Official TES Multiplayer Thread

Post » Tue Apr 20, 2010 8:39 am

What's up with this "Project V13" thing?
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Christine
 
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Post » Tue Apr 20, 2010 7:34 am

*yawn* .. Stop being worried about those MMO rumors that came up in ancient times.

Reason 1:


elderscrollsonline.com


All these Domains are registered .. but none of them by Zenimax and/or Bethesda.


Hey buddie, check your facts.

elderscrollsonline.com HAS been registered by ZENIMAX ONLINE.



http://www.vg247.com/2010/01/20/source-bethesdas-elder-scrolls-mmo-missed-its-2009-reveal/

http://www.vg247.com/2010/01/20/secret-world-of-warcraft-type-mmo-in-development-at-bethesda/

http://www.vg247.com/2009/09/11/bethesda-to-sue-interplay-over-fallout-mmo/

Like it or not, they are making it (evidence points to it).

Even, read the headline at http://uesp.net/
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Guinevere Wood
 
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Post » Tue Apr 20, 2010 1:43 pm

Hey buddie, check your facts.

elderscrollsonline.com HAS been registered by ZENIMAX ONLINE.


I am sorry but you are wrong there. Maybe it had been registered back then
but it isn't any longer the property of Zenimax. No Zenimax nameservers are
linked with that registration (any longer).

The Thruth is out there .. (in a World Wrestling Federation ring .. ehehehehe).
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Cathrine Jack
 
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Post » Tue Apr 20, 2010 6:17 pm

Hey buddie, check your facts.

elderscrollsonline.com HAS been registered by ZENIMAX ONLINE.



http://www.vg247.com/2010/01/20/source-bethesdas-elder-scrolls-mmo-missed-its-2009-reveal/

http://www.vg247.com/2010/01/20/secret-world-of-warcraft-type-mmo-in-development-at-bethesda/

http://www.vg247.com/2009/09/11/bethesda-to-sue-interplay-over-fallout-mmo/

Like it or not, they are making it (evidence points to it).

Even, read the headline at http://uesp.net/


elderscrollsonline.com has been registered as long as I have been here. Using UESP when it comes to lore or rumors is a joke. It's just like wikipedia, anything they hear, they post. I'm with Dieb1980 on this one. TESMMO rumors have been a constant ever since the release of Oblivion. I won't believe there is a TESMMO until Zenimax Online announces.
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Chris Johnston
 
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Post » Tue Apr 20, 2010 8:45 pm

Hey buddie, check your facts.

elderscrollsonline.com HAS been registered by ZENIMAX ONLINE.


Let's pretend that you actually can be reasoned with. And let's pretend that I don't agree with you about them working on TES Online (even though I do). lol

Perhaps they're making Elderscrollsonline.com their new "Social Network" the way that Bioware did recently.

They had nothing but complaints about using GFWL for DLCs, so it would be rational for them to invent their own form of DLC verification. The typical "All games in one hole" method is getting old. Maybe they're changing it up.

Doubtful though. We are probably right. They are eventually going to go crapping on the best RPG series currently being made by making it an MMO full of people who hate role playing. Just like WoW (I should know been playing since release). :(
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Zach Hunter
 
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Post » Tue Apr 20, 2010 12:12 pm

MMO's are awful. It's nothing to do with the gameplay, it's to do with the community. I've played both WoW and Warhammer Online, both for very short periods of time

In WoW I joined a guild full of people on real bad ego trips who were in charge I guess. All that happened was I got moaned at over vent, then we went to go kill some boss thing, but instead of fighting we were all told to stand in a group whilst some idiot fapping to the sound of his own voice talked crap for about 30 minutes. Most boring game I've ever played

Warhammer Online wasnt as bad. PvP was kinda fun but dull after a few days. Again, the fun in quests and exploration was non-existant. Packed it in after a week

I think a TES MMO would be a butchered mess, but then again I don't know. They may surprise us all
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Joanne Crump
 
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Post » Tue Apr 20, 2010 8:51 am

MMO's are awful. It's nothing to do with the gameplay, it's to do with the community. I've played both WoW and Warhammer Online, both for very short periods of time

