Official Ideas and Suggestions topic # 3

Post » Tue May 18, 2010 2:13 pm

but certanly all this stuff is pure gold:



Glad you liked it.
I'm really really looking forward to this game!
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Helen Quill
 
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Post » Tue May 18, 2010 11:24 am

In case it hasn't been mentioned yet.

Separate skeletons for male and female character models.
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XPidgex Jefferson
 
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Post » Tue May 18, 2010 5:28 am

I have been thinking about what I want in Skyrim, as well as discussing different ideas with people here and on other boards. After a while I began to think of what I would like as my ideal Skyrim. This is a long post, so any of you TL;DR people can just skip it if you want. This is what I came up with.

Combat

Combat needs a serious reboot. Combat in Oblivion was good, but there were several mods that made it better. Arrow speed should be a lot faster this time around, and bows should sway depending on your Marksman skill. At a low Marksman skill you sway quite a bit but as you get better you can hone in on a target easier.

Unarmed needs to be more feasible as a combat skill. Sure it makes sense that it does the least amount of damage, especially to foes in armor, but it should make up for it by being versatile. You should be able to knock people down, kick them, counter attacks, the whole nine yards. I would also like to see fist weapons so we can enchant them for fist fighting.

Bladed and Blunt weapons could use a few minor tweaks. A few new power attacks, shield bashing or svcker punching with a one handed weapon, kicking, being able to stab an enemy while he is down for massive damage.

Combat could also be better by giving us location based damage, and finishing moves. Nothing big or fancy, just a simple 1-2 second animation where you can behead someone, trip them then give them a quick stab to finish them off.

Magic

As far as magic goes I'm not sure how it could be improved very much. I would like to get a higher end spell to allow you to become an atronach. Upon casting you temporarily lose all of your items and spells, and gain all of the Atronach's attributes and powers. You also gain Stunted Magicka, to keep you Magicka from recharging. You cast your new Atronach spells until you don't have enough Magicka to cast another, then you gain all your items, your skills, and other stuff back. To prevent spamming this you can only cast it every so often.

Another idea is to somehow include necromancy. According to lore after the events of Oblivion the Mages Guild disippates. Seeing how Necromancy is no longer restricted because of this necromancers can practice more openly instead of being shunned or feared by others. I think it would work better as the lower end of Conjuration, seeing how that is where you see the more common summoning of skeletons, zombies, and ghosts. As you get better you can summon creatures beyond the normal plane and get into Daedra. Towards the higher levels I would like to see a way to combine Soul Gems into larger ones and even make Black Soul Gems, which leads me into the next part of magic.

Enchanting. I would like to see this come back in a way that isn't really friggen expensive and difficult to get into. In Oblivion I frequently enchanted gear, but it was awful to have to blow through several Mages Guild quests just to get to it, then have to pay a boatload of money for a minor enchant. However, I would also like to balance this by making it very difficult, or even impossible to get 100% chameleon, resist/reflect/absorb damage or magicka. At least without scouring some dungeons for unique items they won't get anywhere else.

Stealth

I was actually very happy with how Stealth worked. The only thing I would like to do is make lockpicking a hybrid between Oblivion and Morrowind. A lockpick wouldn't break after screwing up one of the tumblers so I want to see Morrowind's durability for lockpicks return. In addition to that I would like to see it in real time, but keep how Oblivion did the minigame. This could be done by making the lockpicking window just be part of the main screen so you can still look around to see if someone is coming. It was easilly the most accurate and intuitive, but it would be nice to actually put some skill into it, instead of just repeatedly lifting the pin until it moves up slowly. If you could actually push it up manually or make it somehow more intuitive that would be nice.

The only problem with the Security is it is a skill that really doesn't give you too much variety in how you use it. Any amateur can open any pin and tumbler lock if they work at it long enough. When I started to pick locks as a hobby I couldn't afford a pick set, but could open the easier locks with two paperclips. Maybe if they have to put some kind of restriction it should be based on lock level, and the higher the lock level the more skill and sophisticated tools you need to open it. On a short related note some kind of bash lock can be implemented for warriors, and failure to access a lock might cause the lock to break for 5-7 days until the owner or whoever uses it can replace it.

