Official TES MultiplayerCo-op Thread

Post » Thu May 03, 2012 1:36 pm

lol i feel exactly the same...people like to watch me play but i think to myself that only if they could level up with me as well.....but i just dont understand why people done want online.....but then again its like if u dont want it just Don't Go Online. people need to see that they have a choice. Its not fair that they are taking that choice away from the people who do want online
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Jordan Fletcher
 
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Post » Thu May 03, 2012 1:31 pm

Skipping every other post because all I see is biased bullhockery on how it would "ruin" gameplay, when essentially it would almost have nothing to do with you. Do you enjoy being alone in your room all the time?--Jeeze.

Anyway... I'd like to see this game be set up for LAN-Multiplayer ONLY. God forbid split screening unless you are able to transfer saves and have a 3D TV to have your own screen. With this said, you can travel the lands with however many friends you want at a LAN party or something, instead of worrying about an MMO. This could possibly include online sessions with close friends as long as you have suitable internet connections, etc, in order to remain connected to eachother; someone would most likely have to program a server or something and make a mod in that instance. LAN gamplay would be much more smooth if on a PC of course.

And no, it wouldn't take a lot of programming time to have something like this actually work. It would only involve a bit of testing, etc, until the kinks were worked out and whatnot. It would just be transferring realtime data / events / questing to systems side-by-side, whether it be via CP or Xbox, etc. (Or over internet connection to distanced friends.)

If said MMO were to be instated, it would have to be separate from Bethesda (unless endorsed,) and would have to prevent the modding of character stats / skills / custom implification of weapons (unless only retextured,) and many other systems. It would more than likely be much too difficult to do it for a non-profit purpose and would more than likely require players to pay a monthly fee so the servers could remain up and running. Processing power would require a large load and whatnot, anyway. Along with prevented modding, I would expect balance fixes including a prevention on over-enhancing equipment for overkill.
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jodie
 
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Post » Thu May 03, 2012 7:48 am

lol i was saying that it may be a good idea

I know what you meant.

lol i feel exactly the same...people like to watch me play but i think to myself that only if they could level up with me as well.....but i just dont understand why people done want online.....but then again its like if u dont want it just Don't Go Online. people need to see that they have a choice. Its not fair that they are taking that choice away from the people who do want online

And if you want to play online there are many many many games that allow you to do that. Play them. See? You have a choice too. Don't want to play alone? Don't play this game.

And they haven't taken away anything. They simply never gave it to you. There's a difference.
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meg knight
 
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Post » Thu May 03, 2012 3:35 pm

One game I'd love to see is Capture the Flag.

The amount of players per team would depend on the size of the CTF map. You could bring your single player character into battle.
So if you are a complete boss in your personal Skyrim, you will be a boss onllne (except when confronted with other strong characters). Shouts could be limited, or maybe turned off. The game host could choose the amount of weapons you are allowed to carry.

There could be small maps (use a small part of the plains near Whiterun) or there could be massive games from, say, Mzinchaleft to Mistwatch. It would be epic.

What will you do to capture the flag? Will your team be strategic? Will the Gods of the warhammer guard the sacred flag while a slew of archers guard covertly from the forest while the stealthy mages and dark brotherhood assassins sneak their way onto enemy grounds and steal the flag without the other team realizing what happened? Or will you go running in like warriors with your swords raised high? It's up to you in Skyrim's online Capture the Flag.
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Juan Suarez
 
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Post » Thu May 03, 2012 3:29 am

One game I'd love to see is Capture the Flag.

The amount of players per team would depend on the size of the CTF map. You could bring your single player character into battle.
So if you are a complete boss in your personal Skyrim, you will be a boss onllne (except when confronted with other strong characters). Shouts could be limited, or maybe turned off. The game host could choose the amount of weapons you are allowed to carry.

There could be small maps (use a small part of the plains near Whiterun) or there could be massive games from, say, Mzinchaleft to Mistwatch. It would be epic.

What will you do to capture the flag? Will your team be strategic? Will the Gods of the warhammer guard the sacred flag while a slew of archers guard covertly from the forest while the stealthy mages and dark brotherhood assassins sneak their way onto enemy grounds and steal the flag without the other team realizing what happened? Or will you go running in like warriors with your swords raised high? It's up to you in Skyrim's online Capture the Flag.

Again with this? Ok, online, co-op or multiplayer won't happen in Skyrim. It might happen in future games, but hopefully not.

And nothing wrong with CTF, but again, I shouldn't have to speed through my singleplayer experience just because lolkid69 did that with his, just so I can be competitive in online play.
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Harry Hearing
 
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Post » Thu May 03, 2012 3:11 am

Again with this? Ok, online, co-op or multiplayer won't happen in Skyrim. It might happen in future games, but hopefully not.

