Hey guys, I've been holding out as long as anyone, and I generally check these boards every few months, make a mindless post, and then move on...
From what I've seen:
You guys are providing quite the good reading for the developers keeping this speculation thread alive.
The thread itself could keep the ideas flowing for the developers - meaning they may still want to develop another TES after Oblivion.
*keep in mind though Bethesda has been very busy pushing out several other games - not developed by them, so help increase cashflow... Games I'd never touch, or even heard much about after their release sadly....
People keep relying on the idea that Bethesda won't let the trademark for "Skyrim" run out, when other trademarks have been allowed to expire and disappear into obscurity.
On this note, let's speculate gamesas trademarked Skyrim because perhaps another company wanted to use the name, and a great way to stop said company is to trademark...
Going back on what I said about keeping the "idea" alive, if any of you haven't seen the power of DX11 I'd highly suggest you stream some videos... Or for those of you lucky enough with Win7 and a DX11 card to get the DX11 Unigine demo.. If ANY of you are as devout a fan as I, or many others who have played since the inception of TES, you'd know Bethesda likes to use the latest in computer technology to get their vision across. With that said, if you HAVENT seen or read up on what DX11 can do for games, please look it up. I see no reason for Bethesda to program on technology that is several years old (Xbox360 = DX9). I still play DF and MW to this day (not so much OB tho...) over many other games I have spent good money on, which would hopefully tell you I enjoy replaying a game that's good....
DX10 and DX10.1 were better ways to utilize computer hardware, which is why the DX10 API didn't make leaps and bounds for gaming like DX9 did over DX8. It's easy to see (after taking some VERY hard programming classes) why DX10 is a skipped generation for a TES game.
Now, seeing as I just said that as well, we must remember that DX11 has been in development for a few years, and companies who want it, get early development kits to start playing around with new features. It's quite possible gamesas has screen shots, or fly-through demos to mess around with for DX11, and seeing as they've been working on a new GAME ENGINE from the ground up, I can't see why it wouldn't be anything less than a DX11 game. That means no current generation consoles.
I'd speculate if we DO get anything from gamesas this year regarding a TES game, we get a couple of screenies, the idea they're creating a DX11 game engine, and maybe a closed demo for tech writers. That's a long shot, as DX11 is still early within it's infancy and developers are still tweaking algorithms and codepaths to allow their games to run faster...
I've been away from the boards for so long because they haven't made an announcement, I almost forgot gamesas still developed games.