Official Ideas & Suggestions Thread # 4

Post » Thu Oct 21, 2010 11:00 am

This thread is for ideas and suggestions for TES:V Skyrim, and to keep all the general discussion in one series of threads.

Other general topics of ideas, suggestions and random thoughts will either be closed or moved here.



(Mods, Feel free to edit as wish.)
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Jordan Fletcher
 
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Post » Thu Oct 21, 2010 3:05 am

I want followers with a personality. Not just "Mages Guild Apprentice" like they had in Oblivion.
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Cody Banks
 
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Post » Thu Oct 21, 2010 2:47 am

I agree that everyone in guilds were pretty boring except for the dark brotherhood
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Siobhan Thompson
 
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Post » Thu Oct 21, 2010 7:31 am

This thread is for ideas and suggestions for TES:V Skyrim, and to keep all the general discussion in one series of threads.

Other general topics of ideas, suggestions and random thoughts will either be closed or moved here.



(Mods, Feel free to edit as wish.)

You should have called it: Unofficial...
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Shannon Lockwood
 
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Post » Thu Oct 21, 2010 6:22 am

You should have called it: Unofficial...

No because mods only forgot to make the next one it doesnt matter who does it
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ladyflames
 
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Post » Thu Oct 21, 2010 1:22 pm

More and better enchanted weapons

One of the best parts of Shivering Isles was when I finally got my hands on Dawnfang/Duskfang (depending on the time) from that dungeon. Not only did it become more powerful (and different element depending on the time) with the more opponents you slayed, but it also regenerated it's magical power (I despised the lack of options of recharging weapons in Oblivion, especially since I was a sword and shield knight). It would also become weaker if the user didn't slay enough pray, as the sword itself was more or less alive.

I would love to see more enchanted weapons such as Dawnfang in Skyrim, with better and more interesting elemental effects. I also think it would be great if some of the weapons had consequences as well. A perfect example would be Umbra that appeared in both Morrowind and Oblivion. Whether it appears or not in Skyrim is debatable, but I think finding or creating these mystical weapons brings another fun factor to TES. Anyone have any ideas what kind of enchanted weapons BGS could implement in Skyrim? The possibilities are endless.
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Dorian Cozens
 
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Post » Thu Oct 21, 2010 12:59 am

They should implement enchanted weapons that have different effects that the generic spells. i have no idea what they could do tho
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Davorah Katz
 
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Post » Thu Oct 21, 2010 4:32 pm

Clothing system à la Daggerfall. Please bethesda I beg you not to do the "all in one" armor like Fallout.
Separated left/right pauldrons and gloves, cloaks (with hood on and off option), armor over clothes and robes over armor.

_______________________________________________________________________________________________________________________________________________________


For dual weilding: Each hand assigned to a button. (I'll just copy/paste from another post)

Example, left hand: left click, right hand, right click.
You have a shield in the right, and a sword in the left.

Hold right click: parry.
Double right click: shield bash.
Shield bash while running, does some kind of charge. Shield bash with left or right, bashes in the direction. Shield bash and backward: whatever awesome move I can't think about.

Hold left click: powerful strike
The rest a usual, with double clicking doing some special weird pirate-ninja-robot move.
As for parrying without shield, could be both buttons at the same time for example. The guys crosses his swords, axes, hands, spoons, whatever.

_______________________________________________________________________________________________________________________________________________________

Telekinesis that has an effect on people, not only "drag the object to me",
Maybe dispatched in several spells, like push (like the Jedi one), lift (which would be the telekinesis spell as we know it from oblivion), close range nova push?

_______________________________________________________________________________________________________________________________________________________

Insane puzzles and enigmas to solve in dungeon. I want my brain to burn from thinking.

_______________________________________________________________________________________________________________________________________________________


Stealth level affected by light sources and noise, and so be able to take down lamps, candles etc.

_______________________________________________________________________________________________________________________________________________________

Spears!

_______________________________________________________________________________________________________________________________________________________
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Miguel
 
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Post » Thu Oct 21, 2010 3:47 pm

For dual weilding: Each hand assigned to a mouse button. (I'll just copy/paste from another post)

Example, left hand: left click, right hand, right click.
You have a shield in the right, and a sword in the left.


you should be able to invert it for people who still prefer to block with right click and still have the shield in the left hand
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Rudi Carter
 
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Post » Thu Oct 21, 2010 12:47 pm

you should be able to invert it for people who still prefer to block with right click and still have the shield in the left hand


Well I believe the mouse buttons will be in the Keyboard mapping option menu =]
basically to assign them at whatever you want. I'd just love a button for each hand and so be able to interact with them independently.

