Official Multiplayer Thread

Post » Tue Oct 13, 2009 7:57 pm

Well, at least we'll probably get some real info on the MMO pretty soon. I mean, if it was http://www.vg247.com/2010/01/20/source-bethesdas-elder-scrolls-mmo-missed-its-2009-reveal/, they probably wont be waiting too much longer.
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Nicola
 
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Post » Tue Oct 13, 2009 1:38 pm

there goes my hopes of it being single player when you're playing the story

I'm not sure if I understood what you meant, but the idea in TES, is, in my opinion, to make your own story.
If you're referring to the "Main Stories" they're always poorly written.
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Stace
 
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Post » Wed Oct 14, 2009 5:17 am

I'm assuming it's experiences like that which convinced you that real life can't be -that- bad?
Goodbye social phobia, eh?

Eh, I just decided to get out of my shell and stop being afraid of every human being. But that stuff helped. :nod:

But I'm done with MMOs, I've either played them all, they're all like the others, or they aren't fun.

:shrug:

I guess a TES MMO would be the exception, but I'd get bored eventually.
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Jordyn Youngman
 
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Post » Wed Oct 14, 2009 2:49 am

Eh, I just decided to get out of my shell and stop being afraid of every human being. But that stuff helped. :nod:

But I'm done with MMOs, I've either played them all, they're all like the others, or they aren't fun.

:shrug:

I guess a TES MMO would be the exception, but I'd get bored eventually.


regardless of what manner of TES MMO they release, I'll probably try it. . . I just really hope that the Devs understand the reputation TES has for being excellent and that any short of excellent will really disappoint alot of people. I mean, games like WoW, or pretty much any other MMO can settle for good; but if the TES MMO is damned near perfect people will not be pleased.
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Add Meeh
 
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Post » Wed Oct 14, 2009 12:27 am

In my opinion, the best options for an MMO are slim. These are the few things I'm gonna suggest right now.

Player Killing: Make it where they cannot attack another player in the beginning areas and inside cities. Also make a duel system so that it if they choose to use it, neither player will die and no loss of equipment. Also on the side note, make an area that is specifically PvP, that way when players go into it, they can fight to the death and they can take SOME items, but nothing that can be/already is bound to the fallen player. (IE: Armor, Weapons, and soulbound items. But things like rings and amulets that have no enchantments can be taken.)

Monster Respawns: In the beginning, the lower level monsters should respawn very quickly. Since there will probably be a surge in people from the get go. But aggressive monsters and higher level monsters should have a longer respawn rate.

Player Respawns: After a player dies, they should be allowed to respawn at their body or at a gravesite (Like World of Warcraft.) But also, the gravesites should be considered "Holy Ground" so that there will be no camping at them. Pretty much make it where weapons cannot be unsheathed and only healing and protection spells are allowed to be cast.

Quests: For the love of god, have the quests make sense. Also, have it to where multiple people can do the same quest at the same time. I don't know about you, but the idea of waiting in line to do a quest, only to have some jerk run ahead of me and snag the quest item before me, doesn't really appeal to me.

Groups: Don't let groups get over 5, and make it to where if the group does a quest, everyone in the group completes the quest.

Loot: You kill it, you get to grill it. In other words, if it is your kill, then it is your loot.

Dungeons: The Dungeons where always my favorites of Morrowind and Oblivion. I say split them. Make half of all the dungeons to where a single person could run them by themself. Make the other half pretty much instances, to where it would require a group to go through them. The best way I could figure that this would work, is to in the singe-person dungeons, make the monsters far enough apart where they will only be fighting 1-2 at a time. The group dungeons will have the party fighting 4-6 monsters at a time.

That's about all I can think of at this moment, so.....Yea...That's my idea.
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Blessed DIVA
 
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Post » Tue Oct 13, 2009 3:23 pm

Well as long as there is a TES:5 Single Player game that is moddable is released shortly before or after it does matter to me.
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Baylea Isaacs
 
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Post » Tue Oct 13, 2009 5:54 pm

http://www.gamespot.com/news/6246696.html
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kevin ball
 
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Post » Wed Oct 14, 2009 1:11 am

Gah! I'm so conflicted. . .
I want a new Elder Scrolls game, so I'm excited that this might actually be happening.
But I don't want an Elder Scrolls MMO, so I'm terrified that this might actually be happening.
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Rob
 
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Post » Tue Oct 13, 2009 10:11 pm

Oh hell, I've just thought.... could you imagine this forum full of WOW-style MMO players? :(

I do wonder to what extent they will be able to maintain the ethos of the TES series in an open environment where there are many heroes at once. In any case there's no way I'll be playing it. I refuse to pay ?10 a month for what I can do for free, and in all likelihood this will be an MS platform thing anyway.
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JUan Martinez
 
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Post » Tue Oct 13, 2009 6:43 pm

An Elder Scrolls MMO could be good, if it isn't just another WoW clone. It would do so much better as a sandbox style MMO, not some linear level based crap.
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lolly13
 
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Post » Tue Oct 13, 2009 4:25 pm

In my opinion, the best options for an MMO are slim. These are the few things I'm gonna suggest right now.

