Official TES Multiplayer Thread

Post » Tue Apr 20, 2010 8:57 pm

TES MMO will svck
TES V FTW!!!!!!!!!!!!!!


....

:lmao:

What if I said TESV will have a monthly fee and will be a PC exclusive too?
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lucile davignon
 
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Post » Tue Apr 20, 2010 7:42 am

We know absolutely nothing. :P

With that in mind... probably yes and almost certainly not.


I wouldn't be so sure about the monthly fee. If Zenimax is truly trying to compete with World of Warcraft (which is foolish; they should try and carve they're own niche in the MMO space) then having no monthly fee or perhaps an optional fee would be the first smart step in going up against the juggernaut that is WoW.
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JLG
 
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Post » Tue Apr 20, 2010 3:46 pm

I wouldn't be so sure about the monthly fee. If Zenimax is truly trying to compete with World of Warcraft (which is foolish; they should try and carve they're own niche in the MMO space) then having no monthly fee or perhaps an optional fee would be the first smart step in going up against the juggernaut that is WoW.


I don't know... maybe it will have microtransactions, then. But a monthly fee can be a good excuse to offer alot of support for it. If its completely free, how good can it be, especially for an MMO? (I never have been a big fan of MMOs)
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Miss K
 
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Post » Tue Apr 20, 2010 11:20 am

I don't know... maybe it will have microtransactions, then. But a monthly fee can be a good excuse to offer alot of support for it. If its completely free, how good can it be, especially for an MMO? (I never have been a big fan of MMOs)


Exactly.
A monthly fee is a good way to maintain a high-quality game. It allows the company to hire more customer suport staff, more technicians, more developers, and add more content more often.

Pretty much all MMO's have some manner of income cycle; whether it be a monthly fee, constant expansions you have to purchase, or even paying real money for in-game items. The persistent game world requires persistant game-staff; otherwise it falls appart, gets boring, gets hacked, and just generally degenerates.

A monthly fee is not necessarily a bad thing, and if you consider the amount of money you spend doing other things compared with the monthly fee, it's really a pretty good deal. For example, I can go out to a movie one time (two maybe three hours) with some friends and drop $15.00, or I can pay for a whole month of game time. I can eat a Burger King twice. . . or buy a whole month of game time. . .
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Rachel Tyson
 
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Post » Tue Apr 20, 2010 6:49 pm

This is way i hate MMOs... People play for the felling of POWER they get and it sounds to me that you want an MMO TES for that kind of felling.. And why did you not take anyone under 18???
I don't say this to insult you or anything like that.. This is only an impression i get from what you said..


Amen for that..

Yea lol way to high light sections of a large post and make me look bad lol ffs

The reason we did not take ppl under 18 is because we were a serious corp and Alliance. My corp was 200+ strong and Eve is an extremely complicated game. I am well aware of how much of an ass it makes me (well was a corp decision as I ran is at a democracy and we decided things like that at our weekly meetings but anyways) sound but the truth of the matter is we had other restrictions like experience and time in game. Eve online is a good example of what I was talking about but then again its not a good example in other ways cause its a mother of all complicated games. Takes your average player 3 months to get to grips properly with the game mechanics and to get a char that is truly useful in a corp (guild) and tbh to be good cog in the wheel your looking at a year normally. So yea, we had restrictions but we had them for the enjoyment of the corp and to try and keep things at an event keel. We also took in newer players and spent weeks training them and did more nice things like that, I promise :)

But thats neither here nor there.

Looking back on what I posted and reading it the way you highlighted I can see what your getting from what I was saying but I had intended it on more of a theme of why have the developers control and shape the game when you can let the players do that for you. Again I'm back to Eve online but it works there. So much so future story lines have been changed by the dev team because of events in the PvP world of Eve.
The point is not to feed the power hungry idiots out there but to allow players to shape a game. Make it feel like time is passing. You go away from the game for 6 months and come back and things have changed. New people at the time, new policies, new flags and uniforms, new religions and so on. Why not?