Sneaking should be much more intuitive. I would like to see the addition of wearing certain armor will allow you to access areas more easily. Need to sneak past some necromancers? Kill one silently and don his robes. You can then travel freely, but if you are near another necromancer for too long or you are caught sneaking around they will grow suspicious and notice you weren't there before.

You should be able to one shot someone who is sleeping. There is really not too big of a margin for error in stabbing someone in their sleep. This could potentially break the game, maybe giving them a better chance to wake up if you have a low Sneak skill. In addition to that, the first sneak attack should always cause some kind of a stagger. Has anyone ever snuck up on you and pushed you? If you aren't ready for the force of an attack there is a good chance it would bowl you over completely.

Gameplay

A lot of the Gameplay is covered above, but there are some other aspects I would like to see. The main thing would be more dynamic conversations. People should move their hands and make gestures at some points, as long as it doesn't look like they are playing charades every time they open their mouths. I don't want my character to have a voice, most people hated the lack of diversity in voices. Do you really want to hear the same generic voice every time you talk to anyone? Me either. I also liked the simple topics of discussion, only giving your character a full sentence in rare circumstances.

The main addition to speaking to people I want to see is the ability to lie based on Speechcraft skill, similar to Fallout 3. If I know where a bandit camp is close to a road where a guard or soldier is, I should be able to run up to the guard and ask for assistance. I would also like to be able to accuse someone of pickpocketing me or attacking me if my speechcraft is high enough. Giving them a bounty and sending them to jail. What better way to guarantee someone won't be around then by locking them up?

Switching gears now, let's talk about Fast Travel and the Compass. I think I may have a solution that will make many people who argue about this willing to compromise one way or another. As far as the compass goes it should make a return, just be a little less specific. As an Oblivion related example if you were told in a quest to head to Bruma and steal a special sword the compass could just go to Bruma in general. If you find more information when you get to Bruma, like that it is at the Bruma Castle then it should center on the Castle. This could actually be a way to incorporate Speechcraft into more quests, instead of it kind of being just a lame backup skill to Mercantile.

As for Fast Travel, We could roll it into Athletics. Athletics is another one of those skills that doesn't really do too much for you and it levels itself. Putting a distance or use limit on Fast Travel at low levels of Athletics and building up to Expert and Master gives you either farther distance to travel or more uses before you have to wait. If you combine that with Mark and Recall, Guild Guides, and things like Silt Striders you can still get from one place to another fairly easily. Eventually I would like to be able to Fast Travel to my custom map markers.

hardcoe Mode?

I really don't want a hardcoe mode. I don't want to have to monitor my food intake, tiredness, and other factors. I understand that it is entirely optional so if they want to throw it in I don't care, I just think their time could be devoted to something more substantial.

I know a lot of people have complained about how having essential characters can ruin the gameplay for them. I'm sure it was comparable to the people complaining about all their broken quest from characters dying in Morrowind lol. People want a hardcoe mode? This would be a great addition or alternative. The option to toggle Essential traits on a character on or off.

Voice Acting

I understand that voice acting nowadays is essential. People will hate a game specifically because it doesn't have voice acting or good music. Having one actor per Race and Gender just is not enough. Especially when the beggers would have a real frail voice until you asked about a rumor or something. Just for fun once I made a mod that put one of the Imperial City beggers into the Imperial Watch faction. This is how it worked out:

Frail Imperial Voice: "Spare a coin good sir?"

*Fail pickpocketing on purpose*

Imperial Guard Voice: "STOP RIGHT THERE CRIMINAL SCUM!"

It was pretty funny. A good way to fix this is to have 3 age groups per race and gender. A voice actor for really young NPCs, advlt NPCs and the Elderly. Elderly voice actors could also do the beggars. This gives us 60 potential voices instead of the 20 you get for 1 per gender per race. This is a lot of unique voices but would cost quite a bit. The beautiful thing about a good voice actor is they can do a ton of voices that sound unique. Mark Hamill for example. Look at his IMDB page. New Batman games/cartoons, Scooby Doo, Metalocalypse, Robot Chicken, Afro Samurai, the list is crazy long. Even amateurs can do a variety of voices if they are good.

I think we should bypass famous actors and voice actors entirely. They cost too much. Games can use B-List voice actors because it isn't that big of a part as long as it isn't laughably awful.

