Official Patch 1.9 bugs and glitches

Post » Sun May 05, 2013 2:22 am

you know the chemistry with every patch there will always be a new bug or a glitch post below all of the 1.9 bugs and glitches and possible solutions to them

this will help a ton of Skyrim Gamers a lot
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Cagla Cali
 
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Post » Sun May 05, 2013 3:34 pm

The 1.9 introduced a lip synching bug that seem to affect most (but not all NPCs). I also understand that not everybody experiences the problem with lip synching (or else not everyone has noticed it yet). No known solution yet (probably can only be fixed by an official patch).

The 1.9 patch also introduced a problem where NPCs' eyes and the player character's eyes don't blink anymore. No known solution yet (probably can only be fixed by an official patch).
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le GraiN
 
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Post » Sun May 05, 2013 12:30 pm

I discovered a small issue but now fixed it's where you kill npc and they don't do the death collapse animation properly and hover the solution is that you have to quit the game and go to a manual save file
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My blood
 
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Post » Sun May 05, 2013 6:20 am

I've discovered something similar where occasionally necromancers and vampires will cast a raise dead spell on a NPC (or creature) corpse and the target of the spell will fail to rise up (stand up) and instead stay down on the ground as if no spell was cast on them. I don't know whether or not this is related to the issue you're describing or not.
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Melissa De Thomasis
 
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Post » Sun May 05, 2013 3:27 pm

I started a new game so here's a couple bugs I've noticed.

1. People and animals shooting off into space or simply falling from the sky. People seem to shoot off into space or shoot into a wall when loading into or out of major populated points. If shot into space they soon round a corner or something... if shot into a wall they'll blink out of existance and then simply appear where they probably started before shooting off. So far I haven't noticed anyone dying from this. Out in the wilderness animals have simply fallen from the sky and landed dead at my feat on several occasions so far.

2. In the quest "Ill Met By Moonlight" In the cave, if you join with Sinding, his werewolf form has a running water sound. If you choose to speak with him you hear the sound of a faucet being turned and running water for a few seconds.. it then ends with a "pop" as the audio just cuts off. The sound seems to have replaced a breathing sound of the werewolf. I'm hoping this doesn't affect all werewolves.. I haven't done any companions quests yet so I'll have to wait and see.

edit for additional. I haven't noticed any lip syncing problems, eye problems (really, never noticed any eye problems ever.. but maybe I just don't pay attention to faces or something.) or game freezes/crashes more than I noticed before 1.9....... 33 hours and two crashes... seems about normal for any lengthy game.. Again.. started a completely new game so maybe that has something to do with it.
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megan gleeson
 
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Post » Sun May 05, 2013 1:17 pm

Like pete said, lip sync and blinking eye problem. It seems that some wild respawns havent been fixed properly, and I havent seen any changes with ashpiles. They should just banish them from existance.
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mike
 
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Post » Sun May 05, 2013 3:42 pm

I cant seem to absorb dragon souls
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Isabel Ruiz
 
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Post » Sun May 05, 2013 11:42 am

i agree they should patch it where if you raise the dead body just disappears or just fall back down dead and stay that way ash pile thing was a big mistake.
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Lucie H
 
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Post » Sun May 05, 2013 7:45 am

This reminds me...there is one particular random encounter in the wilderness (added with Dawnguard) where there are either two or three vampires disguised as Vigilants of Stendarr. If these vampires are re-animated they turn into an ash pile like most NPCs when they expire, however the ash pile vanishes almost instantly afterwards. This is the only instance that I am aware of in the game where this happens. This is what all NPCs or creatures that are turned into ash piles should do in the game. If anybody wants to see what I'm talking about, walk around along the roads at night (i.e. between Whiterun and Rorikstead) and you will eventually get this random encounter. Note: This encounter can still happen even after completing the Dawnguard main quest.
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.X chantelle .x Smith
 
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Post » Sun May 05, 2013 1:26 pm

I would think there's a few bugs because all Bethesda patches fix a few things break a few things as well ,but i thought the two major issues were lip syncing and npc eye problems
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Melis Hristina
 
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Post » Sun May 05, 2013 4:21 pm

I've noticed the lip syncing glitch.

I also had a character lay out flat on the ground instead of stand up.

