Official: Skyrim Suggestions and Ideas #1

Post » Sun Sep 27, 2009 12:40 pm

there should be a new style of your enemy dying; mainly towards humaniods. like if you were to lop off a soldiers arm, they should still be alive as they would fall to the ground and slowly die due to severe amount of blood loss or have the option doing a special kill. or when you smash someones torso with a war hammer as a finisher, that enemy would struggle to breathe as they squirm around or hold onto their chest trying to breathe while their rib cage is crushed against their lungs and heart. maybe add a little bleeding out of their mouth.

graphic and realistic death don't you think? ;)
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Tom
 
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Post » Sun Sep 27, 2009 8:56 pm

Pretty Please...NO MULTIPLAYER! You would be wasting your time and energy working on that...I would rather play by myself...no BUDDIES running around, killing everything in sight, and collecting the treasure before I get a chance.
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Laura Elizabeth
 
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Post » Sun Sep 27, 2009 3:53 pm

I agree with Deathbliss. I guess that is where fan mode Mods come into it. That's one major drawcard for TES; the construction set. People can really go nuts and do whatever they feel like. And people arent forced to download the mod, but there is still that option if they want alternate gameplay.

Bethesda did a great balancing the realism aspect in Oblivion I think, and I'm sure they'll do great this time too.

My one suggestion/idea though, is to improve the whole Assassin/Rogue class. I dont know how to explain it best, but I would like to feel more sneakier, and feel rewarded for all my careful sneaking and illusion casting.


ok what i have to say is NO!!!!!
they shouldnt count on mods because that screws us console gamers. Seeing how morrowind on xbox put bethesda really on the map it wouldnt be good to screw there big money fan base..

Really what i have to say is morrowind made you guys alot of money bethesda for good reason. It was so full of lore that you had to read for hours, so full of politics that you needed 5 different game files to beat it all, so full of weapopns and armor that you could spend a year questing for the rare ones.

If you want to add a "protect all the sharp edges" game mode for the kiddos then do it but dont water down an amazing game that has a real money fan base, not mommy and daddies money. If you want to make a game for kids so be it dont crap on a game that some of us have been playing for years, just to make a few extra bucks.

If you dont want to work at an RPG why would you even play them. The point of an rpg is to completley immerse yourself in another world of fantasy and lore.

Go play fable, or another watered down game [ yes i admit its fun, but requires no wit] better yet put in halo and get your instant gratification.


rant over!
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Brιonα Renae
 
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Post » Mon Sep 28, 2009 2:11 am

Since I'm assuming most/all of the major work has already been done, I'm gonna try to suggest some relatively simple things that can be done in the final stages of development, rather than things that affect the gameplay mechanics or engine.

? Incorporate as much lore as possible. One of the greatest parts of the Elder Scrolls series is the rich historic/cultural background of the world and its people and places. It would be quite easy to strengthen the lore content at this relatively late stage of development... Some examples:
—? Books. Create as many different books as possible, and have some reason for encouraging players to look at them, or even to collect them. It would be great to have a library or two where the player could go to learn all about Nirn.
—? Politics. Now any fullscale political quests that will be in the game have surely already been fleshed out by this point, but there is still room for some political content to be added. Make more political viewpoints/comments that can be assigned to different NPCs, and then give NPCs their own political ideology. Nothing fancy, just a consistent set of viewpoints that they may comment about if prompted. This helps to add substance to the political issues of the time, and also gives NPCs more personal identities.
—? Give individual places their own background. They've done this to some extent in the past games, and I hope they do it even more in Skyrim. It's awesome when you enter a cave/ruin, and as you travel deeper, you learn more about that specific location's history: who dwelt there, what became of them (if anything), what they left (if they are gone), why they came to be there, etc.