I'll edit my post =)
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Kim Bradley
 
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Post » Thu Oct 21, 2010 1:16 pm

Well I believe the mouse buttons will be in the Keyboard mapping option menu =]

oh yeah didnt think of it right away lol it sure will be :P

BTW dont worry for armors check this out:

Rhysuzaki Rhys Morgan
@DCDeacon Will the armour system work like it did in Oblivion/MW where there are multiple slots for our apparel or like Fallout's 2 items?@DCDeacon

Pete Hines
@Rhysuzaki Multiple. We aren't making a Fallout game. We are making an ES game. What works in one doesn't necessarily work in the other.
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louise fortin
 
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Post » Thu Oct 21, 2010 2:38 pm

No because mods only forgot to make the next one it doesnt matter who does it

You can take a look at http://www.gamesas.com/index.php?/topic/1155999-official-ideas-and-suggestions-topic-4/page__view__findpost__p__16958323. ;)
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Anne marie
 
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Post » Thu Oct 21, 2010 5:57 am

You can take a look at http://www.gamesas.com/index.php?/topic/1155999-official-ideas-and-suggestions-topic-4/page__view__findpost__p__16958323. ;)

Didn't see it when i searched earlier for ''suggestions''


SHHHHH
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lauren cleaves
 
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Post » Thu Oct 21, 2010 1:15 am

Crippling body parts in Skyrim

Considering this was in Fallout 3, I would love to see this translated over to Skyrim. Except, BGS needs to actually cause crippled body parts to be unusable unlike Fallout 3. This can easily work considering the new combat system allows players to use weapons in whichever hand they prefer.
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Ernesto Salinas
 
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Post » Thu Oct 21, 2010 6:17 am

If the towns and cities are open again i'd like to be able to encounter creatures on the prowl at night in them, like in arena iirc
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Chase McAbee
 
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Post » Thu Oct 21, 2010 1:48 am

Or just have it like this:

Click L/R Attack button, it attacks/bashes/casts
Hold L/R Attack button, it parries/blocks
Tap & Hold L/R Attack button, it power attacks/charge casts
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Kat Lehmann
 
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Post » Thu Oct 21, 2010 10:09 am



BTW dont worry for armors check this out:

Rhysuzaki Rhys Morgan
@DCDeacon Will the armour system work like it did in Oblivion/MW where there are multiple slots for our apparel or like Fallout's 2 items?@DCDeacon

Pete Hines
@Rhysuzaki Multiple. We aren't making a Fallout game. We are making an ES game. What works in one doesn't necessarily work in the other.


http://img529.imageshack.us/img529/4585/1276443073985.jpg
YEES!
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Jade Payton
 
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Post » Thu Oct 21, 2010 12:08 pm

Hello! I'm glad a suggestion thread has been re-opened...


First I would like to apologize for the mistakes I may commit. English isn't my mother tongue. This brings me to the firs request I have: bring more care and keep a sharp eye to localization! The French version of Oblivion was a little disaster. Some words weren’t translated, or were translated with great inaccuracy, there were loads of abbreviations in spite of which some words went out of the buttons that were supposed to contain them. Maybe because the letters were far too big...


Well, this preliminary remark being written, I now may begin with real suggestions. These hold in a few keywords. Here they are:


No Omission
Diversity
Illusion of Life
Completeness
Freedom
Pleasure of Discovery
A Great Story



For sure, these keywords need some explanation and further discussion.


No Omission

I still can’t understand that there were neither a city nor a county of Sutch in Oblivion. Some other, less important, places were also missing, for example Mir Corrup…
There were also missing spells (Levitation, Mark and Recall, etc.) and skills (enchanting, unarmored, medium armor, etc.). There were no spears, no crossbows, no tantos. Please don’t do the same with Skyrim! Re-introduce the missing spells, skills, and don’t omit any place or creature that was mentioned in previous games. And don’t forget the ironwood and black ironwood trees, famous for their nuts, and the snowberry bushes…

The following places have been mentioned in previous games :
Amol, Amber Guard, Black Moor, The Crypt of Hearts, Dawnstar, Dragon Bridge, Dragon Wood, Dunmeth pass, Dunpar Wall, Dunstad Grave, Falkreath, Granitehall, Greenwall, Haafingar (Solitude), Helarchea Creek, High Hrotgar, Hsaarik Head (in Skyrim’s Broken Cape), Karthwasten, Lainalten, Labyrinthian, Laintar Dale, Larvan's Stronghold, Markarth, Markarth Side, Nevgrad Watch, Nimalten City, North Keep, Oakwood, Old Fort, Pargran Village, Reich Corigate, Riften, Riverwood, Roscrea, Saarthal’s ruins, Snowhawk, Stonehills, Sunguard, Vernim Wood, Whiterun, Windhelm, Winter Hold

That’s a lot of places and here comes a danger. I sincerely wish that all of them will be present. But I also hope they wouldn’t be quasi identical copies of one and the same town, as the Ayleid ruins were… And here comes my second keyword.

