Official Ideas and Suggestions topic # 3

Post » Mon May 17, 2010 10:45 pm

A suggestion of mine concerning armor and weapon 'progression' (yuck)

Yep, I hate the term progression as to me it stems from the MMO-crowds where everything is a race to get the best gear when you level up.

This way the world will retain its sense of being realistic (in fantasy terms ofcourse) with lots of variety among the common weaponry and armor; while the rare armors and weapons will actually be rare.

So please make Skyrim into a form of 'persistent world' where the focus is on the gameworld and not an 'inconsistent world' where the focus is on the player's level.

I love that. Couldnt have put it better.

When people say "rare armour" I instantly think of silver armor in TES2. I still haven't gathered a full set after over a decade of playing. I once made a poll about it and some people claim to have gathered several full sets over the years, but after all I'm making new characters all the time and that might be the reason. But, you get the idea: thats RARE armor.

My idea of specialization also diminishes the "range" of weapons and armor, making your old gear more efficient when youre grown into them.

The game world should NOT revolve around the player. It should be realistic (in fantasy terms) and the player only a part of it. An insignificant part, if one chooses to! I hated how you were made a hero after 15 minutes of game in TES4. I decide myself if I want to become one, thank you!
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Mon May 17, 2010 10:26 pm

Suggestions and things i would like to seE in TES V;

1. A decent amount of dungeons (100-150)

2. improved A.I and better NPCs ( better schedules)

3. Better mounts (different types of mounts other than horses) and mounted combat.

4. A good respawning system. Enemies that are not bosses or uniuqe and have nothing to do with the plot should respawn outside and in non-plot dungeons after 3 in-game days.

5. Better compainion system

6. Under water exploration (underwater caves/dungeons)

7. Ability to sail (small boats to gallions with a crew)

8. Sea creatures

9. Decent amount of quests. And LOADS (200-250) of interesting and ingaging side-quests

10. Ability to move objects again

11. More factions

12. LOTS more weapons,armour,clothes,ingredients,misc items

13. interaction with enviroment. Hiding in bushes and trees, setting traps, knocking down structures

14. Set pecies would work well in an RPG (e.g your walking through a dungeon with an explorer and a zombie jumps at him and knocks him on the floor, its on top of him trying to eat him and your character has a few seconds to kill it before it kills him)

15. Better summoning system

16. Dual Wield

17. On going faction quests (lengthy detailed Main faction quests, random generated Side quests for longivitey and experience)

18. Wider variety of dungeons and world areas

19. Chop down trees/mine for ore to craft and build things

20. Fishing ( fable)

21. Build your own house and maybe town

22. Better realionships/reputations with NPCs

23. Maybe an option in the options menu to turn enemy respawns ( in wilderness & dungeons) ON & OFF. This way everyone is happy
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Tue May 18, 2010 9:03 am

I think that your character should be able to make his/her own spells as long as the corresponding magic skill is high enough... My level 100 "Master of All Things Magical" character, should never have to pay gold to a spellmaking alter for a new spell.

It should also be possible to delete spells.
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Mon May 17, 2010 8:41 pm

Hermaeus Mora is always associated with the Oghma Infinium, a tome of power that can increase the attributes of the reader instantly.

No.

Now, the Oghma should come to the player character, induced to a catatonic state, as a revelation. The Oghma says 'I am not-god.' The player character's attributes and skills are capped at a low level, but the pc can pass all attribute-skill checks in the game. Obviously, attaining Infinium is difficult. In fact, there would be a narrow window in the beginning of the campaign. Afterward, Herma Mora withdraws from the game and is unable to be summoned.
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Tue May 18, 2010 2:33 am

A list of things off the top of my head:

Separate blunt and Axe skills
Improved Races (creating a larger difference between races)
Differentiating classes to a higher degree - It should be somewhat difficult to be a Jack-of-all-Trades.
Choices and Consequences
Large game world
Truly improved AI- Don't dumb it down please.
A Construction Set
The ability to take advantage of multiple cores and a x64 system, including more than just 2GB of RAM.
No DRM, or at least not Steam DRM. I like to feel that I own my games.
Better leveling system. Rats shouldn't scale to my level. I should be able to kill them with ease at higher levels.

