Official Release date announced!

Post » Wed Nov 03, 2010 2:48 am

Thank goodness for an official release date!! By the way, check out this article on the Escapist:

http://www.escapistmagazine.com/forums/read/7.260010-Brink-and-Hunted-Get-Launch-Dates

He says that Brink and Hunted are supporting characters and that Skyrim and Rage are the stars. But almost every post on that thread is about Brink. :rofl:
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Anna Beattie
 
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Post » Wed Nov 03, 2010 12:00 am

Thank goodness for an official release date!! By the way, check out this article on the Escapist:

http://www.escapistmagazine.com/forums/read/7.260010-Brink-and-Hunted-Get-Launch-Dates

He says that Brink and Hunted are supporting characters and that Skyrim and Rage are the stars. Put almost every post on that thread is about Brink. :rofl:

Eh, RAGE is overrated IMO. Skyrim, however, deserves to be the star.
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Beulah Bell
 
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Post » Wed Nov 03, 2010 1:52 am

Skyrim, however, deserves to be the star.


True enough. Elder Scrolls is a tried and true IP, and Oblivion was phenomenal. Brink is the new guy on the scene, still.
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Sylvia Luciani
 
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Post » Tue Nov 02, 2010 3:11 pm

yea may is a very nice release date for me sine im like practically done with school. And it being close to summer i'll even be able to be up all night and day. thx insomnia. ^.^
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Scared humanity
 
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Post » Tue Nov 02, 2010 4:28 pm

Eh, RAGE is overrated IMO. Skyrim, however, deserves to be the star.


TES tries to go for immersion first and foremost, but the tendency of everyone to simply stop when you are talking, combined with recycled voice actors used across dozens of NPC's within the Oblivion franchise, tends to hurt immersion. If they really wanted immersion, everyone would keep walking around while you talked, and every character would have a different voice actor. On top of which, previous Elder Scroll games, at least Oblivion, had a really complex, difficult to understand character builder.

What really annoyed me in Oblivion is how everything leveled with you- even rats- meaning that leveling up didn't really have much value. There isn't much point to leveling up how good you are at swordsmanship if everyone else on the planet automatically becomes every bit as good as you are. It removes the very point of leveling up. You don't need to become high level to defeat enemies, because their level is determined by yours, and you can't stomp enemies who use to trouble you either-because their level is dependent on yours. It removes any real advantage or need for leveling. Of course, you could still become crazy overpowered, but that was largely from your gear. It was really your shiny bling armor killing your enemies, not you.

Last but not least, the very nature of this leveling mechanic was that the overall power of a weapon was determined by when you got it- the sooner you got it, the weaker it was, the later you got it, the more powerful it was. This meant that your favorite weapon in the game would be only worth a damn end game if you played most of the game before getting it. It also meant that if you got it too soon it would become worthless. This meant that you needed a strategy guide to avoid accidentally getting your favorite weapon early and rendering it worthless. I played as a Nord. I wanted to be a Frost Barbarian. I would up getting a Frost Sword early, and consequently, rendering my favorite weapon in the game useless for the end game.
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Taylor Bakos
 
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Post » Wed Nov 03, 2010 5:10 am

TES tries to go for immersion first and foremost, but the tendency of everyone to simply stop when you are talking, combined with recycled voice actors used across dozens of NPC's within the Oblivion franchise, tends to hurt immersion. If they really wanted immersion, everyone would keep walking around while you talked,


Well then, you'll love this:

"The increased animation fidelity and diversity has enabled Bethesda to ditch the awkward dialogue camera perspective that paused the game and presented you with an extreme closeup of the person with whom you were speaking. Now camera stays in the same perspective used during combat and exploration, and players are free to look around while engaging in conversation. Rather than drop their activities to give you their undivided attention, the NPCs continue to go about their business while in discussion. For instance, a barkeep may continue to clean cups while talking, and even move from behind the counter to a seat. A mill worker chopping wood may engage in conversation without turning away from his duties, only occasionally glancing toward you during the exchange."


taken from here - http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx?PostPageIndex=2



What really annoyed me in Oblivion is how everything leveled with you- even rats- meaning that leveling up didn't really have much value. There isn't much point to leveling up how good you are at swordsmanship if everyone else on the planet automatically becomes every bit as good as you are. It removes the very point of leveling up. You don't need to become high level to defeat enemies, because their level is determined by yours, and you can't stomp enemies who use to trouble you either-because their level is dependent on yours. It removes any real advantage or need for leveling. Of course, you could still become crazy overpowered, but that was largely from your gear. It was really your shiny bling armor killing your enemies, not you.