? Allow for more aesthetic customization for the PC and his gear. Again, I'm not asking for anything super fancy, just some basic things that wouldn't be too difficult to implement at this point in time... Things like dying your clothes, choosing a personal crest/insignia to be added to your shield or placed above the entrance to your house, maybe adding scars or other identifying characteristics to your face/body. Also perhaps a degree of visual degradation to your gear as it wears down, like when your sword is in between 81% and 100% it looks shiny and new; when it's between 61% and 80%, it is a bit less polished and maybe a bit nicked; in between 41% and 60% it would be dirty and scratched; from 21% to 40% it would begin to rust; from 1% to 20% it would be quite rusty, dinged up, and grimy; at 0% you would be unable to wield it at all.

? Take as much time as possible to make NPCs expressive. Seriously, believable emotion and gait go a long way toward giving real weight to an NPC's comments and actions. Oblivion NPCs' transparent expressions and stiff posture during conversation were quite atrocious, and Fallout 3 really didn't get that much better. I know this kind of thing takes a lot of time and work but I think it would pay off.

? Give full focus during the quality control phase. ES games are notorious for being buggy, which is understanding considering their size and scope. But the more time that is spent in QC, the fewer bugs there will be in the final product, and the more polished it will be. Fallout: New Vegas lost a lot of value in the eyes of many players and critics because of its lack of polish. Please don't let that happen to Skyrim.
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Bereket Fekadu
 
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Post » Sun Sep 27, 2009 10:07 pm

I'd rather have Beth spend there time on the story and gameplay of Skyrim instead of multiplayer, which wouldn't even be that interesting. Multiplayer in melee based games doesn't work that well because its all about hacking until the enemy dies first.



I think the multiplayer should be more focused on co-op than player v player.


Pretty Please...NO MULTIPLAYER! You would be wasting your time and energy working on that...I would rather play by myself...no BUDDIES running around, killing everything in sight, and collecting the treasure before I get a chance.


It's fine that you want single player, I love playing games alone, but I also like cooperatively playing with friends just messing around. I think they could incorporate a multiplayer mode. Crackdown did it flawlessly
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naomi
 
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Post » Sun Sep 27, 2009 3:40 pm

I haven't played Morrowind, these are all based on my experience in Oblivion, which for all it's faults is still great.

I liked that you could chase a deer, shoot it with a bow, and loot it for meat, thus kind of hunting it. But to me it seems just weird getting one venison steak from a deer: it should be at least 20 steaks, or some more reasonable amount. It should weigh you down accordingly of course, and you would need to hightail it to the local market to sell it. If that seems to unbalance the game, it could be mitigated by making creatures faster, and have them bolt as soon as they see you. They'd be much harder to catch, but if you are good you could make good money hunting them. It would be totally optional, but that's roleplaying.

No multiplayer please, though I'm sure that decision was made at least a year ago.

I loved the Dark Brotherhood quests. More of this please, especially stuff like the Summermist manor and internal DB political assassinations. Anything where you have to get sneaky and creative.

I'd like to just mention that once in Oblivion in the Jerrall Mountains I saw a bear. I got off my horse to fight it and the bear charged my horse, which bolted, and the bear chased it for several minutes through the mountains, with me chasing after, laughing in surprise and awe that something so cool could happen in a game. Please surprise and awe me again.

Please have shops that sell all kinds of weird only vaguely useful stuff. Stuff that can be bought and used to make one's player home into a big messy cluttered place: furniture, paintings, light sources, rugs, plants, weird statues, busts, vases. Please provide some truly grand homes, and a bit of range with the homes. Some should have a butler etc, perhaps income etc. Perhaps a shack in the mountains with only 3 walls.

Pets for player homes. I don't want a cat following me out adventuring but it'd be nice to have one hanging around the house. Houses with hidden quests, secret rooms etc are extra cool too.

Please, please have some people work on keyboard shortcuts for all graphical UI stuff. Everything should be achievable using tab, arrows, escape and enter for PC users.