/me shudders at the thought of micro-payments or free to play
They just end up being either terrible with no support or a 2 tier system, those with money and those without.
Monthly subscription and be done with it imho
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Ann Church
 
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Post » Tue Apr 20, 2010 9:03 pm

A monthly fee is not necessarily a bad thing, and if you consider the amount of money you spend doing other things compared with the monthly fee, it's really a pretty good deal. For example, I can go out to a movie one time (two maybe three hours) with some friends and drop $15.00, or I can pay for a whole month of game time. I can eat a Burger King twice. . . or buy a whole month of game time. . .


Or I can fill up half of my car's tank with gas, or I can wait four months and buy a whole game.

Idk, I just always felt with MMOs I was paying monthly for a sub-par experience. I like co-op, I like versus, I like rpgs, I like big games, but I hate MMOs...
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Kim Kay
 
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Post » Tue Apr 20, 2010 9:12 am

Or I can fill up half of my car's tank with gas, or I can wait four months and buy a whole game.

Idk, I just always felt with MMOs I was paying monthly for a sub-par experience. I like co-op, I like versus, I like rpgs, I like big games, but I hate MMOs...


Yeah, but if you just stay home and play video games you won't burn the gas in the first place. :)

That sounds way more pathetic than it should. . . I have life. . . shut up. :P

My point is, if you think about it, it's really not that much money which you're investing in something which can potentially grant you hours and hours of entertainment. . . if you're into that kind of thing. Obviously, MMOs aren't for everyone.
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Davorah Katz
 
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Post » Tue Apr 20, 2010 4:04 pm

I don't know... maybe it will have microtransactions, then. But a monthly fee can be a good excuse to offer alot of support for it. If its completely free, how good can it be, especially for an MMO? (I never have been a big fan of MMOs)


Well, there are many South Korean free to play MMOs that have a lot of feature parity with WoW. They're microtransaction based. How they work is they use what's called the "85:10:5" model. I don't know if those are the actual numbers, but they're close enough for this example. Basically what that means is: They count on 85% of players never buying anything. Ever. 10% will buy some stuff here and there. And 5% will buy a lot of stuff.

I'm not oppposed to a monthly fee; I play WoW after all. Whenever a new expansion or content patch comes I get to see where that money goes and I'm usually pretty impressed. But I'm just saying if Zenimax is actually trying to compete with Blizzard, then they can't just copy what Blizz is doing. Zenimax Online needs to do something different.

Or I can fill up half of my car's tank with gas, or I can wait four months and buy a whole game.

Idk, I just always felt with MMOs I was paying monthly for a sub-par experience. I like co-op, I like versus, I like rpgs, I like big games, but I hate MMOs...


Have you ever played an MMO? For how long?
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Calum Campbell
 
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Post » Tue Apr 20, 2010 4:08 pm

Or I can fill up half of my car's tank with gas, or I can wait four months and buy a whole game.

Idk, I just always felt with MMOs I was paying monthly for a sub-par experience. I like co-op, I like versus, I like rpgs, I like big games, but I hate MMOs...


I absolutely agree. There's also the time factor. I'd hate paying a monthly fee, if I'm not going to be able to play as often as I'd like. what would be nice is if there was a pay per day thing. The average price for MMO's is around 15 bucks. So thats about 50 cents a day. What I'm thinking would be neat is if you could pay 50 cents per day, and maybe they could drop the price to like 10 bucks if you pay for a full month at once.
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Racheal Robertson
 
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Post » Tue Apr 20, 2010 8:53 am

I absolutely agree. There's also the time factor. I'd hate paying a monthly fee, if I'm not going to be able to play as often as I'd like. what would be nice is if there was a pay per day thing. The average price for MMO's is around 15 bucks. So thats about 50 cents a day. What I'm thinking would be neat is if you could pay 50 cents per day, and maybe they could drop the price to like 10 bucks if you pay for a full month at once.


I don't know about other MMOs. But with WoW you can always freeze your account if you want to take a break for a while. Which I do quite often.
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Lizzie
 
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Post » Tue Apr 20, 2010 6:46 pm

I absolutely agree. There's also the time factor. I'd hate paying a monthly fee, if I'm not going to be able to play as often as I'd like. what would be nice is if there was a pay per day thing. The average price for MMO's is around 15 bucks. So thats about 50 cents a day. What I'm thinking would be neat is if you could pay 50 cents per day, and maybe they could drop the price to like 10 bucks if you pay for a full month at once.