Player Killing: Make it where they cannot attack another player in the beginning areas and inside cities. Also make a duel system so that it if they choose to use it, neither player will die and no loss of equipment. Also on the side note, make an area that is specifically PvP, that way when players go into it, they can fight to the death and they can take SOME items, but nothing that can be/already is bound to the fallen player. (IE: Armor, Weapons, and soulbound items. But things like rings and amulets that have no enchantments can be taken.)

Monster Respawns: In the beginning, the lower level monsters should respawn very quickly. Since there will probably be a surge in people from the get go. But aggressive monsters and higher level monsters should have a longer respawn rate.

Player Respawns: After a player dies, they should be allowed to respawn at their body or at a gravesite (Like World of Warcraft.) But also, the gravesites should be considered "Holy Ground" so that there will be no camping at them. Pretty much make it where weapons cannot be unsheathed and only healing and protection spells are allowed to be cast.

Quests: For the love of god, have the quests make sense. Also, have it to where multiple people can do the same quest at the same time. I don't know about you, but the idea of waiting in line to do a quest, only to have some jerk run ahead of me and snag the quest item before me, doesn't really appeal to me.

Groups: Don't let groups get over 5, and make it to where if the group does a quest, everyone in the group completes the quest.

Loot: You kill it, you get to grill it. In other words, if it is your kill, then it is your loot.

Dungeons: The Dungeons where always my favorites of Morrowind and Oblivion. I say split them. Make half of all the dungeons to where a single person could run them by themself. Make the other half pretty much instances, to where it would require a group to go through them. The best way I could figure that this would work, is to in the singe-person dungeons, make the monsters far enough apart where they will only be fighting 1-2 at a time. The group dungeons will have the party fighting 4-6 monsters at a time.

That's about all I can think of at this moment, so.....Yea...That's my idea.

your ideas just seem like an exact Runescape and word of warcraft hybrid. Please add a new element to the game, all of that has been done before.
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Ben sutton
 
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Post » Wed Oct 14, 2009 1:09 am

if i were making this MMO, i would focus on keeping the gameplay (skill ups instead of xp, many diverse classes, etc.) as well as the world. thats part of what makes TES memorable, and that is also what would set it apart from WoW and the numerous other MMOs out there. Most skills would work just as well in a multiplayer environment. others, such as alchemy or armorer, could be transfered into "craft" skills and expanded.

Since the world is managed and updated in real time, our decisions could have a real impact. do enough players decide to kill fargoth? he is gone for good. ranks in the mages and fighters guilds would actually matter, since you would be competing for promotion with thousands of others. how awesome would it be to be the Arch Mage if you were the only one on the whole server? Instead of robbing us of our status as hero and individual, a properly done MMO could give us more than we ever had.

the things fromhere mentioned are already incorporated in recent MMOs ive played. quests are often lacking, yes, but morrowind and oblivion had their fair share of fedex quests as well.
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Queen of Spades
 
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Post » Tue Oct 13, 2009 1:07 pm

If The Elder Scrolls goes MMO, I will literally put my face in my hands and cry. I will curl up into a ball like a small child and sob uncontrollably. Then, slowly, my grief will turn into anger. They aren't seriously going to do this to one of the few quality RPG series still in existence, are they?
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Andrew
 
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Post » Tue Oct 13, 2009 11:36 pm

if i were making this MMO, i would focus on keeping the gameplay (skill ups instead of xp, many diverse classes, etc.) as well as the world. thats part of what makes TES memorable, and that is also what would set it apart from WoW and the numerous other MMOs out there. Most skills would work just as well in a multiplayer environment. others, such as alchemy or armorer, could be transfered into "craft" skills and expanded.

Since the world is managed and updated in real time, our decisions could have a real impact. do enough players decide to kill fargoth? he is gone for good. ranks in the mages and fighters guilds would actually matter, since you would be competing for promotion with thousands of others. how awesome would it be to be the Arch Mage if you were the only one on the whole server? Instead of robbing us of our status as hero and individual, a properly done MMO could give us more than we ever had.

the things fromhere mentioned are already incorporated in recent MMOs ive played. quests are often lacking, yes, but morrowind and oblivion had their fair share of fedex quests as well.

I do think that guilds and factions should stay in the game but being the arch mage or the head of any guild would have to go. It would make it weird to have 20 different players parading around the Archmages office going "Imz the arch mage."

