I don't understand why people would want an MMO, how would a TES MMO be any different from any other fantasy mmo? MMOs have no depth at all.
Bethesda wouldn't be able to do it better than any other MMO, all MMOs are the same, look at AION, Age of Conan, vanguard, WoW, Guildwars, these
games are not about lore, just grinding. Having thousands of player doing the same quests over and over doesn't improve the game. But I understand
why people like MMOs, I did it too when I was younger, and liked it mostly because of the social aspect in them. But there are already hundreds of
MMOs that can give you the same that a TES MMO would give you. What would a TES MMO deliver that any other MMO can't?
As for cooperative multiplayer, aka LAN. I'm all for. That would give it more of a DnD feeling. The tavern idea I like, to find party members. Though
most questlines are designed for single player which would make it weird for the character who isn't the main character, I don't want it to become like
Sonic and tales.
So I'd much rather have the engine capable of multiplayer, but not integrated in the game. This would allow modders, or "Game masters", to design own
storylines that perhaps would require more players than one. This would require though that the construction set has the tools to make it quite easy to
design new areas, quests and dialog for multiple main characters. Have never looked at any construction set for TES games before, so I don't know
how good the tools are. But I believe this is the best approach for coop play. If the construction set can attract good game masters.
As for the arena mode, sure, for the original game and storyline this might be a fun addition, I don't really care much for this part, but it could attract
the competitive player market. Played the dark messiah multiplayer with some friends a long time ago (basicly a fantasy fps), which was really great.
1v1 Arena battles, 2v2 Arena battles and FFA arena battles. With different kinds of arenas, with pits, chained animals or any scenery. But, it would
crave a good combat system, so it really depended on skill, (for equal leveled characters).
ok i love the idea for co-op, but my only question is what happens when one of the other players dies?
I suppose a reload would do the trick (Worked for NWN1), a resurrect spell, resurrect regent, or a priest.