Official TES Multiplayer Thread

Post » Tue Apr 20, 2010 7:02 pm

I just got finished scanning this thread and reading the links*pukes

Didn't Square-Enix try this with there beloved "Final Fantasy" games with a FFXI MMORPG? The last I saw was that XII, XIII and vsXIII is going to be single player.

And for me, as a kid I was a huge FF fan until they lost me with XI Online and I have yet to play XII through and really am not pumped about the New one (XIII) this year.

Sure I might pick it up, but the MMO trial for XI really was like a speed bump for me and just took my eye off the series in whole and I really could care less.

When I discovered Oblivion in 2006, I seriously just didn't care about FF anymore. I have since went on to Morrowind, and love the ES series.
Bethesda is very smart and they have to know this info already. Even if the "rumored ES MMO "was a hit, it would throw a curve ball into the whole scheme of things and could ultimately end the series . It would be very risky! Meanwhile, other competitors are making great games, like Oblivion was for me, and when the ES finally comes out, fans might feel the same way I do now about FF.(that is.....whatever...read reviews....make a decison to buy or rent, but no gameday launch for me).

Make it and they may buy it, but keep it true and they will LOVE IT!

-rockstar
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Amanda Leis
 
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Post » Tue Apr 20, 2010 5:11 pm

I just got finished scanning this thread and reading the links*pukes

Didn't Square-Enix try this with there beloved "Final Fantasy" games with a FFXI MMORPG? The last I saw was that XII, XIII and vsXIII is going to be single player.

And for me, as a kid I was a huge FF fan until they lost me with XI Online and I have yet to play XII through and really am not pumped about the New one (XIII) this year.

Sure I might pick it up, but the MMO trial for XI really was like a speed bump for me and just took my eye off the series in whole and I really could care less.

When I discovered Oblivion in 2006, I seriously just didn't care about FF anymore. I have since went on to Morrowind, and love the ES series.
Bethesda is very smart and they have to know this info already. Even if the "rumored ES MMO "was a hit, it would throw a curve ball into the whole scheme of things and could ultimately end the series . It would be very risky! Meanwhile, other competitors are making great games, like Oblivion was for me, and when the ES finally comes out, fans might feel the same way I do now about FF.(that is.....whatever...read reviews....make a decison to buy or rent, but no gameday launch for me).

Make it and they may buy it, but keep it true and they will LOVE IT!

-rockstar


Not really a fair comparison.

I mean, the Final Fantasy series, each game was it's own story, it's own world, essentially severed from all the others in everyway except the name. Hence why each one was the "Final" fantasy.

Elder Scrolls is different, you play any Elder Scrolls game and you become utterly inundated in a world rich with history and lore, legends and mythical figures, gods and demons. . . I'd be surprised if Elder Scrolls -didn't- ruin Finl Fantasy for you.

I've played lots of games since Morrowind and Oblivion, and while a number of them were really good games; none of them have even come close to drawing me in the way those two did (particularly the former). I buy the game, I run through it, I beat it, and think, "That was fun. . . Think I'll go play Morrowind for a while."

The Final Fantasy MMO didn't ruin FF for you, the "Finality" of the Fantasy did.

Elder Scrolls games don't "end," there is no "finality" which is why they tend to hold onto your interest months or even years after the mechanics or graphics are no longer state of the art. You never get the sense that the story is over; which is why in principle, the Elder Scrolls series lends itself perfectly to the persistant world MMO genre.
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Tanya Parra
 
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Post » Tue Apr 20, 2010 6:56 pm

Not really a fair comparison.

I mean, the Final Fantasy series, each game was it's own story, it's own world, essentially severed from all the others in everyway except the name. Hence why each one was the "Final" fantasy.

Elder Scrolls is different, you play any Elder Scrolls game and you become utterly inundated in a world rich with history and lore, legends and mythical figures, gods and demons. . . I'd be surprised if Elder Scrolls -didn't- ruin Finl Fantasy for you.

I've played lots of games since Morrowind and Oblivion, and while a number of them were really good games; none of them have even come close to drawing me in the way those two did (particularly the former). I buy the game, I run through it, I beat it, and think, "That was fun. . . Think I'll go play Morrowind for a while."

