Official Playstation Magazine

Post » Sun Jul 04, 2010 10:53 pm

Obviously sarcasim was missed on you but hey it's all good tiger!
Then again it could have just been a S**t post on my part

That sarcasm was probably lost on me because of the fact that this thread was filling with people who obviously had no clue what dragon shouts are... I didn't really try to separate you from them, so sorry for that :P
But my point is still valid -- even though the attack shouldn't have been directed at you.
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Lexy Dick
 
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Post » Sun Jul 04, 2010 4:21 pm

Won't we still have a Shield spell, to at least up our armor rating?

if weapons are used to block, I think there should be a severe penalty to that weapon, needing to be mended more often.
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Georgine Lee
 
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Post » Sun Jul 04, 2010 12:53 pm

The realism discussion really is meaningless. The character doesn't hold anything when casting magic. He can let his spell for a second and block with two hands if it's that important. And what happens in dual wielding swords? Those can be pretty offensive too, but realistically, you really must be able to block. Parrying was what one of them was used for historically.
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adame
 
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Post » Sun Jul 04, 2010 8:20 pm

So todd said "left trigger" is to block unless you have a spell equipped. This confirms that weapon has to be in right hand and spell has to be in left hand.

No it doesn't. He was just giving the instructions based on the sword in your right hand. That doesn't mean you can't put a sword in your left, and magic in your right.
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Javaun Thompson
 
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Post » Sun Jul 04, 2010 9:29 pm

nice, thanks for the info

They also say in the xbox mag that there were going 120 dungeons in the game and all unique......supposedly
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Anna Kyselova
 
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Post » Mon Jul 05, 2010 12:11 am

Is it me or does there seem to be a problem on this forum with folks skimming, then jumping to woeful conclusions?

I'm amazed at the amount of threads and traffic caused by people not reading the original quoted text properly, or not listening clearly for that matter. Perhaps literacy standards have dropped, who knows..?
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Alan Cutler
 
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Post » Sun Jul 04, 2010 11:14 am

Is it me or does there seem to be a problem on this forum with folks skimming, then jumping to woeful conclusions?

I'm amazed at the amount of threads and traffic caused by people not reading the original quoted text properly, or not listening clearly for that matter. Perhaps literacy standards have dropped, who knows..?

I think you have a point :)
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Zoe Ratcliffe
 
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Post » Sun Jul 04, 2010 11:46 pm

Happy with all of the info, apart from the inability to block with spell + weapon equipped. I get the reasons why this would be done: it emphasises the tactical choice between playing more or less offensively or defensively. But:

1. Allowing you to block adds a tactical element to combat with a spell + weapon equipped. Or, at least, it changes the combat dynamics: you'll probably be ducking and weaving less, and standing your ground a little more.
2. There are other ways of making a more defensive fit out more attractive, or blocking with a weapon less attractive. (i) Blocking with a weapon while holding it with one hand increases its loss of durability; (ii) Unlike, say, shields, you can't completely eliminate all damage to hit points when blocking with a weapon holding it with one hand; (iii) There's an increased chance that you character will be stunned/knocked off balance if you block with a weapon; (iv) There's an increased chance that your weapon will be knocked out of your hands.

Now, maybe Bethesda tried all of these - and others - and decided that the best way to balance combat, in the sense of making all sorts of combat styles effective in different ways, was to go the way they've chosen. But it does, on the fact of it, seem like an odd choice, but I guess we'll just have to see how it works in action. Theoretical arguments probably aren't the best way to assess how well it works. :shrug:

Also: just make sure I'm understanding this correctly, can someone confirm that this is right? 1) If you equip a weapon + spell, you can't block; 2) If you equip a two-handed weapon, you can block; 3) If you equip a one handed weapon + nothing else, you can block; 4) If you equip a one handed weapon with a shield, you can block; 5) We don't know, If you equip two one-handed weapons, whether you can block or not (one might infer that we can not block in this case, but that's not the same thing as having explicit word from Bethesda). Is that the present state of our knowledge?
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Lloyd Muldowney
 
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Post » Sun Jul 04, 2010 11:14 am

it′s because bullet time is a term most commonly used in todays gaming community, your making demons out of shadows and focus on the words themself, rather then the meaning of the sentence.

If I seen any time slowing and,had to write about it I would write it as bullet time too. I think it sounds epic cant wait to use it. Also the bit about the executions kills is epic,in feudal japan a samurai who committed harakiri would take hours to die if he did it wrong. So the blood gargling is perfect.
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hannah sillery
 
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Post » Sun Jul 04, 2010 2:51 pm

Is it me or does there seem to be a problem on this forum with folks skimming, then jumping to woeful conclusions?

I'm amazed at the amount of threads and traffic caused by people not reading the original quoted text properly, or not listening clearly for that matter. Perhaps literacy standards have dropped, who knows..?


D; guilty! D:

But can you blame people :D when they hear really bad news about stuff they like and are passionate about people tend to rage like a cat being forced to bathe.