Diversity

I would love to see, for example, many types of weapons. Of course, there as usual, there should be swords and daggers, axes and hammers, bows and spears halberds and flails. In fact I hope every type of weapon that was in Morrowind will be in Skyrim. But I also hope there will be many new ones. For example, I would love to fight (virtually, of course) with tridents or bear spears, with very long pikes or with battle gloves (the gladiator’s cestus is an example), with claw-like weapons (bagh nakh, for example) or blow guns. There should be throwing axes, javelins, darts and shurikens. I hope to see more unusual weapons, like bolas, lassos, war whips, boomerangs and throwing sticks, garrotes for assassins,… Why not war scythes? Beside crossbows, there should be slings, and slingshots. I have heard of a weapon that is called, in French, “fustibale”, which can be described as a “polesling”… There could also be swordsticks and tessens (war fans). The list could become far too long, so I’ll stop here with this enumeration, in hope that the reader isn’t already bored.

Moreover, the player should have the ability to hold every object in the game, from the coffee spoon to the farmer’s fork, from the tea cup to the cleaner’s broom. And for each of them should the possibility exist to use it as a weapon (though with various success and efficiency). You can imagine some skill that would govern the use of such improvised weapons.
But besides many types of weapons, I hope there will also be many styles. I mean, there can be many swords, not every of which are called the same: there are swords, rapiers, cinquedeas … An Elvish sword is not a Dwarvish one and an Orcish axe is not a Nord one. A steel halberd is not an ebony or a Stalhrim halberd. There are many humanoid creatures in Tamriel that seem able to craft things. I’m sure Centaurian pole weapons or Minotaurian axes, Impish staves or Gobelin flails, Spriggan war whips and blow guns, or Dreugh tridents would all look great! And all of them would make their owner much more dangerous for the player (or would make the player himself more dangerous once he owns them). And of course, if dragons craft things, I think those things would (and should) be… awesome…


But weapons don’t make a game. I already mentioned that I hope a wide variety of places. There may be, for example, Ayleid ruins near the Southern border, Dwemer or even Chimer ruins near Morrowind (and why not Dunmer strongholds with Propylon chambers, or Dunmer ancestral tombs?), but also Falmer and Nedic or Keptu ruins in the inner land. I hope to see new things, like a Spriggan village or a Dreugh/Lamia underwater city, or a cromlech where Centaurs (if there are) gather. In other words, surprising places. Also, I want magnificent and breathtaking landscapes. Things that would blow my mind are, for example, wild fjords and tall cliffs, great lochs, hot springs and geysers, high mountains (a climbing skill would be welcome), deep forests and large steppes, enormous caves with underground lakes and goblin cities. Not every place has to be a white ice desert (otherwise it would be easily boring). There may be, for example, small areas with a microclimate, temperate enough to grow vine.
Of course, architecture also has to vary from one area to another. I wish to see troglodytic villages, windmills, watermills and houses with grass or other plants and flowers growing on the walls and roofs.
(I also hope to see the Island of Roscrea.)


In magic too, I hope to see more variety. For example, I would love to see flowers or tornadoes of fire, or to be able to summon poisonous brambles that would attack and immobilize my enemies. To use light as a weapon against the ones who fear it. To cast a spell that extinguishes all sources of light, leaving the enemy who doesn’t know how to use Nighteye in a desperate blindness. To use telekinesy as a weapon, for example pumping water in a nearby lake, making from it javelins of ice and throwing them to the enemy. To provoke earthquakes and act on the weather. To forge blades of wind and to slash my enemies with them. There should be delayed action spells that you could unleash exactly when the enemy is exactly where you want him to be. And new detections spells to avoid falling in such traps. There should be some spectral fire that doesn’t burn but harms. Or spells that allows you to summon spectral or fire or ethereal weapons. When attacked by many weak enemies, whose number creates danger, useful spells are those which creates spherical waves of fire or frost that originates from the player, in order to hit every nearby enemy. A particularly vicious spell would allow you to teleport just behind the enemy on which it is casted, allowing you to backstab him.

I also think we need a spell to repair things, for example to repair pieces of armor. It’s more anecdotic, but a nice spell would be a ligature spell that prevents its target to drop some equipped item. Combined with a weapon or armor disintegration spell, it would create nice strategic possibilities, and it would be useful to diminish prisoners’ strength with irremovable enchanted bracelets. Spells of the Metamorphosis kind would be great, especially for the possibilities they would open in infiltration quests. Another nice spell would be one that puts a distant weapon in your hands. A passwall spell would be great! I would also like to be able to read in NPCs’ minds. And to put them asleep.

Finally, a pair of spells that I would find useful, especially in ruins or dungeons that are particularly difficult to explore, would be a mental exploration spell and a spell that allows you to look from another character’s eyes. For example, you can imagine that when casted, the spell opens some semi-transparent window in which you can move in the former case, or just look what the other one sees in the latter. This would allow you to surprise enemies (unless you are detected by some special detection spell) but would put you in danger, since you may be surprised and attacked while exploring or spying far from your real position. There could even be, if we go further in this direction, a spell that allows you to control other people, or spells that allow the player who is “spyed from the interior” to attack the spy, or to prevent him regaining his own body. Unfortunately, I fear these spells would be both difficult to implement and to play with (but hopefully I’m wrong)…


Diversity in flora and fauna is also very important, because it contributes to the illusion of a living world. I don’t mean that I want to see many different enemies. Of course I do want! But I wish there will be many different creatures, not necessarily hostile ones. I mean, there should be plenty of little bugs, spiders, ants, snails, shrews, moles, hedgehogs, fishes, passerines, rabbits, sables, seals, squirrels and flying squirrels.