And nothing wrong with CTF, but again, I shouldn't have to speed through my singleplayer experience just because lolkid69 did that with his, just so I can be competitive in online play.

hmm i have a question 4 u...do you have an ethernet cable or wifi connection....which ever u have just dont connect to the online server...it really is that simple if you dont want it dont use it......but if they actually do make online and it does become one of the best games ever connect to it try it out if u dont like it go back to singleplayer ...but if you do like it...( which im most positive you will) join the server have fun...im sure with online the level cap would go up and im pretty sure they would make much more armor. but with all these people saying they dont want online im pretty sure bethesda is looking at the debates and will probably not make it...but maybe if they just came out with a 30 day beta everyone could test it....if it destroys the game then im sure they wont officially release it...but if it makes the game 100x better theneverything is ok as well but u people cant keep putting it down because u dont think bethesda will do a good job or lose qualities of the single player. What ever happened to taking a risk? Do people not have faith in bethesda?
Come on people if things stay the same it will eventually lose fans because while this is staying the same it could be another game just like elder scrolls but online. A lot of people would transfer to the other game me personally i like elder scrolls i think its damn near perfect besides the glitches....but everygame has glitches so im ok with it. I kno all the anti social people dont care what im saying or the people who just needs this single player experience....All i want to say is mostly everything is up 2 the people the fans...so why dont we just give it a chance...we could never know untill we try
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Auguste Bartholdi
 
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Post » Thu May 03, 2012 2:28 pm

Am I the only one who is actually offended by those who say that people who don't want multiplayer in The Elder Scrolls are antisocial? I mean, I love playing tabletop rpg, playing games like Mortal Kombat or Dinasty Warrior or Little Big Planet, going to bar or restaurant or watching a movie or even just hang out with my friends, that doesn't change the fact that I don't want Bethesda to commit man-hour on adding multiplayer to their single player games. When I play Skyrim or Oblivion, I like to take time to speak to the various npc, explore random things and read the book, all of wich I would not want to do when playing co-op with friends, since I'd feel like I'm wasting their time. Kinda like how nobody care about the lore in Diablo when they play online, and in a game where the lore is as important The Elder Scrolls, that's kind of a big downer.

Sure, they could add special multiplayer mode like Capture the Flag and Deathmatch or whatever, but really, what's would be the point? Other game series already do it, so people who like those thing already get game for them, and that's not even going into the fact that those among us who got the technical know-how can just mod these thing into existence. Now, co-op is more up my alley, but I still have problem with it, like the fact that most game are either built single-player with co-op thrown in wich result in awkward moment where the second character is not really there outside of fighting or the game is built around co-op where you get frequent reminder of how you should really play with a friend at best or get stuck with an AI partner that keep running into trap and ruining your stealthy assault plan at worst.

If they'd make it so the game actually recognise when you're alone and when you got your gang with you, that the story those not imply that you are the chosen one of whatever or make it in a way that more than one character can be "chosen" and that both(or whatever actual number of players there is) player actually play their character and not one main and the rest are companion, then yeah ok maybe. Doing it half-heartedly would be pointless, but doing it right would require taking away ressource from the single-player portion. Once again, I think a mod would be better, since it's a more tolerable for it to be awkward in execution, since well, it's fan-made.

In closing (I already written a short essay, should as well finish it as one :P ), while I agree that change is indeed needed for a game series to stay fresh (but not needed to stay popular, look at Legend of Zelda), change does not mean to do the same thing as every one else and at this point, I don't feel that multiplayer is innovative.

TL,DR version :
Officially adding multiplayer to the Elder Scrolls series will lessen the experience for me and like-minded people since its both remove ressources from the single-player development and require the game to be built around it to a point
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dell
 
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Post » Thu May 03, 2012 10:02 am

Okay, so i realize how much you guys dont want to turn this into a full blown CoD game, neither do I, I'm not saying beth should do that, I'm just looking at a more Co-op mode, where you would create a new game with your friends and play together. The entire thing would be separate from your single player save, and both of you would have separate bounties and stuff. A better way of putting it is this, pretend your partner is like lydia, (and by that I mean a lydia that is also dragonborn) You guys aren't FORCED to be in the same locations, instead, it could be more borderlands style, where it plops you guys in the same world, but doesn't FORCE you guys to be together. This could be interesting since you could join imperials while your partner join stormcloaks, and you both battle it out at the forts, whoever wins gets that fort, and so on.

I realize bethesda would have to alter some parts of the game for this, such as maybe adding revival altars if you die, that can work in some way, or a thing where you revive yourself at the last spot where you went to sleep. And if your partner makes a choice to kill someone which you couldn't IT WILL affect your game too since your both on the same server, it just adds realism to the entire thing. I also realize major quests would need a change, and so will the intro, so I think if a partner chooses ralof over hadvar first, you will be forced to go with hadvar. Either that or bethesda totally changes the story for multiplayer.

