Official TES MultiplayerCo-op Thread

Post » Thu May 03, 2012 1:01 am

I think that if they were to add co-op to the game than they should first start with making co-op an option (DLC). Now I think that if they were to add co-op it would have to be 1-2 player because with four your just adding more difficulties to it which as you can kind of see people are already pointing out. Then they should just leave the game the way it is except make them use a multiplayer save or in other terms make a new character. So this set-up wouldn't really be that hard and if they need to decrease the difficulty even more than they should decrease the map a bit or make a new one (that's not huge like in single-player).
This stuff is in other games it's just a matter of whether or not they want to.
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Kitana Lucas
 
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Post » Thu May 03, 2012 5:25 am

This stuff is in other games it's just a matter of whether or not they want to.
This co-op subject is being over thought in my opinion and really I think that for those who don't want co-op that we should(as we said before) have it as an option. That also means that just because they don't want it doesn't mean the ones who do shouldn't be able to have it because that's not really fair and games are mean't to be fun not to be fought over whats in it, so personally I think we (the players) should have our games the way we want them because isn't that what they were made for in the first place, to have fun. I don't really think to argue over these forums is really fun at all unless you're into debating and such. If I'm wrong about any of this please someone correct me. This went from the idea of co-op to a verbal war over yes to the idea or no to it and I sent Bethesda a message saying that with all due respect please just give us an answer so I'll keep you guys updated on that if you want. Lastly I would just like to say that for all the people who said no and for all the people who said yes please explain to me what you benefited out of fighting over it, was it just to get what you wanted , was it to make a point, was it to make someone else start the argument, I know I sound like a peace-keeper but come on is it worth fighting over and before you answer that think long and hard, to go through all this to make a game co-op. When Bethesda sent me a message saying to join their forums I thought it was going to be fun to express what I thought to others but it turned out to be something I wish I didn't get into. I don't understand the point in fighting over a video game because if it's that much of a deal either find a new game or don't play them at all.
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Danny Warner
 
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Post » Thu May 03, 2012 1:53 am

I don't believe thats true because in Dead Island you can go into your inventory and it doesn't pause for the other players.
yh i know you could do that but you would propably get killed if you did that whilst in combat.
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kasia
 
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Post » Thu May 03, 2012 9:33 am

it would be awesome if there was an online mode where you can fight your freinds in a arena like the one in the imperial city in cyrodil !!!! my freind is always saying he would be able to beat me and i really want to prove him wrong!!!!!!!!!!!!!!!
as for the problem of not being able to change your weapon online without pausing it, if they made a online arena mode like i suggested then they could make it so you chose your armor before you entered the arena and used the directional buttons left,right,up,down to make 4 customizable weapon sets which you could quikly change in combat, whether its a spell and a sword, 2 axes or a shield and a staff.
how long would it take bethesda to write an entire new game engine for this? because its going to be a long time before the next game comes out so it would be nice to have something new whilst were waiting.

and will people stop being so negative and saying they dont want multiplayer or it cant be done, because we all know it can be done and if you dont want multiplayer then dont visit this forum.
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..xX Vin Xx..
 
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Post » Thu May 03, 2012 2:59 am

because we all know it can be done and if you dont want multiplayer then dont visit this forum.

Sure, and everybody is entitled to have their own personal facts, too. ;)

Skyrim uses basically the same game engine as Oblivion and Fallout3. People have been trying to mod Oblivion to function as multiplayer since 2006, and nobody has managed to get it working beyond being able to get other players to "appear" as NPCs. Cooperative gameplay doesn't work with this engine because the engine wasn't designed to work that way.

Think about it. Every time you cross a cell boundary, there's a load from disk. There are all kinds of other timing issues, like the pause when you open inventory. Is PlayerA going to have his screen suddenly freeze, while PlayerB steps across the cell boundary, and PlayerC looks into his inventory for a potion?

Then there's the AI. How is the AI behavior on PlayerA's local game going to coordinated with the AI behavior on PlayerB's version, given that a lot of the stuff is semi-randomly generated? Everything would have to be scripted, so that if a Mob was attacking PlayerA on PlayerA's instance of the game, it would also have to be simultaneously attacking PlayerA on PlayerB's instance. The game engine isn't designed to do this.

A multiplayer game has to run on a game engine that is designed to handle shared instances. That means it has to have a way of using a two-way data stream, controlling events at the server level, and then the clients have to act as terminals. In other words, all of the AI, cell loading, combat timing, etc. would have to be handled at the server level.

In order for that to work, the game engine must have separate server/client functions built in. Do any of you guys who "know it can be done" actually know whether this game's engine has that kind of capability? I don't think you do.
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NAkeshIa BENNETT
 
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Post » Thu May 03, 2012 11:26 am

Sure, and everybody is entitled to have their own personal facts, too. :wink:

Skyrim uses basically the same game engine as Oblivion and Fallout3. People have been trying to mod Oblivion to function as multiplayer since 2006, and nobody has managed to get it working beyond being able to get other players to "appear" as NPCs. Cooperative gameplay doesn't work with this engine because the engine wasn't designed to work that way.

