"What motivates you into a life of adventurer?" was a question in Daggerfall. There were few options, and they didn't have a big impact on anything. That is easily fixed. New question "What gives you pleasure in life?" will determine how do you roleplay to stay in character. The gameplay should somehow encourage you to occasionally do the things that you decide your character loves to do. How? That's up to developers.
Some quick answer examples out of my head:
-Helping others
-Riches
-Knowledge
-Eating good food
-Eating a lot
-Drinking fine alcohols
-Getting drunk
-Hunting
-Fishing
-Living outdoors
-Living cosily
-Bathing
-Wearing fancy clothes
-Doing business
-Gambling
-Brawling
-Stealing others' property
-Killing innocent people
-Inflicting pain
the list could be endless. Especially when it's easy to mod in more content.
Choosing only one option should represent an unhealthy obsession in something. How easy would it be to roleplay a drunkard, if drinking was the only thing that he's looking forward. Or a homicidal maniac. A normal person might have 3-6 things that he/she finds important. My ranger and woodsman would be happy living outdoors, hunting and fishing his own food, and occasionally doing some good errands for people. My fat merchant would be motivated by riches and high-life. He'd live in the most expensive inns, drink and eat only the best consumables available, dress fancily and travel here and there always buying and selling new stuff. Add a sadistic urge on top of that, and you have a whole new person there!
In these forums people use the verb 'roleplaying' or RP as a series of imaginary game elements. They just descide that their character should do these things, and then it's all up to themselves if they stick to the plan; the game mechanics don't have anything to do with it. Now you could choose IF you want the game to support your roleplaying, and it would have an impact on your playing. Choosing none should also be an option.
Some quick answer examples out of my head:
-Helping others
-Riches
-Knowledge
-Eating good food
-Eating a lot
-Drinking fine alcohols
-Getting drunk
-Hunting
-Fishing
-Living outdoors
-Living cosily
-Bathing
-Wearing fancy clothes
-Doing business
-Gambling
-Brawling
-Stealing others' property
-Killing innocent people
-Inflicting pain
the list could be endless. Especially when it's easy to mod in more content.
Choosing only one option should represent an unhealthy obsession in something. How easy would it be to roleplay a drunkard, if drinking was the only thing that he's looking forward. Or a homicidal maniac. A normal person might have 3-6 things that he/she finds important. My ranger and woodsman would be happy living outdoors, hunting and fishing his own food, and occasionally doing some good errands for people. My fat merchant would be motivated by riches and high-life. He'd live in the most expensive inns, drink and eat only the best consumables available, dress fancily and travel here and there always buying and selling new stuff. Add a sadistic urge on top of that, and you have a whole new person there!
In these forums people use the verb 'roleplaying' or RP as a series of imaginary game elements. They just descide that their character should do these things, and then it's all up to themselves if they stick to the plan; the game mechanics don't have anything to do with it. Now you could choose IF you want the game to support your roleplaying, and it would have an impact on your playing. Choosing none should also be an option.
This is my last update on the big wall of text, and I don't remember getting any feedback. How do you like it? Do you want to be keep RPing all in your head, or do you want game mechanics to support it? Or do you think that this is useless and takes developement resources from your hack and slashing experience?
Imo the biggest difference between a RPG and Adventuring Game is the choice of character. It's bigger than the character developement (I hate being unable to choose characters in Gothics or Witchers)
This idea here will make your character unique and easilly roleplayed. Imo. You?