Official: Skyrim Suggestions and Ideas #1

Post » Sun Sep 27, 2009 7:40 pm

Suggestions thread? All I want right now is to see some footage or something. Please don't make us wait until the February issue of game informer.

I guess that's my suggestion. :whistling:
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Facebook me
 
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Post » Sun Sep 27, 2009 8:46 pm

Suggestions thread? All I want right now is to see some footage or something. Please don't make us wait until the February issue of game informer.

I guess that's my suggestion. :whistling:


its actualy the feb. issue so were gunna get news come january 6th ;)

also, customizable handles for swords? imean same type of metal just different handles and colors
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Christine Pane
 
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Post » Sun Sep 27, 2009 10:38 am

Just noticed this thread.

I would love to see spears again, and I'd like to use them one handed, with a shield, like in http://www.youtube.com/watch?v=_ygRholyh5g&feature=related.

"Rage, Goddess, sing the rage of Peleus' son Achilles, murderous, doomed..."! :verymad:



(I know it can't be just like that, but one handed -w- shield would rock).
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willow
 
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Post » Sun Sep 27, 2009 5:57 pm

Siege Engines?


Just throwin' it out there.
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Brandon Wilson
 
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Post » Sun Sep 27, 2009 12:58 pm

There should be realistic bleed outs. no more vanishing blood when you either attack a enemy or kill them. And there should be a finishing move similar to FO when you can either tear someones arm off or bash their brains into their neck with war hammer. you know what i mean; realistic battle and gruesome gore :D

prostitution is a great must. but i would prefer slavery too; you know, own your own land, place, blah blah blah xD i have such bad karma

should be factions too and a karma mode. but thats a throw out in there.

and lastly, a crap load of followers. and keep the same follower system as they did in oblivion. i loved how i had a mage and a assassin with a bow followed me around. made me look... scary :3
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Ally Chimienti
 
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Post » Sun Sep 27, 2009 7:41 am

* Levitation!

* Wagons and carriages make them not only travel along the paths in cities, towns, and between towns and cities but also make them usable for traveling for a fee.

* No fast travel unless you have previously walked there or taken a carriage there.

* Redo horses completely different, sorry to say but they were terrible last time.

* Necromancers Guild.

* Redo all guilds so it is not only harder to reach the next rank but you gain more control and more options open up as you raise through them.

* Less "Fed-X" missions, in Oblivion most of the missions were running around bringing items to someone or getting an item from someone to return it. I suggest keeping these but make less of them and more missions involving clearing a cave of bandits or solving a murder case.

* Bring back spears!
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Peter P Canning
 
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Post » Sun Sep 27, 2009 10:26 pm

i forgot to add in blood magic. that would be awesome really. and no, not the type of "blood magic" From Dragon Age >.> that hardly defined blood magic.
more like sloppy...

We should be able to grow our own crops too for alchemy.

Massive adventure map is a must.

keep the respawns. i hate the lack of respawns when i played FONV. it really bored me and made me sad when i killed a group of jackels and they never came back

When theres downloadable content and extra's, please copy it all onto a CD too like you did on Fallout 3. cause some of us don't have internet or wifi, so we can't access the marketplace to download the fun items :(

a throw out: medals. i dont know why, but it sounds like a good achievement lol

don't wanna turn this all fable like, but maybe raise a family considering TC mentioned children?

other than that... i can't think of anything else really. except a new race known as dragon kin, to where your part human and dragon and able to fly
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Laura Samson
 
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Post » Sun Sep 27, 2009 7:10 pm

It would be cool if Skyrim had random encounters like in fallout 3. An example could be a merchant or some guy getting attacked by a bandit or a animal. If you save him you get a small reward. Another example could be seeing bandits and soldiers fighting. Stuff like that ..
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Lakyn Ellery
 
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Post » Sun Sep 27, 2009 6:14 pm

^ i actually like that idea. that would make the game even more exciting and interesting!!

a bunch of soldiers.... fighting a dragon!!!
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maddison
 
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Post » Sun Sep 27, 2009 2:54 pm

a better UI.
'boss' monsters
experience leveling
throwing weapons



spears
co-op play
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Andrea Pratt
 
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Post » Sun Sep 27, 2009 12:52 pm

I still believe that a co-op, lan based multiplayer would work. its not as it you are forced to play Co-op its simply an option. In all honesty I would like to see an arena where you fight others but that would never happen. Ill always love the Elder scrolls experiance no matter what they decide to do.

But imagine if you would forming a team of combatants with your friends creating a unstopable force. Of course this would require A lot of effort on the developers part and that would mean an increase in delays, which no one wants, but I still feel like these multiplayer options would give the game such a higher replay value. The feeling of haveing your friends throw spells and shoot arrows over your head would deffinatly give me a reason to continue playing this long after every quest has been completed, every battle has been won, every rock overturned and every cave explored.

