» Sun Jul 04, 2010 11:46 pm
Happy with all of the info, apart from the inability to block with spell + weapon equipped. I get the reasons why this would be done: it emphasises the tactical choice between playing more or less offensively or defensively. But:
1. Allowing you to block adds a tactical element to combat with a spell + weapon equipped. Or, at least, it changes the combat dynamics: you'll probably be ducking and weaving less, and standing your ground a little more.
2. There are other ways of making a more defensive fit out more attractive, or blocking with a weapon less attractive. (i) Blocking with a weapon while holding it with one hand increases its loss of durability; (ii) Unlike, say, shields, you can't completely eliminate all damage to hit points when blocking with a weapon holding it with one hand; (iii) There's an increased chance that you character will be stunned/knocked off balance if you block with a weapon; (iv) There's an increased chance that your weapon will be knocked out of your hands.
Now, maybe Bethesda tried all of these - and others - and decided that the best way to balance combat, in the sense of making all sorts of combat styles effective in different ways, was to go the way they've chosen. But it does, on the fact of it, seem like an odd choice, but I guess we'll just have to see how it works in action. Theoretical arguments probably aren't the best way to assess how well it works. :shrug:
Also: just make sure I'm understanding this correctly, can someone confirm that this is right? 1) If you equip a weapon + spell, you can't block; 2) If you equip a two-handed weapon, you can block; 3) If you equip a one handed weapon + nothing else, you can block; 4) If you equip a one handed weapon with a shield, you can block; 5) We don't know, If you equip two one-handed weapons, whether you can block or not (one might infer that we can not block in this case, but that's not the same thing as having explicit word from Bethesda). Is that the present state of our knowledge?