Official Playstation Magazine

Post » Sun Jul 04, 2010 12:09 pm

Sword plunging and gurgling blood? :facepalm:

Hope it's optional

Other than that...the game definitly seems to be taking on more or a Sims feel


You are joking right?


What do you mean by: "more of a Sims feel?"



hmm I dont see how more activities in a town equates to the Sims. Totally different games really

Alright, so perhaps my metaphor isn't based in reality since I ahven't playd Sims.

What I'm getting at is that they keep making thing more realistic. The crafting, less backpedaling, questgivers who are more vague, gurgling blood (get the occlussive bandage, stat!), swirling water, etc. It just seems that the designers have two things in mind:

1) more realism
2) better combat

Hope that makes a bit more sense

@miltiades
Aye, I'd gurgle, reach for my now dead mom, and get an academy award for it too! :) But I don't want to see the gurgling blood, no need to hear it, etc. I'm hoping that there's a gore slider. Regarding the combat, I was perfectly happy with the repeated whacking of the enemy in MW...I svck at all of the button combinatin stuff :toughninja: :)
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Sun Jul 04, 2010 4:09 pm

magnetism will be a good thing, I hate killing somebody I am trying to keep alive because they won't get out of my way. hurry and update please=)

Wish there was an option to turn friendly fire on/off completely. Can't count the number of times I've had "You have murdered someone, your actions have been witnessed unseen" or whatever the message says because of the chaos of battle.
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Sun Jul 04, 2010 8:40 am

you dont get much more offensive than when you're weilding a 2 handed great axe. yet you can block with that.

I dont know if you guys know but if you try to block with one hand against a strike you are more than likely to get you own weapon to hit you right in the face. It isn't easy to block with one hand especially from a leverage stand point, your only holding on to the hilt so if someone hits the end the sword isn't going to stay in place lol. So it's actually realistic.
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Sun Jul 04, 2010 2:09 pm

Magnetism & Bullet time dragon shouts...

Guess I will have to wait until those are modded out before I can play, really those two are the first features I learn about that make me not want to play, there are no other features so far that have been announced that I′ve disliked so much.

Please make those two optional...
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Sun Jul 04, 2010 3:27 pm

Spider screen was in the gi article too.


Indeed, the shot of the Spider that AliTheLord mentioned was seen previously; but I'm sure the shot of the dragon on a mountain is new and so is the art of some new ruins/caves.

I don't understand the bit about markarth side. building don't point out and its within stone walls? Is it even a town/city?


I've edited the post with the exact quote; I misread it - the buildings are built into the side of cliffs with a sheer drop below them.
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Sun Jul 04, 2010 8:22 pm

a giant 'Frostbite Spider'. They said that they were proceeding through the dungeon when it dropped down from the ceiling where it was hiding, it was said to be terrifying.

:rock: :rock: :rock: omg this is gonna be so epic!
Thanks to OP for the info, they all sound great to me except that "magnetic" thing :down:
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Sun Jul 04, 2010 11:42 am

"Haarfingar is said to be home to the largest trading port in Skyrim"

Where is Haarfingar on the map?
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Sun Jul 04, 2010 1:56 pm

I really like this thing with dragons making random attacks. Deos this mean that some people will die also? It would be cool if different people dies during your playthroughs so you'll have a better reason to replay the game. it also makes the world more living and fatal!

It sounds bloody awesome to me :)
Dragons (as we know) aren't scripted,would that mean all cities etc are open?
Wouldn't they have to be scripted to attack a closed city?
Anyone?
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Sun Jul 04, 2010 9:54 am

I dont know if you guys know but if you try to block with one hand against a strike you are more than likely to get you own weapon to hit you right in the face. It isn't easy to block with one hand especially from a leverage stand point, your only holding on to the hilt so if someone hits the end the sword isn't going to stay in place lol. So it's actually realistic.