I can understand that, if you aren't the type to play it often enough that $15.00 a month is worth it to you.
A daily charge seems like it would be -alot- of extra transactions on the developers side. That of course means they have to hire more accounting staff, and more processing fees for them, great chance for error. . . Seems like it'd be a mess.
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Leilene Nessel
 
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Post » Tue Apr 20, 2010 11:57 am

I'm not oppposed to a monthly fee; I play WoW after all. Whenever a new expansion or content patch comes I get to see where that money goes and I'm usually pretty impressed. But I'm just saying if Zenimax is actually trying to compete with Blizzard, then they can't just copy what Blizz is doing. Zenimax Online needs to do something different.


That makes sense I guess. I don't mind a TES MMO as long as it isnt made by Bethesda, it doesn't interfere with canon single-player TES games. Maybe it could even be a cash cow to give Bethesda Game Studios more monay.

Have you ever played an MMO? For how long?


I played Star Wars Galaxies for a couple months. I played WoW, several times, but not steadily and mostly at friend's houses. Runescape for a long time. All of them I ended up being incredibly bored and frustrated. I felt like I was going to a fantasy or star wars convention, and not actually playing a game. Immersion (such a vague word) was non-existant.
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Bones47
 
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Post » Tue Apr 20, 2010 12:55 pm

I can understand that, if you aren't the type to play it often enough that $15.00 a month is worth it to you.
A daily charge seems like it would be -alot- of extra transactions on the developers side. That of course means they have to hire more accounting staff, and more processing fees for them, great chance for error. . . Seems like it'd be a mess.


I guess.
And yeah you could freeze your account I suppose. but it'd be inconvenient having to freeze and unfreeze an account every other day.

But in the end, I still say making an MMO to compete with WoW, EVE, Warhammer, and SW: The Old Republic, is a real gamble. I'm not so sure about EVE, but Warhammer isn't doing all to great itself (or at least it didn't seem like it a few months ago before I quit).
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Sammygirl500
 
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Post » Tue Apr 20, 2010 9:09 pm

hours and hours of entertainment


Hours and hours of frustration and boredom for me. But they're addictive!


I absolutely agree. There's also the time factor. I'd hate paying a monthly fee, if I'm not going to be able to play as often as I'd like. what would be nice is if there was a pay per day thing. The average price for MMO's is around 15 bucks. So thats about 50 cents a day. What I'm thinking would be neat is if you could pay 50 cents per day, and maybe they could drop the price to like 10 bucks if you pay for a full month at once.


Maybe a play when you play thing? Plus add microtransactions to that, and its not that bad.

When I wasn't in college I had all sorts of time for games. Now, not so much. But if I payed for how long I played, I might be more open to a MMO done to my liking (if possible), like maybe how it is in an arcade.

But paying a flat monthly rate for a game I won't have enough time to play much, doesn't seem like a good investment. Thats one of the reasons I don't have gamefly.
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Jade MacSpade
 
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Post » Tue Apr 20, 2010 11:08 am

I guess.
And yeah you could freeze your account I suppose. but it'd be inconvenient having to freeze and unfreeze an account every other day.

But in the end, I still say making an MMO to compete with WoW, EVE, Warhammer, and SW: The Old Republic, is a real gamble. I'm not so sure about EVE, but Warhammer isn't doing all to great itself (or at least it didn't seem like it a few months ago before I quit).


Honestly, I think the idea of "competing" with the MMO giants is a poor business strategy for a TES MMO. They should spend alot of time and attention of preserving the integrity of what makes TES great and start small, just enough servers to house the devoted fanbase (base it on roughly 60% of TES games they sold) and expand if necessary. Keep it small and attend to it as needed.

Trying to compete with the "big boys" will do nothing other than dumb the game down to the point where the devoted fans won't like it, and people who play and have invested time in other MMOs won't feel the desire to switch.