Now, problems from a technical standpoint I can understand. Streaming an entire open world to 3 or 4 computers can be insane, which means bethesda might have to make the background static instead of constantly flowing, now, this will only affect the multiplayer portion of the game, if you go to singleplayer, everything will be constantly flowing and there will be no changes.

I do realize some people are afraid this will detract from the single-player portion of the game. But I'm wondering how it will detract if the world in SP and MP are exactly the same, What I'm saying is, make an SP world first, then port it to MP with a few changes for stability. Please type the letter "X" Into the first line of your reply so I know if you actually read this and paid attention to it, this is just a check so we don't have to listen to ramblers.

What I'm saying is making co-op won't change the game to a full blown CoD, this isn't making a skyrim Deathmatch or anything, it's just sort of a borderlands like co-op, but a bit different.
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asako
 
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Post » Thu May 03, 2012 4:08 pm

why are so many people so agenst MP/co-op how would the gameplay be effected..what is it you all fear will happen. as proven with swtor and from what I see with Mass Effect co-op the story dose not seem to suffer nor dose the gameplay if anything multiplayer adds more fun to it.. Id love to hang out in a guild hall in skyrim full of mixed races of players with their own skills and tactics to quests. makeing friends that I can adventure with and have fun.
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Janeth Valenzuela Castelo
 
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Post » Thu May 03, 2012 4:37 am

To make it simple IMO, our friends should be able to control our npc's OR we could inv a buddy to play as a follower with there character... They would still level up but would not be able to do any of there quest only the host would be able too and everything else could stay the same. I would luv for my wife to get on and play. Maybe have the option to create/edit our own follower maybe throw some brother/sister/son/ storyline into the mix to define our character background more.
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Claire Mclaughlin
 
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Post » Thu May 03, 2012 3:42 am

honestly I did not read any comments ideas in this topic yet :P

but I will say this....

the only way to make co-op work in a TES game is to find a way to make the the game run without pause

I mean lockpicking, pickpocketing...etc and many other things actauly pause the game world and that would not work when many people are playing the same game

and honestly I would love to have the option to adventure with a friend.
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Miguel
 
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Post » Thu May 03, 2012 3:55 am

why are so many people so agenst MP/co-op how would the gameplay be effected..what is it you all fear will happen. as proven with swtor and from what I see with Mass Effect co-op the story dose not seem to suffer nor dose the gameplay if anything multiplayer adds more fun to it.. Id love to hang out in a guild hall in skyrim full of mixed races of players with their own skills and tactics to quests. makeing friends that I can adventure with and have fun.
Erm...what?If I recall correctly the only Mass Effect game that has co-op in it is Mass Effect 3, which hasn't been released yet, so how do you know the gameplay and story doesn't suffer from the addition of multiplayer if you haven't even played it?And saying that multiplayer would have no effect on the singleplayer in TES is just flat-out wrong.Many of the game's systems are designed for singleplayer...level-scaling, radiant story, the balance of the combat.Much would have to be overhauled in order to accommodate multiplayer.The stealth system probably wouldn't work at all in multiplayer because it relies on the AI's ability to detect you, so if the stealth system wasn't changed pure stealth characters would be at a tremendous disadvantage.
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Sasha Brown
 
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Post » Thu May 03, 2012 10:07 am

I don't understand why people disagree so much with the idea of co-op DLC. Take Dead Island for example they have a pause menu that you can select from but that doesn't stop the game for anyone else and besides if you don't like co-op don't play it but if you do want to play co-op then those that do should be able to. Just because some people don't like the idea and don't want it doesn't mean that the ones that want it can't have it just because of those people. It wouldn't affect them anyway. I understand what your disagreeing comes from but what I don't think you realize is that co-op doesn't have to aplly to everyone.
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YO MAma
 
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Post » Thu May 03, 2012 8:50 am

Why would having co-op disrupt your offline gameplay? It wouldn't.
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alicia hillier
 
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Post » Thu May 03, 2012 4:45 am

And one more thing. Why are people posting that they don't want co-op if the co-op is going to be in the form of DLC. Again if you don't want it don't buy it.
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Andy durkan
 
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Post » Thu May 03, 2012 4:53 am

As for me, I want a multiplayer were the maps and locations are loaded without quests and all NPCs are killable. Limited to four player private lobbies. The equipment each player has is loaded from their singleplayer save of choice. The players then explore the world, kill dragons, terrorize cities, or fight each other. Nothing in the multiplayer world is saved so players can't boost skills or easily collect rarities for their singleplayer saves. Their singleplayer saves won't be affected at all.

Super simple, endlessly fun.