Graphics

I'd settle for Oblivion graphics. If they make the animations a little more realistic I don't need a large amount of customization. I spend all my time in 1st person anyways so all I would care about is weapon detail, landscapes, etc. The Race selection screen I only am there to pick Gender and Race, and that is strictly for attributes and skills. I don't even name my characters I just give them a label like Mage or Thief.

Skill Changes

I would like a large addition to Skills. Pretty much all the Skills from Morrowind. The only thing I would say is have an additional "Expertise" stat that improves skill with specific weapons while keeping the same amount of total skills.

Blades: Daggers, Swords, Two Handers
Blunt: Maces, Axes, Hammers, Polearms
Marksman: Bows, Crossbows, Throwing Weapons
Alteration or Mysticism: Add Enchanting
Conjuration: Add Necromancy
Hand to Hand: Enchantable Fist Weapons
Heavy Armor: Heavy Armor, Medium Armor
Light Armor: Light Armor, Unarmored

Weapons and Armor Changes

Weapons could use some updating. Here are my basic ideas: Scimitars, Daggers, Longswords, Claymores, Shortswords, Cutlasses, Rapiers, Machetes, Katanas, Kris, Flamberges, Dirks. That's just blades! There are tons and tons of cool weapons out there.

Bring all the armor pieces back from Morrowind, as well as the ability to dress in layers. A unique Ebony Pauldron could make a bright steel armor set really "pop".

Enemies and Scaling

I would love a huge assortment of enemies. Skyrim specific new enemies, as well as unique enemies near the borders of Cyrodiil and Morrowind from past games. Another addition would be different types of the same enemies. Different wolves in different areas, stuff like that.

Level scaling takes all sense of progression out of a game like this, especially the way Bethesda implemented it in Oblivion. Enemies were never a challenge, they just got more health and made them more irritating. And why would new enemies just appear after a certain level and all the other ones become extinct? Why would armor types be impossible to find until you take a nap one day and then they are everywhere? Why would a person have 5 varieties of a sword and reward someone for a quest based on how strong they are?

Character building was agony if you wanted to get the +5 to each attribute. It meant that if you wanted to get +5 to Stength, Intelligence, and Speed you would need to make sure to put 10 points in skills under each attribute, with at least one the skills being a major one. If you leveled one skill too much, leveled a skill too little, leveled a wrong skill even one level, or leveling one in the wrong order you would screw yourself over.

Ok... my head hurts. That is it for now.
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Glu Glu
 
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Post » Tue May 18, 2010 4:11 am

Realistic death animations. It should not always be rag doll all the time. People do not go completely limp when you die. There is still muscle contractions and relaxing not all at once, unless its a insanely quick death, which a stab is not.
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Beth Belcher
 
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Post » Tue May 18, 2010 7:01 am

[A bunch of cool ideas to implement]


I agree almost totally with your post, and I think your suggestions would be an ideal foundation to build the game around. There are a few things I would expand upon or modify a little though.

Horse Riding skill is great, but I would expand it to include any mounts or rideable creature - wargs, drakes, etc. Furthermore, mounted combat requires far more skill to be good at, so perhaps only allow it, or you can only be real effective with it at a 75+ Mount Riding Skill level.

You mentioned % to hit being anywhere between 33-99% as you will always have a chance to hit or miss... I agree, but disagree with the percentages. I would err on lowering the percentage. I know this is in a completely different ballpark (pardon the pun), but baseball players get paid good money if they can hit a ball 30% of the time. Weapon skill alone cannot account for whether you hit or miss. Your opponent too must be taken into consideration. I realize this may be well known already, still, both you and your opponents skill in their given weapon as well as speed, dexterity, acrobatics, dodging, parrying, blocking, fatigue, health, weapon reach, luck, and what armor or clothing is being worn all have an affect on combat... not to mention environmental factors (a Nord in snow and ice or an Argonian in water would be at an advantage over a given enemy) and other distractions (it's harder to fight when outnumbered, or your companions are fleeing) can play a big role in the outcome of battle. Of course this is just a game and at the end of the day it wouldn't be much fun if you always had to figure out all these complex calculations before deciding whether to engage an enemy. Nor would it be fun if you missed 99% of the time... Of course, if your opponent has you outclassed in every way you deserve to miss that much and maybe ought to rethink fighting them until you get better.

