Official: Skyrim Suggestions and Ideas #1

Post » Sun Sep 27, 2009 2:50 pm

More varied game mechanics over time. Let's take fast travel as an example:
* When you start, there might be events in place that renders fast travel inaccessible. Talking about striders, boats etc, not point & click travel.
* Once you reach a certain point in the main quest, and/or side quests, fast travel becomes accessible.
* Do a certain side quest for a good reward, but it also makes fast travel inaccessible for a while or until a certain condition is met.
* Later on, fast travel is again accessible. Maybe point & click travel is even invented, with some kind of story to back it up.

So, not only rewards, but also negative consequences you might not see immediately.

Another example is evolving gameplay:
* At the start, you have to do a bunch of complex tasks manually. Like, you're not a hunter, so you have to hunt for food, prep your campsite or whatever.
* Later on, you can automate these tedious tasks because you have the skill (if you went that route). Multiple approaches might be cool too.

Stuff like this causes the gameplay to be more varied over time, and at the same time you get to eventually automate processes that are only fun for so long. When something becomes tedious, it takes away a great deal of immersion from the game.

But no "You're now level 20, so you can fast travel anywhere". There needs to be a story, whatever story, behind it.
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Kellymarie Heppell
 
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Post » Mon Sep 28, 2009 12:10 am

  • Minimal level scaling. :excl:
  • No fast travel points available at the beginning of the game or visible on the compass until actually found. :excl:
  • No "pizza slice" to guide quest. Rather, sufficient crafty clues to add to persistence in order to pursue quest. :excl:
  • Custom dungeons such that they all seem unique. :excl:
  • More above ground encounter areas. :excl:
  • More natural looking cave entrances (instead of hut-shaped boulders) and drastically minimize the random boulders. :excl:
  • Streams and small rivers. Also, if water cannot flow out of an area, let it be found there (e.g., Fort Carmala). :excl:
  • Greater number of voice actors with far fewer reused, so we won't anticipate the voice of a particular NPC because of his race.
  • Activity outside of, or even in competition with, guilds. That is, thieving & fencing, spell making (see below), bodyguarding, etc. without guild sanction.
  • hardcoe mode
    • Hunger
    • Thirst
    • Sleep deprivation
    • Fatigue from combat and running
    • Mana overload - potential negative side effect from wearing or carrying too many magic items - with spells, potions, or racial traits to mitigate.
  • Crafting
    • Potions and poisons, of course
    • Spells & Enchanted items, but without necessary guild membership
    • Cooking
    • Weapon, armor, and clothing making
    • Tent making
    • Raft or boat building.
    • Shelter/Home/Castle(?) construction
  • Portable bedrolls
  • "Un-nockable" arrows.
  • More drama in the form of awesome vistas, architecture, events, and stories.



although not a fan of your second point, i feel like that keeps alot of the people on track, i do agree and completely love portable bed rolls
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Tasha Clifford
 
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Post » Sun Sep 27, 2009 12:23 pm

I want a type of magic that could possess people for a short amount of time and let you control them as a player
Pros: you can steal something from an enemy without putting yourself in danger, attack them with no worry, make them jump off the side of a cliff to their deaths
Cons: you are vulnerable to attack during the time you possess someone and its harder to possess people or creatures that use magic

Fallout styled damage and cripples (You know it should be implemented...)

Could some special zombies actually be like a ghoul in Fallout? Like be able to kind of speak and move around like a normal person? (If not, don't bite my head off)

More little details to the world like some people and animals hunting, people scavenging, maybe even bodies rotting over time

Armor actually shows that it protects you, like arrows bounce off if they arent strong enough to pierce and only protects the area the armor is located

Also any idea we can like combine some spells to make them more powerful? kind of like that game thats coming out for Playstation Move (I forget it's name)
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Da Missz
 
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Post » Sun Sep 27, 2009 4:28 pm

When a character has mastered more than 1 skill there should be some way of merging the skills with like a single ability of something. Like a Blade expert who becomes a master of Destruction magic can do a power attack that also electrifies the target or a sweeping attack that does little damage with the sword but sets all nearby enemies on fire. I am sure there are plenty of creative abilities you can give folks even if the special abilities only connect the first 2 skills that hit 100 or only major skills that reach 100. I think that would really personalize a character. The skills themselves need not be much different from normal abilities, just accent them. The number of skill combinations would be a bit daunting, I guess.
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Roberto Gaeta
 
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Post » Sun Sep 27, 2009 3:02 pm

When a character has mastered more than 1 skill there should be some way of merging the skills with like a single ability of something. Like a Blade expert who becomes a master of Destruction magic can do a power attack that also electrifies the target or a sweeping attack that does little damage with the sword but sets all nearby enemies on fire. I am sure there are plenty of creative abilities you can give folks even if the special abilities only connect the first 2 skills that hit 100 or only major skills that reach 100. I think that would really personalize a character. The skills themselves need not be much different from normal abilities, just accent them. The number of skill combinations would be a bit daunting, I guess.