I think monster level scaling has been toned down. I heard it's more in line with how Fallout 3 is.
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Kayleigh Williams
 
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Post » Wed Nov 03, 2010 3:47 am

sweet. but along way off Black Ops map pack should be a good time filler till then if not homefront but was hoping around march
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Hearts
 
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Post » Wed Nov 03, 2010 4:26 am

TES tries to go for immersion first and foremost, but the tendency of everyone to simply stop when you are talking, combined with recycled voice actors used across dozens of NPC's within the Oblivion franchise, tends to hurt immersion. If they really wanted immersion, everyone would keep walking around while you talked, and every character would have a different voice actor. On top of which, previous Elder Scroll games, at least Oblivion, had a really complex, difficult to understand character builder.

What really annoyed me in Oblivion is how everything leveled with you- even rats- meaning that leveling up didn't really have much value. There isn't much point to leveling up how good you are at swordsmanship if everyone else on the planet automatically becomes every bit as good as you are. It removes the very point of leveling up. You don't need to become high level to defeat enemies, because their level is determined by yours, and you can't stomp enemies who use to trouble you either-because their level is dependent on yours. It removes any real advantage or need for leveling. Of course, you could still become crazy overpowered, but that was largely from your gear. It was really your shiny bling armor killing your enemies, not you.

Last but not least, the very nature of this leveling mechanic was that the overall power of a weapon was determined by when you got it- the sooner you got it, the weaker it was, the later you got it, the more powerful it was. This meant that your favorite weapon in the game would be only worth a damn end game if you played most of the game before getting it. It also meant that if you got it too soon it would become worthless. This meant that you needed a strategy guide to avoid accidentally getting your favorite weapon early and rendering it worthless. I played as a Nord. I wanted to be a Frost Barbarian. I would up getting a Frost Sword early, and consequently, rendering my favorite weapon in the game useless for the end game.

I would suggest getting the PC version and modding it then. I had the same issues with oblivion that you had, so i made everything in the game have static levels, made the unique items level up with the character, and put in a better faces mod that made customizing a character a lot more intuitive, since it was easy to make people look good. The voices are still a problem, but that would be really difficult/impossible to fix with a mod.
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Erich Lendermon
 
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Post » Tue Nov 02, 2010 10:18 pm

Thank you, Splash Damage, for the perfect one-day-before-my-birthday present. :D
Perfect timing.
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matt white
 
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Post » Wed Nov 03, 2010 1:32 am

http://bethblog.com/index.php/2011/01/27/release-dates-announced-for-brink-hunted/
http://twitter.com/brinkgame

Brink is set to release May 17th in North America and May 20th in Europe.

(Tbh, I hate it when games release earlier in North America)


How "official" is this? My "official" response, on my "official" September pre-order, is pretty "official" in regards to this date being unacceptably distant...

March was already pushing it pretty far, but MAY? Are you [censored] kidding me? 8 [censored] months from pre-order to release?
8 [censored] MONTHS?

I know I am not alone in my sentiments.




EIGHT [censored] MONTHS?
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Khamaji Taylor
 
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Post » Wed Nov 03, 2010 5:11 am

This is not a preference, this is unacceptable business. This is literally pushing it too far - you do not officially sell a game a game 8 months in advance, I'm not talking game retailer pre-ordering, I'm talking the actual company selling a [censored] a game and taking the proceeds nearly a year in advance.

Are we [censored] moron consumers to Splash Damage? Is that what they're saying to us?
Anyone who strongly disagrees with what I'm saying should severely re-evaluate their comprehension on the situation, by no means at all is my reaction even slightly unwarranted.
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Kelvin Diaz
 
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Post » Tue Nov 02, 2010 4:12 pm

How "official" is this? My "official" response, on my "official" September pre-order, is pretty "official" in regards to this date being unacceptably distant...

March was already pushing it pretty far, but MAY? Are you [censored] kidding me? 8 [censored] months from pre-order to release?
8 [censored] MONTHS?