Factions. I'd like to see more and varied factions, and interplay between them. Raising your faction standing with one group may have unforseen consequences with others - both positive and negative.


I'm actually not too worried that they will mess things up. With such a fine modding community doing so many amazing things almost everything can be taken care of to make the game playable the way you'd like to have it. Still, there are limitations even here and some of the things in particular that I'd like to see included from the getgo that modders haven't gotten to work yet (in Oblivion) are:

Flying creatures. I suppose this might be a moot point, what with dragons making a cameo appearance and all, but flying enemies need to be in. They were there for TES 2 and 3, but not 4 (why?). I can't even begin to tell you how much this adds to the game. Of course with flying enemies it would make it that much easier for modders to accomplish so much more too.

Facial hair. No, not a change in skin color. Full on facial hair. And lots of different styles.

Climbing. Yeah, I'd like to be able to scale walls, climb trees, and other fun things.

And perhaps the biggest thing I'd like to see added: Multiplayer. Please don't flame me. I'm not talking MMO multiplayer. Multiplayer is not synonymous with 1000+ people. In fact, multiplayer can be as few as two people adventuring together. I'd like to see support for maybe up to 4 or 8 people in a game. They already have companions included in TES 3 and 4 (haven't played any others yet, so don't know about them) that can travel and adventure with you (at least for awhile) so why not allow other players to adventure with you as a companion instead of a NPC? Seriously, I don't see everyone's problem that it goes against the series or that it would cause too many problems with griefers or immature people joining your game. There are ways to protect against them - password protection, admin powers, etc. There have been so many times where I have wanted a real live person (brother, cousin, friend, etc.) to join me on an adventure but they couldn't, so I'd have to settle with a NPC that can't think or act intelligently. Adding multiplayer, even if it's just one other person in a co-op, would add immeasurably to the game. Moreso perhaps than any other single thing they could do.

Okay, well, that's enough from me for now...
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Robert Bindley
 
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Post » Tue May 18, 2010 5:08 am

I would like to say something about the dungeons i would like to see in Skyrim. In Oblivion i had no problem running in ruins,forts and caves all time but soon i started findin em repeatable.I would like to see something more in Skyrim. For example big dungeons,with puzzles deadly traps strange phenomena and many enemies to roam inside them. And since we also speak of some dungeons that people have years to enter inside them i want an aura of mystery around them.I want the music and the sounds like that so i can live the momments and be always in attention of enemies that hide in the shadows.I want a scarier and more atmospherical approach in the dungeons theme
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Sunnii Bebiieh
 
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Post » Tue May 18, 2010 2:39 pm

I would like to see a more indepth crafting / harvesting systems and house / town building and having a shop a player can own / run / stock.
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Danny Warner
 
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Post » Tue May 18, 2010 10:05 am

hope that.

because i′vgot another big request:

PLEASE KEEP THE FULL FACE EDITING LIKE OBLIVION.

because in Fallout new vegas i only can edit the position of the mouth, the eyes etc. but not the shape the kind of eyes, etc. i hate that. if elder scrolls V Skyrim is like that i won't buy it and mayble not just me, maybe a lot of people will be unpleased.

so please let us make our characters just like we want, not like fallouts sagas.


dont kno about you but i want beards
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Chris BEvan
 
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Post » Tue May 18, 2010 7:35 am

Just as you could see in Project Offset.

When you shoot frost arrows on enemies they would totally freeze and become covered in ice.

Same I would like to see with fire arrows. If you hit them they'd be covered in fire! (for a limited ammount of time)

And same with all other effects like shock damage.
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yessenia hermosillo
 
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Post » Tue May 18, 2010 2:56 pm

I think there should be an alternative to a staff. My idea is a spell tome, you walk around with it in your hand. When you cast its spell, on your screen you see the book open and a visual effect of some sort. It will function just like the staffs in OB.

Also new animations for conjuring.
I want to see a small oblivion portal appear when you summon a Daedra.
Undead creatures should crawl out the ground when summoned.
Ethereal creatures should coalesce from a mist ether (the source of the ether should be your hand or tome)
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Alexandra Ryan
 
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Post » Tue May 18, 2010 2:58 pm

I am maybe a bit late to the party but here are few things that I would like to see in Skyrim.