The reader who feels not willing to read horribly long lists should perhaps skip some lines in order to read the other, hopefully more useful and better written ideas I have had…


I also wish to encounter various game and cattle, pigeons and woodpeckers, magpies and crows, alpine choughs (also named yellow-billed choughs), bigger birds like herons, swans, geese, eiders, mallards, black grouses ,… Big mammals, of course, like wolves, boars, grizzlies, kodiaks, muskoxes, chamois, wolverines (since there was a wolverine hall in Morrowind, wolverines must exist somewhere in Tamriel), manatees and walrus. Sharks and whales, swordfishes, NARWHALS and double tusks narwhals! Octopods and Krakens! Beavers and platypus, marmots. Lamas! Otters and others…

Also yales, cockatrices, horses, various mounts (perhaps also flying and marine ones, like griffons, hippogriffs, giant hawks, hippocamps). We need foxes and lynxes!
Of course, there should be auks and sea birds. And why not condors?

If there is a town in Skyrim named Snowhawk (after some research, I found it to be mentioned in Arena, and in Oblivion during the quests given by the Night Mother), I think that there must be snow hawks in Skyrim. Then we of course may go further forward and imagine other “snowy” versions of creatures that at first glance haven’t anything to do with Skyrim’s cold weather, like snow lions and tigers, snow servals and leopards, snow scorpions, snow anteaters, echidnas and pangolins, snow ostriches and armadillos, snow peafowls, and why not snow camels and hyenas.

Why not giant rabbits used as cattle? Ok, I’m getting mad. :facepalm:

More seriously, I would really LOVE to see some prehistoric creatures, like mammoths, sabertooth tigers,
WOOLLY RHINOCEROSES,
megaloceros (Irish elk), andrewsarchus, megatheriums, indricotherium, brontotheridae, ammonites, trilobites, coelacanths, eurypterids (sea scorpions), mosasaurs, elasmosaurs, plesiosaurs. The list may go on and on, but I think we can stop it here…

Of course, every creature in Solstheim is welcome! And I hope to see some electric slaughterfishes (a Nordic man named Briring mentioned them in Morrowind).

I also hope to see bonelords, and skeleton, ghost and zombie versions of several in-game creatures. And leucistic or melanistic versions of animals that are able to cast spells would be nice, like magician bears and white wolves or Sorcerer-ravens; white peafowls or herons or foxes that can cast spells, such things would be cool!

Finally, we could see exotic fauna in great greenhouses, hold by some noble man for the sake of prestige.


(At this point, the careful reader may have noticed that the messy writer puts everything that pops in his head in a long ugly list. Perhaps the writer should better stop here with the lists. Indeed he will... )


Besides a great variety in the species, I hope to see variety within every species. May we hope to see, let’s say, randomly generated fur or feathers, in order to avoid seeing 10000 clones of one and single wolf?
The same considerations hold with flora.


But illusion of life is not only brought by immense variety. It is also brought by behaviors. For example, it would be nice to look at a snow lion mother chasing and nourishing her sons and cherishing them…

Another thing which can create the feeling that the world around you is living, is the existence of seasonal or calendar events. For example, the names of the 500 companions of Ysgramor are supposed to be recited at the Feast of the Dead in Windhelm. Some creature may change their general look depending upon the season, for example Spriggans.


In fact, diversity and illusion of life are merely two very important particular corollaries of a more general keyword: completeness.

I would like to see, for example, every important building that is supposed to be in major cities, like hospitals, thermae. Also, every job needed, like cartographers or rat killers… I want to be able to buy houses or farms in public sales if their owners have committed crimes and put in jail. I want to be able to trap locks, or sculpt armors in black ironwood. In fact, I want to be able to do everything that pops in my mind.

That’s freedom, my next keyword.


For example, I would like to be allowed to sleep everywhere and at every time but if I am fighting. That is, if I have already been hit, or if I have hit somebody. If there are nearby enemies, don’t warn me and let me be surprised while sleeping. That’s just an example.
Allow nudity. Or at least allows us to change the PC’s underwear and to wear enchanted ones. Every slot available for enchanting is welcome. In the same direction, I wish you will differentiate right and left pauldrons, gauntlets, and belts from pants…


Freedom, together with the pleasure of discovery, are the two things I want the most in Skyrim. By “pleasure of discovery”, I mean that I love to discover worlds. For example, I would love to learn more about the extinct human races mentioned in the Abadal-a. I would love to penetrate in Sovngarde. I love to discover crumbling ruins. I would love to discover things about humanoid religions, if they have. For example, centaurian or dreugh or spriggan cults (if there are centaurs or dreughs or spriggans in Skyrim). I would love to attend an Udyrfrykte ceremonial, perhaps related to their Matron…


I’m convinced you will provide us with a great story. I hope there will be surprises (good ones). I just hope that it will be possible to find peaceful paths of negotiation with some dragons. After all, they’re supposed to be very intelligent beings, and it would be nice seeing them acting in conspiracies, manipulating politics, … I hope you’ll maintain open doors to see them back in the next Elder Scrolls games…


Finally, may we hope that the soundtrack will be registered in a lossless format? Because mp3 spoils the quality of music…


I thing I’ve already been far too verbose (this is a euphemism), so I’ll stop there. Probably I will have other ideas, later, but I really think it’s enough for now…


Oh, I nearly forgot. Late games are better than unfinished ones.