And just to shush up my friends outcrying that the arena battles would be inherantly imbalenced it would be based on the gold value of items/the mana cost of spells. And certain racial dailies would not be allowed.

Just to add to ideas that might add to replay value what if they had a random land generator? Like say you were in a skyrim version of anvil what if you could sail to distant lands and the game randomly generated you a small (or large) country you could explore on?

Im with everyone else when it comes to werewolves and vampires, heck add lichs and wererats and weresharks. And have factions for each of them.

Riding elephants. Nuff said.
While on the subject of elephants could we possibly have mounted combat?

Bring back cliff-racers, despite what most people say you are still loved.

Arial combat is an interesting, but sadly unlikely prospect.

You know what else would be nice? Spears,crossbows, and every throwing weapon under the sun.

Just to clarify I would also have the arena games based on the amount of skill points earned in combat skills. As well it would be based on Level.

And while im on the subject of all things elder scrolls could someone fix the climbing system? Not that I dont love running perpendicular to a mountain while jumping but this has really got to be fixed.

Everyone loves a highway man coming up to you, demanding your gold, and sleeping in a bed of blood. Imagine this if you will you are going down the seas in a boat (yes a boat) and you are attacked by pirates. You defend your ship by manning a balista as your crew scrambles to battle position. Or Imagine that you are skimming the open seas when large, unsightly tenticles creep along the sides of your ship and attempt to pull you to the ocean where you then have to hack off the tenticles before your ship is ripped apart.

as well what if the combat was a bit more complex. Like for example if you swing down at a persons legs it could knock them over. Or if you smash someones arm they are unable to use weapons/shields with the arm.I feel this would add intensity to the combat and make it a great deal more immersive.

I would also prefer if they expanded the animations of spells because it gets very repetitive after seeing the same animation 1000 times.
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Kristian Perez
 
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Post » Mon Sep 28, 2009 12:04 am

I would hate a skooma guild, mostly because I'm tired of skooma. I want to see new drugs.
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Emmi Coolahan
 
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Post » Sun Sep 27, 2009 6:49 pm

[*]skooma guild
I don't see how this could work. Skooma is an addictive drug, to get a bunch of skooma addicted Kajihts together to form a guild would be very hard i'd imagine. 

[*]catapults
There were Dwemer built Ballistas in Morrowind. I don't feel the need for them but they could be an interesting addition if your required to siege a city. 

[*]crossbow
Yes!!! I miss them :(

[*]werewolves (only silver weapons can hurt them)
 Yes on the werewolves but unsure how the "only silver weapons can hurt them" would effect balancing. Maybe just Silver does 3x damage or something like that?

[*]vampire vs werewolves war (you are able to become a vampire or werewolf)
Could be interesting but would have to fit in with the lore. 

[*]like morrowind, able to lock doors
Yes!!! How else am I supposed to keep the horde of Vampires in my basemant contained??

[*]mounted combat
Indifferent on this one. I feel like the development time could be better spent on other things. 

[*]air combat (dragons)
Same as above. Cool but a lot of work for small gain in my opinion. 

[*]able to use items as weapons (bottles, repair hammers, etc)
Don't see it as necessary but would love to see it implemented. 

[*]no spriggans!
Mehh. Either or in my opinion. 

[*]able to have pets (cats, dogs, wild animals, etc)-animals will have their own encumberment and able to hold things for the player
They had this to an extent in Morrowind and would live to see it come back! I miss my pack rat :)

[*]chariots/chariot races in the arena
Mehh. 

[*]build mode (build own house, castle, tower, able to rearrange furniture, etc)
Would love to see this. Would really help those poor souls who buy Xbox/PS3 versions and don't have the construction set available.

[*]able to write on parchment and send letters
Don't see the purpose of this. If someone can convince me other wise then I will happily reverse my stance.

[*]able to burn burnable objects/freeze freezable objects
YES! YES!! YES!!! Deformable terrain and interaction between spell->Terrain and Terrain_>Spells would add greatly to the diversity of combat and replayability of the game. Also tons of fun :)

[*]scythes
Don't truly feel the need but would be a good and easy addition to the game. Diversity is our friend. 

[*]spears
YES!! I miss my Spear f the Hunter :(

[*]children
Don't really feel the need but would help immersion. 

[*]keep all horse types, add other rideable animals (guars, dragons, etc)
Would love to ride a Guar to battle! :)

[*]slave trade
If it fits into the lore I don't see why not. 

[*]rideable/driveable boats
As with mounted combat, im not opposed but feel like development time could be better spent.

[*]separate islands
Not really sure what you mean here... Like Mournhold?? Or simply islands like we have had in every other game?

