struggles to take Ronto from the enclave. Thats where the story begins.
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The Time Car
 
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Post » Tue May 17, 2011 3:04 am

Think just now I would love to see it set in the Idaho, Wyoming, Montana area. With icbm installations and military bases, and instead of big cities small town's and survivalist communities. I want it to be in a area where people ran into the wilderness and started life anew, where people had to live off the land to survive. A area with secret military installations where alien tech was reversed engineered. A place where Vault-tec built a massive underground city to continue on civilization and build up strength to take on the old world military that survive so they could push THEIR agenda. I want to see more tribals, I want to see those groups that declared themselves "independent" from the country before the great war. I would love to see a large area that was not hit by nukes because of it's remote location. And more survivalist caches as well, maybe one with a guy named Nathan Holn in it....
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Pat RiMsey
 
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Post » Tue May 17, 2011 8:24 am

I have to agree with Detroit. But I wouldnt want it in a Fallout 4. I would want to wait until the maps can get huge like your suggesting. Maybe multiple maps that include these cities. This would be a good idea as vehicles could be included as transport to these different cities. I know about the gas crisis but maybe now that cars are scarce and fewer people are alive than there could be enough gas to supply this area of the US, and Detroits motor plants can supply cars. The Enclave would be included and obviously want control of the Detroit automobile making factories which would make a Detroit vs Chicago scinario. Multiple factions depending on the city and many different ways to approach life. Maybe a detatchment from the eastern BOS can get involved and be a faction against the Enclave that wouldnt be random. In the end I'm kind of expecting the NCR to take the Western US and the BOS or Enclave to take Eastern US and have a "civil war" East vs West. I cant predict the future though.



They should make post-war micrfusion cell vechiles
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Jade Payton
 
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Post » Tue May 17, 2011 3:31 am

Of course Fallout should only be based in America(maybe some add-ons in Mexico or Canada)but would like to see Chicago and see one of the final major Enclave chapters,maybe last, rise to greatness but we still need options like NV.
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Harinder Ghag
 
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Post » Tue May 17, 2011 12:27 am

dlc is fine with me
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Nauty
 
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Post » Tue May 17, 2011 2:48 am

Drake (Des Moines) doesn't belong there, University of Iowa (Iowa City) and Iowa State University (Ames) are much better candidates.


Council Bluffs is a major casino town, where the Indians used to meet. It's right next to the river (Missouri, so clean fresh water), across from Omaha. Omaha and council bluffs are considered the same town basically as a council bluffs businessman incorporated Omaha. Warren Buffet, First Data(basically every credit card transaction in the world goes through them), Paypal, Union Pacific Rail Road and SAC (central command for the air force) are there too. They also have a major google data center there and assloads of wind and nuclear power. The natural resources are almost endless there.

General Dodge lived in Council Bluffs (the dodge house is still there for the public to see), and President Lincoln has a few monuments there from when the railroad was being built. The Lincoln Memorial has an amazing view.

So Iowa City, Des Moines and Council Bluffs are basically where it's at. Council Bluffs/Omaha being the best combo I could see for the midwestern brotherhood.

Oh, and John Titor said the next post-apocalyptic president would be from Omaha.




I was a card dealer at Riverside Casino. It would be an OK choice if it were included with Iowa City.

My vote goes for the Omaha metro (with Council Bluffs, Carter Lake and all the unincorporated cities near Omaha)

I hate to say it, but the layout of Chicago makes it a poor choice to create a world like Fallout in. I saw people mentioning tunnel exploration...no. The city has basically no underground train system. It runs almost completely on a [censored] bus system.

I actually highly doubt beth will start putting in Universitys. I put down drake so they should start putting in Universitys.
Perfect example is New Vegas: Did they put in UNLV or make any references to UNLV not a single one.

If we put in Iowa City might as well use Cedar Rapids also. The Corridor Wasteland.

Omaha/Council Bluffs would be awesome as long as the next Fallout is in the Midwest ill be perfectly happy :thumbsup:
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QuinDINGDONGcey
 
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Post » Tue May 17, 2011 5:55 am

How interesting would it be to play in China. I'm not exactly sure how Fallout lore addresses it but I'm sure if they got us, we got them too. New York is an obvious choice with all that you could do with the scenery. Possibly Chicago or Los Angeles as well.
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kennedy
 
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Post » Tue May 17, 2011 1:25 pm

CHICAGO!!!!!! but both cubs and bears still svck sorry chicago fans


You are aware the the Bears were in the NFC title game, right?

<---- Bears fan from NY.
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Elea Rossi
 
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Post » Tue May 17, 2011 3:57 am

I'd love to see the Common wealth. Also New york, Toronto, Detroit, and Phoenix.
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Zoe Ratcliffe
 
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Post » Tue May 17, 2011 2:31 pm

I feel upstate New York would be the perfect location. Everywhere from the Adirondacks, down to Albany, parts of the Catskills, Lake George, Lake Champlain, Niagara Falls, and various other locations. It's the perfect hybrid of civilized towns/cities, and vast wilderness so I feel it would fit the Fallout expectations marvelously. And maybe even for DLC, the character would be able to travel to NYC, Long Island, and Canada or something.
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Svenja Hedrich
 
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Post » Tue May 17, 2011 7:04 am

You are aware the the Bears were in the NFC title game, right?

<---- Bears fan from NY.

Very aware but they should have won their game with green bay thats why they still svck
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FoReVeR_Me_N
 
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Post » Tue May 17, 2011 1:57 am

AMERICA
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Iain Lamb
 
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Post » Tue May 17, 2011 11:06 am

Very aware but they should have won their game with green bay thats why they still svck




Vegas controls most of the refs in Football and they favorited Green Bay so they won.
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Nicole M
 
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Post » Tue May 17, 2011 4:52 am

AMERICA

I agree. +1
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~Sylvia~
 
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Post » Tue May 17, 2011 11:53 am

London or Paris would be pretty awesome.

London for example you have world renowned landmarks such as Buckingham Palace, the Houses of Parliament (Big Ben), and Whitehall. The Natural History Museum, Greenwich and Tower Bridge. Not to mention areas such as Soho, the Docklands and the financial district - all of which could be used to awesome effect as the backdrop to a new Fallout. Plus you then have rolling countryside outside London (slightly greener wasteland perhaps?) and also the Underground connecting it all. Would be a pretty damn sweet location imo.

The Same goes for Paris - post-apocalyptic Eifel Tower anyone? The Arc de Triomph? Notre Dame and the Louvre.

Washington was so good and worked so well in Fallout 3 because it was SO recognisable, the landmarks were so strong visually, and it was awesome exploring all those landmarks post-apocalypticly. Choosing somewhere as "small-time" as Chicago just wouldnt have the same effect - it just isnt well known enough (at least to people from outside the US, and I suspect to alot within the US too). Fallout needs to stick to seriously famous locations.

PS - Just in case I get flamed, calling Chicago "small time" wasnt meant derogatively. More a comment on it not being internationally recognisable.

PPS - Other than Washington and Vegas the only other city I'd go for which I think fulfills the criteria above would be NYC.
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Robert
 
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