Implamenting multiplayer would take developer resources, a lot of developer resources, and these then become developer resouces that can't be spent on other features.
First, you need the basic multiplayer code. I don't know how difficult this is, but it's still work that needs to be done.
Second, you need the rest of the engine to support multiplayer. This is difficult, and in the case of the Elder Scrolls it prevents Bethesda from streamlineing the game engine for single player. Currently the game only ever needs to worry about one player, the scripting system only ever has to worry about one player, and objects don't need to be tracked across multiple computers. Terrain, NPCs, and objects also only need to be loaded around one player, and if the system needs to juggle more balls it would really ramp up the hardware requirements.
Third, you need this to work smoothly. Multiplayer isn't something you slap on and it works great, and I suspect in a game like Skyrim it's particularly difficult to get everything running smoothly.
And finally you have the potential for design and balancing issues. Are locations large enough for four people to run around them? How should difficulty be scaled? How does the AI deal with the increased difficulty of two or more fully developed characters? Some of this needs to be considered anyway for companions, but they aren't nearly as formidable as a player both in terms of stats and intelligence.
As I mention in the opening post it's a real shame I can no longer find the Soldier of Fortune 2 portmortem online because it does an excellent job of discussing just how time-consuming it was for them to implament multiplayer. And this was with a game engine specifically built for multiplayer, so they didn't even have most of the hurdles Bethesda would. If Bethesda wanted their next engine to include multiplayer they'd have to put a fair amount of resources towards this, which would mean those resouces aren't being spent on other features. Perhaps if Skyrim had multiplayer we wouldn't have radiant quests. Or maybe they would have had to hire more programmers at the expense of designers or artists.
Now Bethesda may decide one day that this is worth pursuing. However I've been following their comments on this matter for a while and they've made it very clear, in my opinion, that they aren't interested in dividing their focus. If we do see another multiplayer Elder Scrolls game I suspect it will be a spin-off developed by one of their sister companies, and not part of the core series. (Note, there's precedence for this. The last multiplayer Elder Scrolls title was Shadowkey, developed by Vir2L.)
Hi Hungry Donner. It's fascinating that you use Soldier of Fortune 2 to talk about the time-consuming to do a MP, Coop. I posted a lot in the old topic. Yes, it's true that MP, COOP ask time, ressources and programmers. But there is more than Soldier of Fortune 2 to do some similitude. Soldier of Fortune is almost Quake-like game. TES is more Neverwinter Nights than a Quake or a Doom-like, Why they don't look, or we, for those who did Neverwinter Nights or Baldur's Gate like references and questions ??
There is not only Soldier of Fortune 2 for MP and COOP. There is Neverwinter Nights, Boderlands ( it's RPG, don't forget ), Diablo series. You can do the story in single mode, and COOP mode. The story, locations and scripting is almost the same. We don't talk about a MMO that a story ,computer or a console should track 1 000 or 10 000 players. We talk only two, maybee four. The host, the one who create the game, well, the world of the COOP mode will be saved on is console.
I think that we try to find things, to make it more difficult than it appears like :
it cost a lot of money to do MP , and they didn't spend money to create an irrelevant quest like bring me back 10 bear skins and I'm happy ???
if we are two in the worlds, how it can be saved. The host will save it.
And if the host loose it. Well, the host and the COOP one will have both saved on their console. The COOP has just to save to game to have it on his hard drive.
...and if both loose it. really ??? Do you try not to find lice, by chance ? ( not you, but the community )
Yes, we can say that is consuming time, hardware and stuff. But I have the feeling that, if Bethesda does a coop game, it will " kill " computers or consoles because the MP ask to much hardware. Please...yes it ask hardware but not like the end of the world. Look, it's only a feeling...
For the graphic or game world. There is not only the Bethesda engine graphic that exist. And if they can do a world like they did, they can modify the code to accept another player.
If you can't have a in-game companion ( like Lydia ) , yes I would say that the world and graphic engine is not made for that. But, in Skyrim, you can have a companion. A warrior, sorcerer, thief. I don't find that relevant that if you have companion, human companion, the world of Skyrim won't turn.
Yes again, I agree with you that, maybee radiant quest could be cut a bit because they do MP. Look, radiant quest, it is an asset ? really ?
Side quest, radiant quest, yes, might be interesting. If the side quest does something really cool. A side quest in Skyrim. Saadia, the redguard, do you tell the warrior that she is Whiterun or not. Cool, you decide a faith of someone. But...after, it does what ?. In the next TES, we will know something about this case ???
In skyrim, side quest give what ?? nothing. Money, quest book filled, and time to swing your sword or doing magika to kill bear and ghost and spiders...but it doesn't give nothing really. Even XP. Only the expertise that you have chosen.
An exemple of side quest, for Skyrim, but making it interesting is, Mass Effect side quest. What you do in chapter one is reflected in the second...and the second in the third. Now, side quest become interesting.
But the story of TES is so far and away, that, after playing Mass Effect and his all side quest, I beleive in TES I loose my time and breath to do a quest just for doing a quest. That's is my opinion....please.
Exemple, in Skyrim, doing side quest to kill 10 bears to make an old woman happy. Ok...yes...and ???
About the main story. Borderlands, Neverwinter Nights, Baldur's Gate... The main story is amazing, and you can do it in single and coop mode. With unexpected turnovers ( Neverwinter Nights is a good exemple with Aribeth ) and stuning situation ( Baldur's Gate ).
And, time to innovate. One of you is the Dragonborn and the other one, is your friend. You do, both, the story. But, the main quest is drove by the dragonborn. After the story is done, switch the role and it's your turn to be the dragonborn and it's you, who drives and do something else...
For the AI. Look, not because I want to reduce Bethesda programmers skills but, for an AI, we've seen a bit better. And it's not because you are two in game that the AI will be lost and mixed. More, if you have a companion in the game, the AI companion I talk, and this companion does something wrong, it's you who is wanted. Hum...it's not me...who did it.
I think, in 2012, people expect a little more, even if we don't hear them, than the usual. Single player, yes. Since the year 70's, companies do single player. Because in that time, hardware was not the same as today.
I see that people doesn't want it because they scared that, they will loose a good game, and a story. I don't think so. Do I play, yes I play. My friend too. But we play on our own side. We we talk together while we play. But we can't, together, have an adventure side by side, friend with friend. MMO ?? It's is not an adventure game. It is only a farming game to do a indestructible character and starting another one without spirit, story and goal.
I don't run down anyone. But, as long as Bethesda has not made the jump, doing a TES SINGLE and COOP. The eternel question will always come back on the floor with the same arguments, the same opinions, the same references.
Why ???
Because the didn't...