Official TES V Speculation Thread Number 29

Post » Mon Aug 09, 2010 6:55 am

snip


That is indeed interesting. Thank you for looking up the information. I'm not exactly certain what it could mean, other than this current stint is unprecedented.
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Dalley hussain
 
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Post » Mon Aug 09, 2010 10:41 am

That is indeed interesting. Thank you for looking up the information. I'm not exactly certain what it could mean, other than this current stint is unprecedented.


It just means they were already planning ahead with their elder scrolls-franchise, as has always been the case. Due to studio growth and shifting priorities, however, there's more time than usual between two actual ES-projects... I don't think much else can be deduced from this piece of knowledge.
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Jessie Rae Brouillette
 
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Post » Mon Aug 09, 2010 5:40 am

It just means they were already planning ahead with their elder scrolls-franchise, as has always been the case. Due to studio growth and shifting priorities, however, there's more time than usual between two actual ES-projects... I don't think much else can be deduced from this piece of knowledge.


There is nothing wrong with planning ahead, but it appears that the trademark was applied for much later in the development process on the preceding two games.

What I infer from the data is that either TESV is taking longer than they expected or "Skyrim" may not be what they are going to call it (in which case what are they going to use it for?).
Just my inference, I'm sure everyone else has different ones.
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Nana Samboy
 
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Post » Mon Aug 09, 2010 10:09 am

There is nothing wrong with planning ahead, but it appears that the trademark was applied for much later in the development process on the preceding two games.

What I infer from the data is that either TESV is taking longer than they expected or "Skyrim" may not be what they are going to call it (in which case what are they going to use it for?).
Just my inference, I'm sure everyone else has different ones.


Well, in a way it's what I thought as well, but failed to make clear (damned English language... :P). I think that perhaps they were once thinking of going ahead with another TES game more quickly, but then other projects (ie Fallout 3) required more time/resources than expected. :)
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Jerry Cox
 
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Post » Mon Aug 09, 2010 5:20 pm

Well, in a way it's what I thought as well, but failed to make clear (damned English language... :P). I think that perhaps they were once thinking of going ahead with another TES game more quickly, but then other projects (ie Fallout 3) required more time/resources than expected. :)


Ok, now I have to try and find out the timeline of when the Fallout IP was acquired... this is starting to feel an awful lot like work <_<
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Soku Nyorah
 
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Post » Mon Aug 09, 2010 12:06 pm

Ok, now I have to try and find out the timeline of when the Fallout IP was acquired... this is starting to feel an awful lot like work <_<

Why are you complaining? No one is asking you to do this.
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Jason Wolf
 
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Post » Mon Aug 09, 2010 4:21 am

Ok, now I have to try and find out the timeline of when the Fallout IP was acquired... this is starting to feel an awful lot like work <_<



:D Well, it's reasonably sure they'd have started work on Fallout 3 sooner than the trademark was filed, but perhaps FO3 development changed scope during the course of the process... that's all I'm saying. Not sure if it's all that relevant or rightly assumed at all.
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Jordan Fletcher
 
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Post » Mon Aug 09, 2010 12:20 pm

Why are you complaining? No one is asking you to do this.


You obviously don't know me. The fact that it should be done (as it pertains to the dialogue) means I must do it.
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NIloufar Emporio
 
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Post » Mon Aug 09, 2010 12:36 pm

You obviously don't know me. The fact that it should be done (as it pertains to the dialogue) means I must do it.

How's it feel up there? On your high horse? Is it lonely? :P
:violin:
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Joe Alvarado
 
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Post » Mon Aug 09, 2010 6:42 am

Fallout 3 application date - 2/1/2005
Fallout 3 release date - 10/28/2009
Difference - 3 years and 8 months

So Fallout 3's application occurred before Skyrim. Of course, that isn't to say that they didn't run into major problem with FO3 which is what has caused the subsequent delay in the Skyrim release.

Also found these which may explain some of Todd and Pete's quotes:
Word Mark FALLOUT
Goods and Services IC 009. US 021 023 026 036 038. G & S: motion picture films about a post-nuclear apocalyptic world
Standard Characters Claimed
Mark Drawing Code (4) STANDARD CHARACTER MARK
Serial Number 77663852
Filing Date February 5, 2009
Current Filing Basis 1B
Original Filing Basis 1B
Published for Opposition June 2, 2009
Owner (APPLICANT) BETHESDA SOFTWORKS LLC LIMITED LIABILITY COMPANY DELAWARE 1370 PICCARD DRIVE Suite 120 Rockville MARYLAND 20850
Attorney of Record Ann K. Ford
Prior Registrations 2181084
Type of Mark TRADEMARK
Register PRINCIPAL
Live/Dead Indicator LIVE