This is a contentious one, I know: I think using a bow in oblivion was a bit hit and miss (see what I did there) ... without implementing VATS, it should be possible to drop into a mode where time is slowed just a little bit, enough so you can ready the bow, aim, and fire, and enjoy the visuals. I don't think this would be a high tech intrusion on the immersion, if anything it could be a simple +/- key combo to drop/raise the speed 10% or so at a time. I found myself just madly firing arrows at charging wolves, then giving up and using the sword. Slowing down time might more closely mimic how skilled archers coolly operate under pressure.

I agree that more variety in body / face type and clothing, incl armour colour and insignia would be good. It'd be cool to play as a big fat guy or a skinny girl with pimples.

Some massive vistas and architecture. How about Pine forest vs Deciduous, clearings, brown in autumn, flowers in spring, fruit in summer?

Pigs, chickens, rats. Streams with fishable fish. No empty landscapes. Lots of people. It was cool in Oblivion seeing a black horse courier rider get attacked by wolves and killed, but there were always spawn spots in oblivion that were guaranteed to have monsters. Encounters should be less predictable.

Not the wolf > bear > minotaur leveled moster thing, please. Make some places just way more dangerous. Make the first quests and areas light, and if we get into trouble later we'll just have to run. I agree no handholding re the compass. MAke the world navigable using stars and sun, perhaps with a major landmark that is visible across much of skyrim? I like the realism approach here. Yes a map that yourself and npcs can mark, which is realistic.

Factions in total conflict. You should be excluded from the Fighters Guild if anyone knows you're in the thieves guild. But you should still be able to pickpocket, practise magic, develop skills as in Oblivion. Just enhance the political ramifications of your choices. I don't mind my character pissing off a faction, it makes that character's experience unique, right. Maybe it should be possible to buy back some approval with a faction to a degree though donations or something in case you decide to switch sides later. This does happen in real life too.

Thanks for reading!
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Samantha hulme
 
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Post » Sun Sep 27, 2009 10:29 am

I've only skimmed through the thread, so I don't know if this has already been mentioned...

I hope locational damage is implemented in Skyrim. A mace blow to the head should cause more damage (or more be more catastrophic to the character's performance) than a mace blow to the ribs. A sword thrust to the center of mass should cause more damage than a sword slash to the head... etc, etc.

A character with a crippled leg should be slowed, while a character with a crippled arm should not be as effective blocking or attacking. A crippled head should randomly knock the character down, or maybe gimp all the stats to some extent.

Stuff like that...
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Amiee Kent
 
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Post » Sun Sep 27, 2009 6:34 pm

i fully agree with about 98% of what alot of people want on here, i mean, im gonna take whatever they may give us, because i put my faith in their creative skill, but personally i want a changed combat system.
in most RPG's that i play i either play whatever available mage or warlock classes are available, or any rogue characters that may be offered, and i beleive some sort of a targeting system is necessary in order to allow spells and arrows to lock on. i loved oblivion and morrowind the way they were, but having to surefire aim with bows and spells from distances became a little irritating at points. also, some sort of specializations within classes should be made, such as in WoW or in Dragon Age: Origins, how we can apply talents into certain specializations within classes to optimize the performance style that best suits your gaming style. i feel like this would truly augment gameplay for skyrim.
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Janette Segura
 
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Post » Sun Sep 27, 2009 10:13 am

I also put this post in the fast travel thread - but it belongs here as well.

---

If Dragons are in TESV in the traditional sense, they could be an amazing alternative to Oblivion's fast travel system.

A lot of the more hardcoe TES fans do not like Oblivion fast travel and wish that Bethesda still went about things Morrowind style. However, completely removing the OB/FO3 fast travel system is an extremely unrealistic thing to ask of the devs. There are probably hundreds of thousands of more casual players who would get quite aggravated with the absence of this system. Here's my alternative.