And that's what I've got. I'm sure it has ALL been mentioned before, but here's just a second to all of it. :P
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Tue May 18, 2010 9:24 am

Suggestions and things i would like to seE in TES V;

1. A decent amount of dungeons (100-150)

2. improved A.I and better NPCs ( better schedules)

3. Better mounts (different types of mounts other than horses) and mounted combat.

4. A good respawning system. Enemies that are not bosses or uniuqe and have nothing to do with the plot should respawn outside and in non-plot dungeons after 3 in-game days.

5. Better compainion system

6. Under water exploration (underwater caves/dungeons)

7. Ability to sail (small boats to gallions with a crew)

8. Sea creatures

9. Decent amount of quests. And LOADS (200-250) of interesting and ingaging side-quests

10. Ability to move objects again

11. More factions

12. LOTS more weapons,armour,clothes,ingredients,misc items

13. interaction with enviroment. Hiding in bushes and trees, setting traps, knocking down structures

14. Set pecies would work well in an RPG (e.g your walking through a dungeon with an explorer and a zombie jumps at him and knocks him on the floor, its on top of him trying to eat him and your character has a few seconds to kill it before it kills him)

15. Better summoning system

16. Dual Wield

17. On going faction quests (lengthy detailed Main faction quests, random generated Side quests for longivitey and experience)

18. Wider variety of dungeons and world areas

19. Chop down trees/mine for ore to craft and build things

20. Fishing ( fable)

21. Build your own house and maybe town

22. Better realionships/reputations with NPCs

23. Maybe an option in the options menu to turn enemy respawns ( in wilderness & dungeons) ON & OFF. This way everyone is happy



some really good suggestions except the last one i never get bored of enemies respawning =p
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Tue May 18, 2010 8:20 am

some really good suggestions except the last one i never get bored of enemies respawning =p


I also am a fan of respawning enemies & loved oblivions respawn system. I mentioned this 'option' because in many RPGS (two worlds, two worlds 2, risen) there are no respawns :'( & if bethesda were thinking about getting rid of respawning enemies in the wildernes and dungeons ( i highly doubt that they will ) then i would much rather have an 'option' than no enemies.

Im glad you like my ideas :)
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Mon May 17, 2010 10:56 pm

Things I'd like in TES V: Skyrim:

1. Optional, short tutorial but when completed some extra rewards (like in Fallout New Vegas).

2. Fast travel can be switched on/off while keeping horses and ways of traveling from Morrowind, like boats and silt striders.

3. Environment where you really could see the graphics (not like in Fallout 3 where everything were gray and boring)

4. Caves and dungeons should be made manually not with random generation. I didn't like the caves in OB because they were almost the same.

5. Please, please, PLEASE do not make every place so dark! In OB you always had to use Night Eye spell to even see in the caves! :shakehead:

6. Larger scale of enemies in higher levels, in OB I always fought with Minotaur Lords or Ogres. And if you played at high difficulty, trying to kill a Gloom Wraight took about 2 minutes of endless bashing with the game's best weapon! Now that's annoying. :swear:

7. More choices to quests. Not maybe in the main quests but at least to the side quests. And there should be real rewards for bad players. I'd also love to see some Great House type of factions from Morrowind even it sounds stupid? :huh:

8. Improvements to hand-to-hand combat. Not maybe like kicking or fancy-looking karate-jumps but hand-to-hand attacks should do more damage.

9. Unarmored back! In OB there were many good robes with magical effects but they didn't give much protection. So unarmored skill back.

10. Companions. The player could have some companions like some pets or hired bodyguards. It would be more interesting to explore the world with somebody watching my back.

