» Sun Sep 27, 2009 3:40 pm
I haven't played Morrowind, these are all based on my experience in Oblivion, which for all it's faults is still great.
I liked that you could chase a deer, shoot it with a bow, and loot it for meat, thus kind of hunting it. But to me it seems just weird getting one venison steak from a deer: it should be at least 20 steaks, or some more reasonable amount. It should weigh you down accordingly of course, and you would need to hightail it to the local market to sell it. If that seems to unbalance the game, it could be mitigated by making creatures faster, and have them bolt as soon as they see you. They'd be much harder to catch, but if you are good you could make good money hunting them. It would be totally optional, but that's roleplaying.
No multiplayer please, though I'm sure that decision was made at least a year ago.
I loved the Dark Brotherhood quests. More of this please, especially stuff like the Summermist manor and internal DB political assassinations. Anything where you have to get sneaky and creative.
I'd like to just mention that once in Oblivion in the Jerrall Mountains I saw a bear. I got off my horse to fight it and the bear charged my horse, which bolted, and the bear chased it for several minutes through the mountains, with me chasing after, laughing in surprise and awe that something so cool could happen in a game. Please surprise and awe me again.
Please have shops that sell all kinds of weird only vaguely useful stuff. Stuff that can be bought and used to make one's player home into a big messy cluttered place: furniture, paintings, light sources, rugs, plants, weird statues, busts, vases. Please provide some truly grand homes, and a bit of range with the homes. Some should have a butler etc, perhaps income etc. Perhaps a shack in the mountains with only 3 walls.
Pets for player homes. I don't want a cat following me out adventuring but it'd be nice to have one hanging around the house. Houses with hidden quests, secret rooms etc are extra cool too.
Please, please have some people work on keyboard shortcuts for all graphical UI stuff. Everything should be achievable using tab, arrows, escape and enter for PC users.
This is a contentious one, I know: I think using a bow in oblivion was a bit hit and miss (see what I did there) ... without implementing VATS, it should be possible to drop into a mode where time is slowed just a little bit, enough so you can ready the bow, aim, and fire, and enjoy the visuals. I don't think this would be a high tech intrusion on the immersion, if anything it could be a simple +/- key combo to drop/raise the speed 10% or so at a time. I found myself just madly firing arrows at charging wolves, then giving up and using the sword. Slowing down time might more closely mimic how skilled archers coolly operate under pressure.
I agree that more variety in body / face type and clothing, incl armour colour and insignia would be good. It'd be cool to play as a big fat guy or a skinny girl with pimples.
Some massive vistas and architecture. How about Pine forest vs Deciduous, clearings, brown in autumn, flowers in spring, fruit in summer?
Pigs, chickens, rats. Streams with fishable fish. No empty landscapes. Lots of people. It was cool in Oblivion seeing a black horse courier rider get attacked by wolves and killed, but there were always spawn spots in oblivion that were guaranteed to have monsters. Encounters should be less predictable.
Not the wolf > bear > minotaur leveled moster thing, please. Make some places just way more dangerous. Make the first quests and areas light, and if we get into trouble later we'll just have to run. I agree no handholding re the compass. MAke the world navigable using stars and sun, perhaps with a major landmark that is visible across much of skyrim? I like the realism approach here. Yes a map that yourself and npcs can mark, which is realistic.
Factions in total conflict. You should be excluded from the Fighters Guild if anyone knows you're in the thieves guild. But you should still be able to pickpocket, practise magic, develop skills as in Oblivion. Just enhance the political ramifications of your choices. I don't mind my character pissing off a faction, it makes that character's experience unique, right. Maybe it should be possible to buy back some approval with a faction to a degree though donations or something in case you decide to switch sides later. This does happen in real life too.
Thanks for reading!