Word Mark FALLOUT
Goods and Services IC 041. US 100 101 107. G & S: Entertainment services in the nature of an on-going television program set in a post-nuclear apocalyptic world
Standard Characters Claimed
Mark Drawing Code (4) STANDARD CHARACTER MARK
Serial Number 77663853
Filing Date February 5, 2009
Current Filing Basis 1B
Original Filing Basis 1B
Published for Opposition December 1, 2009
Owner (APPLICANT) BETHESDA SOFTWORKS LLC LIMITED LIABILITY COMPANY DELAWARE Suite 120 1370 PICCARD DRIVE Rockville MARYLAND 20850
Attorney of Record Ann K. Ford
Prior Registrations 2181084
Type of Mark SERVICE MARK
Register PRINCIPAL
Live/Dead Indicator LIVE
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Justin Bywater
 
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Post » Mon Aug 09, 2010 4:33 am

Fallout 3 application date - 2/1/2005
Fallout 3 release date - 10/28/2009
Difference - 3 years and 8 months


What are you talking about? Fallout 3 was a 2008 release.
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Dawn Farrell
 
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Post » Mon Aug 09, 2010 7:43 am

snip


What the...motion picture? Television? Did i miss something :huh:
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gary lee
 
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Post » Mon Aug 09, 2010 9:25 am

Thread 29 on the topic of something that doesn't exist. These posts are getter harder and harder to read. Its like a bad religion. :) Bethesda bless us and keep us.
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Devin Sluis
 
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Post » Mon Aug 09, 2010 11:13 am

What are you talking about? Fallout 3 was a 2008 release.

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Dewayne Quattlebaum
 
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Post » Mon Aug 09, 2010 6:20 am

What are you talking about? Fallout 3 was a 2008 release.


My bad. I put the wrong year.
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Kate Norris
 
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Post » Mon Aug 09, 2010 1:02 pm

My bad. I put the wrong year.


LOL….I figured. :)
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Pat RiMsey
 
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Post » Mon Aug 09, 2010 7:51 am

Well Pete has just hinted at http://www.joystiq.com/2010/05/04/interview-bethesdas-pete-hines/of new games as they would prefer ot annonce at quakecon....so thats mostly out...He doesnt rule it out, just says that it isnt a good place ot annonce a new game...too much happening and it gets lost.

Bethesda do have 4 years cycles, and TES5 fits into that pretty well, cause you have to remember fallout 3 fits in to the cycle, it not just a team for fallout and a team for elder scrolls. They aim to make games with alot of content, rather then a 6 hour story then shoving multiplayer in to make up a few more hours gameplay. Also, how can you call it vaporware or whatnot....they havent actually said they are making it yet, we know absolutely nothing solid about how the development times of the next game, so we cant exsactly comment on how 'on time' they are.


I said I don't expect an E3 announcement, just not because of the timeframe, I fully expect an announcement around E3, but debued at another convention. And you are correct about the 4 year cycle + 2 years for Fallout, as I first saw explained by Antibody, and the main factual reason I have that it will be announced/released within 2010, at most early 2011 rather than 2012 or something ridiculous like 2013-14 on the "next gen" consoles. I wasn't accusing TES V of being vaporware, just saying that the only games that take that long to produce are delayed in some way by business or technical problems, ala Daikatana, Duke Nukem Forever.

And my point about Call of Duty is that even if you want to make a game with hours of gameplay, you have to spend a >finite< amount of time developing it. Because the games that do have finite main games (which, ironically enough are infinitely playable because of multiplayer) are released in quick succession and are still insanely profitable. And you can't say Bethesda cares more about their games then profit, that ceased to be true with Oblivion. At that point I'd say it was a 50/50 split. Basically, they need to stick to a 2-4 year development cycle now and in the future if they really wish to capture the best market, as well as make the best game, because if you screw up one game *cough* then the fans are left with a bitter taste for a longer amount of time, and when you don't announce anything, they have little hope of cleansing their palate. Whereas if you release games within a reasonable time frame, you make incremental improvements each time, and any mistakes are quickly rectified with the following title.

And as far as necessary development time for a game of TES size, there are sooo many ways to maximize input and minimize expenditure. These are my personal favorite idea, and they help streamline dialog, which takes a large chunk of the company's time.

1) Have fans write in suggestions for dialog, whether its curses shouted in battle, shop keepers talk, a conversation between two NPCs, w/e. You then hire 2 people, give them a crash course in lore or w/e, or move them up from the entry level testing, and have them sort through the baskets and baskets of dialog, instead of paying a team of writers to sit and doodle while they try and think of another word for "mudcrab."