11. Good items shouldn't be so easy to find. In OB there was a cave near Bravil where were only imps and the loot could be daedric items...

That's all what pops out of my mind right now. :smile:
User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Tue May 18, 2010 5:39 am

The number one thing in my mind to improve the atmosphere of the TES games is to make the populated areas feel more alive. It never made any sense to me in Morrowind and OB that there were these huge walled cities and magnificent cathedrals all to serve a town of like 10 people. The cities just felt empty and abandoned.
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Tue May 18, 2010 11:17 am

Also, http://pcmedia.ign.com/pc/image/morrowind_051502_010_640w.jpg >>>>>>> http://oceansdreamsgaming.files.wordpress.com/2009/01/oblivionnpc.jpg


I'm going to have to agree. Plus in text based conversations, they can actually say the player's name!
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Tue May 18, 2010 7:00 am

I'm going to have to agree. Plus in text based conversations, they can actually say the player's name!



I loved text based conversations merely because it was easier to add dialogue in mods without huge voice-actiong files bulking out the mod. Silent text in a game with every line spoken just feels weird.
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Tue May 18, 2010 8:55 am

Prolly have been mentionned somewhere, somewhen, but I'd really like appearance to matter in how the NPCs treat you. The idea sprung cause I just read someone mentionning barbers. And wouldn't it make sense, if a quest requested you to go to meet nobs of some form, that you should have a shave and nice clothes, overwise the guards would stop you ? Same with people on the street. Like, bourgeois would be more likely to talk to someone clothed nice, street-people would on the contrary clam up at the sight of hoity-toity clothing ; people would react differently to armoured people, especially with weapons drawn, either by saying everything you want in fear, or maybe stop the conversation and go eyeball you from behind a guard.

Or maybe I'm just saying that because I want assassin missions with infiltration components. :P Anyway, I shouldn't be able to get away with prancing around in DB guarb in daylight.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Tue May 18, 2010 8:13 am

Prolly have been mentionned somewhere, somewhen, but I'd really like appearance to matter in how the NPCs treat you.

This may have existed in DF, I don't know if it was fully implemented but I get the feeling it was supposed to be there.
It was supposed to be in MW, but really they only reacted to (partial) nudity. I actually played several days before I noticed this wasn't a feature like I thought it would be when I first heard MW was coming out. Ob had so many other flaws it was passed over while everyone complained about other things. Yes, I have been waiting for this for years.
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Tue May 18, 2010 4:20 am

One thing that really catches my attention with these types of games are the spells.
Epic spells and fun spells are of great interest to me.

In Oblivion, there were many utility spells for the player to use to their needs, but the problem was that the animations were a bit, so to say - naff.
They were quite basic and fireball was a small ball of fire that flies in a straight direction to the target, which only additional affect was if you added an AoE affect on impact, the fire, frost or shock spells did not add much, other than an AoE affect or a DoT affect, personally I'd like to see more, I'm sure you lot can bring up some creative ideas, but so to speak, from a few select games I liked the idea of frost/ice/water spells, where on a particular game I have in mind, you could place a frost storm on the ground, where if enemies run into that storm they would be slow down, knocked over or potentially frozen, depending on their resistance to the spell.

I'm sure you can all agree with this.
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Tue May 18, 2010 5:07 am

Or maybe I'm just saying that because I want assassin missions with infiltration components. :P Anyway, I shouldn't be able to get away with prancing around in DB guarb in daylight.



Oh gosh, this, a thousand times this. I remember the "Whodunit" mission for the Dark Brotherhood in Oblivion. I killed each of the guys with arrows. And I stood there WITH A QUIVER ON MY BACK AND A BOW IN MY HAND THE WHOLE TIME, and no one seemed to notice, or put two and two together. I know it'd be a lot to expect that kind of problem solving from AI, but still, it really ruined an otherwise good quest for me.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Tue May 18, 2010 10:03 am

I just thought that it would be good if NPCs reacted to the situation a little bit more. If I suddenly draw my sword in an inn, the NPCs looking at me should suddenly move away from me as they would be scared. Thats just one example, I think its small things like that which add to the atmosphere of the game.
User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

Post » Tue May 18, 2010 10:14 am

I just thought that it would be good if NPCs reacted to the situation a little bit more. If I suddenly draw my sword in an inn, the NPCs looking at me should suddenly move away from me as they would be scared. Thats just one example, I think its small things like that which add to the atmosphere of the game.