Dragons totally appeal to a mainstream audience, just like easy fast travel. The reason many of us don't like that system is because it hampers the immersion factor. If a flying dragon mount was available to the player at some point further in the game (maybe as a reward for completing the main quest, or a questline of a specific faction) as well as a reinvention of the Morrowind style, location-to-location fast travel system, I don't think that mainstream audiences would complain too much about the absence of the OB/FO3 fast travel system. It would give everyone something to work toward that would make their exploring experience a lot easier, not to mention more entertaining (imagine soaring over the peaks of Skyrim on dragonback!). This would help keep up the immersion of the game as you would only have realistic fast travel options. At the same time it would completely cater to Bethesda's mainstream audience.

I know some of you would probably scoff at the idea Dragon mounts, but it could be the best way to bring fast travel back to Morrowind's level of immersion without pissing off a large amount of the game's mainstream fan base. I mean, the most popular RPG of all time (counting MMO's) WOW, does not have an immediate fast travel system beyond the level of mark and recall (hearthstone), but uses mounts, especially flying mounts, as the main form of fast travel transportation. It proves that you don't need am OB/FO3 style fast travel system to appeal to a wide and largely casual gaming audience.

Thoughts?
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Penny Courture
 
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Post » Sun Sep 27, 2009 2:03 pm

Note: A few posts have gone away for being totally inappropriate for these forums.
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Rachel Tyson
 
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Post » Sun Sep 27, 2009 5:04 pm

In the entire recorded history of Cyrodiil, there is only one known case of a dragon being ridden by a man. If they include rideable dragons in Skyrim, there needs to be a very, VERY good explanation for it. Like in order to have that option, you need to do all sorts of favors for the dragon(s), and earn a great deal of respect from them. And that should be extremely difficult to do as I can't think of much that a man could do to earn a favor from a dragon, let alone its respect.
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Marina Leigh
 
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Post » Sun Sep 27, 2009 2:36 pm

first, thank you rohugh for taking away the innapropriate posts, now, i want more suggestions! keep on posting people :)

heres a few more things:

[*]more types of arena contests than fighting
[*]romance quests for your character
[*]more towers
[*]OPENABLE DOORS god i hated those unopenable doors, they still haunt me to this day

its unfortunate that i dont have many more, i havent had much time to think, but keep posting people!
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Connor Wing
 
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Post » Sun Sep 27, 2009 10:16 am

also guild creation! this may be hard to do but it would be a wonderful addition to the game if it were possible
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Prohibited
 
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Post » Sun Sep 27, 2009 4:05 pm

Something like the Black Horse courier should be in game.

It really added much to the depth of Oblivion,that you could hear your deeds back (from a different point of view).

And the cynical articles were fine, too.The copy called GRAY FOX UNMASKED! makes me smile every time i read it.
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latrina
 
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Post » Sun Sep 27, 2009 6:58 pm

Bethesda...could you please add in MORE books than you had in Oblivion? I think they add a WHOLE BUNCH to the game!

Also, could you please have VARIED number of levels in a lot of dungeons?
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Stacy Hope
 
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Post » Sun Sep 27, 2009 2:17 pm

In the entire recorded history of Cyrodiil, there is only one known case of a dragon being ridden by a man. If they include rideable dragons in Skyrim, there needs to be a very, VERY good explanation for it. Like in order to have that option, you need to do all sorts of favors for the dragon(s), and earn a great deal of respect from them. And that should be extremely difficult to do as I can't think of much that a man could do to earn a favor from a dragon, let alone its respect.


Well considering that the PC is usually on a God-like level by the end of an Elder Scrolls game, I think that it would fit quite well to have them be one of the only people ever to ride a dragon. And a dragon questline would be a perfect way to do this. Maybe have dragons as a faction in Skyrim? Once you are trusted and revered by dragons, it could make sense that the ultimate reward would be the ability to mount one. It could even be incorporated almost as an NPC companion.