Attribute, skill, race and gender checks in dialogs.

Handcrafted dungeons and caves filled with secrets like secret rooms are areas you can access only by spells or use of physics and items.

Reputation system that will make your decisions influence the game world.

Game world filled with content, diverse geography,plant life and land marks so you can like in Morrowind find your way around even if you dont have quest compass or mini map.

More skills, weapons and armor types, maybe even guns in form of early muskets that would be quite devastating but imprecise and slow to reload.

Quests with multiple and non violent solution.

Main quest with several endings.

Customizable difficulty, while I enjoyed playing in hardcoe mode for FNV there were some things about it that I did not like, so having in options choices like how strong will be the enemy, how fast do you gain xp, need for water and food, it will allow players to make the game challenging as they want it to be.

Traits and perks, traits adds to making of unique character and perks feel like rewards for leveling, while they are not part of TES series I still think that adding them would be a great thing for the game, also adding a TES version of Vault boy.



This are few of my ides, sorry for bad english and if I should have posted this elsewhere and not making a new topic. But I would like to hear opinion of community.
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Bryanna Vacchiano
 
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Post » Tue May 18, 2010 3:28 pm

a construction kit!!! please, please, please!!!

if they they do not make one, someone must buy bethesda and force them. alternativly, someone at their location has to enforce this by violence. :flamethrower:
...what would also be awesome? release a construction kit before the actual game.... like tomorrow! :foodndrink:

ps: i am not calling for violence, so please do not ban me from this forum...i mean, it is only for a good cause! :hubbahubba: ... please, please, please!!!
ps2: video gaming does not make aggressive or impatient
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Fam Mughal
 
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Post » Tue May 18, 2010 3:57 pm

While some people argue against a cosmetic slider for a briast slider, I think it would really improve immersion. Not every woman from the same race has the same size briasts, which has been shown in every other TES game so far. Sure some people might abuse it, but its a single player game. It won't affect you, so why complain about it?
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Russell Davies
 
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Post » Tue May 18, 2010 7:33 am

While some people argue against a cosmetic slider for a briast slider, I think it would really improve immersion. Not every woman from the same race has the same size briasts, which has been shown in every other TES game so far. Sure some people might abuse it, but its a single player game. It won't affect you, so why complain about it?


I agree, I want as many relevant body sliders as possible, briastsize being one of them (not that intend to play a female character really, but still)
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Andrew Tarango
 
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Post » Tue May 18, 2010 6:26 am

I agree, I want as many relevant body sliders as possible, briastsize being one of them (not that intend to play a female character really, but still)

Options are options. I support the idea of slightly changing body dimensions. Even if I don't do it, the option makes other NPCs hopefully look slightly different. (No more copy pasta bandits?)
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Kelly John
 
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Post » Tue May 18, 2010 3:42 am

Make combat in Skyrim a 2010 bethesda tweaked version of Dark Messiah. :brokencomputer:
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Jacob Phillips
 
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Post » Tue May 18, 2010 3:30 pm

hey people you think that bethesda are actually reading all this stuff??

about 33.33% of the forums imo :user:
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KiiSsez jdgaf Benzler
 
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Post » Tue May 18, 2010 4:21 pm

1. Skyrimpedia in game for Alt-tab player but not reveal all information just only information already discovered.
ex. Once you found Mr.A sell spell and train some skill then add Mr.A in Skyrimpedia
2. Face and shape editing more complex.
3. More Joke Please.
4. More lock picking mini game. Not five tumblers for all door and chest.
Thank you.
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Leticia Hernandez
 
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Post » Tue May 18, 2010 5:43 am

I Think they should make caravans that are pulled by horses. they should place guards outside of it and inside there should be some VIP that you can kill for money or some sort.

But most inportantly: Bring back the Crossbow and the spear (hilebard) back to the game. They where awesome weapons
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Thema
 
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Post » Tue May 18, 2010 8:04 am

CLIFFS/MOUNTAINS....if you can't figure out how to make realistic ones, for hints, look at what the UNIQUE LANDSCAPES team did.
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Zosia Cetnar
 
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Post » Tue May 18, 2010 6:13 am

I'm glad the suggestions thread itself has done so well. I was here from the beginning in 2006 when it was started with a thread called The TES Veteran's View, or something similar to that. I hope we'll all be pleased with the new game, and we'll be back I'm sure the day it is released with more suggestions. Thankyou devs.