[*]collectable items such as: statues, crystals, etc
Im a compulsive pack rat so this would be great.

[*]interactive sword rack/case and trophy room
Tons of mods do this so there is obviously a want for it. Would love to see it. Mannequins especially. 

[*]possible online arena
Mehh. Would be a fun addition but don't feel the need. 

[*]cresent swords
Yes!!

[*]throwing knives/stars
Hells Yes!!

[*]torture chamber (like the one in Shivering Isles)
Why not. 

[*]vampire-when hiding in shadow or when its cloudy/stormy out, no sun damage
Yes, not a deal breaker but would be great. 

[*]iron/steel/silver/daedric/etc...knuckles for hand to hand combat
Mehh. 

[*]necromancy-separate and useable feature
Hells Yes!!! I wish Morrowind and Oblivion had this. Would love to see a Necromancy skill or tie it in with Conjuration. 

[*]necromancy guild
Yes!!

[*]customizable weapons (ingraving and such?
Mehh, cool addition but would be hard to implement well.

[*]better enchantments
Yes, enchanting in oblivion svcked. Back to Morrowinds system with some tweaking.

[*]dragon skin armor (walk on lava without being hurt)
Mehh, would fit with the lore so why not. Im always a fan of more armour.

[*]tomes
Yes, would be great. 

[*]able to break down doors, walls, etc
Again with deformable terrain. This, in my opinion, would be one of the best things Bethesda could do for this game.

[*]more katana involvement
Not sure what you mean here. 

[*]duel wielding swords
Why not. 

[*]prosttutes
Only if it doesn't Up the ESRB rating. Bethesda needs to make money off this if we are to get a TES:VI.

[*]more drinks than just alcoholic drinks
Why not. Don't feel the need though.

[*]better soul gem use
Enchanting could use some help. But you would have to be more specific than that. 

[*]umbra!
As always :)


Also, one you forgot: Levitation!!! Need it!

EDIT: Formatting
EDIT2: I give up!! Formatting will stay like this. All my beautiful indenting disappeared so good enough.
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Chloé
 
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Post » Sun Sep 27, 2009 9:07 am

The scaled loot and enemies needs to be done away with, this is why i enjoyed morrowind much more

The stroy needs to be more imersive than oblivion, more like morrowind where you were tying into the lore of the land

as always moar dungeons and places to loot and raid

way more side quests and less of them being courier quests

morag tong 4 life

more content in general than oblivion, you couldnt play morrowind without stepping on the lands history.

more armor types

spears and thrown weapons, i miss crossbows too, maybe add some kind of telescope to them to make them a "sniper type" weapon to even game play.

alot more books to keep it interesting, and let you learn about the land

cities having way more npcs settlements and ut post having less


i have alot more but im not designing the game, and wont get to put any input in so im sure i will bea bit disopointed
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Tasha Clifford
 
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Post » Sun Sep 27, 2009 3:17 pm

I would love to see

Dual Wielding
Crafting
Tameable Creatures
Docile Animals
Increased Level Cap
More Complex attack motions besides the downward swing all the time...Combos
I really liked whosever idea it was to have really high level monsters in areas where a player shouldnt go at his/her level
the ability to color your armor or clothing
Trade shops where a type of bartering system is in place
improved and more numerous gambling opportunities
addiction from fallout
hardcoe mode from fallout NV
destructible terrain (Great idea whomever said it)
being able to stack spells like shoot a fire ball into a grassy field catch it on fire then shoot it with a frost spell to create steam or fog so the enemy cant run after you to give you a few seconds to get away
improved stealth
dragons
a barber shop
build/buy/renovate buildings or just houses
when you kill the owner of a house and get away with it that house becomes for sale
if you murder alot of people the bounties get steeper and steeper until you arent even given a chance to pay your crimes off
and give you a reputation if your really good people talk to you more and give you gifts while if your evil people fear you and give you a wide berth and give you "payment" so you dont hurt them
morrowind style armor with separate gauntlets boots ect.
followers
i really want interactable cases and such where you can place your armor or weapons kinda like the armor stand in Knights of the Nine
and all the ideas you people mentioned especially the Werewolf Vampire war
oh and random raids and hopefully you create like a Caesar legion from NV to battle it out with the current government so you can see random skirmishes between the two
i have plenty more ideas but they would cost the development team way too much
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Yama Pi
 
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Post » Sun Sep 27, 2009 3:56 pm

I would like to see mages be able to use beyond their magicka for example if you used fireball and used up all you magicka and are out of restore magicka potions then you can still cast fireball at the expense of your health kinda like in other fantasy worlds (books mostly) if you use up all your mana you die i kinda want the same thing but not quiet that way you can cast powerful spells even if you dont have the recquired magicka just at a greater cost :thumbsup:
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sw1ss
 
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Post » Sun Sep 27, 2009 2:44 pm



morag tong 4 life



I think the morage tong only works in Morrowind..not sure though
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sophie
 
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Post » Sun Sep 27, 2009 11:39 pm

... Also, one you forgot: Levitation!!! Need it! ...