Think about it. Every time you cross a cell boundary, there's a load from disk. There are all kinds of other timing issues, like the pause when you open inventory. Is PlayerA going to have his screen suddenly freeze, while PlayerB steps across the cell boundary, and PlayerC looks into his inventory for a potion?

Then there's the AI. How is the AI behavior on PlayerA's local game going to coordinated with the AI behavior on PlayerB's version, given that a lot of the stuff is semi-randomly generated? Everything would have to be scripted, so that if a Mob was attacking PlayerA on PlayerA's instance of the game, it would also have to be simultaneously attacking PlayerA on PlayerB's instance. The game engine isn't designed to do this.

A multiplayer game has to run on a game engine that is designed to handle shared instances. That means it has to have a way of using a two-way data stream, controlling events at the server level, and then the clients have to act as terminals. In other words, all of the AI, cell loading, combat timing, etc. would have to be handled at the server level.

In order for that to work, the game engine must have separate server/client functions built in. Do any of you guys who "know it can be done" actually know whether this game's engine has that kind of capability? I don't think you do.
did you even read what i wrote because i said that you would need a new game engine, i never mentioned adding ai, and there would be no pausing. all im asking for is a collisium or battle arena of some sort where i can fight my freind 1 on 1 and choose my weapons and armour before the game begins.
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Laura Shipley
 
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Post » Thu May 03, 2012 3:33 pm

did you even read what i wrote because i said that you would need a new game engine, i never mentioned adding ai, and there would be no pausing. all im asking for is a collisium or battle arena of some sort where i can fight my freind 1 on 1 and choose my weapons and armour before the game begins.

The game engine isn't really the problem, unless Bethesda removed capabilities from it when they developed the "Creative Engine" from the earlier "Gamebryo Engine." The Gamebryo Engine was used for making Warhammer Online, so obviously it can be used for a multiplayer game.

The problem is that TES games don't run on a server/client model. You'd have to completely remake the game itself, to do what you want to do.
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Quick Draw
 
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Post » Thu May 03, 2012 12:37 pm

This thread kinda reeks of the "I want it, therefore it's possible" mentality. Really don't see it happening.
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Pawel Platek
 
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Post » Thu May 03, 2012 10:50 am

I think it would be better if Bethesda makes a TES MMO spin-off instead of trying to force any sort of MP into current TES.
That way we would have a TES with ultimate SP experience and a TES with ultimate MP experience.
Forcing MP into current TES would end up us having a game which is Jack-of-both-trades-but-master-of-none, and that would screw up the series.
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Emma Louise Adams
 
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Post » Thu May 03, 2012 9:32 am

If it became MMORPG then the enemies would need to be beefed up considerably. Honestly it would need to be released on a separate disc as I don't think you could just turn Skyrim into an MMORPG with a simple download. Plus you'd also need some sort of monthly fee...which I wouldn't want. But still, having a bunch of friends to tag along for multiplayer would be very fun
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Latisha Fry
 
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Post » Thu May 03, 2012 12:37 pm

Multiplayer is an idiotic, game destroying concept for TES. It has been and should always be a purely single player experience, a game that you play in grim solitude. Multiplayer would ruin the series, if it's put in a game I won't play it and I'm sure millions of others wouldn't either, it'd be a commercial and critical failure for Bethesda, I think they're smart enough to understand this and hopefully won't even consider such a ridiculous idea.

That's my contribution to this thread.
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sharon
 
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Post » Thu May 03, 2012 7:00 am

Nope, wouldn't play co-op. I'll play an MMO if I want the co-op feel. I prefer single players to stay single. However, if there WERE a TES MMO, I'd be there in a heartbeat.
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Maria Leon
 
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Post » Thu May 03, 2012 7:35 am

I would love multiplayer, they need to study Rockstar's games and do multiplayer right. This is just my opinion . Most TES fans(at least on the forum) seem to hate this idea....
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GabiiE Liiziiouz
 
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Post » Thu May 03, 2012 8:08 am

I honestly think a great answer to the multiplayer question is in arena-based combat.

This would take place in a hub city such as the Imperial Ctiy or Whiterun. Co-op would stem from there with worlds merging much as in Dark Souls, with characters having to be in proximity to move between cells. There are plenty of solutions to inventory pauses, as seen in, sorry, Dark souls.

Arena gameplay might be limited to a max of 2v2, with different rules of engagement. Of course, to avoid exploits, there would be specific, mildly customizable arena gear you would buy with PvP points based on merit. (Think of the battle raiment from oblivion, only you build your own from a selection of arena gear using an honor currency much like that found in WoW) Of course you would have initial bugs and exploits and "noob" weapons, but s in any PvP experience, it would be nerfed and powered my a team dedicated to regulating Multiplayer. And just on a side note, if co-op was the only addition . . . . I would totally find a way to use it to fight my friends.