Or better yet, if they are a tough character they should pull out their own weapon and say "Put it away before you get hurt"
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Tue May 18, 2010 5:11 am

No children please. Those unkillable little [censored][censored][censored] people just won't die and it drives me [censored] insane. I did eventually find out that the stun baton has some results though.
As for mutilations, those I do enjoy from Fallout. It should definitely be an option and happen far less.

There are two really important aspects though. One is that the AI needs to be more realistic, as in burying the dead guy in the middle of town or going hunting for food. The other is that we need to be able to have slightly larger battles. The Fallout NV Wasteland Defense mod shows just how inefficient the engine is with some of its resources.
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Tue May 18, 2010 2:43 am

I just thought that it would be good if NPCs reacted to the situation a little bit more. If I suddenly draw my sword in an inn, the NPCs looking at me should suddenly move away from me as they would be scared. Thats just one example, I think its small things like that which add to the atmosphere of the game.



Not only that, reactions and A.I must be be improved. I would like to see realistic reactions.For example as u say i would like to see that when i draw my sword in a public place a guard to come and warn me, or the npcs to move away scared or if they are skilled in compat to stand and face me. Ah and btw now that i said compat, i wouldn't say no to improved compat A.I. I would like to see my enemies to take cover or being more carefull when their life is low, i would like to see them to ambush you when you are unaware( specialy in ruins or forts) and even somne of them to drop their swords and surrender if they reallize that they can't beat you.
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Tue May 18, 2010 2:18 am

No children please. Those unkillable little [censored][censored][censored] people just won't die and it drives me [censored] insane. I did eventually find out that the stun baton has some results though.
As for mutilations, those I do enjoy from Fallout. It should definitely be an option and happen far less.

There are two really important aspects though. One is that the AI needs to be more realistic, as in burying the dead guy in the middle of town or going hunting for food. The other is that we need to be able to have slightly larger battles. The Fallout NV Wasteland Defense mod shows just how inefficient the engine is with some of its resources.


why make children unkillable???? I mean if we are an evil character we are already killing innocent people! so we can kill a helpless 18 year old healer that helps children and we can't kill a 17 year old annoying kid that is just asking for it!! fallout 3 little lamp town pissed me off and I wanted to use my fat-man nuke launcher in there :(

turn on the news for god's sake, see the horrors, its bad yes but its reality no point in hiding behind our own shadows, let us slaughter and burn and pillage as we please inside the game plz.
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Tue May 18, 2010 11:45 am

Single player and or multiplayer. It's your choice. Look at Red Dead Redemtion great game online and offline.You have online free roam.Now i am long time ES player from way back,I enjoyed and still enjoy them,But times change, games change.Sometimes you need to get away from the same old same old,and roll with the changes or get left behind.Now i know some say Bethesda does not do multiplayer,But they have .IHRA Drag Racing (Years ago) I think Rockstar did a great job with Red Dead. I for one would like to explore Skyrim with my brother.We both play Oblivion and we do the same quest(But on different PC's )and we talk about how cool it would be to do them together.
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Mon May 17, 2010 9:08 pm

This may have existed in DF, I don't know if it was fully implemented but I get the feeling it was supposed to be there.
It was supposed to be in MW, but really they only reacted to (partial) nudity. I actually played several days before I noticed this wasn't a feature like I thought it would be when I first heard MW was coming out. Ob had so many other flaws it was passed over while everyone complained about other things. Yes, I have been waiting for this for years.