Now things like first person i think they should keep, as bethesda is usually horrid third person programmers, and the first person aspect would make it alot easier to tell whats going on. I mean yeah could zoom out to check out your armor, but i feel third person would take away from the gameplay.
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Vahpie
 
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Post » Wed Oct 14, 2009 12:49 am

1. Is this affecting TES V at all? Why would this be released when TES V is supposed to be in full development? Is this going to be another Star Wars: The Old Republic? By that, I mean is it going to be taking the place of TES V like The Old Republic took the place of KotOR III? Even if TES V will still be made, is this just to try to keep TES fans pleased and result in TES V being delayed, or not developed at all? It does not please me at all. It actually angers me and makes me sad that this might be taking the place of TES V.

2. Is this going to be only for the PC?
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Mizz.Jayy
 
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Post » Wed Oct 14, 2009 2:38 am

The funny thing is that the gamespot comments are universally against it. Just like here seems pretty cold to the idea, since, ya know, a good story and lore based game is impossible when it's filled with... ya know what, I already showed a very kind version of what would happen earlier.
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Farrah Barry
 
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Post » Tue Oct 13, 2009 1:58 pm

The funny thing is that the gamespot comments are universally against it. Just like here seems pretty cold to the idea, since, ya know, a good story and lore based game is impossible when it's filled with... ya know what, I already showed a very kind version of what would happen earlier.

I'm disappointed, I want you to lose faith in humanity again.
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Tasha Clifford
 
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Post » Tue Oct 13, 2009 1:23 pm

I don't get the rage...? Bethesda is still developing single player games and likely TES 5. I don't see how their sister studio Zenimax Online has any effect on Bethesda's development. Besides, it's been pretty much guaranteed this was coming since we found out about Zeni Online making an MMO.

EDIT: Not saying this isn't going to be a huge failure considering even Gamespot's community is against it.
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Jack Bryan
 
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Post » Wed Oct 14, 2009 2:25 am

I'm disappointed, I want you to lose faith in humanity again.

Never happen, sorry. And what kind of [censored] would want that anyways?

I don't get the rage...? Bethesda is still developing single player games and likely TES 5. I don't see how their sister studio Zenimax Online has any effect on Bethesda's development. Besides, it's been pretty much guaranteed this was coming since we found out about Zeni Online making an MMO.

EDIT: Not saying this isn't going to be a huge failure considering even Gamespot's community is against it.

Because the new rumor is that the TES MMO is being developed by Bethesda, with the possible implication that it may even be TESV,which basically means TES ended with Oblivion.
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stacy hamilton
 
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Post » Wed Oct 14, 2009 5:41 am

Never happen, sorry. And what kind of [censored] would want that anyways?


Because the new rumor is that the TES MMO is being developed by Bethesda, with the possible implication that it may even be TESV,which basically means TES ended with Oblivion.


It all makes sense now. The end of the reign of the Septims did mean something was about to change. TES V will be a battlefield, an MMO battlefield. All of it makes sense.
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Alan Cutler
 
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Post » Wed Oct 14, 2009 12:42 am

Never happen, sorry. And what kind of [censored] would want that anyways?


Because the new rumor is that the TES MMO is being developed by Bethesda, with the possible implication that it may even be TESV,which basically means TES ended with Oblivion.

As far as I've seen the rumors are that Bethesda was involved which could mean as little as helping Zenimax Online with lore or storyline.

Just seems like a bit of an overreaction to declare TES dead based on rumors Beth may have had some involvement with an MMO, and that's speaking as someone that has mastered the art of overreacting in the past. I'd have been surprised if Bethesda hadn't been involved to some degree, but nothing major.
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Janine Rose
 
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Post » Tue Oct 13, 2009 9:23 pm

http://www.bluesnews.com/s/106499/elder-scrolls-mmog-revealed

Not encouraging. Hopefully this is not TES V............ :swear:
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SamanthaLove
 
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Post » Tue Oct 13, 2009 9:17 pm

As far as I've seen the rumors are that Bethesda was involved which could mean as little as helping Zenimax Online with lore or storyline.

Just seems like a bit of an overreaction to declare TES dead based on rumors Beth may have had some involvement with an MMO, and that's speaking as someone that has mastered the art of overreacting in the past. I'd have been surprised if Bethesda hadn't been involved to some degree, but nothing major.

What I;m saying is that the new rumor is that TESV may be the MMO itself. which means TESV will svck fat dike, especially considering the pay-per-month thing.
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Mashystar
 
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Post » Tue Oct 13, 2009 5:38 pm

What I;m saying is that the new rumor is that TESV may be the MMO itself. which means TESV will svck fat dike, especially considering the pay-per-month thing.


Will it be PC-exclusive? I am against the very thought of this, but if it truly is to be TES V, I would try it out, if only to be able to criticize it properly(I will not buy it, but only rent it). I can only do that if it comes out for the ps3, but I would never pay to play for any game.
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Queen Bitch
 
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Post » Wed Oct 14, 2009 4:41 am

Its what we all feared. Bethesda have sold thier soul to the devil.
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john palmer
 
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