The Final Fantasy MMO didn't ruin FF for you, the "Finality" of the Fantasy did.

Elder Scrolls games don't "end," there is no "finality" which is why they tend to hold onto your interest months or even years after the mechanics or graphics are no longer state of the art. You never get the sense that the story is over; which is why in principle, the Elder Scrolls series lends itself perfectly to the persistant world MMO genre.


Well said sir.

There really isn't another game that can replicate the Elder Scrolls formula. The reason people are so afraid of an MMO is because if there are no more ES games that will use that formula, there will be nothing to turn to.

Lately I've been playing bioware RPGs--working on Dragon Age, and beating Mass Effect again in preparation for MA2. Both games are great and their stories are compelling, choice heavy, and fun; however, I need to be in the right mood to play them, and I cant spend more than a few hours playing before I've had enough for the day. Then I sit in my room, wishing that my Morrowind GOTY xbox disc wasnt missing, or wishing that I were tech savvy enough to figure out how to partition the hard drive on my mac, run windows on it, and play the pc version of MW.

Nothing can compete with the immersion and re-playablity of an Elder Scrolls game, so as long as they continue to produce the single player games, staying true to the series, an MMO shouldn't affect peoples interest in the rest of the franchise.
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mollypop
 
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Post » Tue Apr 20, 2010 7:06 am

Nothing can compete with the immersion and re-playablity of an Elder Scrolls game, so as long as they continue to produce the single player games, staying true to the series, an MMO shouldn't affect peoples interest in the rest of the franchise.


This. I don't mind an MMO as long as Bethesda and company stay true to their ideals and continue to make the quality games we know and like. Having a little diversity in the types of games would make them more well-rounded and prepared to take on new projects, while at the same time improving what they already do.
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Kortknee Bell
 
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Post » Tue Apr 20, 2010 10:51 pm

An MMO in the same style as there single player games I will buy it but them saying its like WoW makes me worried because clicking on the ground to move and hitting 1 2 3 to attack would piss me off, I need the first person view and nothing else will do. Also I had read that ZeniMax was using the Hero Engine and that is not in the same style as TES games of late and would be the death nail for them. Just keep it exactly the same as morrowind and oblivion and you cant loose but try to mimic all the other MMO rubbish out there and it will fail badly. I hate mouse pointer games, please ZeniMax dont ruin the only chance you have to change the norm in MMO gaming, stay true to the TES style and we will love it.
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Lucky Boy
 
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Post » Tue Apr 20, 2010 3:42 pm

This. I don't mind an MMO as long as Bethesda and company stay true to their ideals and continue to make the quality games we know and like. Having a little diversity in the types of games would make them more well-rounded and prepared to take on new projects, while at the same time improving what they already do.


Couldn't have said it better myself.

I figure it would at the very least be worth a try.

Unless there's cliff racers :nuts: .
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Nadia Nad
 
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Post » Tue Apr 20, 2010 10:02 am

Because they've been working on Starcraft 2 and Diablo 3?


Not only those 2 games but blizzard is working a a brand new mmo ....... so there is no time for a new warcraft there looking to make a new game every year and there getting too much money
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FABIAN RUIZ
 
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Post » Tue Apr 20, 2010 10:01 pm

I am going to say what I've always said on this matter. I haven't read the whole thread, and for that I apologize, I might be repeating something that has already been said.

I can totally understand what people who want it to be a MMORPG have on their minds. They imagine, well, Oblivion with other players, a beautiful, breathing, alive world. Yes, it is true, we wouldn't have to deal exclusively with AI, we would have real intelligence behind those characters, hurray! Sounds great in concept, eh? But then, when you stop to think about it, it wouldn't work as well as expected. In fact, that's what people thought RPGs would be like when brought to a massive online audience at first, but look at what happened. It's nothing like that.

For me the first thing that comes to mind on this matter is that "MMORPG" is almost the opposite to "Non-linear gameplay". Some might be asking why? It's very simple, in fact, a MMORPG has certain restrictions that are innate to any massive game, and such restrictions by themselves would already be a no-no to any TES player.