Have a nice day,

Yours sincerely,

Verbose.
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YO MAma
 
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Post » Thu Oct 21, 2010 1:24 pm

Arrows should have a spread, not just hit the spot your aiming at. The better you are at with a blow, the smaller the spread of where the arrow could go.

Armor layors and weapon layers. We all want to make our character unque, different than the others. Armor should have some form of customization, as with weapons. You should be able to have a cloak that you could put over your armor, or cloth that could go under it. Taking that a step further, weapons that you put in your quick access inventory should be visible on the player, and you should be able to choose where that is. Ex. You could have two duel weald swords on either side of your waist, or have them in an x format on your back.

Body damage and protection. If you hit their hand, their helm shouldn't protect that.

Magic could be improved simply with different looking spells. I think they are doing that, not sure.
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I love YOu
 
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Post » Thu Oct 21, 2010 11:23 am

If you're making an "official thread", please consider adding a compilation of the suggestions to the thread. It might be a massive undertaking, but seeing as this forum practically is a about bashing Oblivion and demanding things from Skyrim, there should be some difference with this thread.
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jason worrell
 
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Post » Thu Oct 21, 2010 11:46 am

1. More lycanthropes - werebears and wereboars. You could join one of them, and since they all serve Hircine, there could be a war about whom (werewolves, wereboars or werebears) are suited for his leadership, a sort of rivalry. Vampires shouldn't have naything to do with it, but they should still be in Skyrim, since the Nordic vampires are said to live under the ice and grab travelers from underneath. Wouldn't that be awesome?
2. Beards - confirmed.
3. Fat, skinny, muscular and decrepit people - confirmed?
4. Open towns and houses.
5. NO LEVEL SCALING AT ALL. It kind of ruined Oblivion, the fun thing about RPG:s is a motivation to upgrade to character - to finally be able to defeat the demon in the cave etc.
6. Hunting and real eco systems. All creatures can't be predators damnit! There should be more prey (opposite of predators, can't recall their name) that you can't just chase and kill like that - they should require skill and patience, even TRAPS. And out of them, you can make your own clothes (or pelts to hang up in your hunting cabin), which is my next subject:
7. Clothes - you should be able to wear clothes and robes under and over your armor to keep yourself warm, or you'll get hypothermia and frost damage.
8. House decoration should be easier, and the next day I don't want the shield I put on my shelf to lie on the floor. Maybe have the shelves act as containers, so that you can put them in there through a menu.
9. Cities should be miles apart, with farms and small settlements in between. And mead halls!
10. NO FAST TRAVEL, just transport systems like in Morrowind. Or both.
11. More different kinds of mounts - not just horses.
12. HORSEBACK FIGHTING. I'm tired of dismounting just for a pesky mudcrab...
13. More factions and political/religious intrigues, like in Morrowind. Perhaps even more racial intrigues, at least between dunmer and argonians/khajiits.
14. No too many ruins everywhere.
15. Falmer descendants?
16. White fur (biological feature) on khajiits local to Skyrim?
17. More literature - books and newspapers.
18. More story-line branches, role-playing options and alternate endings like in Daggerfall.
19. Better and more complex combat - confirmed?
20. Spears, polearms, and NORDIC WEAPONRY!!!
20. More unique creatures and bosses.
21. And of course, better AI, but I'm sure that's already been taken care of :D
22. Ability to make your own weapons - confirmed?
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naana
 
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Post » Thu Oct 21, 2010 12:00 pm

Hello! I'm glad a suggestion thread has been re-opened...


First I would like to apologize for the mistakes I may commit. English isn't my mother tongue. This brings me to the firs request I have: bring more care and keep a sharp eye to localization! The French version of Oblivion was a little disaster. Some words weren’t translated, or were translated with great inaccuracy, there were loads of abbreviations in spite of which some words went out of the buttons that were supposed to contain them. Maybe because the letters were far too big...


Well, this preliminary remark being written, I now may begin with real suggestions. These hold in a few keywords. Here they are:


No Omission
Diversity
Illusion of Life
Completeness
Freedom
Pleasure of Discovery
A Great Story



For sure, these keywords need some explanation and further discussion.