My game now freezes for no apparent reason (I'm not moving through a door, I'm not saving). The last two times the game froze, I was just walking along, not doing anything and the game just stopped, picture only no sound.
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Vivien
 
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Post » Sun May 05, 2013 8:53 am

any news from Bethesda would be much appreciated.
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Amber Ably
 
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Post » Sun May 05, 2013 9:16 am

Just discovered this texture glitch:
imageshack.us/scaled/avatar172/339/20130424005601.jpg

imageshack.us/scaled/avatar172/842/20130424005550.jpg

If you remember, cave bears are brown and bears are black, they inverted its furs names, nothing game breaking but still a very small glitch.
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KU Fint
 
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Post » Sun May 05, 2013 5:50 pm

I noticed that too. It's disturbing how many things patches goof up in the game.
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Floor Punch
 
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Post » Sun May 05, 2013 9:15 am

I tried to edit my above post. It says it is edited but the information I included is not there. So here is the additional glitch I noticed today. I fought two separate dragons today (with a break in between so the game was saved and box turned off). Both dragons lacked any detail, no eyes, no scales, just a smooth grey skin. This lasted duyring the fight and the detail only appeared when the dragons were, I believe, dead.
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lydia nekongo
 
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Post » Sun May 05, 2013 5:19 am

Sometimes certain textures glitch up for no apparent reason. One known reason for this happening is if you own a 4GB slim Xbox and don't have a separate hard drive to go with it. Skyrim requires more than 4 GB to properly cache the game data (most people suggest 10 GB or more free disk space). Lack of free space has been known to cause graphical and performance issues. I don't know what model your Xbox is though and how much free space you have available and this may or may not have anything to do with the glitch you described.
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Smokey
 
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Post » Sun May 05, 2013 10:50 am


I have the 250 gb slim model, and back in 1.8, I used to fight Nintendo 64 Graphics Dragons. Only one at a time. This time in 1.9, I haven't seen any, and I'm worried that the "less dragon encounter fix" (which I don't know why they bothered doing that as I rarely used to find Dragons) was messed up and RARELY makes you find a random Dragon attack, and rarely I'm talking about 30 In game days or so. Regarding the Dragon thing, as the other poster said, they did change textures back to normal when they were dead and about to turn into bones.
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Rhi Edwards
 
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Post » Sun May 05, 2013 3:07 am

Don't know if anyone noticed this but the fix for the Ancient Knowledge is reversed. Like many here I started a new character for 1.9Were before 1.9 if you got the Ancient Knowledge perk any armor you wore got the 25% boost even though the perk says it for Dwemer armor only.Well now it gives the bonus to any armor except Dwemer.I had Three types of armor in my inventory when I got Ancient Knowledge.Armor Cuirass Rating Before Rating AfterWolf Armor(exq) 78->98Iron 50->62Dwemer 66->66Bethesda I think you have your exclusions reversed
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Melissa De Thomasis
 
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Post » Sun May 05, 2013 3:26 am

Hopefully it doesn't decrease the rate you acquire the smithing skill instead of increasing it. :-)
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phillip crookes
 
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Post » Sun May 05, 2013 3:53 am

I get Wuuthrad and it's a quest item that ways 25 in weight. when I place it on the statue, it doesn't remove any weight from my inventory. So now I'm stuck with a permanent 25 weight that I can't get rid of.

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Celestine Stardust
 
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Post » Sun May 05, 2013 1:43 pm

They supposedly messed it up even more according to what I've been reading (even though I never understood what was wrong in the first place). I know beta testers on PC tried to bring this to their attention, however, Bethesda apparently ignored it and didn't bother to fix it while patch 1.9 was still in beta. Your explanation definitely proves that it was never fixed correctly.

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stevie critchley
 
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Post » Sun May 05, 2013 1:38 pm

Quest items never weigh anything, even though it says differently on the screen. This is a common misconception among players. I used to think the same thing until someone told me otherwise, so I can understand the confusion. It will only have a weight of 25 when you are carrying it after the associated quest is completed and/or it is no longer considered a quest item (i.e. it can be dropped). The developers should have programmed the game so that quest items display a weight of 0 until they are no longer quest items.

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keri seymour
 
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Post » Sun May 05, 2013 3:20 am

I did not know this, but just confirm what you said by dropping everything that wasn't a quest item and my displayed weight was 0. My bad, thanks for the info.

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suzan
 
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Post » Sun May 05, 2013 2:17 pm

So all the black books from Dragonborn forever stuck in my inventory dont weight even when I cant drop them, and the quests are far from over?

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Melanie Steinberg
 
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Post » Sun May 05, 2013 4:29 pm

That's really sad to me. But I can't say that I'm surprised it is their MO. They make great content in the games they make. I'm still in awe of Skyrim as I was with Oblivion. But it seems they leave things buggy then move onto the next project leaving in some cases game-breaking bugs. But what is worse in my opinion is to say in the list of fixes for the update that they fixed something only to make it worse and to know they made it worse to boot, and yet do nothing about it and hope a majority of players won't notice. (I hope M$ reads this next bit) I won't be buying the Next Gen Xbox. I prefer TES and I've dropped virtually all other games lines, but if Bathe$da continues with this MO. My only recourse for relatively bug free play is to go to the Mod community who seem to be able to fix the bugs that B$ is unable or unwilling to fix, and I can only do that on PC. So why waste my money on it.?.

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Silvia Gil
 
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