Will this mean that in the late game, every farmer wanting his fields cleared will have a powerful enchanted sword he can spare?
Sounds like the world is revolving around the player too much again.
The rest of the news sounds good, as long as auto-aim is linked to skills... don't want to be a crack shot at level 1.
This is what I'm worried about. Also sounds like you'll never get a reward (such as an enchanted blade) that is too good for your level or too bad for your level. I want to be able to occasionally get an absolutely awesome weapon that lasts me for a while since it's so good, while also having to experience the disappointment of receiving a dud weapon that would've been nice if you were level 3.
Again, I agree completely. Surely you should be able to block with the one sword in your hand!? Hopefully that's the case on the PC, where there's alot more buttons to map moves on. And yes, magnetism probably shouldn't really apply to the PC.
I mean I get the idea is to stop you from slashing your own allies, but it could get very unrealistic and very frustrating in big battles if your character randomly lock-ons to an opponent all the time.