Well it wouldnt work with everything, really. Hand to Hand and Marksman? I dont really see how that would work.

BTW Nice Avatar.
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Gen Daley
 
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Post » Sun Sep 27, 2009 11:46 am

I'm not a big fan of this but I'll suggest it. I loved having this option in Oblivion but I think that waiting 1 hour and having your health fully recover has to go. The Magicka and Fatigue should still fully recover since that still regenerates but the Health shouldn't.
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Daniel Holgate
 
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Post » Sun Sep 27, 2009 6:36 pm

another idea for this game. considering this was a major crime back in the medieval ages, there should be carving for those who are truly evil and love to wear human flesh or sell it

There should be wind magic also, able to form up a twister or a tornado to whip around your enemies if your surrounded. xD

still brainstorming ideas...
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Danel
 
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Post » Sun Sep 27, 2009 10:32 pm

Other modes of transportation (other than walk or ride a horse) for those of us that don't want to use fast travel.
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Victoria Vasileva
 
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Post » Sun Sep 27, 2009 6:53 pm

I had an idea which I thought was cool, different idle stances based on your character class/chosen attributes, like a stealthy/assassin character would be a standing and crouching in a similar fashion to say Ezio, poised to pounce. Wheras a warrior would have more of a fighting stance when he's standing still, or even in combat and movement.
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Fiori Pra
 
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Post » Sun Sep 27, 2009 11:19 am

I had an idea which I thought was cool, different idle stances based on your character class/chosen attributes, like a stealthy/assassin character would be a standing and crouching in a similar fashion to say Ezio, poised to pounce. Wheras a warrior would have more of a fighting stance when he's standing still, or even in combat and movement.


That would be very nice, having body language in general would be really cool and I'm sure not a big task.
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gemma
 
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Post » Sun Sep 27, 2009 11:47 am

I will add one thing here as a sort of caution to the devs and those posting.

If this thread is anything like the threads I saw for Morrowind and Oblivion there are going to be folks suggesting things that will break the game for other people. Remember that games are meant to be played at, not worked at.

So, just to pull one thing I spotted on my way to this page, having enchanted weapons svck up the player's magic is a bad thing, because the player will constantly have to worry about their magic level being to low to cast a spell or use their enchanted weapon.

This suggestion though, along with those I'm guessing exist here like needing to eat, replace worn armor, or sharpen dull weapons, etc, should be put in an adjustable Realism Mode where the devs can go nuts making the experience as realistic as possible for those that want it. For the rest of us though Constant Effect weaponry ALA Morrowind was awesome, if impossible to create, and once I have made my flame damage sword or levitation staff I don't want to have to keep svcking down mana potions to keep them functional. Keep an arcade RPG experience in there for those of us that just want to play the game, OK?

Thanks!
- Deathbliss

P.S. There is a balance here that has to be closely watched. On the one hand you want realism when it comes to interacting with the environment. If you're going to have six with someone, perhaps you want all the details. If you want to go somewhere, you may want to run, jump,or climb. In addition some unrealistic movement is wanted here, like the ability to fly. On the other hand very few people want to micromanage every aspect of their character, from replacing clothes that have become worn with age, to replacing armor that has broken, to sharpening swords, to eating, and so forth. On the other hand a lot of folks enjoy things that would be work in the real world, if they could be done, such as enchanting weapons, creating armor, weaponry, etc, hunting, fishing, writing scrolls, reading books and so on. The best answer is to provide a realism option for the micromanagement types, and leaving a default arcade setting for the rest of us, being sure that in either setting the players can do those things that in general all players like to do. Customization and options are required here as they are the key to any successful and long-lived game.
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R.I.P
 
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Post » Sun Sep 27, 2009 11:56 pm

I will add one thing here as a sort of caution to the devs and those posting.

If this thread is anything like the threads I saw for Morrowind and Oblivion there are going to be folks suggesting things that will break the game for other people. Remember that games are meant to be played at, not worked at.