In WoW I joined a guild full of people on real bad ego trips who were in charge I guess. All that happened was I got moaned at over vent, then we went to go kill some boss thing, but instead of fighting we were all told to stand in a group whilst some idiot fapping to the sound of his own voice talked crap for about 30 minutes. Most boring game I've ever played

Warhammer Online wasnt as bad. PvP was kinda fun but dull after a few days. Again, the fun in quests and exploration was non-existant. Packed it in after a week

I think a TES MMO would be a butchered mess, but then again I don't know. They may surprise us all


Community depens of the game really, games like Eve have a really fine community, but it's more of a niche game so it kinda make sense.
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Celestine Stardust
 
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Post » Tue Apr 20, 2010 6:29 pm

The gameplay also makes them bad. Most of us know what happens with your character in Morrowind. That can never happen in an MMO. Not the same way anyway. You'd have two choices: 1) It happens to everyone (and therefore isn't that special) or 2) It happens to only one person (and therefore 99.999% of the players won't get to experience it). The first choice has the added benefit of being contrary to any sort of real RP (and I'm in agreement with the poster who says that RP doesn't really occur much in MMOs anymore).

Keep in mind that the above also applies to the concept of the hero. In all TES games your character is THE hero. Or even the villain if you want. What you don't have is some group of jerks hunting you down and killing your character repeatedly for fun - there's nothing heroic about being on the giving or receiving end of such treatment. If you implement an MMO without restrictions on who can be killed or what can be stolen, that is exactly what is going to happen. If you do implement such restrictions, you ruin the open gameplay that is central to the series.

Another thing that you wouldn't get with an MMO is a construction set. So that means no player-made mods. In Oblivion if you don't like the auto-leveled enemies you can change it. If you're bored with the default clothing choices, you can add more. If you think the game is short on lore, you can change that too. In an MMO the only thing you can do is ask, wait, and hope. If the animations or the models look crappy, the only way they're getting fixed is if the devs decide it's something worth spending time, money, and effort on in some future patch. You're trading the efforts of hundreds of devoted mod-makers and the choice you have with what mods to install for the absolute decisions of a group of devs that, in the end, may have only recently started playing TES games (sort of like how WoW was taken over by EQ devs).

When I was younger and had played fewer MMOs I used to think that a TES MMO would be the greatest thing ever. Now I think an MMO is contrary to everything that makes TES great. If they develop an MMO offshoot, I wish them the best of luck, but I hope it doesn't affect development of future TES games. I'd hate to wait 8-10 years after oblivion to see another, regular TES.
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Makenna Nomad
 
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Post » Tue Apr 20, 2010 11:55 pm

Im not completely against mmos but there will be a problem. How to handle death as in TES it is permanent?
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Josh Trembly
 
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Post » Tue Apr 20, 2010 4:18 pm

wrong thread please delete
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naomi
 
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Post » Tue Apr 20, 2010 11:46 am

Pete Hines on multiplayer in Bethesda games (OXM UK Podcast 1 2/15/10 31:33):

"Its something we would consider, we tend not to consider it for very long, but its certainly been thought about, bandied about, and discussed. I think the problem is people, in general, tend to not appreciate how incredibly difficult it is to make games like this in the first place where its just singleplayer...If you then add to that a second person you have to keep track of... the layer of complexity is exponential... Might we go down that path at some point? Yes. I guess anything's possible."

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ShOrty
 
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Post » Tue Apr 20, 2010 6:09 pm

*yawn* .. Stop being worried about those MMO rumors that came up in ancient times.

Reason 1:

elderscrollsmmo.com
elderscrollsmmo.net
elderscrollsmmog.com
elderscrollsmmog.net
elderscrollsonline.com
elderscrollsonline.net
theelderscrollsmmo.com
theelderscrollsmmo.net
theelderscrollsmmog.com
theelderscrollsmmog.net
theelderscrollsonline.net

All these Domains are registered .. but none of them by Zenimax and/or Bethesda.