When I used the WOW example, I did not mean that dragon riding would be any sort of casual experience. It is an epic experience meant for the hero of Skyrim. If there were ever an ES MMO, dragon riding probably wouldn't fit in the lore. But if the PC is able to do things like become the new Sheogorath, it makes sense that they might be able to weasel their way into a ride from a dragon.
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Quick Draw III
 
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Post » Sun Sep 27, 2009 10:19 pm

When this thread fills, please report and await a new one to be made by a moderator. Thanks.
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Jerry Jr. Ortiz
 
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Post » Sun Sep 27, 2009 9:45 pm

Another thing I would like to see is the ability to make and deploy traps. Luring a minotaur to its death sounds amazing to me
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sally coker
 
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Post » Sun Sep 27, 2009 4:11 pm

Hi everyone! like you im exited as hell for Skyrim to come out, and cant wait these 11 months, but, given that there are 11 months left, we can still make suggestions for Skyrim, this is what id like to do, this is just a list of things i personally want in Skyrim, but feel free to add on or take away anything i say, im not the only opinion that matters, i just hope some of the people who are working on Skyrim will take some of the suggestions and use them, ill continue to check and add things to this list if i think of any more, comments are more than welcome!

[*]skooma guild
[*]catapults
[*]crossbow
[*]werewolves (only silver weapons can hurt them)
[*]vampire vs werewolves war (you are able to become a vampire or werewolf)
[*]like morrowind, able to lock doors
[*]mounted combat
[*]air combat (dragons)
[*]able to use items as weapons (bottles, repair hammers, etc)
[*]no spriggans!
[*]able to have pets (cats, dogs, wild animals, etc)-animals will have their own encumberment and able to hold things for the player
[*]chariots/chariot races in the arena
[*]build mode (build own house, castle, tower, able to rearrange furniture, etc)
[*]able to write on parchment and send letters
[*]able to burn burnable objects/freeze freezable objects
[*]scythes
[*]spears
[*]children
[*]keep all horse types, add other rideable animals (guars, dragons, etc)
[*]slave trade
[*]rideable/driveable boats
[*]separate islands
[*]collectable items such as: statues, crystals, etc
[*]interactive sword rack/case and trophy room
[*]possible online arena
[*]cresent swords
[*]throwing knives/stars
[*]torture chamber (like the one in Shivering Isles)
[*]vampire-when hiding in shadow or when its cloudy/stormy out, no sun damage
[*]iron/steel/silver/daedric/etc...knuckles for hand to hand combat
[*]necromancy-separate and useable feature
[*]necromancy guild
[*]customizable weapons (ingraving and such?
[*]better enchantments
[*]dragon skin armor (walk on lava without being hurt)
[*]tomes
[*]able to break down doors, walls, etc
[*]more katana involvement
[*]duel wielding swords
[*]prosttutes
[*]more drinks than just alcoholic drinks
[*]better soul gem use
[*]umbra!


I agree with everything said here and it is very very nice. Something I would like to add is:

A crafting system. With a live economy.

Pack animals.

Mercenarys.

I think you said mounted combat?

Mount armour.

Realistic environmental effects.

The need to eat drink and sleep.

The need for shelter.

The risks of fire in the wilderness from animals and people.

I think I summed it up okish I will either edit or re post if I think of others.
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Sophie Miller
 
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Post » Sun Sep 27, 2009 5:37 pm

Ok for people who ask for a non-multiplayer game what difference does it make if they do come out with a multiplayer for skyrim I like to play single player as well but it puts a new challenge to the game and a new feel. I believe if you do not want mutiplayer for skyrim you don't have to play the mutiplayer part of the game stay with single player but I would love it and lot of people will to.....I think most people that are used to playing the elder scrolls all the way from morrowind, from a single player type game. If they did put it on there you never know you might like it! They have halo campaign and they have mutiplayer for halo...why not mutiplayer and single player for skyrim? besides it could very well pay off for the company it will bring in a whole new set of people from other multiplayer games. when I first played morrowind I woundered why they didnt have mutiplayer for this game...alot of people I know want it to be multiplayer but never get on the fourms cause they think the game is already done from being made. I WOULD PAY FOR A PATCH THAT WOULD MAKE IT MUTIPLAYER. or perhaps if reasonable a mothly payment plan. monthly payment plan is a maybe....at least a patch for people that would pay to make it mutiplayer!

