Official Multiplayer Thread

Post » Wed Oct 14, 2009 3:13 am

I could cry for Bethesda to make TES with coop play, and online arena fight. Bot NO to 999 players on 1 server.
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Monika Fiolek
 
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Post » Wed Oct 14, 2009 2:04 am

does anyone on this thread have battlespire and want to try to get it's multiplayer back up and running? tryed in the past games forum but not many ppl there. hopefully more here would like to try.
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Justin Bywater
 
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Post » Tue Oct 13, 2009 9:24 pm

does anyone on this thread have battlespire and want to try to get it's multiplayer back up and running? tryed in the past games forum but not many ppl there. hopefully more here would like to try.

I believe a few people in the Past Games forum where trying to organize something like that a while ago, but I'm not sure how it ended up. I'd be interested, however.
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sw1ss
 
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Post » Tue Oct 13, 2009 2:44 pm

acording to what I read a while back they didn't suceed. but if you have battlespire and want to give it a shot we should see what we can do. I'm not that good on the technical side but want to try to get it running again just to see how good tes is as a multiplayer game. We should probably ask for advice on the past games forum
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m Gardner
 
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Post » Tue Oct 13, 2009 3:57 pm

Originally posted in http://www.gamesas.com/bgsforums/index.php?showtopic=1070081 thread:

Read these two links:

http://www.vg247.com/2010/01/20/secret-world-of-warcraft-type-mmo-in-development-at-bethesda/
http://www.vg247.com/2010/01/20/source-bethesdas-elder-scrolls-mmo-missed-its-2009-reveal/

According to VG247's "very reliable source," the secret, World of Warcraft style MMO that Bethesda, or rather, Zenimax Online, has been working on is a TES MMO.

Now, this isn't confirmed yet, but it's very likely. And before you get worried, this isn't Bethesda the developer making this, it's Zenimax Online. At least, that's the way it seems.

So, discuss this revelation. I know a lot of people here are opposed to a TES MMO, so I'm curious as to how everybody will react.

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Luis Reyma
 
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Post » Wed Oct 14, 2009 2:40 am

Originally posted in http://www.gamesas.com/bgsforums/index.php?showtopic=1070081 thread:


Don't see what's wrong with this. It's not like all elder scrolls games are gonna be multiplayer. Even if they were, who says you have to play with someone else? I'm actually intrigued at how this will turn out.

No point in me retyping my reply. Thank you copy-paste.
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Rude Gurl
 
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Post » Tue Oct 13, 2009 11:25 pm

I really hope those articles are wrong
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john palmer
 
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Post » Wed Oct 14, 2009 12:25 am

I'm a go ahead an call this one, the MMO will be TESV Skyrim. I think all indicates it will be.
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Marcia Renton
 
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Post » Tue Oct 13, 2009 10:55 pm

I'm a go ahead an call this one, the MMO will be TESV Skyrim. I think all indicates it will be.

Wouldn't bother me. Skyrim is supposed to be a war nation.
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aisha jamil
 
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Post » Tue Oct 13, 2009 8:29 pm

Wouldn't bother me. Skyrim is supposed to be a war nation.

That's true, but TES is supposed to be more than:

Pinarus joined.

Jizmop56: BOOBIES!

Pinarus: Hey guys, anyone want to start the main quest with me?

Jizmop56: BOOBIES!

Evlork666: lol new player i kill u!

Jizmop56: BOOBIES!

Evlork666 attacks Pinarus

Jizmop56: BOOBIES!

Pinarus dies

Jizmop56: BOOBIES!

LycanNer: I wanna go explore to look for new Falmer lore.

Jizmop56: BOOBIES!

Kilxorz2: new player

Jizmop56: BOOBIES!

edit: hEH, N0*b is censored as "new player."
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Dylan Markese
 
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Post » Wed Oct 14, 2009 2:59 am

I think the most multiplayer I would ever want, or might ever really be needed in an Elder Scrolls game, is the ability to call up a friend and connect for some co-op stuff.

Once you make it an MMO then you have to start thinking about things like class balance, access to loot and a number of other things which all, ulitmately, restrict freedoms. The Elder Scrolls series has traditionally been based on the idea that you're free to do whatever you want; the more people involved the more you have to limit that freedom to keep your playerbase from whining that they just got ganked by some custom made assassin class that sniped 'em from a shadowy corner and one-shotted them with a custom enchanted arrow of death and that it's not fair that people should be able to do that just because they've been playing longer and have the kind of money to afford really good enchantments on their gear and arrows of death and blah blah blah blah.