2) Once dialog has been chosen, ask fans (and aspiring actors) call in to the TES hotline. Another small group of minimum wage Beth employees will be hired or transferred to take these calls. The voice actors will be asked to read several lines of dialog/be asked what race/creature/character they are trying to voice act. If accepted, Beth will buy them a bus ticket to bring them to Maryland to spend a day in the studio. Even if you factor in the cost of sandwiches, water, soda, chips, and goodie bags, you save thousands of dollars on big-name actors and even in-house salaried voice actors.
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Kirsty Wood
 
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Post » Mon Aug 09, 2010 9:00 am

snip


This really belongs http://www.gamesas.com/index.php?/topic/1090035-tes-v-ideas-and-suggestions-164/

Also, a 2010 release is a bit ambitious in my opinion - even XxAntibodyxX would say that a 2011-2012 release is most likely.
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Nomee
 
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Post » Mon Aug 09, 2010 9:42 am

I'm beginning to think that people arguing against an immanent announcement aren't motivated by the desire to not see the game but to see us wrong.

This is the internet. Expect rampant, inexplicable and extreme pessimism and faux-despair despite all evidence for optimism and hope.

As for all this, yes, they need to show it being used in commerce (did I get it right?) before the trademark expires or it expires for real. Yes, they have been renewing it for as long as I care to think back, in fact can no longer renew it without publicly showing its intent to use it. Therefore, it would seem an uncharacteristic waste of time and money if they did let it expire.

And "not announced at E3" DOES NOT mean it won't be shown at E3 after an announcement, nor does it mean it won't be announced in the nearly two months between it and the trademarks expiration. (Circumstantial but important)

AND There is that wonderful timeline floating around. (Circumstantial but important)

There, in a nutshell, is the evidence. Did I miss anything?
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Ashley Hill
 
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Post » Mon Aug 09, 2010 11:32 am

Interesting note regarding trademarks:

Morrowind application date - 9/22/1999
Morrowind release date - 5/1/2002
Difference - 2 years and 8 months

Oblivion application date - 10/6/2004
Oblivion release date - 3/20/2006
Difference - 1 year and 5 months

Skyrim application date - 10/10/2006
Today - 5/6/2010
Difference - 3 years and 7 months

Hmmm, very interesting!! I am adding this to my timeline information... did you get this from the trademark website or someplace else?
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Jack
 
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Post » Mon Aug 09, 2010 7:44 am

This really belongs http://www.gamesas.com/index.php?/topic/1090035-tes-v-ideas-and-suggestions-164/

Also, a 2010 release is a bit ambitious in my opinion - even XxAntibodyxX would say that a 2011-2012 release is most likely.


I did kinda go off on a tangent that sort of followed organically from my argument about speculation. However, my idea was not a suggestion for TES V technically, which is already at least halfway done (I'm sure) but a speculation of what Bethesda will be doing in the future, if they still want to have games with less only text dialog, and don't want to spend a million dollars and ten years recording it.

My assumption for a Q4 release is based on the hope that they have changed the way they announce and release an Elderscrolls title, if only to compensate for a lateness caused by the development of Fallout. I would not be entirely surprised or displeased with a Q1 2011 announcement, but anything later I think is a mistake. That would mean a 5 year gap between games in a series, and, much like the stumbling of a drunkard, is asinine, regardless of how understandable. It's just bad business, from the opinion of someone who does not claim to have a degree in the field of either gaming or marketing, although I am considering a career since I think I have some ideas that I'm not content to simply leave to wither and die in the collective fan kleenex that is the suggestion thread.
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brenden casey
 
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Post » Mon Aug 09, 2010 4:31 pm

This really belongs http://www.gamesas.com/index.php?/topic/1090035-tes-v-ideas-and-suggestions-164/

Also, a 2010 release is a bit ambitious in my opinion - even XxAntibodyxX would say that a 2011-2012 release is most likely.

If they had a 2010 release date it would essentially be completely against all of the learned marketing behavior previously enacted, yet marketers like to mix things up and have tried different tactics in the past to build momentum, so anything is possible... I just have no inkling as to what could ground this particular speculation and thusly think it is the least likely of possibilities.
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Laura Mclean
 
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Post » Mon Aug 09, 2010 2:29 pm

...leave to wither and die in the collective fan kleenex that is the suggestion thread.


Wow...that is probably a better description than I could ever devise. :P

If FO3 wasn't in the mix, then I'd say you have a considerable point on length of time between games. Remember that there was about 6 years between Morrowind and Daggerfall (if I remember correctly).
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Motionsharp
 
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Post » Mon Aug 09, 2010 3:09 am

snip


Thanks. I guess I assume that the time between Morrowind and Daggerfall was the result of Beth being a small company on the verge of collapse. Idk...it's like, I'm not mad at Bethesda? Just disappointed. So much potential to develop the greatest RPG ever and they streamline the last one and spend the rest of their time publishing other peoples (bad) games, and don't even use whatever scant profit they make to hire enough employees to speed up the process of making what we all know they are capable of creating.
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Strawberry
 
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Post » Mon Aug 09, 2010 9:07 am

snip


Sorry to but in like this, but again my question.

What the...motion picture? Television? Did i miss something :huh:

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Deon Knight
 
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