No Omission

I still can’t understand that there were neither a city nor a county of Sutch in Oblivion. Some other, less important, places were also missing, for example Mir Corrup…
There were also missing spells (Levitation, Mark and Recall, etc.) and skills (enchanting, unarmored, medium armor, etc.). There were no spears, no crossbows, no tantos. Please don’t do the same with Skyrim! Re-introduce the missing spells, skills, and don’t omit any place or creature that was mentioned in previous games. And don’t forget the ironwood and black ironwood trees, famous for their nuts, and the snowberry bushes…

The following places have been mentioned in previous games :
Amol, Amber Guard, Black Moor, The Crypt of Hearts, Dawnstar, Dragon Bridge, Dragon Wood, Dunmeth pass, Dunpar Wall, Dunstad Grave, Falkreath, Granitehall, Greenwall, Haafingar (Solitude), Helarchea Creek, High Hrotgar, Hsaarik Head (in Skyrim’s Broken Cape), Karthwasten, Lainalten, Labyrinthian, Laintar Dale, Larvan's Stronghold, Markarth, Markarth Side, Nevgrad Watch, Nimalten City, North Keep, Oakwood, Old Fort, Pargran Village, Reich Corigate, Riften, Riverwood, Roscrea, Saarthal’s ruins, Snowhawk, Stonehills, Sunguard, Vernim Wood, Whiterun, Windhelm, Winter Hold

That’s a lot of places and here comes a danger. I sincerely wish that all of them will be present. But I also hope they wouldn’t be quasi identical copies of one and the same town, as the Ayleid ruins were… And here comes my second keyword.

Diversity

I would love to see, for example, many types of weapons. Of course, there as usual, there should be swords and daggers, axes and hammers, bows and spears halberds and flails. In fact I hope every type of weapon that was in Morrowind will be in Skyrim. But I also hope there will be many new ones. For example, I would love to fight (virtually, of course) with tridents or bear spears, with very long pikes or with battle gloves (the gladiator’s cestus is an example), with claw-like weapons (bagh nakh, for example) or blow guns. There should be throwing axes, javelins, darts and shurikens. I hope to see more unusual weapons, like bolas, lassos, war whips, boomerangs and throwing sticks, garrotes for assassins,… Why not war scythes? Beside crossbows, there should be slings, and slingshots. I have heard of a weapon that is called, in French, “fustibale”, which can be described as a “polesling”… There could also be swordsticks and tessens (war fans). The list could become far too long, so I’ll stop here with this enumeration, in hope that the reader isn’t already bored.

Moreover, the player should have the ability to hold every object in the game, from the coffee spoon to the farmer’s fork, from the tea cup to the cleaner’s broom. And for each of them should the possibility exist to use it as a weapon (though with various success and efficiency). You can imagine some skill that would govern the use of such improvised weapons.
But besides many types of weapons, I hope there will also be many styles. I mean, there can be many swords, not every of which are called the same: there are swords, rapiers, cinquedeas … An Elvish sword is not a Dwarvish one and an Orcish axe is not a Nord one. A steel halberd is not an ebony or a Stalhrim halberd. There are many humanoid creatures in Tamriel that seem able to craft things. I’m sure Centaurian pole weapons or Minotaurian axes, Impish staves or Gobelin flails, Spriggan war whips and blow guns, or Dreugh tridents would all look great! And all of them would make their owner much more dangerous for the player (or would make the player himself more dangerous once he owns them). And of course, if dragons craft things, I think those things would (and should) be… awesome…


But weapons don’t make a game. I already mentioned that I hope a wide variety of places. There may be, for example, Ayleid ruins near the Southern border, Dwemer or even Chimer ruins near Morrowind (and why not Dunmer strongholds with Propylon chambers, or Dunmer ancestral tombs?), but also Falmer and Nedic or Keptu ruins in the inner land. I hope to see new things, like a Spriggan village or a Dreugh/Lamia underwater city, or a cromlech where Centaurs (if there are) gather. In other words, surprising places. Also, I want magnificent and breathtaking landscapes. Things that would blow my mind are, for example, wild fjords and tall cliffs, great lochs, hot springs and geysers, high mountains (a climbing skill would be welcome), deep forests and large steppes, enormous caves with underground lakes and goblin cities. Not every place has to be a white ice desert (otherwise it would be easily boring). There may be, for example, small areas with a microclimate, temperate enough to grow vine.
Of course, architecture also has to vary from one area to another. I wish to see troglodytic villages, windmills, watermills and houses with grass or other plants and flowers growing on the walls and roofs.
(I also hope to see the Island of Roscrea.)


In magic too, I hope to see more variety. For example, I would love to see flowers or tornadoes of fire, or to be able to summon poisonous brambles that would attack and immobilize my enemies. To use light as a weapon against the ones who fear it. To cast a spell that extinguishes all sources of light, leaving the enemy who doesn’t know how to use Nighteye in a desperate blindness. To use telekinesy as a weapon, for example pumping water in a nearby lake, making from it javelins of ice and throwing them to the enemy. To provoke earthquakes and act on the weather. To forge blades of wind and to slash my enemies with them. There should be delayed action spells that you could unleash exactly when the enemy is exactly where you want him to be. And new detections spells to avoid falling in such traps. There should be some spectral fire that doesn’t burn but harms. Or spells that allows you to summon spectral or fire or ethereal weapons. When attacked by many weak enemies, whose number creates danger, useful spells are those which creates spherical waves of fire or frost that originates from the player, in order to hit every nearby enemy. A particularly vicious spell would allow you to teleport just behind the enemy on which it is casted, allowing you to backstab him.