I know I am not alone in my sentiments.




EIGHT [censored] MONTHS?






Lol.
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Irmacuba
 
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Post » Wed Nov 03, 2010 3:38 am

Are we [censored] moron consumers to Splash Damage? Is that what they're saying to us?

I think the business/money side of things is handled by Bethesda, not SD. And nobody forced you to pre-order back then. You fully well knew there was no release date yet.
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Emma Pennington
 
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Post » Wed Nov 03, 2010 5:41 am

This is not a preference, this is unacceptable business. This is literally pushing it too far - you do not officially sell a game a game 8 months in advance, I'm not talking game retailer pre-ordering, I'm talking the actual company selling a [censored] a game and taking the proceeds nearly a year in advance.

Are we [censored] moron consumers to Splash Damage? Is that what they're saying to us?
Anyone who strongly disagrees with what I'm saying should severely re-evaluate their comprehension on the situation, by no means at all is my reaction even slightly unwarranted.

If i remember right they have were selling it for almost a year.
Besides games do that a lot. Prototype2 has pre orders for the game set to come out in 2012. You didn't need to pay or even buy the game. If your so enraged by this then don't buy and leave it alone.Stop complaining and find a game you feel more connected too.
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jennie xhx
 
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Post » Wed Nov 03, 2010 6:09 am

[...] by no means at all is my reaction even slightly unwarranted.

Maybe not, but I'd like to ask you to take it easy on the [censored]s. :) Excessive cursing is neither necessary nor condoned around here.
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MatthewJontully
 
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Post » Wed Nov 03, 2010 4:30 am

How "official" is this? My "official" response, on my "official" September pre-order, is pretty "official" in regards to this date being unacceptably distant...

March was already pushing it pretty far, but MAY? Are you [censored] kidding me? 8 [censored] months from pre-order to release?
8 [censored] MONTHS?

I know I am not alone in my sentiments.




EIGHT [censored] MONTHS?



This is not a preference, this is unacceptable business. This is literally pushing it too far - you do not officially sell a game a game 8 months in advance, I'm not talking game retailer pre-ordering, I'm talking the actual company selling a [censored] a game and taking the proceeds nearly a year in advance.

Are we [censored] moron consumers to Splash Damage? Is that what they're saying to us?
Anyone who strongly disagrees with what I'm saying should severely re-evaluate their comprehension on the situation, by no means at all is my reaction even slightly unwarranted.


Your responses are without merit and common sense. You are taking this a bit too far.
No one told you to pre-order 8 months in advance, that's your fault. Don't blame Splash Damage for that.
They are making a great game and you haven't even played it yet.
Yes, your reaction is unwarranted because you took the time to make an out-of-control-crying-like-a-baby post like this. Rage much? Nobody wants to hear that.
That's how I see the situation at hand (you).
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Ymani Hood
 
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Post » Tue Nov 02, 2010 3:53 pm

I'm wondering if EU-Steam Pre-Orders can be downloaded and played on May 17th already?
Also I'm wondering if EU Pre-Orderds could get a May 17th early access ...


Perhaps someone could ask this on the Splash Damage forums?
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Francesca
 
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Post » Wed Nov 03, 2010 1:05 am

I am actually glad its in May it will give me time to savor Bulletstorm and Homefront.
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Jennie Skeletons
 
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Post » Wed Nov 03, 2010 6:35 am

I've never understood the reason for preordering a game, most of the time you are charged more. Unless you actually feel you want to donate money to a business. All those money that are sent in advance produce interest which is just given away to a games company.

Still looking forward to trying the game out when it hits the shelves.:)

Edit...not complaining on you guys, it's just a statement.:)
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Darrell Fawcett
 
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Post » Tue Nov 02, 2010 3:09 pm

MAY!... that's a long time away :-( ... hope we are going to see some open beta before that...
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Jessica Phoenix
 
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Post » Tue Nov 02, 2010 8:00 pm

I've never understood the reason for preordering a game, most of the time you are charged more. Unless you actually feel you want to donate money to a business. All those money that are sent in advance produce interest which is just given away to a games company.