They shouldn't worry about being a "WoW-killer" and concentrate more on just making a really good game.
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Trista Jim
 
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Post » Tue Apr 20, 2010 3:39 pm

Honestly, I think the idea of "competing" with the MMO giants is a poor business strategy for a TES MMO. They should spend alot of time and attention of preserving the integrity of what makes TES great and start small, just enough servers to house the devoted fanbase (base it on roughly 60% of TES games they sold) and expand if necessary. Keep it small and attend to it as needed.

Trying to compete with the "big boys" will do nothing other than dumb the game down to the point where the devoted fans won't like it, and people who play and have invested time in other MMOs won't feel the desire to switch.

They shouldn't worry about being a "WoW-killer" and concentrate more on just making a really good game.


I'm with you on this one. It'd be nice if they could just focus on making a really good game, but it all comes down to making money. They can't do that unless they can make the game appealing to all fans, and they'd have to compete with the other MMO's to do that.
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Andres Lechuga
 
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Post » Tue Apr 20, 2010 9:12 am

I'm with you on this one. It'd be nice if they could just focus on making a really good game, but it all comes down to making money. They can't do that unless they can make the game appealing to all fans, and they'd have to compete with the other MMO's to do that.


I disagree.
Bethesda has been doing pretty good on making Single-player games which people love.
I see no reason Zenimax couldn't do just as well, if not better, with a multiplayer game that preserved the same spirit and fed off the same fan-base of said Single-player games. Esspecially if there is a recurring charge involved. I mean, yeah, they wouldn't be collecting $150,000,000 a month like WoW, but it'd be more than enough to maintain a steady profit margin while the game draws in those who initially doubted it could be done.
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Penny Wills
 
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Post » Tue Apr 20, 2010 7:56 am

Bethesda has been doing pretty good on making Single-player games which people love.


This much is true.

I see no reason Zenimax couldn't do just as well, if not better


This, I'm not so sure about...

The idea of a TES MMO doesn't sound all that good to me. Bethesda not making it does not encourage me. It just encourages me that they are probably working on TESV.
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Marlo Stanfield
 
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Post » Tue Apr 20, 2010 7:39 pm

I disagree.
Bethesda has been doing pretty good on making Single-player games which people love.
I see no reason Zenimax couldn't do just as well, if not better, with a multiplayer game that preserved the same spirit and fed off the same fan-base of said Single-player games. Esspecially if there is a recurring charge involved. I mean, yeah, they wouldn't be collecting $150,000,000 a month like WoW, but it'd be more than enough to maintain a steady profit margin while the game draws in those who initially doubted it could be done.


I suppose we'll just have to wait and see. We know Beth can do single player games well because they've done it before. this will be Zeni's first MMO. The way I see it going if it turns out to be an TES MMO: Either the game will be loved by the devoted fans, and it won't appeal to the mass, or it will appeal to the mass and the devoted fans will be disappointed. And if it is a truly beautiful TES MMO that appeals to everyone perfectly, I will be the first to apologize for ever doubting Zeni's capabilities.
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Nienna garcia
 
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Post » Tue Apr 20, 2010 10:30 am

This, I'm not so sure about...


I suppose you could make that case if you completely dropped the context of my statement:

". . .with a multiplayer game that preserved the same spirit and fed off the same fan-base of said Single-player games."

The idea of a TES MMO doesn't sound all that good to me. Bethesda not making it does not encourage me.


Don't forget that though it isn't Bethesda working on the game, Zenimax and Bethesda are related and they are probably, at the very least, talking to each other about it. I'm sure Zenimax isn't just cranking out a game going, "This is gonna be the best MMO evar! To hell with those guys at Bethesda and their little single-player game! Ha, losers!"

Either the game will be loved by the devoted fans, and it won't appeal to the mass, or it will appeal to the mass and the devoted fans will be disappointed. And if it is a truly beautiful TES MMO that appeals to everyone perfectly, I will be the first to apologize for ever doubting Zeni's capabilities.



