Official Playstation Magazine

Post » Sun Jul 04, 2010 11:57 am

From the OPSM magazine I have:
[TOOOOOODDDDD!!!!!]

If the swapping between spell and free hand isn't really intuitive, that's gonna be one helluva poor design decision.


edit: I hope he was just really high when he said that and the French are actually right this time :)
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Helen Quill
 
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Post » Sun Jul 04, 2010 11:43 am

it′s because bullet time is a term most commonly used in todays gaming community, your making demons out of shadows and focus on the words themself, rather then the meaning of the sentence.

Well said. I will have to steal that illustration from you and use it against my enemies with differing opinions than me now :ninja:
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Jessie
 
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Post » Sun Jul 04, 2010 3:39 pm

From the OPSM magazine I have:

Todd Howard:
"If you don't have a shield [and] you have a one handed weapon or a two handed weapon, left trigger does block with that weapon. But once you put a spell on that hand, you can't block because the left trigger is that [spell]. We wanted to make that more of a choice - just by your play style, you can't do everything. So whn I'm using a the fireball in my hand and a weapon, I cannot block. I'm being more aggressive in that manner. There is a magical spell that is a magical shield as well, but that primarily as a magical defence and doesn't really stop melee attacks. So we wanted a lot of the decision to be, "I have all the spells and I have all the stuff, what am I equipping in my hand?" And you can set your favourites and then use that menu: It's hitting the D-Pad, then I assign it with the triggers, so it's very quick to mash up those styles."

Sounds good to me :)
Thanks.
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Mason Nevitt
 
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Post » Sun Jul 04, 2010 2:50 pm

Loving the new information! Thanks for posting this :)

My favorite bit of information is the directions being given based on your disposition (all characters having natural jobs is a close second only on account of it not being new information).

Whoooooooo Go Bethesda!!! :celebration:



What did they say about puzzles? Or am I missing something in the OP?


They said that after they found the Golden Dragon Claw they were tasked with finding, they used it to unlock a 'puzzle lock' and uncover a wall covered in carvings (they later go on to say this is one of the walls where you'll find a piece of a dragon shout). They don't really go into much detail than that.
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Laura Hicks
 
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Post » Sun Jul 04, 2010 8:46 am

-NPC's are said to be improved, having proper jobs and routines now and some will even take out a vendetta on you and will come to find you if you killed a loved one or relative for example.

This along with NPCs giving variable levels of detailed descriptions depending on how they like you, certainly seems as if the level of roleplaying consequence has improved dramatically. Excellent!
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Charlie Sarson
 
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Post » Sun Jul 04, 2010 9:57 pm

Meh maybe I′m over-blowing it, I just really, really, really hate slow time "cut-scenes", I′ve quit games because I′ve gotten so tired of it, I don′t want Skyrim to be infested with that horrific thing, like what kind of a madman decided slowing down time would be cool in a game... not to mention it screws up how well you play, it′s basically a mechanic that says "goodbye coordination, see you... well let′s not see each other ever again!"

Any other bad feature is mild in comparison, not really even sure if I know of a worse feature in the whole of gaming.
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Thema
 
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Post » Sun Jul 04, 2010 8:31 pm

They said that after they found the Golden Dragon Claw they were tasked with finding, they used it to unlock a 'puzzle lock' and uncover a wall covered in carvings (they later go on to say this is one of the walls where you'll find a piece of a dragon shout). They don't really go into much detail than that.

NICE! I am really psyched about these puzzle mechanics! Can't wait to see them in game!

I am happy :)
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Alada Vaginah
 
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Post » Sun Jul 04, 2010 12:17 pm

THANK YOUUUUUU
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Benito Martinez
 
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Post » Sun Jul 04, 2010 1:22 pm

Meh maybe I′m over-blowing it, I just really, really, really hate slow time "cut-scenes", I′ve quit games because I′ve gotten so tired of it, I don′t want Skyrim to be infested with that horrific thing, like what kind of a madman decided slowing down time would be cool in a game... not to mention it screws up how well you play, it′s basically a mechanic that says "goodbye coordination, see you... well let′s not see each other ever again!"