Let's picture a massive Oblivion. Do you actually believe that you would get to steal from other people, kill NPCs and cause the mayhem that you could in Oblivion? Nope. By the moment you stole from another player, he would go to the forums crying that he lost his +28 Full Plate of Truthiness, the one which he spent ten hours straight hunting to acquire. In a few days it would be like a gazillion people whinning on the forums, and developers would obviously have to remove the ability to steal from players. From now on thieves would only get to steal from a few select NPCs! Oh ain't that great? Thieves that don't actually steal from anyone. This wouldn't be the first time such a thing would happen, it's already happened before to other MMORPGs, and all of them had the same fate.

Okay, so now you wander through the Imperial City. You enter "The Copious Coinpurse". You find that Breton merchant too annoying and well, whatever reasons you had, it turns out that you ended up killing her. A player got mad, since he wanted to buy some new gear, and he then goes to the forums to whine about how merchants are being killed. Well, since this isn't your game, you can't just kill non-respawnable NPCs as you will, so you would end up having to face the annoying respawning breton everyday anyways. Or you simply would lose your ability to kill anyone you want to - wait, that's easier isn't it?

I could spend a year here talking about how every little small thing that you could do in Oblivion wouldn't happen in a TES MMORPG. And such small things make TES what it is. I enjoy having my freedom, I don't want to have it revoked from me so that I would have to share the game with 5000 other players simultaneously, because well, I don't even want that in the first place!

Why not? Do you enjoy combat as it is in Oblivion? Just say goodbye to it if they make a massive game out of the series, it's impossible in a MMORPG. For latency issues, you can't just slash, jump and dodge as you could in Oblivion. Also your spells and arrows would probably miss their targets due to lag. So it would most likely turn out to be an auto-attack game as World of Warcraft, now isn't that magnificent? I bet that most people who have been playing MMORPGs for a while are already tired of the style adopted by WoW, even if they've never played this specific game themselves. Why? Because most MMORPGs are the exact same thing, only with different names. There is barely any innovation in the genre, well, because there is barely any space left for innovation, differently from a single player RPG. The new ideas are always conflictant with the massive aspect of the game.

I can imagine that many roleplayers would be really happy to be able to roleplay with their friends in the game. But what would be the point when you would have to face a bunch of pricks running around naked and screaming things about real life? The truth is that the number of people who roleplay in MMORPGs is close to zero nowadays. You might wonder what do they do in MMORPGs then? It is very simple, actually. They don't care about lore, immersion, or anything of the likes. They just want to prove to the world that they are awesome for spending -insert high amount of time here- in front of the computer to achieve a high level and get ?ber gear. Really, that is what 99% of MMORPGs are about nowadays, large chat rooms in which people race to see who gets to the top level first, nothing else matters for them. The reason for what MMORPGs get addictive to such people is that it becomes an obsession to them, they actually believe that they will be rewarded for their hard work when they reach a high level. And yes, it is not a fun work, it is painful, they don't play for fun, they play to fulfill their obsessions, to achieve goals. I've been to many, many MMORPGs since 2003, and I can say with absolute certainty, that with very few exceptions, all of them were just that.

I wouldn't mind having a multiplayer option to play with a few friends. But a massive game would most likely contradict with TES' essence. I'm hoping that the rumors are false, and that they will stick to what this game truly is about.
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Del Arte
 
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Post » Tue Apr 20, 2010 9:31 am

There are other MMOs besides WoW and they aren't all WoW-like. Guild Wars is definitely its own experience, with a ton of storyline and a world that changes as you progress through the story. It's free of monthly fees. Its sequel is coming, looks rather amazing to say the least, and is again free of monthly fees. Some people will complain about its instancing, but this allows you to enjoy the world alone or in small groups and I do like this aspect.

Obviously it's not like the TES games really, but it's also not WoW, and you get a lot of value and game for your money.

I dearly hope that TES isn't derailed into a WoW clone. That would be awful. I think it's a tragedy that WoW has become the leader that it is.
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i grind hard
 
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Post » Tue Apr 20, 2010 9:59 pm

snip


My god, man/woman. I have never really liked the idea of a TES MMO, and you just categorically defined how it is not only a meh idea, but A BAD IDEA!