Reason 2:

bethesdaonlinestudio.com
bethesdasoftworksonline.com
bethesdasoftworksonlinestudio.net
gamesasonline.com
gamesasonline.net
gamesasonlinestudio.com
zenimaxmediaonlinestudio.com
zenimaxonline.net
zenimaxonlinestudio.com
zenimaxonlinestudios.com

Online .. Online .. I am online, you are online .. Doesn't say much about anything if I register myself dieb1980online.com

Reason 3:

bethesdaonlinegames.com
bethesdaonlinegames.net
bethesdaonlinegamesstudio.net
zenimaxonlinegamesstudio.net

Onlinegames .. That's another point but a game company working on so many different games and in so many directions .. why not let them work on online games. As far as I know there is more than just MMO possible in the category "online". Even if it is just a browser game .. and ? Fill-up (www.fill-up.com) is a Virl2Studios development, released by gamesas too (And for you nerds, I didn't say that Fill-Up is either an online-game or a browser game!). You can play RPGs online .. sure why not .. but why is everyone fixed on the idea that it HAS TO BE a MMO RPG? Think other game categories.

Reason 4:

falloutmmog.net

That could be interesting, but then again .. Fallout 3 Online ? :flamethrower: :fallout:

And now concentrate more on getting new infos on TES 5, than about heating the MMO rumors up .. and up .. and up.

Please don't come here and post misinformation when we know that Elder Scrolls Online is a fact.
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Maeva
 
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Post » Tue Apr 20, 2010 6:15 pm

All Elder Scrolls games are huge and full of things to do but I do not believe multiplayer would be a good idea although I think a form of COOP would be. I can't think of anything funner than running around with a trusted friend clearing dungeons and taking on quests, especially if you are two entirely different classes.
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Michael Russ
 
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Post » Tue Apr 20, 2010 7:53 pm

Nothing about what ZeniMax Online is working on has been announced. Therefore, all speculation is valid. Please keep this thread civil, guys.
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Sophie Louise Edge
 
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Post » Tue Apr 20, 2010 10:32 pm

For me, I enjoy playing Elder Scrolls and started back with Daggerfall in the mid '90's. I have played MMOs like DDO and World of Warcraft and am not real impressed, but I would like to be able to have some way to have others join me in the game. I have tried having NPC's as companions and it svcks. I spend more time keeping them alive and from doing stupid things than I do playing the game. I would love some way to be able to have another player or even up to 4 join me and we go adventuring. Having a fighter, a Mage, a Thief and a Healer in the group would be awesome. Each could be head of their respective guilds. It would be nice to have someone to talk to besides the stupid canned computer conversations that you get playing alone. I mean you can only stand to hear the same thing 20 times before it gets OLD...REAL OLD...

Perhaps if they did do an MMO, they could have players take the positions of different people in the world. For those who enjoy PvP, can you imagine if some were playing Guards and some players were playing thieves etc. True some positions like merchants would have to be NPC's since let's face it, who wants to be stuck running a store? (Although there may be some out there who would)... And having players take the role of the various people in the world, can you imagine having someone playing in the Assassins guild get an assignment to kill a PC run by another player. Or someone playing a Vampire have to go out and feed on other players. There would be a lot more interaction since you would be dealing with real people running the people around you instead of the cardboard computer NPC's...

For those who want to be able to use a TES mod, perhaps something like NeverWinter Nights is an option. Players can create worlds on servers and have others play in them. They use a "mod maker" to make quests, build the world and set the rules and then invite others to play there. That is always an option....
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maddison
 
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Post » Tue Apr 20, 2010 5:19 pm

All Elder Scrolls games are huge and full of things to do but I do not believe multiplayer would be a good idea although I think a form of COOP would be. I can't think of anything funner than running around with a trusted friend clearing dungeons and taking on quests, especially if you are two entirely different classes.


BINGO!!!! I agree totally. I also would love to be able to have someone, or even up to 3 others join me in the game. It would make it a heck of a lot more fun. I have tried the stupid NPC companions and they bite big time. I spend more time trying to keep them alive than I do playing and it gets old. Even when I tell them to stay put, they still end up getting killed. Having someone who can actually THINK would be awesome. Right now my PC is a mage, cleric, thief, fighter, assassin, god, etc. Just about everything but dog catcher. It gets old and it makes my PC a super character which bites because there is little challenge now. It would be nice to have classes and actually stick to them. In solo Oblivion, if you want to run just a mage, then you lose out on all the non-mage quests and jobs. IF you could help (with your mage character) another player who is doing the quest as some other class you could still have the fun and participate in all the quests.
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Anne marie
 
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Post » Tue Apr 20, 2010 8:25 pm

Official Multiplayer Thread

The issue of multiplayer has been a hot one on the forums since they were created. It tends to draw a lot of frustration and, unfortunately, flaming. In an effort to help keep things civil on the forums, we have decided to restrict the discussion of multiplayer (or topics pertaining to multiplayer) in the Oblivion/TES General forums to this one thread. When this thread hits 200 posts, it will be locked and a new thread opened to continue the discussion. Any new multiplayer threads created in this forum, or old multiplayer threads brought back to the top, will be locked and directed here ? this includes polls!

