Official Ideas and Suggestions topic # 3

Post » Tue May 18, 2010 6:02 am

usually they take only the most interesting. well we will just wait and see


I kind of find it hard to believe that the devs even look at this thread let alone take any of our suggestions.

I think devs just ask for suggestions to be nice and let us think we're helping.
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Andy durkan
 
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Post » Mon May 17, 2010 8:21 pm

Books that are useful (alone or as an entire collection) e.g. unique sources of rare quests, knowledge on how to defeat certain beasts, clues on how to find hidden artefacts etc. This will make books important to read ...and far more engaging!

Player homes that give a reason/benefit from visiting regularly e.g. advanced chemistry can only be done at home

Fully customisable staffs

Realistic carrying limits …but with the addition of a “pack horse” (this will also add value to finding low weight items like gems etc.)

Also, limited numbers of arrows in a quiver …but more realistic damage from each arrow!!!

Swords with magical enhancements should show the magical effects e.g. a flaming sword should show flames rather than just glow red

During combat a player cannot access their inventory ….or at least the game shouldn’t be paused when risking this action (additional weapons need to be fetched from the pack horse …or from home).

Greater role playing for Necromancy e.g. an initial ceremony has to be performed (perhaps inside a pentagram with candles etc) …where the magician would need to possess certain items before reading from a book/casting a spell e.g. bones from the specific creature, blood etc. Once performed, the creature can be summoned on request via a certain item.

Better (more traditional) Vampirism e.g. biting necks, sun does more damage etc.

Clothing/Armour that affects non-pc reactions more e.g. fear, praise etc.

Rare horses that give some form of benefit e.g. Evil horses that project an area fear and or drain spell …or a good horse that provides healing/bravery enhancements
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Joey Avelar
 
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Post » Mon May 17, 2010 10:38 pm

I kind of find it hard to believe that the devs even look at this thread let alone take any of our suggestions.

I think devs just ask for suggestions to be nice and let us think we're helping.



no they dont actually look deep into it but they have some guys that see peoples interests and transfer to them these ideas.however what they will add in the new game it is up to them.we may say a lot and its true that compining all these suggestions would be awesome,but still everything is up to the developers. we cn only wait and see. i think that we can say (and hope) that this game will also be great no matter what new things it will have.
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George PUluse
 
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Post » Mon May 17, 2010 7:39 pm

I kind of find it hard to believe that the devs even look at this thread let alone take any of our suggestions.

I think devs just ask for suggestions to be nice and let us think we're helping.

It keeps us docile.

I think only small quick changes or small overlooked details is all they look into around here.

Or to confirm on something they fixed from the current games to see if anyone actually cares about changes they have already made. (hope that made sense)
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Amysaurusrex
 
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Post » Mon May 17, 2010 7:16 pm

I'd like toggable magic for spells. Like say it costsa small amount of magic to activate but then costs magic per second to keep it running. Once you run out of magicthe spell de-activates. This would be great for buffs and things like night-vision and life detect. The range of life detect and magnitude of the buff could determine the initial cost and running cost of the toggable spell.
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Hannah Barnard
 
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Post » Mon May 17, 2010 8:55 pm

I'd like toggable magic for spells. Like say it costsa small amount of magic to activate but then costs magic per second to keep it running. Once you run out of magicthe spell de-activates. This would be
great for buffs and things like night-vision and life detect. The range of life detect and magnitude of the buff could determine the initial cost and running cost of the toggable spell.



seen that thing in many other games and mmos. yes it is something that makes the game more chalenging but mind that in low levels this will be a pain for the players cause magic power will fade easy and the players will not be able to use other magic until the magic bar is filled again. this wont be a problem for hardcoe players but for those who want a more smoothy gameplay it will be something annoying. i wont have a problem with that tho it sounds cool =p
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Laura Samson
 
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Post » Tue May 18, 2010 8:25 am

One of my suggestions would be to give the Bosmer their black eyes (or at least very dark) and perky elf faces back; next to giving them a different voice. The one in Oblivion was simply too deep for my tastes and the Bosmer looked/sounded like regular square-jawed humans with pointy ears.

The Dunmer should keep their red eyes and also get a more fitting voice.

Heck, every race should get their own voice back instead of having to share it with other races :P
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Sabrina garzotto
 
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Post » Mon May 17, 2010 7:57 pm

Beards!!!
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Heather M
 
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Post » Tue May 18, 2010 12:37 am

Snip


Firstly, that was quite possibly, actually definitely the longest post I've ever seen. Secondly, you need to be a developer.
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Misty lt
 
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Post » Tue May 18, 2010 5:17 am

I would like to see hidden areas with very high level enemies. For example.....since we will have an ocean this time there could be an island that is not labeled on the map but has a dungeon that is filled with very hard enemies and rare loot. I would also like the ability to visit one of the Daedric realms in the main game. Others could be added in DLC but at least one in the main game.

Since there is a rumor of Dragons maybe have some places in the mountains that can only be accessed by riding a dragon to the top.
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Franko AlVarado
 
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Post » Tue May 18, 2010 1:03 am

One of my suggestions would be to give the Bosmer their black eyes (or at least very dark) and perky elf faces back; next to giving them a different voice. The one in Oblivion was simply too deep for my tastes and the Bosmer looked/sounded like regular square-jawed humans with pointy ears.

The Dunmer should keep their red eyes and also get a more fitting voice.