For an actual suggestion, we really need that climbing skill back. There's going to be mountains in this game, we need that climbing skill back!
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Riky Carrasco
 
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Post » Tue May 18, 2010 7:58 am

Except health it will be nice to see and the other two bars of your enemies(stamina-magica) when you are fighting.
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Ross
 
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Post » Tue May 18, 2010 12:49 pm

Except health it will be nice to see and the other two bars of your enemies(stamina-magica) when you are fighting.



yes like in many other rpgs. why not? a good suggestion
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Chloe Botham
 
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Post » Tue May 18, 2010 11:54 am

1- nature effects
-there should be sea water with waves that change depending on the weather/type
- rain should make nice noises on whatever it hits, and make splashes
- interiors should be affected by the outside
- water should refract light
- weather effects on materials (see 2)
- some special surfaces should change depending on what the weather was.if terrain texture 43 was grass it could have an alternate texture that is snow after it has snowed/ during winter.
- all materials need a wet shader, if not a wet overlay- also needs to be snow,dirt,mud,soot and burnt effects
-ACTUAL LIGHTNING
-dynamic lights from the sky would make landscapes so much prettier
-

2- characters
assuming faces are better, and we have beards, we need a dynamicish overlay system. this is for...

--- facial features such as freckles, spots, creases etc
--- TATTOOS. when i played morrowind lots of races had them.they were cool (especialy the dremora ones). they help with the lore, they identify someone as in a group (clan,house, whatever) and they personalize characters
--- weather effects. snow in hair/fur, ash or dirt on face, wet skin, wet hair, muddiness etc
--- injuries- gashes, burns, better blood etc
--- body altering, for example a khajits pattern,body hair etc
--- visible diseases, facial warts ftw

-voices
some races need more than one voice, in paticular the human ones (we can have a scottish nord, a celtic sounding nord, and a Scandinavian sounding nord)
there should be some sort of sound distorting thing for charecters than modifies the pitch,speed and contrast of all dialogue from a character
dumner to retain the bad ass voices from morrowind
we dont care for big names, just good voices

bodies
seamless ones, we want them
morphing bodies= awsome
HIGH res textures
clothing underneath Armour (armoured skirts that could go over greaves would be awsome too
possibly pauldrons/seperate gloves
beasts should look more powerful, with muscular, bent legs


3-combat
interlock ALL COMBAT SKILLS (an example would be too set your sword on fire with magic, kick someone , decapitate him, and then throw the sword at someone)
generic
animations should change depending on the characters health,skill and the fear they are feeling.
some Armour should be more flammable, some should help the player be scarier, some should conduct well
character fear should be a HUGE THING. killing enemies stylishly should help you scare them. once the enemy has dropped to a state of helplessness they either try to run away, cry, crawl away or go berserk. grabbing them at these stages (except for berserk) allows the player to do whatever he wants to them.
mounted combat
flying combat
characters should have a locational damage thing. however there should be a hardcoe mode that allows the player to receive broken limbs





-- hand to hand (or feet)
make this skill USEFULL
allow disarming enemies, grabbing them, throwing them (in both brute strengh or crazy judo skills) tackling them. or something else cool
allow the unarmored skill to be used with a weapon. the above statement was kicking them, but what if you could lift someone in the air for a brutal execution?
kick should be very good against opponents using shields and light enemies

marksman
weapons used for mellee should have the ability to be thrown (not longswords, two handed weapons or maces,)
weapons designed for throwing and crossbows- most people want them back

magic

spells should be able to be charged up for a more potent affect
-- casting may fail if an advanced spell is attempted without sufficient charging, and overcharging can backfire (these problems shouldent happen with a higher skill/difficulty ratio.
it would be pretty if magic would look different depending on the power ( weak fireball= a ping pong ball that is red, a strong fireball= cyan basketball)
it would be fantastic if elements were not about resistances, what i mean by this is...
--- fire has a chance of ignition depending on the surface, lights up dark places and could warm the player up
--- ice can make surfaces slippery, can cause opponents to stumble due to limbs becoming non responsive.
---electricity could conduct

players would like some more effects like....