I also think we need a spell to repair things, for example to repair pieces of armor. It’s more anecdotic, but a nice spell would be a ligature spell that prevents its target to drop some equipped item. Combined with a weapon or armor disintegration spell, it would create nice strategic possibilities, and it would be useful to diminish prisoners’ strength with irremovable enchanted bracelets. Spells of the Metamorphosis kind would be great, especially for the possibilities they would open in infiltration quests. Another nice spell would be one that puts a distant weapon in your hands. A passwall spell would be great! I would also like to be able to read in NPCs’ minds. And to put them asleep.

Finally, a pair of spells that I would find useful, especially in ruins or dungeons that are particularly difficult to explore, would be a mental exploration spell and a spell that allows you to look from another character’s eyes. For example, you can imagine that when casted, the spell opens some semi-transparent window in which you can move in the former case, or just look what the other one sees in the latter. This would allow you to surprise enemies (unless you are detected by some special detection spell) but would put you in danger, since you may be surprised and attacked while exploring or spying far from your real position. There could even be, if we go further in this direction, a spell that allows you to control other people, or spells that allow the player who is “spyed from the interior” to attack the spy, or to prevent him regaining his own body. Unfortunately, I fear these spells would be both difficult to implement and to play with (but hopefully I’m wrong)…


Diversity in flora and fauna is also very important, because it contributes to the illusion of a living world. I don’t mean that I want to see many different enemies. Of course I do want! But I wish there will be many different creatures, not necessarily hostile ones. I mean, there should be plenty of little bugs, spiders, ants, snails, shrews, moles, hedgehogs, fishes, passerines, rabbits, sables, seals, squirrels and flying squirrels.


The reader who feels not willing to read horribly long lists should perhaps skip some lines in order to read the other, hopefully more useful and better written ideas I have had…


I also wish to encounter various game and cattle, pigeons and woodpeckers, magpies and crows, alpine choughs (also named yellow-billed choughs), bigger birds like herons, swans, geese, eiders, mallards, black grouses ,… Big mammals, of course, like wolves, boars, grizzlies, kodiaks, muskoxes, chamois, wolverines (since there was a wolverine hall in Morrowind, wolverines must exist somewhere in Tamriel), manatees and walrus. Sharks and whales, swordfishes, NARWHALS and double tusks narwhals! Octopods and Krakens! Beavers and platypus, marmots. Lamas! Otters and others…

Also yales, cockatrices, horses, various mounts (perhaps also flying and marine ones, like griffons, hippogriffs, giant hawks, hippocamps). We need foxes and lynxes!
Of course, there should be auks and sea birds. And why not condors?

If there is a town in Skyrim named Snowhawk (after some research, I found it to be mentioned in Arena, and in Oblivion during the quests given by the Night Mother), I think that there must be snow hawks in Skyrim. Then we of course may go further forward and imagine other “snowy” versions of creatures that at first glance haven’t anything to do with Skyrim’s cold weather, like snow lions and tigers, snow servals and leopards, snow scorpions, snow anteaters, echidnas and pangolins, snow ostriches and armadillos, snow peafowls, and why not snow camels and hyenas.

Why not giant rabbits used as cattle? Ok, I’m getting mad. :facepalm:

More seriously, I would really LOVE to see some prehistoric creatures, like mammoths, sabertooth tigers,
WOOLLY RHINOCEROSES,
megaloceros (Irish elk), andrewsarchus, megatheriums, indricotherium, brontotheridae, ammonites, trilobites, coelacanths, eurypterids (sea scorpions), mosasaurs, elasmosaurs, plesiosaurs. The list may go on and on, but I think we can stop it here…

Of course, every creature in Solstheim is welcome! And I hope to see some electric slaughterfishes (a Nordic man named Briring mentioned them in Morrowind).

I also hope to see bonelords, and skeleton, ghost and zombie versions of several in-game creatures. And leucistic or melanistic versions of animals that are able to cast spells would be nice, like magician bears and white wolves or Sorcerer-ravens; white peafowls or herons or foxes that can cast spells, such things would be cool!

Finally, we could see exotic fauna in great greenhouses, hold by some noble man for the sake of prestige.


(At this point, the careful reader may have noticed that the messy writer puts everything that pops in his head in a long ugly list. Perhaps the writer should better stop here with the lists. Indeed he will... )


Besides a great variety in the species, I hope to see variety within every species. May we hope to see, let’s say, randomly generated fur or feathers, in order to avoid seeing 10000 clones of one and single wolf?
The same considerations hold with flora.