The apocolypse is coming! Save us from the impending doom! :ahhh:
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NAkeshIa BENNETT
 
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Post » Tue Apr 20, 2010 5:14 pm

Let's picture a massive Oblivion. Do you actually believe that you would get to steal from other people, kill NPCs and cause the mayhem that you could in Oblivion?


Yes, why not? That's what I can do in EVE Online, that's what I can do in Darkfall. And the whiners can go to hell - the developers agree on that.

Okay, so now you wander through the Imperial City. You enter "The Copious Coinpurse". You find that Breton merchant too annoying and well, whatever reasons you had, it turns out that you ended up killing her.


I don't see a reason for NPC merchants beside the barest minimum; that those respawn isn't any better or worse than that the players respawn. It's just how MMOs work. Making it so that death is permanent, for everybody, would also mean that you have to make killing someone a hard task.

A Tale in the Desert had that, by the way. When you were elected the boss of the server - by other players - it came with a right to kill off a few player characters. Permanently. Better use it with caution though, since if you piss off too many people and it's one of their friends who gets elected next time, guess who's Nr. One on the short list of characters to kill. :)

I could spend a year here talking about how every little small thing that you could do in Oblivion wouldn't happen in a TES MMORPG. And such small things make TES what it is.


I could spend some years talking about every little thing that you could do in Daggerfall which wouldn't happen in Morrowind, or Oblivion, or vice versa. That's how it is - they are different games, they have different feature sets. How is that a bad thing?

Why not? Do you enjoy combat as it is in Oblivion?


No, I loathe it. Good riddance if they get rid of it. :)

I can imagine that many roleplayers would be really happy to be able to roleplay with their friends in the game. But what would be the point when you would have to face a bunch of pricks running around naked and screaming things about real life?


Then kill the pricks, then when they come back kill them a few times more, shred their gear to pieces, turn their pets and mounts to food rations and burn down their houses. Not every MMO is WoW, and the more mature ones actually allow you to deal with such idiots.
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sarah simon-rogaume
 
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Post » Tue Apr 20, 2010 11:23 am

Why not? Do you enjoy combat as it is in Oblivion? Just say goodbye to it if they make a massive game out of the series, it's impossible in a MMORPG. For latency issues, you can't just slash, jump and dodge as you could in Oblivion. Also your spells and arrows would probably miss their targets due to lag.


Planetside would like to have a word with you.

Clarification: If hit detection is registered client-side this wouldn't be an issue.
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Da Missz
 
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Post » Tue Apr 20, 2010 12:19 pm

I honestly would have no issue with the idea of theivery, and PvP in a game -if- the also included the proper channels of enforcing the "laws of the land." Like make active guards that will arrest, fine, or even imprison a character (for an actual duration ofreal-time days) if they break laws. Maybe even an "Alert" command a character could use to get a guard's attention and lead them back to a crime in progress, so you could in effect report someone you saw breaking into a house, or picking poskets, or even a bar-room brawl.

Additionally, as you noted, I'd be a lot more willing to accept theivery as a game mechanic if I knew that said theif is not only actually taking a risk living game life as a law-breaker, but also that my equipment isn't impossible or even necessarily difficult to replace. Much like the other Elder Scrolls games, potions and scrolls, weapons and armor should all be fairly readily available from merchants and such at reasonable rates.


I like your ideas. For me though, im not even looking for a MMO. I would even be happy with a 4 player co-op. But if they did make an MMO it would have to be 1st person or I beleive it would ruin the Elder Scrolls for me.
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Mike Plumley
 
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Post » Tue Apr 20, 2010 7:26 pm

Actually, you could make a TES MMO just like Morrowind/Oblivion by using instances for the whole game, like Star Trek Online is doing it now. You could then invite your friends into your instance, or change the setting to let strangers join if they want to. There are really so many possibilities when it comes to MMOs, but I think your experience with WOW and its daedric spawns blinded you. Instead of seeing the potential for a great immersive Elder Scrolls title with neverending content you just fear for the worst.