EDIT: Think of the way that Borderlands works online, but without matchmaking or quests. Although, multiplayer only quests would be fun.
I wouldn't mind this feature.
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FABIAN RUIZ
 
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Post » Thu May 03, 2012 2:08 pm

I'm sure some of you heard that the new mods on the PC version of Skyrim included co-op gaming. Now I'm sure you also are at least a little interested in trying it out. The reason I say it should only be a option to have co-op is because I'm sure not all of you are going to agree with this idea. Now to get to the main point. Skyrim is an amazing game don't get me wrong and I respect those who like it the way it is because most of Bethesda's games are single-player only and focus mainly on making the single-player experience the best it can be. But that doesn't mean that we can't try something different, because think about it, most of the games Bethesda has made have been incredibly good and those are the ones that have been single-player. Think for just a second on what it would be like to go around in the world of skyrim and explore that enormous space with one of your best friends. Do you know how cool that would be. Now as I said before, not all of you are going to agree but for the ones that do I strongly encourage you to give me your feedback on the post. Thanks for reading my post and I hope you considered co-op.
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alyssa ALYSSA
 
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Post » Thu May 03, 2012 2:00 am

I think they should definitely add a co-op feature in the form of DLC because as I said before not everyone has to have it. Therefor this would solve this whole war between yes having co-op and no don't. I am on the yes side and I am determined to at least make it an extra "bonus" to players because if you think about it Bethesda makes a lot of great games that millions of people buy and play so adding a feature that even some of my friends that don't even have Skyrim want, clearly sends a message saying that it should be included. Plus we pay $60 dollars for these new games and we want the entertainment from them, so if people say it would be even more entertaining to them to play it co-op opposed to single-player than they should be able to. I'm not saying that the games bad, just that there should be something else to it. Another thing is with multiplayer the game would last longer to the players because with muliplayer they have one more reason to either buy or play it. This reason is that the game technically would never end because with friends there is nothing that ever really stops except for the missions.
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Charles Weber
 
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Post » Thu May 03, 2012 2:46 am

it would be awesome if there was an online mode where you can fight your freinds in a arena like the one in the imperial city in cyrodil !!!! my freind is always saying he would be able to beat me and i really want to prove him wrong!!!!!!!!!!!!!!!
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Jah Allen
 
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Post » Thu May 03, 2012 5:24 am

as for the problem of not being able to change your weapon online without pausing it, if they made a online arena mode like i suggested then they could make it so you chose your armor before you entered the arena and used the directional buttons left,right,up,down to make 4 customizable weapon sets which you could quikly change in combat, whether its a spell and a sword, 2 axes or a shield and a staff.
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His Bella
 
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Post » Thu May 03, 2012 1:04 am

I don't believe thats true because in Dead Island you can go into your inventory and it doesn't pause for the other players.
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Dark Mogul
 
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Post » Thu May 03, 2012 8:37 am

And no, it wouldn't take a lot of programming time to have something like this actually work. It would only involve a bit of testing, etc, until the kinks were worked out and whatnot. It would just be transferring realtime data / events / questing to systems side-by-side, whether it be via CP or Xbox, etc. (Or over internet connection to distanced friends.)
Honestly, I try not to visit this thread too often because some of the things people say here just fire me up. But you are wrong, wrong, wrong on this point, and by saying this, all you tell me is that you don't know what you're talking about at all.

To put it simply, to implement even a simple LAN based multiplayer mode Bethesda would have to rewrite their entire game engine from scratch. That's not a joke at all - multiplayer is a huge, huge, huge feature to implement in any game. It MUST be one of the defining features of a game engine from the very beginning of its development if you want it to work out well at all. That's all there is to it.
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Nana Samboy
 
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Post » Thu May 03, 2012 3:28 pm

You guys seriously just come up with stuff that you don't even know about sometimes. So when you become a game designer than you can tell me that I am or am not wrong but until then we should and kind of have to let Bethesda decide on what to do. What I get most fired up about is the fact that Bethesda won't give any of us a straight yes or no answer.
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Daramis McGee
 
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Post » Thu May 03, 2012 6:50 am

I don't mean to disrespect you guys but come on with how fast the gaming companies develop there really isn't anyway to determine if it is possible or not.
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^~LIL B0NE5~^
 
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Post » Thu May 03, 2012 3:06 am

I think that if they were to add co-op to the game than they should first start with making co-op an option (DLC). Now I think that if they were to add co-op it would have to be 1-2 player because with four your just adding more difficulties to it which as you can kind of see people are already pointing out. Then they should just leave the game the way it is except make them use a multiplayer save or in other terms make a new character. So this set-up wouldn't really be that hard and if they need to decrease the difficulty even more than they should decrease the map a bit or make a new one (that's not huge like in single-player).
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Joe Alvarado
 
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