I seem to remember that in Morrowind, talking to someone with your weapon drawn lowered their disposition. Never got any comment, though. Dunno if it's the same in Oblivion, and that's kind of the problem : if you don't notice the reaction, what's the point ?
Oh gosh, this, a thousand times this. I remember the "Whodunit" mission for the Dark Brotherhood in Oblivion. I killed each of the guys with arrows. And I stood there WITH A QUIVER ON MY BACK AND A BOW IN MY HAND THE WHOLE TIME, and no one seemed to notice, or put two and two together. I know it'd be a lot to expect that kind of problem solving from AI, but still, it really ruined an otherwise good quest for me.

:lmao: Was completely thinking of Whodunit when I posted this. Now I seem to remember they told me to dress fine for the mission, but I was kind of disappointed it seemed merely a suggestion, not a mission requirement. And yeah. I got spotted with my weapon out after the second kill or so : you'd think that'd cause a stir, wouldn't you.
I just thought that it would be good if NPCs reacted to the situation a little bit more. If I suddenly draw my sword in an inn, the NPCs looking at me should suddenly move away from me as they would be scared. Thats just one example, I think its small things like that which add to the atmosphere of the game.

:nod: The weapon out or not is really an issue. Do *you* talk to a stranger on the street holding casually a big claymore toward you ?
Or better yet, if they are a tough character they should pull out their own weapon and say "Put it away before you get hurt"

You could have different reactions based on how tough you look (your strength/blade skill) : a weakling would get a scornful remark as the one you mentionned, someone decent a challenge as you describe, someone really tough, outright fear/going to fetch a guard, as Hauntedlord mentions.
I would like to see my enemies to take cover or being more carefull when their life is low, i would like to see them to ambush you when you are unaware( specialy in ruins or forts) and even somne of them to drop their swords and surrender if they reallize that they can't beat you.

Yeah. The whole generic berserker approach, regardless of job, skill, race, gender is a bit ridiculous. Also, parties should not fight you as a pack of individuals : more group tactics, please ! And if you kill their mates, I'd like to see some reaction - fear, distress, anger, hell, even a "NOOOOOO!" would be better.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Mon May 17, 2010 11:49 pm

  • Much bigger game world, random generated if you have to...
  • Deeper combat system rather than just LMB LMB LMB Block and the occasional power swings; damage and effects based on where you strike for starters, sort of like Fo3 crippling, only with actually noticeable effects like decapitation, kicking and just generally faster combat.
  • Very rare, very powerful loot, as in random drop from mobs, not like I go google it.
  • More, cooler combat animations.
  • Potions that "increase x by y for z seconds" actually usable at all, I've almost never used nor felt the need to use those, ever...
  • Weapon and armor crafting with hard-to-get materials for some of the most powerful equipment in-game.
  • End-game ultra-hard dungeons with awesome equipment.
  • Spell projectile speed made 3 times faster

User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Tue May 18, 2010 2:25 am

Something i noticed in F:NV i hope they keep, whenever i killed someone or some creature without being seen, the npcs around the body would take note of the dead body and start searching surrounding areas for me. I hope they improve on this for Skyrim. Like if they found anyone hidden, not just the player when there was a dead body around they would suspect them of being the killer. It kinda amusing to have a Deathclaw Alpha Male running around looking for you, although it makes it harder to get sneak criticals, it's also more fun (Note for non-fallout players, think of Deathclaws as Daedroth that can ignore your armour rating :D). This is exactly the kind of kill responses i'm hoping for in Skyrim, but with the extra depth i described.
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Tue May 18, 2010 12:47 pm

Does anybody else find it significant that http://twitter.com/#!/DorkShelfWill/status/20550576353841154 was retweetet by Pete Hines and the Bethblog?

PC Gamer's 15 Things we want to see in Elder Scrolls V: Skyrim - http://tinyurl.com/2eqf9yc We really hope @DCDeacon & @Bethblog read this.

User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

PreviousNext

Return to V - Skyrim