» Wed Oct 14, 2009 12:27 am
In my opinion, the best options for an MMO are slim. These are the few things I'm gonna suggest right now.
Player Killing: Make it where they cannot attack another player in the beginning areas and inside cities. Also make a duel system so that it if they choose to use it, neither player will die and no loss of equipment. Also on the side note, make an area that is specifically PvP, that way when players go into it, they can fight to the death and they can take SOME items, but nothing that can be/already is bound to the fallen player. (IE: Armor, Weapons, and soulbound items. But things like rings and amulets that have no enchantments can be taken.)
Monster Respawns: In the beginning, the lower level monsters should respawn very quickly. Since there will probably be a surge in people from the get go. But aggressive monsters and higher level monsters should have a longer respawn rate.
Player Respawns: After a player dies, they should be allowed to respawn at their body or at a gravesite (Like World of Warcraft.) But also, the gravesites should be considered "Holy Ground" so that there will be no camping at them. Pretty much make it where weapons cannot be unsheathed and only healing and protection spells are allowed to be cast.
Quests: For the love of god, have the quests make sense. Also, have it to where multiple people can do the same quest at the same time. I don't know about you, but the idea of waiting in line to do a quest, only to have some jerk run ahead of me and snag the quest item before me, doesn't really appeal to me.
Groups: Don't let groups get over 5, and make it to where if the group does a quest, everyone in the group completes the quest.
Loot: You kill it, you get to grill it. In other words, if it is your kill, then it is your loot.
Dungeons: The Dungeons where always my favorites of Morrowind and Oblivion. I say split them. Make half of all the dungeons to where a single person could run them by themself. Make the other half pretty much instances, to where it would require a group to go through them. The best way I could figure that this would work, is to in the singe-person dungeons, make the monsters far enough apart where they will only be fighting 1-2 at a time. The group dungeons will have the party fighting 4-6 monsters at a time.
That's about all I can think of at this moment, so.....Yea...That's my idea.