But illusion of life is not only brought by immense variety. It is also brought by behaviors. For example, it would be nice to look at a snow lion mother chasing and nourishing her sons and cherishing them…

Another thing which can create the feeling that the world around you is living, is the existence of seasonal or calendar events. For example, the names of the 500 companions of Ysgramor are supposed to be recited at the Feast of the Dead in Windhelm. Some creature may change their general look depending upon the season, for example Spriggans.


In fact, diversity and illusion of life are merely two very important particular corollaries of a more general keyword: completeness.

I would like to see, for example, every important building that is supposed to be in major cities, like hospitals, thermae. Also, every job needed, like cartographers or rat killers… I want to be able to buy houses or farms in public sales if their owners have committed crimes and put in jail. I want to be able to trap locks, or sculpt armors in black ironwood. In fact, I want to be able to do everything that pops in my mind.

That’s freedom, my next keyword.


For example, I would like to be allowed to sleep everywhere and at every time but if I am fighting. That is, if I have already been hit, or if I have hit somebody. If there are nearby enemies, don’t warn me and let me be surprised while sleeping. That’s just an example.
Allow nudity. Or at least allows us to change the PC’s underwear and to wear enchanted ones. Every slot available for enchanting is welcome. In the same direction, I wish you will differentiate right and left pauldrons, gauntlets, and belts from pants…


Freedom, together with the pleasure of discovery, are the two things I want the most in Skyrim. By “pleasure of discovery”, I mean that I love to discover worlds. For example, I would love to learn more about the extinct human races mentioned in the Abadal-a. I would love to penetrate in Sovngarde. I love to discover crumbling ruins. I would love to discover things about humanoid religions, if they have. For example, centaurian or dreugh or spriggan cults (if there are centaurs or dreughs or spriggans in Skyrim). I would love to attend an Udyrfrykte ceremonial, perhaps related to their Matron…


I’m convinced you will provide us with a great story. I hope there will be surprises (good ones). I just hope that it will be possible to find peaceful paths of negotiation with some dragons. After all, they’re supposed to be very intelligent beings, and it would be nice seeing them acting in conspiracies, manipulating politics, … I hope you’ll maintain open doors to see them back in the next Elder Scrolls games…


Finally, may we hope that the soundtrack will be registered in a lossless format? Because mp3 spoils the quality of music…


I thing I’ve already been far too verbose (this is a euphemism), so I’ll stop there. Probably I will have other ideas, later, but I really think it’s enough for now…


Oh, I nearly forgot. Late games are better than unfinished ones.

Have a nice day,

Yours sincerely,

Verbose.


Not going to clip this down. Most well thought out post I have ever read on these forums. Bravo.
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Reanan-Marie Olsen
 
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Post » Thu Oct 21, 2010 5:47 pm

Yea that was one complete suggestion lol
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Harry-James Payne
 
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Joined: Wed May 09, 2007 6:58 am

Post » Thu Oct 21, 2010 9:53 am

additional weaponry: spears and crossbows. maybe javilens and throwing knives for expert assassins such a me.

followers is a must; least main character followers. i want some sixy ass woman that holds a great grudge on some bandit cult that murdered her family (basically like cassidy; except her caravan was murdered by two other parties, which were the vanguard and the caravan company.) and wants vengeance or you can persuade her in a way to get over it.

if theres followers, you have the option of how they are equipped and what you can equip onto them.

intense graphics. make it a bit gory, like the finisher moves they added in now, when you finish someone you can lop a piece of their body part off or explode with with a blunt weapon.

necromancy and blood magic. theres more to blood magic than what DA has given it. way more. also, maybe teleportation.

random encounters; such as a army fighting against a legion army or the legion army fighting a dragon.

additonal random encounters: like RDR, you have some low life approaching you begging for a little bit of gold. either response would get them to attack you (basically, like the low life in RDR when they ask you for a lift and you wait; then they throw you off the horse and jack it.) make it a little more alive and real. this isn't FO.

lastly, put in clubs and prositutes to have six with.

thats all i can think of really.
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Kevin S
 
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Post » Thu Oct 21, 2010 10:39 am

I would like to see tighter texture and character animation, dwarf race, race base shops where they sell more race base armor, i felt in oblivion i was looting armor all the time off dead bandits. Being a fan of the Tolkien world and of the different elves i felt the animation for the npcs and character creation we didn't havemuch of an option of fair looking elves or races and the ability to have facial hair on humans. Adventure garment such as cloak w\hood, an the abilty to add some armor on the different body parts underneath or on top other garment, my character in Oblivion look weird wearing battle armor outside the dungeons, basicly something like Legolas or Aragorn had in Lord Of the Rings the movie withpattern detail. One other thing horse animation and the horses having a stamina meter where the player control their speed with the pressing of the X-button, oblivion horses had bulging eyes like someone gave them some kind of steroid. Red dead Redemption had the best looking animated horses I've seen in any videogame so far and the ability to fire a weapon from along with horse reigns.
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David John Hunter
 
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