I could block one handed with just a sword in Oblivion, why should I suddenly lose that? Plus if we are going that route I counter argue as a game ment to be fun it′s not so jolly not being able to block.
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Sun Jul 04, 2010 7:22 am

Alright, so perhaps my metaphor isn't based in reality since I ahven't playd Sims.

What I'm getting at is that they keep making thing more realistic. The crafting, less backpedaling, questgivers who are more vague, gurgling blood (get the occlussive bandage, stat!), swirling water, etc. It just seems that the designers have two things in mind:
1) more realism
2) better combat

Don't see how that's a bad thing :)



Thanks for the info, OP ! Love the bit about the environment (wind affecting water, etc.) --- bit more skeptical about the weird dual wielding mechanic...
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Sun Jul 04, 2010 5:52 am

"Haarfingar is said to be home to the largest trading port in Skyrim"

Where is Haarfingar on the map?


Right up north - go about a third of the way across skyrim from left to right and then go all the way up to the most outjutting point and thats it.
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Sun Jul 04, 2010 1:12 pm

I've edited the post with the exact quote; I misread it - the buildings are built into the side of cliffs with a sheer drop below them.

Sheer drop below them?
User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Sun Jul 04, 2010 12:08 pm

I dont know if you guys know but if you try to block with one hand against a strike you are more than likely to get you own weapon to hit you right in the face. It isn't easy to block with one hand especially from a leverage stand point, your only holding on to the hilt so if someone hits the end the sword isn't going to stay in place lol. So it's actually realistic.

Unless the magic revamp is bigger than we know, we should keep in mind you don't actually hold anything in your other hand.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Sun Jul 04, 2010 10:32 am

It sounds bloody awesome to me :)
Dragons (as we know) aren't scripted,would that mean all cities etc are open?
Wouldn't they have to be scripted to attack a closed city?
Anyone?

Thats what I'm assuming as well, I hope so will be nice to have open cities again, also I remember the hype of children being confirmed, doesn't anyone else find it weird that they were vaguely mentioned once in the GI magazine?, and even then it wasn't specific it could've meant anything perhaps just a young looking advlt NPC like the Counts son of Cheydinhall in Oblivion.
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Sun Jul 04, 2010 7:51 am

I could block one handed with just a sword in Oblivion, why should I suddenly lose that? Plus if we are going that route I counter argue as a game ment to be fun it′s not so jolly not being able to block.

They are trying to be realistic, there weren't dragons in Obvilion either(aside from Akatosh's avatar) want them to take that out? Just because it was in Oblivion doesn't mean anything. The games change, look at Oblivion to Morrowind, They start anew completely for each game.
f you are so worried about blocking hold a shield.
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Sun Jul 04, 2010 11:55 am

Thanks for posting, this is fantastic info.

The one thing I'm disappointed by is the inability to block with a one-hander + spell; I'd like to be able to use the middle mouse button (or whatever) to block, even if ineffectively, with any equipped weapon. But if swapping out item & spell assignments works smoothly, I won't complain.
User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Sun Jul 04, 2010 5:32 am

My favourites:

- "Taverns will play a large role in getting information, gossip and rumours from a town as it's naturally where most people go after working and you can listen to peoples conversation and learn more about the town and/or skyrim itseld - it's a lot more natural."
* Sounds really nice! That's exactly how it should be like! :D

- "There will be some enchanted weapons which don't tell you what they do - so you'll know it's magical in some way but you won't know how exactly, you'd have to find out yourself - (this would most likely apply to the things you find in dungeons, ie people wouldn't know about it so the PC wouldn't either untill it's used)"
* Awesome! Now that I think of it, it was kind of strange the player always knew exactly what the enchantment was. This is interesting and well thought of by Bethesda.

- "People will be more vague or specific when talking to you or giving you quests depending on how much they like you."
* Sounds really good. Hopefully this means all kinds of quest markers will be gone. The one who wants good directions should make sure people like him/her. If this is what I think it is, purely awesome Bethesda!