So, just to pull one thing I spotted on my way to this page, having enchanted weapons svck up the player's magic is a bad thing, because the player will constantly have to worry about their magic level being to low to cast a spell or use their enchanted weapon.

This suggestion though, along with those I'm guessing exist here like needing to eat, replace worn armor, or sharpen dull weapons, etc, should be put in an adjustable Realism Mode where the devs can go nuts making the experience as realistic as possible for those that want it. For the rest of us though Constant Effect weaponry ALA Morrowind was awesome, if impossible to create, and once I have made my flame damage sword or levitation staff I don't want to have to keep svcking down mana potions to keep them functional. Keep an arcade RPG experience in there for those of us that just want to play the game, OK?

Thanks!
- Deathbliss

P.S. There is a balance here that has to be closely watched. On the one hand you want realism when it comes to interacting with the environment. If you're going to have six with someone, perhaps you want all the details. If you want to go somewhere, you may want to run, jump,or climb. In addition some unrealistic movement is wanted here, like the ability to fly. On the other hand very few people want to micromanage every aspect of their character, from replacing clothes that have become worn with age, to replacing armor that has broken, to sharpening swords, to eating, and so forth. On the other hand a lot of folks enjoy things that would be work in the real world, if they could be done, such as enchanting weapons, creating armor, weaponry, etc, hunting, fishing, writing scrolls, reading books and so on. The best answer is to provide a realism option for the micromanagement types, and leaving a default arcade setting for the rest of us, being sure that in either setting the players can do those things that in general all players like to do. Customization and options are required here as they are the key to any successful and long-lived game.



Agreed, obviously alot of these things are not possible for the game, but some, really are so keep'm coming
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Lillian Cawfield
 
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Post » Sun Sep 27, 2009 9:45 am

i fully agree with deathbliss on basicslly everything he pointed out, and altho more realism should enter the game, it shouldnt go over the top. one thing id like to add however is consequences, in oblivion, if u do something wrong there is no truley bad consequence (unless you kill an essential character; also something to fix PLEASE) i think your actions should have greater rewards and concequences, possibly political consequences that effect the entire country
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Kay O'Hara
 
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Post » Sun Sep 27, 2009 10:53 pm

I agree with Deathbliss. I guess that is where fan mode Mods come into it. That's one major drawcard for TES; the construction set. People can really go nuts and do whatever they feel like. And people arent forced to download the mod, but there is still that option if they want alternate gameplay.

Bethesda did a great balancing the realism aspect in Oblivion I think, and I'm sure they'll do great this time too.

My one suggestion/idea though, is to improve the whole Assassin/Rogue class. I dont know how to explain it best, but I would like to feel more sneakier, and feel rewarded for all my careful sneaking and illusion casting.
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Damned_Queen
 
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Post » Mon Sep 28, 2009 1:17 am

I would love multiplayer. Something like Red Dead Redemption would be perfect. Open world and exploring with friends, and the player can see other players (Lobby size of 8 at max to reduce lag) Also, have a challenge feature built in so you dont get attacked out of nowhere, but instead are challenged to a fight. Maybe a co-op campaign. I would never stop playing until the next Elder Scrolls.
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Nick Tyler
 
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Post » Sun Sep 27, 2009 8:38 pm

More weapons:
-Crossbows
-Halberds
-Spears
-Mauls (Hammer)
-Morning Stars

Many types/styles of leather armor (it's cold in Skyrim, I'd rather wear leather for insulation than freagin ice-cold chainmail/plate)

-Shoulder Pads (Option to do single or double)

-Battle Robes (Kind of like plated breatplate over mage robe)

-Customizable Armor (If I'm going to have armor I want it unique, not the same like the guy over there is wearing)

-Armor-Scaling off (No daedric armor on bandits... just no...)

-Races looking more like concept art (Bosmer look like hobbits... no..)

-Aesthetic Spells (I want a fireball to look like a fireball not a slow small sphere of orange brightness)
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Da Missz
 
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Post » Sun Sep 27, 2009 8:53 pm

Does the protagonist always need to be asixual? I wouldn't mind just one love interest for a romance subplot to add some realism to your character.
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Carlos Vazquez
 
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Post » Sun Sep 27, 2009 1:02 pm

* Levitation!

* Wagons and carriages make them not only travel along the paths in cities, towns, and between towns and cities but also make them usable for traveling for a fee.

* No fast travel unless you have previously walked there or taken a carriage there.

* Redo horses completely different, sorry to say but they were terrible last time.