Still looking forward to trying the game out when it hits the shelves.:)

Edit...not complaining on you guys, it's just a statement.:)

If anything, you usally get a lower price and/or a pre-order reward. Ive seen games pre-order for $50, then go up to $65 after release.
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Sarah Knight
 
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Post » Wed Nov 03, 2010 4:03 am

I am actually glad its in May it will give me time to savor Bulletstorm and Homefront.


Do you play on the XBOX360? :P
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Alister Scott
 
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Post » Wed Nov 03, 2010 6:21 am

Your responses are without merit and common sense. You are taking this a bit too far.
No one told you to pre-order 8 months in advance, that's your fault. Don't blame Splash Damage for that.
They are making a great game and you haven't even played it yet.
Yes, your reaction is unwarranted because you took the time to make an out-of-control-crying-like-a-baby post like this. Rage much? Nobody wants to hear that.
That's how I see the situation at hand (you).


Better then a post that says something is wrong, and then proceeds to ramble on without explaining at all why said post is wrong.

You literally just told me, that what I wrote was wrong, and without merit, yet you have actually contributed nothing to back up your statement. Nothing. Do you know what a hypocrite is? Someone who might, for example, say something is without merit, who's reasons to say as such, have no merit. What's worse, is that you're trying to take the moral highground, but you're post is bluntly insulting, and is based completely on your own personal opinion. Fallacy after fallacy. My emotional response is wrong? A little over the top yes, but wrong? Logically and rationally it's neither right or wrong, but definitely not wrong.

Before you furiously respond with what I'm sure will be a clever and well thought out counter-post, let's review your amazing and well thought out reasons for disagreeing with me:
  • A company is exempt of absolutely any sort of liability to anything and anyone once you buy their product, so long as you get that product (maybe tomorrow or 20 years from now.). -> "No one told you to pre-order 8 months in advance, that's your fault. Don't blame Splash Damage for that." (My issue is an ethical one, this goes beyond what you're willing to accept.)
  • The game will be good! -> "They are making a great game and you haven't even played it yet." (Not sure what point you're trying to make, I already know the game will be good, that's why I pre-ordered it)
  • Any reaction to any subject is unwarranted if you seem emotional, or the message does not agree with the audience, or any one member of it -> "Yes, your reaction is unwarranted because you took the time to make an out-of-control-crying-like-a-baby post like this. Rage much? Nobody wants to hear that." (This is just infantile.)
  • I don't even know how to form a proper, cohesive thought -> "That's how I see the situation at hand (you)." (Unless of course I literally am a situation. Perhaps you have me confused with Mike "The Situation" from Jersey Shore, and understandable assumption, but I assure you I am not him.)

Look, the game is delayed (or not so much delayed, but being officially released later then what I had expected) longer then I find acceptable, I was pissed, that's all there was to it. I have no clue why that is so hard to comprehend, I paid for the game, so I have an absolute equal and just as valid right to feel however I want to about this game, and post in the forums accordingly so long as I abide to the rules and regulations. This is another complex concept called equality. If you seriously want to have an argument about any and/or all of this, be my guest, but I'll tell you now, you won't win.
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Zualett
 
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Post » Wed Nov 03, 2010 2:20 am

Something to look at while waiting: http://www.timeanddate.com/counters/customcounter.html?month=05&day=20&year=2011&hour=&min=&sec=&p0=137

:D :D :D
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Josh Trembly
 
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Post » Tue Nov 02, 2010 11:51 pm

How "official" is this? My "official" response, on my "official" September pre-order, is pretty "official" in regards to this date being unacceptably distant...

March was already pushing it pretty far, but MAY? Are you [censored] kidding me? 8 [censored] months from pre-order to release?
8 [censored] MONTHS?

I know I am not alone in my sentiments.




EIGHT [censored] MONTHS?



Lol dude, u mad?

I think the better question is why you would pre-order a game that didn't even have a release date. Were you afraid they were going to run out or something? I'm no apologist for unscrupulous developing companies, but they really have no obligation to rush a product out just because you've pre-ordered it. If anything, it would be worse for most consumers (and the devs themselves in the long run) to rush a polished turd out to eager fans in order to quell their impatience. All you're entitled to is receiving the game at some point, or your money back. And if you really feel this passionately about it, let them know how you feel with your wallet, because raging about it on an internet forum is not likely to change anything.
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Amie Mccubbing
 
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