A few reminders:
  • All of the forum rules still apply; flaming will not be tolerated, nor will insults directed toward specific users. This does not mean that you have to agree with everyone's opinion, but you must still respect them and their opinions enough to respond civilly.
  • This thread is in Oblivion General, and while it may make sense to bring up or discuss TES III (and other TES games) let us try and keep this discussion mostly focused on TES IV and future titles.
  • Multiplayer comes in many shapes and sizes: MMORPGs, arena-style combat, cooperative, etc. and it can be very helpful to be specific if you do not intend to discuss multiplayer simply in abstract terms. This obviously isn't a requirement; it is simply a suggestion to help limit confusion and misunderstanding.
  • If someone does post or bump a multiplayer thread in Oblivion General, simply direct them here and report the thread to the moderators. And please, do this civilly, yelling and insulting people (especially new users) because they do not know about this thread serves no constructive purpose, and will likely result in a warning.
  • The moderators are not privy to information that hasn't been released to the public.
Also, please realize that adding multiplayer at this time is simply not feasible. Oblivion has been streamlined for single-player and adding multiplayer would require re-writing large portions of the engine. The devs would much rather spend their time and energy expanding on what they already have, a great single-player RPG, rather than re-doing what they've already finished.

So please, no requests to have multiplayer added with an expansion. Or at least if you're going to discuss this realize that it is not an option.

Finally, multiplayer code requires a ton of effort. For example, it took two people several months to add multiplayer to Soldier of Fortune 2, a game made with an engine specifically designed for multiplayer (Quake 3). Many people seem to feel that a developer can purchase some network code and slap it on with a week's worth of work, but this just isn't the case.



http://www.gamesas.com/bgsforums/index.php?showtopic=1036432


I thought it was in the TES general section so wouldnt it make sense to talk about previous games as well and compare them to new ones or sumthing like that?
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Honey Suckle
 
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Post » Tue Apr 20, 2010 10:56 pm

I thought it was in the TES general section so wouldnt it make sense to talk about previous games as well and compare them to new ones or sumthing like that?


There are other topics for that, this is for talking specifically about multiplayer.
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Petr Jordy Zugar
 
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Post » Wed Apr 21, 2010 12:24 am

I really do agree with spirit356 oblivion would make an exelent mmo if done correctly i mean pvp areas competing with other players to assassination targets would be awsome or even just hangin around the city with your mates TES diffinatly has the potential and lets hope someone uses it.
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Dan Stevens
 
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Post » Tue Apr 20, 2010 3:56 pm

http://www.zenimaxonline.com/

Anyone think that the main picture on the site could be some concept art of Hammerfell? (or possibly Elswyr?)
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Manny(BAKE)
 
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Post » Tue Apr 20, 2010 1:41 pm

Square made Final Fantasy Online and still produces single player rpg's. Why wouldnt zen fallow suit?
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Breanna Van Dijk
 
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Post » Tue Apr 20, 2010 8:48 am

I really do agree with spirit356 oblivion would make an exelent mmo if done correctly i mean pvp areas competing with other players to assassination targets would be awsome or even just hangin around the city with your mates TES diffinatly has the potential and lets hope someone uses it.