Any other bad feature is mild in comparison, not really even sure if I know of a worse feature in the whole of gaming.


There was nothing about cutscenes, they simply said one of the Dragon shouts will slow down time similar to bullet time in movies.
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steve brewin
 
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Post » Sun Jul 04, 2010 2:58 pm

I don't see the point in the magnetism. The problem with freindly NPCs is that they jump between me and my target after I have started the attack and before it connects. If I am aimed dead center at the enemy and the friendly NPC takes the same position (very common for any NPC with a dagger or touch spell) the magnetism will not do one bit of good unless the magnetism is really choosing the enemy in the path of your attack as the target even if there is a friendly in the way (would be a bit strange to hit someone through the Mage Apprentence always in the way).
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Doniesha World
 
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Post » Sun Jul 04, 2010 4:31 pm

Meh maybe I′m over-blowing it, I just really, really, really hate slow time "cut-scenes", I′ve quit games because I′ve gotten so tired of it, I don′t want Skyrim to be infested with that horrific thing, like what kind of a madman decided slowing down time would be cool in a game... not to mention it screws up how well you play, it′s basically a mechanic that says "goodbye coordination, see you... well let′s not see each other ever again!"

Any other bad feature is mild in comparison, not really even sure if I know of a worse feature in the whole of gaming.


FFS!!!!!

It's optional. It's something you yourself have to make a conscious decision to do. Also, how can slowing down time reduce co-ordination?? You have more time to do things, therefore more time to be accurate.
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Luna Lovegood
 
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Post » Sun Jul 04, 2010 9:11 am

Meh maybe I′m over-blowing it, I just really, really, really hate slow time "cut-scenes", I′ve quit games because I′ve gotten so tired of it, I don′t want Skyrim to be infested with that horrific thing, like what kind of a madman decided slowing down time would be cool in a game... not to mention it screws up how well you play, it′s basically a mechanic that says "goodbye coordination, see you... well let′s not see each other ever again!"


Yes, you are over-blowing it. Skyrim won't be 'infested with that horrific thing" unless you choose to infest it with it by using it way too much. Don't want it, don't use it --- there's not even any other creatures that we know of except the PC that can use it -- dragons might, but time won't slow down for you if they use it --- it'll just look like they're moving [censored] fast.
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Matt Bigelow
 
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Post » Sun Jul 04, 2010 9:07 am

FFS!!!!!

It's optional. It's something you yourself have to make a conscious decision to do. Also, how can slowing down time reduce co-ordination?? You have more time to do things, therefore more time to be accurate.


not to mention, more time anticipating the point where Axe blade meet enemys flesh ^^
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Kat Stewart
 
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Post » Mon Jul 05, 2010 12:06 am

-They describe a finishing move they perform on a bandit - they 'plunge the sword into his chest' and the bandit can be heard gurgling his blood as he dies.


Awesome. Awesome to the max.
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Roy Harris
 
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Post » Sun Jul 04, 2010 8:20 pm

FFS!!!!!

It's optional. It's something you yourself have to make a conscious decision to do. Also, how can slowing down time reduce co-ordination?? You have more time to do things, therefore more time to be accurate.


Totally agree with this, if no one likes it don't bloody use it!

On Topic: Loving the all new info shown, this game is going to be a masterpiece without a doubt :)
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Verity Hurding
 
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Post » Sun Jul 04, 2010 10:15 pm

Alright, so perhaps my metaphor isn't based in reality since I ahven't playd Sims.

What I'm getting at is that they keep making thing more realistic. The crafting, less backpedaling, questgivers who are more vague, gurgling blood (get the occlussive bandage, stat!), swirling water, etc. It just seems that the designers have two things in mind:

1) more realism
2) better combat

Hope that makes a bit more sense

@miltiades
Aye, I'd gurgle, reach for my now dead mom, and get an academy award for it too! :) But I don't want to see the gurgling blood, no need to hear it, etc. I'm hoping that there's a gore slider. Regarding the combat, I was perfectly happy with the repeated whacking of the enemy in MW...I svck at all of the button combinatin stuff :toughninja: :)



so if i understand you correctly: more realism and better combat = the sims
it actually makes a bit less sense

also if you dont want to hear people gurgle blood then dont stab them with swords
thats your gore slider right there


edit: sorry i thought you originally said "the sims"
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Ellie English
 