- "They mention some new spells such as one which acts as a shield against magic"
* Sounds as if the Shield spell will be completely and utterly awesome. This is going to be great!

- "[...]a giant 'Frostbite Spider'. They said that they were proceeding through the dungeon when it dropped down from the ceiling where it was hiding, it was said to be terrifying."
* :D :D :D

- "The game apparently looks amazing in motion, with great environment effects such as the wind making the water swirl and make waves."
* Looking very much forward to seeing it in motion!

*************************************
- "'Magnetism' in your attacks draws them more towards enemies rather than allies so as there is no 'friendly fire' in bigger battles."
* I hope this will be very subtle. It can be useful, but it can also be a pain. Still, it should be optional by a setting (like with crosshair). How good people aim, even in big battles, differ from person to person.

----------------------------------------------
Thanks for taking your time and sharing it with us!
I'm very impressed by Skyrim so far! :celebration:
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Sun Jul 04, 2010 1:11 pm

Unless the magic revamp is bigger than we know, we should keep in mind you don't actually hold anything in your other hand.

What?
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Sun Jul 04, 2010 5:41 pm

Really is there no one else annoyed by the bullet time dragon shouts. Does everyone feel that it wouldn′t be annoying to have the game slow down 300 style as you should out your words ? Please tell me I′m missing something... and the magnetism will svck, I hate not being in control of my character like that, if I shoot straight I shoot straight, not past my friend and into a nearby goblin, may as well just have a target system then like in WoW, target goblin and then watch as your spells fly in every direction but always hit the goblin.
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Sun Jul 04, 2010 10:09 am

The spider sneak attacks must be awesome! I guess torches and staring at the caves ceilings will be my new obsession :D
User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Sun Jul 04, 2010 6:47 am

Haafinger is the nord word for "Solitude"

There's a pretty neat map of Tamriel pointing out all the major landmarks, and where they appeared in older TES games.

@ everyone complaining about dragon shouts; just don't use them.

There was a nice little section that explained that even from Arena it's been explained that Nords are dragon born and can do really powerful stuff with their voices; the most powerful ones had to be gagged, other wise the world would be ripped apart, or something to that effect.

So just roll (or role :P) with it, or ignore it. TES lore is TES lore.
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Sun Jul 04, 2010 3:21 pm

What?


ie the whole "you can't block with one hand in real life" is a meaningless discussion. You don't hold anything in the other hand. If that was a problem, the character could free it temporarily and block with two hands. Anyway, you think this rule will also apply in dual wielding swords?
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Sun Jul 04, 2010 6:40 pm



- "There will be some enchanted weapons which don't tell you what they do - so you'll know it's magical in some way but you won't know how exactly, you'd have to find out yourself - (this would most likely apply to the things you find in dungeons, ie people wouldn't know about it so the PC wouldn't either untill it's used)"
* Awesome! Now that I think of it, it was kind of strange the player always knew exactly what the enchantment was. This is interesting and well thought of by Bethesda.




Hmm, i wonder what this daedric axe is enchanted with.... :chaos:
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Sun Jul 04, 2010 7:52 am

ie the whole "you can't block with one hand in real life" is a meaningless discussion.


In what way is it meaningless?? Just because magic and stuff exists doesn't mean that our physics can apply equally to the world. Clearly we know they do.
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Sun Jul 04, 2010 3:50 pm

They are trying to be realistic, there weren't dragons in Obvilion either(aside from Akatosh's avatar) want them to take that out? Just because it was in Oblivion doesn't mean anything. The games change, look at Oblivion to Morrowind, They start anew completely for each game.
f you are so worried about blocking hold a shield.


still doesn′t avoid the fact it′s stupid to deny blocking just because you have a spell ready in one hand, duel-weilding will most likly use a one hand weapon block, heck just having a one handed weapon and one free hand will still have a 1 hand block animation, so why not do the same for weapon, magic combo?
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

PreviousNext

Return to V - Skyrim