This magazine turned out pretty nice after the red haze of disappointing misunderstandings cleared.
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Samantha Jane Adams
 
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Post » Sun Jul 04, 2010 5:23 pm

Phew, good to know that, I′m still against the Bullet Time Dragon Shouts =.=
then dont use them
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Josh Sabatini
 
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Post » Mon Jul 05, 2010 2:40 am

then dont use them


Won′t need to, according to some people there won′t be any, just slow time dragon shouts.
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Craig Martin
 
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Post » Mon Jul 05, 2010 1:29 am

Something tells me combat is going to be quick,dirty,and tactical. Which is how I like it,dragon and boss fights might be longer,but basic baddies might kill you if you are not on your toes. :celebration: :toughninja:
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Sun of Sammy
 
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Post » Sun Jul 04, 2010 9:40 pm

awesome radiant story sounds more realistic then. and not too over the top. gravitated arrows and spells is good cuz i hate making my allies turn on me. and now i know there will be decent sized batles. dragons raiding towns without warning sounds friggin annoying lol but at the same time thats better then scripted dragons.
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alyssa ALYSSA
 
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Post » Sun Jul 04, 2010 2:42 pm

-There will be some enchanted weapons which don't tell you what they do - so you'll know it's magical in some way but you won't know how exactly, you'd have to find out yourself - (this would most likely apply to the things you find in dungeons, ie people wouldn't know about it so the PC wouldn't either untill it's used)

Also the whole part about finding quests through snooping or breaking entries sounds great.

But the whole magnetism thing better not be to noticeable or have a toggle option.

-Vespaman I think its only spells, because if it were arrows that would be [censored] stupid.
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kasia
 
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Post » Sun Jul 04, 2010 12:22 pm

Also: just make sure I'm understanding this correctly, can someone confirm that this is right? 1) If you equip a weapon + spell, you can't block; 2) If you equip a two-handed weapon, you can block; 3) If you equip a one handed weapon + nothing else, you can block; 4) If you equip a one handed weapon with a shield, you can block; 5) We don't know, If you equip two one-handed weapons, whether you can block or not (one might infer that we can not block in this case, but that's not the same thing as having explicit word from Bethesda). Is that the present state of our knowledge?

I think that's right. Problem is, we've got some contradictory information to factor in as well; a French magazine stated that blocking worked differently:

-For consoles : the "block" action is performed by pressing both trigger buttons at the same time. Each separatly correspond to the action of what you equipped in one hand or the other.

(Thanks to Cratesmasher for digging up that quote earlier.)

It was also suggested somewhere that any one-handed weapon can also be wielded with two hands instead. How that fits in (if it's true), I don't know.

I'm not convinced about the attack/block system, at this point. It seems like the lack of blocking in some instances is a limitation of the control/button setup, and the "offensive option" explanation isn't a very good one.
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SWagg KId
 
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Post » Sun Jul 04, 2010 2:11 pm

Won′t need to, according to some people there won′t be any, just slow time dragon shouts.

There's more shouts than just slowing down time.
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NO suckers In Here
 
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Post » Mon Jul 05, 2010 3:58 am

There's more shouts than just slowing down time.


=.= Do I even need to reply to that ? Ofc with 60+ different shouts (or 20+ with 3 levels) I know there will not only be slow time dragon shouts, what I was worried about was that they would all trigger a bullet time effect, and I was saying that according to some there would only be slow time dragon shouts (that slow time... should probably have added that) but not bullet time dragon shouts.
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Caroline flitcroft
 
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Post » Sun Jul 04, 2010 7:48 pm

It was also suggested somewhere that any one-handed weapon can also be wielded with two hands instead. How that fits in (if it's true), I don't know.

Was that from a magazine? I haven't heard that.

Anyone else hear about that?
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darnell waddington
 
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Post » Sun Jul 04, 2010 2:14 pm

Was that from a magazine? I haven't heard that.

Anyone else hear about that?

It's from the Nordic magazine Gamereactor. http://www.gamesas.com/index.php?/topic/1165813-gamereactor-nordic-magazine-arrived/page__p__17148763#entry17148763
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RUby DIaz
 
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Post » Mon Jul 05, 2010 3:22 am

-NPC's are said to be improved, having proper jobs and routines now and some will even take out a vendetta on you and will come to find you if you killed a loved one or relative for example.

Bandits with families?


Because I might be little vindictive, if you slew the breadwinner of my family. Plus, bandits can love, and they aren't sterile. Some might be. Maybe many. You get the idea, I hope.
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RaeAnne
 
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Post » Sun Jul 04, 2010 5:03 pm

Bandits with families?

This moral choice / consequence thing is getting out of hand .... :teehee:
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Portions
 
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Post » Sun Jul 04, 2010 4:04 pm

Bandits with families?


well hopefully family is not the only link used, it was merely one example, in the case of bandits it′s more gang loyalty.
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Haley Merkley
 
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Post » Sun Jul 04, 2010 3:35 pm

still doesn′t avoid the fact it′s stupid to deny blocking just because you have a spell ready in one hand, duel-weilding will most likly use a one hand weapon block, heck just having a one handed weapon and one free hand will still have a 1 hand block animation, so why not do the same for weapon, magic combo?


You could see that as you could lose concentration if you tried to block with a spell readied. I see it a good thing, I think for some things balancement is better than realism.

I'm not too sure about "magnetism" and "bullet time". A s for that latter, it should be a very high level dragon shout, but I would have preferred something like the ability to completely stop time for a few secs rather than slowing down everything.

The rest seems amazing. :thumbsup:
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Marina Leigh
 
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Post » Sun Jul 04, 2010 3:02 pm

"NPC's are said to be improved, having proper jobs and routines now and some will even take out a vendetta on you and will come to find you if you killed a loved one or relative for example"
Ohhh, bring it on!
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Miguel
 
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