I love Phinix's suggestions about handling Co-op syncing, but admittedly know little of their feasibility as a result of my rudimentry understanding of programming.
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Marie
 
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Post » Thu May 03, 2012 8:32 am

My idea is of Multiplayer would be a co-op game. That's about it. First player will play as the Dragonborn while 2nd playing will play as the Dragonborn's current follower OR a special Side-Kick-Follower that 2nd player can made whenever... 2nd player CANNOT use shouts. Death of the 2nd Player will mean Game-Over and requires reload. Also, the 2nd Player's stats are same as the 1st player and will only level up when 1st player does so. Only the 1st player can pick up quest-items and complete quests. 2nd player can trade with shops! When ever 1st player goes into another area, 2nd player is 'teleported' by the 1st's side.

~Fit into Game~
If Co-Op from start.. The 2nd player will be part of the prison-thing and will NOT be chosen to get their head chop off. After 1st player create his character, 2nd player will quickly get a chance to do as well.... When Alduin comes in, 2nd Player will fall down onto the ground for a quick second and once everything is enabled, both players will get up and move on-ward and the rest of the game is same as is.

If Co-Op from load game.. The 2nd player will get to make their character real quick then the game will go into Solo Mode until 1st player finds the 2nd player in Whiterun somewhere then from there, it is normal Co-Op mode.
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Quick draw II
 
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Post » Thu May 03, 2012 1:48 pm

I would love to have Skyrim be co-op with 2-6 people in a game. I think it would not ruin it or make it worse because me and my friends would enjoy this feature very much. It could be made like Dead Island where entering another part of Skyrim would require all the people in the game to be there. There could also be an arena type game were people can battle each other, and as far as same houses go people can only see their own items in a chest and such. I would lve to have Skyrim co-op and many other people would also.
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Tinkerbells
 
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Post » Thu May 03, 2012 11:22 am

Stay focused on the singleplayer. There's absolutely no need for multi in TES.
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Brooke Turner
 
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Post » Thu May 03, 2012 5:35 am

IN Multiplayer they have to restrict all mods which made players. So is possible to do and enjoy game. Singleplayer is the oldest futures in RPG game and is boring, doesn't matter how You will improve Your game. If You want to have game always on top, so they have to think about CO-OP mode and PVP maps. So You can try Your strength with others players and after all You can see how Your character is strong. I don't want say more things because they are not do this and at all, TES game for me is became just history, no anymore like was before Skyrim.
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Stay-C
 
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Post » Thu May 03, 2012 6:58 am

This thread kinda reeks of the "I want it, therefore it's possible" mentality. Really don't see it happening.

Just think, a very small percentage of actual TES players visit these forums. Out of those numbers, an even smaller percentage that uses this forum are advocating online content.

Unless the ratio changes to the point where the pro-online proponents overpowers those who do not want it in the series, I don't think Bethesda will seriously consider the idea. I hope this is the case.
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Trent Theriot
 
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Post » Thu May 03, 2012 8:04 am

Borderlands multiplayer style... but better....
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Becky Cox
 
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Post » Thu May 03, 2012 2:04 pm

MMORPG may be inevitable because TES may otherwise become just a big fish in a very small pond.MMORPG,if it`s well made,has a more reliable source of revenue-You`ve only got to look at PC magazines that the genre is taking over-Pages and pages of MMORPG ads while not too long ago there were none.Having played some,I can see what a hook they are and how easily they can make you splash out.Tons of gamers buying exclusive gear-some of which cost more than Skyrim.TES made into multiplayer would out of necessity be a little slower and probably have to cater more for those with lower spec machines but even there`s the idea that you can have all your data on the web and basically need little more than a keyboard and screen.The future is a connected one and fetching your data off the web and playing the game as a single player experience will just seem like a wasted opportunity.
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Alyesha Neufeld
 
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Post » Thu May 03, 2012 1:36 pm

As long as most peeps continue with WoW you can kiss any other MMORPG goodbye.
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Nick Swan
 
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Post » Thu May 03, 2012 4:31 am

I personally think TES should NEVER be MMO, but that's just me. I do like the though of making it a small party multiplayer though. But on that note I think that it should not be multiplayer on one system. I would love if they made it a multiplayer where you invite someone who is on your friends to a group and have it so the two are in the world of the person who sent the invitation(because both people would have done different things, so therefor the worlds may differ such as pre/post civil war) The only problem I can see coming from this is that one person may have a level 40 character and someone who has just started could invite them and pretty much have the other person do all the work. So there would need to be some sort of level restriction or difficulty adjustment when playing with more than one person.
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Marquis deVille
 
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Post » Thu May 03, 2012 5:55 am

rumour about MMO http://www.tomsguide.com/us/ZeniMax-Bethesda-Elder-Scrolls-Online-MMO,news-14481.html
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Andrew Perry
 
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Post » Thu May 03, 2012 4:17 am

Elder Scroll MMO in the works. To be revealed in May.
http://www.tomsguide.com/us/ZeniMax-Bethesda-Elder-Scrolls-Online-MMO,news-14481.html#xtor=RSS-998
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Soph
 
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