on weapon (imbues weapon/fists this power for an amount of time
stream- a long continuous stream of magic
at point- similar to on target, but the effect should just happen were you are pointing (rather than a ball of energy traveling forward), good for stealth, good for fast moving objects- worse for mana/difficulty


weaponry (blade,blunt,spear,long blade etc)
SPEAR, one handed spear- seriously though- it was THE most commonly used military weapon of all time in real life, i dont see how it should be removed.

can be thrown (if a checkbox is set)
some may be dual wielded (the game is about crazy viking guys fighting dragons, dual wielding BELONGS)
weapons should be able to be used whilst blocking, but the block becomes weaker and the attack does too
short death animations (combined with ragdols) for hits that kill. this would make kills more satisfying, seeing someone do a star jump with your sword in their chest works wonders.
would be nice if you could use your shield as a battering ram


specifics... (not as important)

spears and longswords should allow the character into a defensive stance, any character stupid enough to charge on the sword/spear gets impaled
short swords could have a better block+ stab function
warhammers-knock things over even when they are blocked
claymore- good at keeping multiple enemies away with a wide sweep


enemies (the spider part might be impossible, but oh well)
animals that bite should try not toactualy not let go.
swiming/flying animals should try hit and running
skeletons should be able to loose every limb and try to continue to fight
Spiders should try to walk on walls



4: generic stuff
WERE ANIMALS /CAPS
anything that was well liked in morrowind, should carry on here
better construction kit is needed/wanted. it would be nice for there to be x/y,xz, yz planes for creating stuff
a much less obvious level scaling system is needed
lore friendlyness (i found it cool that glass weapons were very light, and that daedric was uber rare
daedric armour does not neccesarily have to be fixed to one thing. there could be golden saint daedric armour or something
cloths should not change due to gender, a skirt does not turn into a pair of shorts!
more attention should be spent on common things, such as iron armour and people than rare artifacts that most wont ever see

there needs to be more tilesets for dungeons, oblivions was way too repetitive
-limestone cave
-rock cave
-other stone cave
snowy cave
iron mine
glass/ebony mine
daedric ruin
oblivion crisis ruin (small bases set up by daedra, now inhabited by whatever)
dwemer ruin
old prison/dungeon
nord tomb

the landmass should be scalled between twice and 6 times the scale of oblvion (preferable four, four would make cities of a decent size and mountains not look like hills)
m'aiq the liar should be ingame

land should be tesselated to save space
open cities
spells cut from morrowind to be re included (levitation for example)
the guilds should all conflict with each other, however if the player plays their cards right they should be able to lead then all
the player should have to work for greatness
the journal should actualy look like a journal, the icons on the map should look hand drawn
an actual pc ui would be nice
TINY details like glass weapons waying a lot less than iron would be nice
over encumbrance should slow a player down rather than stop them\
we need textures with customisable colours, particularly cloths and the interiors of dungeons, the interior of a dungeon could have the colour selected in the room options and some reagons could have all of their stuff colour changed via number., while clothing and possibly rocks could have the entity changed. this would mean that hundreds skins of one thing could be made with only a few textures. this would save space that can be used by other stuff

acrobatics should be influenced by games such as mirrors edge and assassins creed


5: hardcoe mode

drink,eat,sleep,good temperature (there should be a too hot weather for mods/ a revisit to oblivion)
cloths have a warmth value
player can get libs broken (not so much of a long term problem)
fatigue/mana have longer regens-
player must shelter from extreme weather.


I like most of what you said except for Flying combat, since flying mounts don't fit TES. I also don't like the idea of putting the spells removed from Morrowind back in. The reason they were removed was that several of them were broken *cough* Levitation *cough*. Instead I think they should just make new spells for Skyrim. Also please keep acrobatics the way it was in Oblivion. Jumping over skyscraqers in a single bound like in Morrowind was just ridiculous.
User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Tue May 18, 2010 4:45 am

hey people you think that bethesda are actually reading all this stuff??


Have you ever met M'aiq the Liar? Go talk to him and then ask that question again lol.
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Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

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