Honestly, even if it were the affore-mentioned "Best MMO evar!" I harbor no illusions that it would appeal to everyone. MMOs just aren't some peoples' cup of tea, but just because not everyone likes it doesn't mean it still can't be a great game.
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Cat
 
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Post » Tue Apr 20, 2010 9:38 pm

Honestly, even if it were the affore-mentioned "Best MMO evar!" I harbor no illusions that it would appeal to everyone. MMOs just aren't some peoples' cup of tea, but just because not everyone likes it doesn't mean it still can't be a great game.


Sure it could be a great game even if not everyone likes it. But I don't see them keeping up maintenance and support for an MMO unless its a smash hit and its raking in the cash.
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Jason King
 
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Post » Tue Apr 20, 2010 7:10 pm

Sure it could be a great game even if not everyone likes it. But I don't see them keeping up maintenance and support for an MMO unless its a smash hit and its raking in the cash.


But it doesn't have to be a smash hit to still make money.
That's the thing with MMOs, the less people who play the less it costs to keep them running. As long as the subscriber base reaches a certain threshold (enough to pay the electric bill and customer support staff and developers) it will break even, at the very least. Any more than that, and it's all profit. Even unsuccesful MMOs remain functioning for a gawd-awful long time just because the upkeep isn't all that much relative to how much money they bring in.

I do see what you're getting at though; if not enough people play, then it won't make money. And that's obvious enough.
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Cedric Pearson
 
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Post » Tue Apr 20, 2010 10:58 am

Another thing about why they'd have to compete with other MMO's, it's to pull in people. I'm guessing most people that would play a good MMO by Zeni, are more than likely already playing one MMO (of course though if the games any decent they'll pull some new people to the MMO genre). The game will have to be good enough for people to either quit playing the MMO(s) they are already playing, or make them want to pay another monthly game fee and divide their time amongst the different games. So it would have to be an exceptionally amazing game. And I'm not sure just the devoted TES fans will be enough for them to make the money needed.

But of course this is all based on whether it is an TES MMO or not. And like I said, if it does end up as a truly wonderful MMO appealing to all sorts of fans, then I will be the first to apologize for all the doubt, and will show my continued support for Zeni like I do for Beth.
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FITTAS
 
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Post » Tue Apr 20, 2010 1:09 pm

I suppose you could make that case if you completely dropped the context of my statement:

". . .with a multiplayer game that preserved the same spirit and fed off the same fan-base of said Single-player games."



Don't forget that though it isn't Bethesda working on the game, Zenimax and Bethesda are related and they are probably, at the very least, talking to each other about it. I'm sure Zenimax isn't just cranking out a game going, "This is gonna be the best MMO evar! To hell with those guys at Bethesda and their little single-player game! Ha, losers!"




Honestly, even if it were the affore-mentioned "Best MMO evar!" I harbor no illusions that it would appeal to everyone. MMOs just aren't some peoples' cup of tea, but just because not everyone likes it doesn't mean it still can't be a great game.



Well, I guess we'll just have to wait and see.
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James Shaw
 
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Post » Tue Apr 20, 2010 4:51 pm

Yea lol way to high light sections of a large post and make me look bad lol ffs


Not my intention.. seriously..

The reason we did not take ppl under 18 is because we were a serious corp and Alliance. My corp was 200+ strong and Eve is an extremely complicated game. I am well aware of how much of an ass it makes me (well was a corp decision as I ran is at a democracy and we decided things like that at our weekly meetings but anyways) sound but the truth of the matter is we had other restrictions like experience and time in game. Eve online is a good example of what I was talking about but then again its not a good example in other ways cause its a mother of all complicated games. Takes your average player 3 months to get to grips properly with the game mechanics and to get a char that is truly useful in a corp (guild) and tbh to be good cog in the wheel your looking at a year normally. So yea, we had restrictions but we had them for the enjoyment of the corp and to try and keep things at an event keel. We also took in newer players and spent weeks training them and did more nice things like that, I promise


That's cool.. I said what i said a few posts back because I always felt that a lot of people (not everybody) play MMOs for that felling of superiority over weaker and lower lvl players.. And only those who spend hours and hours of playing get to join the Clans and really have fun.. and the others are cast away..
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FITTAS
 
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