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Post » Sun Jul 04, 2010 12:41 pm

Meh maybe I′m over-blowing it, I just really, really, really hate slow time "cut-scenes", I′ve quit games because I′ve gotten so tired of it, I don′t want Skyrim to be infested with that horrific thing, like what kind of a madman decided slowing down time would be cool in a game... not to mention it screws up how well you play, it′s basically a mechanic that says "goodbye coordination, see you... well let′s not see each other ever again!"

Any other bad feature is mild in comparison, not really even sure if I know of a worse feature in the whole of gaming.

You're misunderstanding what this is. Not every dragon shout uses a bullet time effect when activated, there's one dragon shout whose purpose is to temporarily slow down time for enemies.
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Mario Alcantar
 
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Post » Sun Jul 04, 2010 4:05 pm

also if you dont want to hear people gurgle blood then dont stab them with swords
thats your gore slider right there

My God, you're brilliant :lmao:

Yes, go roleplay a pacifist if you don't like violence.


edited for more appropriate smiley
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Ally Chimienti
 
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Post » Sun Jul 04, 2010 3:18 pm

IDEA!!!! Call it a Temporal Distortion And it causes an infulx of energy from the Nirn sun(dimension thing) and you either move fast or time slows down for you...Now it's not bullet time!!!!
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dean Cutler
 
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Post » Sun Jul 04, 2010 6:07 pm

I can already feel the chills from the spider thing. I think the spider fights will be more intense for me than the dragons. I just hope there are more of them, not only one cave boss.
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Vivien
 
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Post » Mon Jul 05, 2010 12:02 am

So todd said "left trigger" is to block unless you have a spell equipped. This confirms that weapon has to be in right hand and spell has to be in left hand.
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Natalie Harvey
 
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Post » Mon Jul 05, 2010 12:11 am

All of these were great info, thanks! :tops:
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Rachel Eloise Getoutofmyface
 
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Post » Sun Jul 04, 2010 6:04 pm

FFS!!!!!

It's optional. It's something you yourself have to make a conscious decision to do. Also, how can slowing down time reduce co-ordination?? You have more time to do things, therefore more time to be accurate.


So if I don′t like a feature I should just never use whatever it is tied to, even if it has prospects I like ? So let′s say each time you cast a spell 100 adoring fans would pop up, with 10 spells you′d have 1000 of them lagging up your game screwing everything up, but it′s oki, if you want to be a mage you can just skip casting spells.

Slowing down time reduces coordination because you′re doing something really fast in fluid motion and all of a sudden you do something that slows everything down (including you) when it stops you are suddenly a lot faster than you are now used to being after getting slowed down. There is nothing wrong with slowing down things around you where you yourself can run around at normal speed, but when you yourself get slowed down because you wanted to let′s say use a spell you need to take on a dragon... that′s bad.

Oh and to the "cut scene" thing is a bit poorly worded yes. I meant it like since you slow down there is little to nothing you can do, just watch and wait for the impending doom since you won′t be as ready to take on whatever is coming at you as you would have been if you had not been slowed down.

If I can toggle the bullet time thing off in the options then I′m fine, but if not then development time was just spent on a bad feature many will just have to wait for others to spend time to remove, like smearing dirt on a product you sell someone just so they have to clean it off or have someone clean it off.
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Rachie Stout
 
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Post » Sun Jul 04, 2010 1:29 pm

If the swapping between spell and free hand isn't really intuitive, that's gonna be one helluva poor design decision.


edit: I hope he was just really high when he said that and the French are actually right this time :)


I have to agree.
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laila hassan
 
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Post » Sun Jul 04, 2010 9:54 am

The "bullet time" shout ,is refering to the slow time shout.
I mentioned this in the OXM UK thread.
A "TAP" of the RB button slows time for 8 seconds ...TAP = one word of the shout.
You can't cast the same shout willy nilly,each shout has a different cool down time. :)
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Alexx Peace
 
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