I'm really looking forward to this, but untill they reveal actual information about the gameplay, any discussion about this is pointless.
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Emilie Joseph
 
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Post » Tue Apr 20, 2010 7:15 am

I'm really looking forward to this, but untill they reveal actual information about the gameplay, any discussion about this is pointless.


I disagree. While it's true that any -critical- discussion is pointless, since we've no idea what we'd be critiquing, there's no hurt that can come from discussing things we'd like to see and things we'd like to see avoided.
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~Sylvia~
 
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Post » Tue Apr 20, 2010 8:35 am

I know this is going to be really really annoying and I should be slapped for it. But it was a Wood Elven merchant in the Copious Coinpurse. Thoronir, to be exact.

And now that I've said it, I'd like to say that I probably won't play an MMO TES game, because they already said it's "WoW-like"

I don't have anything against it, I'm just stating my opinion and leaving, I don't want to get thrown into another argument.

If it'll get Bethesda money, who cares? If they're already making it they just won't throw a screeching halt to the project because some forum members won't like the idea.

If they're coming out with TES: V, there's no reason to debate over a TES MMORPG, because if we're still getting the game that we want, why argue against something with the same name that won't be as good?

It's like being a vanilla cake fanatic, and then somebody's planning on making a strawberry cake but calling it vanilla.

As long as they aren't taking away your vanilla cake, eat all the vanilla cake you want, and laugh at their soggy, dry, run-of-the-mill cake.
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Wayne W
 
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Post » Tue Apr 20, 2010 2:34 pm

I disagree. While it's true that any -critical- discussion is pointless, since we've no idea what we'd be critiquing, there's no hurt that can come from discussing things we'd like to see and things we'd like to see avoided.


word.

One of the biggest things I hope for in a TES MMO is that classes variety and flexibility. I would not be happy if the class formula of a game like WOW was utilized and the player had a selection of basically 8 class models. No matter how gameplay changes, I still want to be able to create my bosmer acrobat. I think the most important aspect of TES to carry into a MMO is player diversity. Sure you will have your tank, damage, and healing players, but there needs to be a lot more in between. The elder scrolls games have never put you in a box, and thats a major element that needs to be carried over. You should not be walking around tamriel and see 1000 other players that look and function just like you. While skills may be more limited (it would not work to be able to create the ultimate god character) no skill should be locked for any class. You should be able to even create your own class, as in the single player games. The possibilities need to be vast.
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Sebrina Johnstone
 
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Post » Tue Apr 20, 2010 8:01 am

And now that I've said it, I'd like to say that I probably won't play an MMO TES game, because they already said it's "WoW-like"


"WoW-like" most likely means "fantasy mmorpg" not "wow in an elder scrolls box." The game will be innovative--IMO, borderlands has more in common with wow than an ES MMO will. If you're going to compete with wow, you can't copy it.

Remember, they said it was WoW-like in a courtroom setting. WoW is probably the only MMO game that ANY judge might be familiar with.

It's like being a vanilla cake fanatic, and then somebody's planning on making a strawberry cake but calling it vanilla.


No, its like being a vanilla cake fanatic, and someone is planning on making vanilla ice cream.

You don't have to like the format, but its still the same flavor.
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Wane Peters
 
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Post » Tue Apr 20, 2010 1:24 pm

so if its mmo you wont be able to mod?
Mr. Howard youre not going to ditch the construction set are you?
thats half the reason i played morrowind and oblivion.
the other half is i can do whatever i want. i wont be able to do that with a mmo either. :ahhh:
please don't.
i tried modding for dragon age, but dragon age gets boring really fast compared to elder scrolls.
please i don't like living in the real world and the elder scrolls lets me escape. i don't want to play with somebody else, i don't like other people.
i just want to live by the cool glow of my monitor, locked in a room, with a pallette full of cheezy puffs and bottles of wine. that way nobody can bother me. just me and the elder scrolls.
all alone.
just the two of us. :nuts:
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Crystal Birch
 
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Post » Tue Apr 20, 2010 1:34 pm

I once used to think that more Elder Scrolls in any form was a good thing, until I bought the awful Oblivion cell phone game.