Heck, every race should get their own voice back instead of having to share it with other races :P



not bad not bad! its a good suggestion.
and hmmmmmm i wouldnt say no to hidden places with high level creatures and epic items. makes adventuring even more interesting
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Jessica Lloyd
 
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Post » Tue May 18, 2010 4:03 am

not bad not bad! its a good suggestion.
and hmmmmmm i wouldnt say no to hidden places with high level creatures and epic items. makes adventuring even more interesting


Yes, but they should be randomly placed, and have only certain ones activated in each play-through, so you can play several times over and not know where it is every time.
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Crystal Birch
 
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Post » Tue May 18, 2010 5:29 am

Yes, but they should be randomly placed, and have only certain ones activated in each play-through, so you can play several times over and not know where it is every time.


I agree with this but have each one tied to a specific race. Like maybe the hidden place can only be accessed if you are an Elf or Argonian etc.
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Marine x
 
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Post » Tue May 18, 2010 4:48 am

I posted this a long time ago (maybe it was back in the Oblivion suggestions thread):
Scalabe spells, i.e., you can put more mana into a spell for a more potent effect. Have a fireball that does 10 damage for 20 mana? Now make it do 20 damage for 45 mana. Master spell efficiency or learn a new fireball spell and you can shoot a fireball that does 20 damage for 30 mana.
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Jani Eayon
 
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Post » Tue May 18, 2010 9:49 am

I posted this a long time ago (maybe it was back in the Oblivion suggestions thread):
Scalabe spells, i.e., you can put more mana into a spell for a more potent effect. Have a fireball that does 10 damage for 20 mana? Now make it do 20 damage for 45 mana. Master spell efficiency or learn a new fireball spell and you can shoot a fireball that does 20 damage for 30 mana.



Umm, sorry if i read this wrong, but isn't that exactly what you can do at a spell-making altars in Oblivion? Or do you mean having like say a single fireball spell that you can charge up as you cast it? If so that'd cut my spell list down a lot... Just keep charging until you run out of mana for a full power blast, and less mana to get more damage as you master the school of the spell sounds interesting, although i'm sure i remember something like that in Oblivion.
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Laura Richards
 
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Post » Tue May 18, 2010 3:20 am

Don't do to Skyrim that was done to New Vegas. Taking away the aspect of some of the big mods.OOO.MMM,Frans ,Just to name a few.
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Logan Greenwood
 
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Post » Tue May 18, 2010 9:49 am

In my days of Oblivion, i have only seen advlts walking around Cyrodiil. Maybe try to include kids, teens, toddlers, or even little babies to add some realism
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SUck MYdIck
 
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Post » Mon May 17, 2010 7:28 pm

Umm, sorry if i read this wrong, but isn't that exactly what you can do at a spell-making altars in Oblivion? Or do you mean having like say a single fireball spell that you can charge up as you cast it? If so that'd cut my spell list down a lot... Just keep charging until you run out of mana for a full power blast, and less mana to get more damage as you master the school of the spell sounds interesting, although i'm sure i remember something like that in Oblivion.

At the altars you would have to make a new spell if you wanted less or more damage/mana usage. I'm not talking about charging, I want to be able to go into my spellbook and move a mana cost slider on a spell, increasing it's effects.
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Ruben Bernal
 
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Post » Tue May 18, 2010 1:23 am

I like what jack said yes i read it all im a nerd :P

yes put children for God's sake, and baths, and kitchens.
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Breautiful
 
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Post » Tue May 18, 2010 10:23 am

One Word.

LEVITATION
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James Rhead
 
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Post » Mon May 17, 2010 8:58 pm

Don't design a game that needs a hardcoe mode.

Design a game that needs a Casual mode.

Why would you have lowered expectations of your fans, Bethesda? If we've pushed through your hardest games, you should give us more challenge, not less.



Edit: One thing that came to mind in Lotro. Northern lights are cool and all, but you don't see them every damn night. They are rarish. Since sun and stars are connected to magic, so should northern lights be. Make something interesting with them. But don't spam them.
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Alkira rose Nankivell
 
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Post » Tue May 18, 2010 10:37 am

-Don't half-ass it when hiring voice actors. 7 voices for thousands of characters svckED, and I know most of you agree with me. Have at least 2-3 voices per race, but don't blow your money on celebrities.

-Give Argonians and Khajiit their statures back, instead of making them re-skinned humans

-More character options. Different sub-species of Khajiit, more eye and hair colors, facial hair, that stuff. Additional topical features like makeup, scars, and freckles.
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ONLY ME!!!!
 
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Post » Tue May 18, 2010 9:06 am

http://en.wikipedia.org/wiki/Repeating_crossbow please!
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Eric Hayes
 
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Post » Tue May 18, 2010 8:36 am

I like what jack said yes i read it all im a nerd :P



\ hurray :)




the idea is to make a suggestion list that everyone agrees with, little details that people dont like will get you criticized . while the second guy with the epic list has some decent ideas, he also has a lot that i disagree with.
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Robyn Lena
 
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Post » Tue May 18, 2010 12:16 am

-Don't half-ass it when hiring voice actors. 7 voices for thousands of characters svckED, and I know most of you agree with me. Have at least 2-3 voices per race, but don't blow your money on celebrities.

-Give Argonians and Khajiit their statures back, instead of making them re-skinned humans

-More character options. Different sub-species of Khajiit, more eye and hair colors, facial hair, that stuff. Additional topical features like makeup, scars, and freckles.


Great ideas! I read somwhere that some Khajiit looked closed to elves in some part of Tamriel. It would be cool to walk around in Skyrim and meet cat-like elves! And completly agree with you on the voices. With each race having 3 diffrent voice actors, you would barely get bored after hearing them talk!
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Kelly Upshall
 
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