One of the things that's fun about this game is the ability to get equipment that, to acertain degree, is a little game breaking (ie: 100% Chameleon). . . this sort of thing goes right out the window with an MMO.
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Dean Brown
 
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Post » Wed Oct 14, 2009 3:20 am

If it really is a TES MMO, I'm going to try to do everything by myself. That's how I've played previous TES games, and that's how I'll play this. Sure, I might play with some friends, but I'm not going to be joining whatever the TES equivalent will be of a Party or Raid. I'll treat it just like any normal single player TES game, except that it has a lot more NPCs.
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Gen Daley
 
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Post » Tue Oct 13, 2009 2:46 pm

Well, hopefully Bethesda will release a game which is indeed more than that. :hehe:

I think it's cool how I wanted to know more about the mmo, and two or three days later I find out. I want a pony now, care to deliver?

I'm thinking that "desert" with the mesa was the West Reach.
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phil walsh
 
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Post » Wed Oct 14, 2009 12:11 am

If it really is a TES MMO, I'm going to try to do everything by myself. That's how I've played previous TES games, and that's how I'll play this. Sure, I might play with some friends, but I'm not going to be joining whatever the TES equivalent will be of a Party or Raid. I'll treat it just like any normal single player TES game, except that it has a lot more NPCs.

NPCs who can't spell and/or just yell "BOOBIES!" over and over while completely breaking the immersion, of course.

EDIT: Not to mention if it's pay per month, then [censored] it. Completely and in every possible orifice.
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Mashystar
 
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Post » Tue Oct 13, 2009 3:27 pm

NPCs who can't spell and/or just yell "BOOBIES!" over and over while completely breaking the immersion, of course.

EDIT: Not to mention if it's pay per month, then [censored] it. Completely and in every possible orifice.


Well I just wont talk to the extra NPCs then ;)

If it is pay per month then, well... it would have to be REALLY good for me to get it. And if there's a MMO at the same time that there's a TESV (please oh please), I'm getting TESV.
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Chloe Yarnall
 
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Post » Tue Oct 13, 2009 11:30 pm

Well I just wont talk to the extra NPCs then ;)

If it is pay per month then, well... it would have to be REALLY good for me to get it. And if there's a MMO at the same time that there's a TESV (please oh please), I'm getting TESV.

Someone mentioned the idea that the MMO may be TESV. I doubt it, but if it is then as far as I care the game series ended with Oblivion, and the series ends in it's entirety with the second book.
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Nicole Elocin
 
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Post » Wed Oct 14, 2009 12:51 am

If it really is a TES MMO, I'm going to try to do everything by myself. That's how I've played previous TES games, and that's how I'll play this. Sure, I might play with some friends, but I'm not going to be joining whatever the TES equivalent will be of a Party or Raid. I'll treat it just like any normal single player TES game, except that it has a lot more NPCs.



The problem with that, of course, is that if it's an MMO, it's inevitably going to be designed so that the most interesting content (ie: major plot points/story/lore stuff) is only accessable to those people who do group up, do cooperate with one another, and have the time to devote to it. Like any other MMO it will require servers and customer support staff and all that other stuff to be on hand all the time; this leads to constant expense for the developers, which means they'll most liekly require some manner of subscription. . . a subscription based game can only be effective if it creates a sort of carrot-on-a-stick approach for the subscribers to keep them playing and subscribing for a long period of time.

Making it accessable to the loner doesn't really fit this mold unless you want all the content to scale to the character; in which case there is no point in developing an MMO because then everyone would probably just solo anyhow because it's more time-efficient than organizing groups and raids. May as well just make a single player game which doesn't have all the additional expenditures which come with an MMO. And again, you also run into the balance issue and limited freedoms.
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Jordyn Youngman
 
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Post » Tue Oct 13, 2009 9:07 pm

The problem with that, of course, is that if it's an MMO, it's inevitably going to be designed so that the most interesting content (ie: major plot points/story/lore stuff) is only accessable to those people who do group up, do cooperate with one another, and have the time to devote to it. Like any other MMO it will require servers and customer support staff and all that other stuff to be on hand all the time; this leads to constant expense for the developers, which means they'll most liekly require some manner of subscription. . . a subscription based game can only be effective if it creates a sort of carrot-on-a-stick approach for the subscribers to keep them playing and subscribing for a long period of time.

Making it accessable to the loner doesn't really fit this mold unless you want all the content to scale to the character; in which case there is no point in developing an MMO because then everyone would probably just solo anyhow because it's more time-efficient than organizing groups and raids. May as well just make a single player game which doesn't have all the additional expenditures which come with an MMO. And again, you also run into the balance issue and limited freedoms.


Eh... if I have to be a part of a group to do major stuff, I'll either join a group with people I know or I just wont play it. I don't really have the time to play an MMO and be a contributing part of a team, that's why I like the fact that when I get a chance I can start up Morrowind, play for 30 minutes then be done with it until tomorrow. An MMO is too demanding with how much time I have to put into it.