I said Levitation :D
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Mel E
 
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Post » Sun Sep 27, 2009 1:00 pm

Combat:
? Locational damage
? Unsteady bow which will make your bow less accurate but require more “gaming skills”.
? Kicks like in deadly reflexes
? Strangling when using hand to hand in sneak mode or maybe even in real combat?
? Upper/medium/lower punch by hand to hand which may stagger the opponent in different ways for example a punch in the stomach with no heavy armor may cause loss in fatigue and punch in face may cause bleeding and knockout
? Shield bash also like in deadly reflexes but even better
? Piercing arrows which sometimes flies through an opponent hitting another
? Throwable rocks thrown by using the “grab” key while using no weapon (hand to hand), which cause dmg on opponent
? Environment collapse which will cause dmg (like in Dark Messiah, but not that excessive!)
? Flaming arrows that looks cool and will set fire in opponents/environment
? Knife sneak attack /backstab in sneak mode

Spells:
? Spell combos! (like burning oil)

Skills/stats overhaul:
? More like role playing skills like in D&D: Diplomacy, intimidate etc. – I really can’t think of anything better right now, but I think it needs to be MUCH different from Oblivion.

Realism:
? Environment benefit/drawback/effects: slower in cold weather/snow, cold breath
? Protagonist voices: Hear breath when fatigued etc., heavy armor sound
? Less life overall because in real life you won’t survive like 50 arrows – then a better evasion system is required: A shield should block arrow and blade dmg, but blunt will destroy your shield.
If two blades for example hits each other they won’t deal any dmg but instead both will be staggered. Also a higher overall dmg for blunt weapons but lower evasion ability.
? A hardcoe survival mode that requires sleep and food/liquid like in fallout
Open Worlds

Graphics/animations:
? When hitting someone in the head by a blade chance of sliced of head and if hit by a blunt weapon head might explode. Limbs might have a chance of fall off, but one might still survive but maybe die over time
? armor/chest and feats are seen in 1st person view and also the view is affected by the helm (this feature may just be an option in the gameplay menu)
Roleplaying elements:
? Mini games like dices or playing cards or even homemade food (and maybe six? :P) which may increase morale (morale will be used like adds to the luck skill for a duration, it will affect everything you do), bar fights, approval points by NPC’s inspired by dragon age
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Lynne Hinton
 
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Post » Sun Sep 27, 2009 11:26 am

Epic graphic.
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GEo LIme
 
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Post » Sun Sep 27, 2009 10:37 pm


* Wagons and carriages make them not only travel along the paths in cities, towns, and between towns and cities but also make them usable for traveling for a fee.


Great! :goodjob: And the travel should be in real time so the carriage may be attacked and I can get off at any point.
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Eileen Müller
 
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Post » Sun Sep 27, 2009 8:29 am

The most important thing Bethesda MUST add that isnt in any other TES game:
Breakable tarrain like trees and doors and stuff which will be regrown/rebuild in a couple of days. But when crashing someones property you should get a fine for vandalism :brokencomputer: :hubbahubba:
Also breakable bottles is a must!! How can a potion not crash when I hit it with my big blunt weapon??
Also when hitting unbreakable objects like iron and stuff, then the animations should be better, and the weapon should not pass right through the object.
ALSO when battling an opponent then I want to see the cut/scar when my weapon strikes through him. It that isnt added then my weapon shouldnt strike right through him!
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Emily Rose
 
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Post » Sun Sep 27, 2009 10:43 pm

i hardly ever post here, so..first post! i'm so happy that ESV is being made! here's my suggestions:

more humor (leart hearted, crude, etc), non leveled items, better character customization, i know skyrim is supposed to be snowy, but i still hope that there will be a variety of different landscapes, not snow everywhere.
forms of transportation, like the mages guild teleportation, stilt riders or something like that, horses, etc.
more weapons
more sixy looking females, and more cleavage, i'm serious.
MORE likeable characters.
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Stephanie Kemp
 
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Post » Sun Sep 27, 2009 10:36 am

I said Levitation :D


:P To be frank I didn't read the whole thread. I was only responding to the the list on teh first post. But I agree we need some Levitation love. :)
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Sara Lee
 
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Post » Sun Sep 27, 2009 9:08 am

Here is an idea, Half the HP of everything but keep the damage the same as Oblivion. That way fights don't last for 20 minutes.
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loste juliana
 
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