Or at least make the single player more like Everquest where there certain areas of the map that the cp is a higher lvl than you. you can try to kill them or run to the guards for help.....I dont want the cp lvling up with you just to put an edge on killing things.
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maddison
 
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Post » Sun Sep 27, 2009 1:01 pm

Would be nice, if the game required the player to use his brains at times to get through obstacles, instead of going from point A to B following the proverbial hand that pulls the player from the nose and babyfeeds all solutions.
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suzan
 
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Post » Sun Sep 27, 2009 2:23 pm

Perception. Either have it or don't. If my character in Oblivion can notice a cave half a mile away and know it's a cave and not a campsite, a house, or whatever before he gets to it, then he should also realize that there's 3 goblins waiting outside to ambush him.

I didn't have a problem not seeing enemies in the distance on my compass in Oblivion, but after (gasp) Fallout, it's kind of nice, especially if (like I said) my guy can see remote caves in the distance.

So either take out compass markers or add enemies... even if I didn't know they were hostile or not, just a marker.
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Adam Kriner
 
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Post » Mon Sep 28, 2009 1:21 am

Perception. Either have it or don't. If my character in Oblivion can notice a cave half a mile away and know it's a cave and not a campsite, a house, or whatever before he gets to it, then he should also realize that there's 3 goblins waiting outside to ambush him.

I didn't have a problem not seeing enemies in the distance on my compass in Oblivion, but after (gasp) Fallout, it's kind of nice, especially if (like I said) my guy can see remote caves in the distance.

So either take out compass markers or add enemies... even if I didn't know they were hostile or not, just a marker.


But then the Life Detection spell becomes useless?!
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Catharine Krupinski
 
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Post » Mon Sep 28, 2009 12:35 am

Oh yeah! I completely forgot about that.
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Dorian Cozens
 
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Post » Sun Sep 27, 2009 3:42 pm

I hope locational damage is implemented in Skyrim. A mace blow to the head should cause more damage (or more be more catastrophic to the character's performance) than a mace blow to the ribs. A sword thrust to the center of mass should cause more damage than a sword slash to the head... etc, etc.


Depends a bit ...

Take your example: A mace blow to the head could simply break or dislocate the jaw. Painful as hell, but not fatal. On the other hand, a mace blow to the ribs could break one and drive it through your heart, nearly instantly killing you.

I'd like locational damage, but I'd like it to be done right. Some item connects with the 3D model of your armour, check their relative weight, velocity, contact area, thickness (all from the physics engine) and other physical properties to see what kind of energy gets transferred, and what it does to the objects. If the results of this calculations indicate that this objects penetrates the armour layer and still has some energy left, do the same to the skin/scale/fur layer beneath. If it penetrates it, check the fat layer, then muscles, finally the internal organs and/or bones. Energy "left" inside the body generate proper response: Skin gets cut or bruised, bones can get chipped or broken, a cut aorta means you'll bleed to death in short order and so on. Some items (like arrows) can even penetrate further, going back through muscles, fat and skin on the other side, and potentially having enough energy to hit whoever is behind you as well - on the other hand, they don't transfer as much energy due to their small contact area.

Use this system for all collisions. Two rocks collide, one of them might break. You push a chair off a wall and it hits someone below, they might even get killed. You fall down, how and where you hit the ground dictates if you can can dissipate most of the energy with your legs, break an arm, or turn your head into a bloody mess.
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Michelle Serenity Boss
 
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