* Necromancers Guild.

* Redo all guilds so it is not only harder to reach the next rank but you gain more control and more options open up as you raise through them.

* Less "Fed-X" missions, in Oblivion most of the missions were running around bringing items to someone or getting an item from someone to return it. I suggest keeping these but make less of them and more missions involving clearing a cave of bandits or solving a murder case.

* Bring back spears!




Ok I dont know why I see yellow squares everywhere!

I would love to see MULTIPLAYER in skyrim! Everyone knows alot of people play games just for that reason. I live with my family and I like to play with my little brothers if it does go mutiplayer I would buy more than one copy so we can play. It would sell! the game two worlds is picking people up just for that reason, which I played a little bit of it but I hate the graphics. I think it would be best mixed with a mutiplayer of red dead redemption and more like Everquest! One thing I hated about Oblivion was the fact I got to lvl 30 and I was like king of the game cause it held no challenge to where ever I went. If it was more like everquest were there are certain areas you can not go cause the cp is a higher lvl than you that would be the BEST cause it always holds up to a challenge like Everquest. Multiplayer or not! If it can not be a online mutiplayer it should at LEAST be system link. I have played elder scrolls since morrowind so I know what I want in this game. NOTE: if this does go multiplayer it can and will probably pick up potential MULTIPLAYER GAMERS from World of Warcraft, Everquest,Two Worlds, Call of Duty,Fable and Rockstar games! NO DOUBT!

AND I WANT DRANGONS AND THE ARENA AT LEAST BE MULTIPLAYER! so you can kill other peoples characters to show off. I believe if I remember right that morrowind if you die you lost experience on your character and had to go back to get your stuff off your body...like Everquest....I want that kind of scaling of lvling back to where if you die you lose exp and have to go get your body back from where you died! and make money more needy to where you have to pay for fast travel like on morrowind if you can not use magic or if you find someone on mutiplayer they can put a spell on you to fast travel(It holds up a real feel of challenge)
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Agnieszka Bak
 
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Post » Mon Sep 28, 2009 1:44 am

another thought. one thing i loved about morrowind, was when you're given a quest, the location isn't marked on the map, but the quest giver gives you directions on how to get there, giving you landmarks, etc
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Alexandra Louise Taylor
 
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Post » Sun Sep 27, 2009 12:38 pm

another thought. one thing i loved about morrowind, was when you're given a quest, the location isn't marked on the map, but the quest giver gives you directions on how to get there, giving you landmarks, etc


Nice! a more in depth feel to where you have to look instead of being shown.
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Johnny
 
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Post » Sun Sep 27, 2009 7:00 pm

All I ask is .....

Don't kill the game too soon!!!
take oblivion as an example the only DLC that can be counted as an expansion is Shivering Isles and then they killed it, no more support for that game
the other are just lame add ons

take a look at fallout, there's tons of DLC
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Dorian Cozens
 
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Post » Sun Sep 27, 2009 3:12 pm

I suggest hot springs.
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Josee Leach
 
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Post » Sun Sep 27, 2009 1:11 pm

I would love to see MULTIPLAYER in skyrim!

I'd rather have Beth spend there time on the story and gameplay of Skyrim instead of multiplayer, which wouldn't even be that interesting. Multiplayer in melee based games doesn't work that well because its all about hacking until the enemy dies first.

All I ask is .....

Don't kill the game too soon!!!
take oblivion as an example the only DLC that can be counted as an expansion is Shivering Isles and then they killed it, no more support for that game
the other are just lame add ons

take a look at fallout, there's tons of DLC

Fallout did not have expansions, it had 2 hour DLC's. Shivering Isles added alot of gameplay in one package. And they have to move on to develop new games, they can't dwell too long on.
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Jhenna lee Lizama
 
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Post » Sun Sep 27, 2009 4:36 pm

Enemy level system: In stead of the enemy leveling up with you how about let's say...You're at Level 5 you enemies will either be a few levels above you or a couple of levels below you. That way it's rather random on who you run into next and you might get a stronger weapon...

Point 2:
No more weapon and armor levels.
You want a Glass or Ebony armor, shield and sword while your at level one then so be it. No more waiting till you get to level 20 just so you can buy that nice new powerful sword and equipment .
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Quick Draw
 
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Post » Sun Sep 27, 2009 8:46 pm

Clothes shouldn't switch because of your gender. If I want to run around in a pretty dress, then I should be able too.
Also no infinite bodies. Dead people should get graves like in SI.
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Rude Gurl
 
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