Hopefully some players on this forum will start making groups only for BGSFers, because I might join one of them.
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Gill Mackin
 
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Post » Tue Oct 13, 2009 10:09 pm

The problem with that, of course, is that if it's an MMO, it's inevitably going to be designed so that the most interesting content (ie: major plot points/story/lore stuff) is only accessable to those people who do group up, do cooperate with one another, and have the time to devote to it. Like any other MMO it will require servers and customer support staff and all that other stuff to be on hand all the time; this leads to constant expense for the developers, which means they'll most liekly require some manner of subscription. . . a subscription based game can only be effective if it creates a sort of carrot-on-a-stick approach for the subscribers to keep them playing and subscribing for a long period of time.

Making it accessable to the loner doesn't really fit this mold unless you want all the content to scale to the character; in which case there is no point in developing an MMO because then everyone would probably just solo anyhow because it's more time-efficient than organizing groups and raids. May as well just make a single player game which doesn't have all the additional expenditures which come with an MMO. And again, you also run into the balance issue and limited freedoms.

Then the concept of a TES MMO seems even more rediculous than usual. Unless banding together with people you already know, you'll be so busy grinding and resisting the urge to gouge out your own eyes at the ignorance of the tween [censored] trolls you have to party with you'll be too busy to care about story, and how do you put detailed lore in a game genre designed around getting as many kids whose parents can somehow stand monthly payments for a game? Wouldn't that have to be pretty mindless to be successful anyway? A TESMMO is a self-defeating concept. Because TES is incompatible with svck, it can't be an MMO, and since MMOs are incompadible with intelligence, it couldn't be TES.

And that is the end of it, really.
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Kelsey Anna Farley
 
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Post » Tue Oct 13, 2009 12:52 pm

Originally posted in http://www.gamesas.com/bgsforums/index.php?showtopic=1070081 thread:

I am pretty sure along the line that if that is the case, Bethesda "got" the right for the MMO just so their sister company Zenimax Online Studios would not get their hands on it and do a TES MMO, while at the same time, Bethesda does not do one themselves as that is not what they really do in producing their game.

Beside, this is not really enough evidence that Bethesda would even consider doing a MMO. An article is an article and we seen how badly one goes if there one misinformation goes about.
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oliver klosoff
 
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Post » Tue Oct 13, 2009 7:51 pm

Pretty much nailed it: The Elder Scrolls are completely non-MMO material. The two don't mesh at all. You can make sure a game, but it's going to break the spirit of one or the other.

This is lame. I HATE MMORPGs. They've ruined EVERY SINGLE franchise they've appeared in because the developers get so wrapped up in trying to improve it. If this is true, and they're pouring millions of dollars into this, Bethesda's glory days as a game developer may come to a close. Examples:

World of Warcraft. Killed the strategy game from which is was born.
Final Fantasy XI. The series was never the same after that and is experiencing massive fan defects.
Ultima Online. The first. Annihilated it's legendary single player games.

This svcks, guys. No way I'm supporting this with my money. To each their own, though. I do not want to be writing the following in ten years:

The Elder Scrolls. Most modded RPGs in the world with rich lore and immersive offline play. Destroyed when it went online and lost it's roots.

EDIT - This obviously assumes that indeed the rumor is true. If not, I shall breathe a big sigh of relief and hopefully forget all about this mess.
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Jason King
 
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Post » Tue Oct 13, 2009 11:16 am

http://www.zenimaxonline.com/faq.html
What are you working on now?

We really can't say. We're just not ready to say anything specifically about the title that we are developing except to say that it is a massive AAA quality MMOG title that we think will challenge the current market leaders.


Very interesting :)

First played Elder Scrolls back in the late 90's but I have to admit, ever since I got into MMO's back in 2002 and I then played Morrowwind I have had wet dreams about turning the Elder Scrolls world into an MMO. And about bloody time lol

Oh man I cant wait :)
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Latino HeaT
 
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Post » Tue Oct 13, 2009 1:44 pm

Please no!

After KOTOR III being MMO'd, now TES V MMO?

I guess it's really all about the money.
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Tiffany Holmes
 
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Post » Tue Oct 13, 2009 12:09 pm

Why would it be all about the money???? Bethesda have always produced amazing content. Worlds so rich you get lost in them for days, weeks, months even. Imagine what they could do with an MMO?
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Tracy Byworth
 
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Post » Tue Oct 13, 2009 4:22 pm

Why would it be all about the money???? Bethesda have always produced amazing content. Worlds so rich you get lost in them for days, weeks, months even. Imagine what they could do with an MMO?


Except it isn't Bethesda developing it, it's Zenimax Online.
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Charlotte Buckley
 
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