But still, I'm excited about the prospects of an ESMMO. I've been looking for a good MMO to play for a while now, and besides a brief tour of duty with WOW, nothings really held me. Maybe an MMO set in my favorite fantasy universe will change that.
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Tamara Dost
 
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Post » Tue Apr 20, 2010 4:18 pm

so if its mmo you wont be able to mod?
Mr. Howard youre not going to ditch the construction set are you?
thats half the reason i played morrowind and oblivion.
the other half is i can do whatever i want. i wont be able to do that with a mmo either. :ahhh:
please don't.
i tried modding for dragon age, but dragon age gets boring really fast compared to elder scrolls.
please i don't like living in the real world and the elder scrolls lets me escape. i don't want to play with somebody else, i don't like other people.
i just want to live by the cool glow of my monitor, locked in a room, with a pallette full of cheezy puffs and bottles of wine. that way nobody can bother me. just me and the elder scrolls.
all alone.
just the two of us. :nuts:


Lets be friends, you are just as crazy as me.
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Rach B
 
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Post » Tue Apr 20, 2010 9:05 pm

If I have to click on the ground with a mouse pointer and hit 1 2 3 then this game will svck badly. First person view is what I want and no other method will do.
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Strawberry
 
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Post » Tue Apr 20, 2010 7:04 pm

i have read quite a few of the comments posted in this thread, but one thing that kinda stood out was the number of people complaining about a possible MMO. personally i think it would be a good change of pace, while i do agree with there being too many people that could mess up your little world, what can be done is a setup similar to Borderlands, where is like 4 people max that join you, but you could make it to where everyone can see everyone else while in the cities and towns while being logged in of course, if your logged off, then there wont be anyone but the NPCs. This opens up a whole new world for TES, one that it should take steps towards.

and personally i would love to see something similar to WoW's raids. groups of people go on these massive dungeon crawls to slaughter a boss once a week. it would be quite nice indeed.
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saxon
 
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Post » Tue Apr 20, 2010 9:43 am

*yawn* .. Stop being worried about those MMO rumors that came up in ancient times.

Reason 1:

elderscrollsmmo.com
elderscrollsmmo.net
elderscrollsmmog.com
elderscrollsmmog.net
elderscrollsonline.com
elderscrollsonline.net
theelderscrollsmmo.com
theelderscrollsmmo.net
theelderscrollsmmog.com
theelderscrollsmmog.net
theelderscrollsonline.net

All these Domains are registered .. but none of them by Zenimax and/or Bethesda.

Reason 2:

bethesdaonlinestudio.com
bethesdasoftworksonline.com
bethesdasoftworksonlinestudio.net
gamesasonline.com
gamesasonline.net
gamesasonlinestudio.com
zenimaxmediaonlinestudio.com
zenimaxonline.net
zenimaxonlinestudio.com
zenimaxonlinestudios.com

Online .. Online .. I am online, you are online .. Doesn't say much about anything if I register myself dieb1980online.com

Reason 3:

bethesdaonlinegames.com
bethesdaonlinegames.net
bethesdaonlinegamesstudio.net
zenimaxonlinegamesstudio.net

Onlinegames .. That's another point but a game company working on so many different games and in so many directions .. why not let them work on online games. As far as I know there is more than just MMO possible in the category "online". Even if it is just a browser game .. and ? Fill-up (www.fill-up.com) is a Virl2Studios development, released by gamesas too (And for you nerds, I didn't say that Fill-Up is either an online-game or a browser game!). You can play RPGs online .. sure why not .. but why is everyone fixed on the idea that it HAS TO BE a MMO RPG? Think other game categories.

Reason 4:

falloutmmog.net

That could be interesting, but then again .. Fallout 3 Online ? :flamethrower: :fallout:

And now concentrate more on getting new infos on TES 5, than about heating the MMO rumors up .. and up .. and up.
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Noely Ulloa
 
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Post » Tue Apr 20, 2010 5:32 pm

Guess you didn't search everything

http://www.zenimaxonline.com/
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Lou
 
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