Any half baked fantasy setting would make an 'exelent' mmo, in theory. In actuality they all follow the same model and fail. The idea of pvp in tes makes me feel ill.
Also the cookie cutter combat system of an mmo is the road to more dumbed down streamlining of the varied systems we are used to. And most likely we'd have to say goodbye to skill based levelling. Bethesda would have to take a big gamble and risk to consider making an mmo out of yes without butchering it. Something I don't see them doing any time soon.
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Steph
 
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Post » Tue Apr 20, 2010 5:24 pm

TES would be great as multiplayer!
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NeverStopThe
 
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Post » Tue Apr 20, 2010 2:01 pm

I think Borderlands did co-op very well. For anyone who hasn't played it, Borderlands is a FPS/RPG with quests and exploring just like TES. You could play up to 4 player co-op and do anything with each other that you could do in the singleplayer, and you could share loot. It was soooo much fun. It's a great feeling being able to go on quests with friends, and to be able to prepare with them. If you needed a gun, or a shield, your friend could let you borrow one or even give one too you. If you were injured in a fight, your friend could heal you. If you found loot together, you could discuss with each other what you wanted or needed. And it all worked perfectly, especially sharing loot, as long as you were playing with friends and not random people.

If a system like Borderlands was implemented, this is what would happen:

You and Bob enter co-op mode. Like in Borderlands, you both choose who's game you want to join, and Bob joins yours. You have a big quest to do where you have to find a note at the end of a big dungeon, so you and Bob travel to your house to prepare. Like in Borderlands, you can fast travel together if you want, or you could just walk there. You stock up on supplies and Bob says he needs a better sword, so you let him borrow one from your collection. Like in Borderlands, he could bring it back to his game if you let him keep it. So you both go to the dungeon, enter it, and quickly get into a fight. Bob is hurt and ready to die, so you rush over and rescue him before he does. Just then, you get hurt, and Bob has to heal you. You run out of charge for your staff, so Bob tosses you a few soul gems. You recharge your staff and defeat your enemies. You continue exploring the dungeon and find some items. You tell Bob that you already have a much better staff than the one you found, so, like in Borderlands, you let your friend have it. You soon find the note, and your quest updates. But, like in Borderlands, Bob's quest doesn't update, so he will still be able to do the quest in his game. Bob has to go and disconnects, and the next time he starts singleplayer he'll have all of the items he got in your game.

If TESV had this kind of co-op I would be VERY happy. What does everybody else think?
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brandon frier
 
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Post » Tue Apr 20, 2010 2:46 pm

I think Borderlands did co-op very well. For anyone who hasn't played it, Borderlands is a FPS/RPG with quests and exploring just like TES. You could play up to 4 player co-op and do anything with each other that you could do in the singleplayer, and you could share loot. It was soooo much fun. It's a great feeling being able to go on quests with friends, and to be able to prepare with them. If you needed a gun, or a shield, your friend could let you borrow one or even give one too you. If you were injured in a fight, your friend could heal you. If you found loot together, you could discuss with each other what you wanted or needed. And it all worked perfectly, especially sharing loot, as long as you were playing with friends and not random people.

If a system like Borderlands was implemented, this is what would happen:

You and Bob enter co-op mode. Like in Borderlands, you both choose who's game you want to join, and Bob joins yours. You have a big quest to do where you have to find a note at the end of a big dungeon, so you and Bob travel to your house to prepare. Like in Borderlands, you can fast travel together if you want, or you could just walk there. You stock up on supplies and Bob says he needs a better sword, so you let him borrow one from your collection. Like in Borderlands, he could bring it back to his game if you let him keep it. So you both go to the dungeon, enter it, and quickly get into a fight. Bob is hurt and ready to die, so you rush over and rescue him before he does. Just then, you get hurt, and Bob has to heal you. You run out of charge for your staff, so Bob tosses you a few soul gems. You recharge your staff and defeat your enemies. You continue exploring the dungeon and find some items. You tell Bob that you already have a much better staff than the one you found, so, like in Borderlands, you let your friend have it. You soon find the note, and your quest updates. But, like in Borderlands, Bob's quest doesn't update, so he will still be able to do the quest in his game. Bob has to go and disconnects, and the next time he starts singleplayer he'll have all of the items he got in your game.

If TESV had this kind of co-op I would be VERY happy. What does everybody else think?


I don't like that idea. I think TES games(at least the main ones) should be single-player, only. For example, why does Bob have two of the same unique item? Why can Bob visit another world, kill everyone in a city, and come back to his world to find everyone in that city alive? Why can Bob make the game easier for someone and help them do things they aren't capable of doing themselves? What happens if Bob decides to steal your items or attack you? What will TES V lose for this?
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Undisclosed Desires
 
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