Official TES V Speculation Thread # 45

Post » Fri Apr 08, 2011 3:04 am

I speculate they might use DirectX 10 and Umbra, perhaps even CryEngine - they call it that because the graphics are so pretty they make you cry.

They aren't use CryEngine. Ashley Cheng a while back said that they're keeping Gamebryo for future projects. Besides, it'd be absurd to go and take a massive leap and license CryEngine and take the long time to learn it when they can just massively tweak Gamebryo, which they're doing.

when is The GI cover revealed? July 5th?

All we know is "a couple weeks".
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Michael Russ
 
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Post » Thu Apr 07, 2011 9:55 pm

when is The GI cover revealed? July 5th?

Anytime from the 5th to the 12th.
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zoe
 
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Post » Thu Apr 07, 2011 8:15 pm

They aren't use CryEngine. Ashley Cheng a while back said that they're keeping Gamebryo for future projects. Besides, it'd be absurd to go and take a massive leap and license CryEngine and take the long time to learn it when they can just massively tweak Gamebryo, which they're doing.


I remember hearing from a beth developer on another blog/forum that made it sound like they weren't ready for DX11 at Bethesda. So I'd lean towards DX 10
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Jose ordaz
 
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Post » Thu Apr 07, 2011 7:27 pm

I remember hearing from a beth developer on another blog/forum that made it sound like they weren't ready for DX11 at Bethesda. So I'd lean towards DX 10

Interesting. If anyone can ever find a link to that, I'd be thankful. But yes, I don't see ESV using DirectX11. I also can see them using DX10, and I certainly hope they are.
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Amie Mccubbing
 
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Post » Fri Apr 08, 2011 1:16 am

Interesting. If anyone can ever find a link to that, I'd be thankful. But yes, I don't see ESV using DirectX11. I also can see them using DX10, and I certainly hope they are.


Ill try to find it, but he said that its hard to convince people to "switch over", lots of work that needs to be done, and implied that they already have a heavy work load.

"I think its a matter of devs having incentive to push these new features. Unfortunately none of the current consoles are using dx11 so it wont be until next gen console wise that you will see a big influx of titles pushing the envelope with dx 11. Devs for the most part are going to stay focused on their bread and butter and that is consoles. Thats not to say there wont be some great stuff coming to pc really pushing the envelope, its just gonna be a little more rare."

"Not sure to be honest, Obsidian is working on that not us, and I havent really asked about New Vegas. I probably wouldnt count on it though. I am gonna push for it on future releases if possible, but its not easy getting people to try to many new things at one time with as much work as there is to be done as it is. Its really quite daunting all the things that need to be done, and while I cant say anything about our future games, I will say that we are always trying to bring something more and grander to the table with each title."

"Yes Bethesda Softworks is publishing New Vegas. But we are Bethesda Game Studios. We are all part of Zenimax Media but we are separate entities.

WE do try new things, but all Im saying is that we can only do so much within a given cycle. But we do try to fit in as much as we can. All Im saying is we cant alwways put in everything we want because everything is very time consuming, especially on games as huge and expansive as ours."

"Thats actually a very interesting idea. I couldnt say specifically what Bethesda is and is not going to be working on in the future unfortunately. If I remember correctly there is an MMORPG in the startrek universe and Ive heard a number of good things said about it though Im not very familiar with it myself. The thing I can say is that there is a huge lore behing our own IP's and many areas within that lore that have yet to be explored that I think would be very exciting for gamers to explore some day. You guys did however get a scifi game pretty much as vast as Oblivion in Fallout 3. There is quite alot of content to be had there even without the espansion packs. "
http://forums.highdefdigest.com/game-room/99742-directx-11-finally-true-next-gen-2.html
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Penny Flame
 
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Post » Thu Apr 07, 2011 6:25 pm

I speculate they might use DirectX 10 and Umbra, perhaps even CryEngine - they call it that because the graphics are so pretty they make you cry.


For one and two, maybe. The Engine, I can pretty much say with 99% certainty will be Gamebryo. That's what they've used on all of their games since Morrowind, granted the Gamebryo evolved out of the NetImmerse engine used by Morrowind. But Bethesda seems to be favoring what has worked out fine so far. And given that a new version of Gamebryo was released in 2009, it will have more features and such than Fallout 3, which was released prior to that year. Assuming they use the latest version that is.

Also, I wouldn't go speculating about the manner they release games, much less on what day of the week it is most likely to be on. We have two Elder Scrolls game releases that share similarities, which are not set in stone and can be changed whenever Bethesda would like to. In fact, the usual order of things has been changed anyways with Fallout 3's development. So, we can make some assumptions about the manner they will release it, with the GI cover and maybe even a reveal beforehand, but the day of the week is just guessing. I mean, you are free to speculate whatever you want, but personally I wouldn't worry about the smallest details.

The actual reveal date for the cover is a little ways away, but you should keep posted in case Bethesda chooses to announce anything before the cover reveal. And it'd be best to stick to checking during business hours. It's not likely that anyone there would be up until midnight to do a magical revelation when they have work in the morning. :P

Also, whenever the next speculation thread comes around, someone should post a summary of the information we know so far below the OP so people can read that first. That would probably save a lot of the repetitive questions from being asked. Assuming people actually read it and don't just post the first question that comes to mind when they read "Speculation Thread"
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Dean
 
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Post » Thu Apr 07, 2011 9:19 pm

Or it will come in a week :D


What do you mean it will come in a week.Did i miss something?
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Anna Kyselova
 
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Post » Fri Apr 08, 2011 7:20 am

snip

So, this Vsions is a legitimate Bethesda Game Studios developer? I wonder which one.

Vsions is a character artist. Hm.

"I am gonna push for it on future releases if possible". That's an interesting quote Vsions made, speaking of DirectX10.
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Connor Wing
 
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Post » Thu Apr 07, 2011 8:52 pm

So, this Vsions is a legitimate Bethesda Game Studios developer? I wonder which one.


Dennis Mejillones

http://vsions.cgsociety.org/gallery/
http://www.linkedin.com/in/dennismejillones
http://pixelrapture.com/
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Mark Hepworth
 
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Post » Thu Apr 07, 2011 8:40 pm

Ah, he joined BGS in November 2009. Interesting.
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TIhIsmc L Griot
 
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Post » Thu Apr 07, 2011 7:46 pm

Ah, he joined BGS in November 2009. Interesting.


During a period of "inactivity" at BGS ;)
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~Sylvia~
 
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Post » Fri Apr 08, 2011 8:16 am

Interesting. If anyone can ever find a link to that, I'd be thankful. But yes, I don't see ESV using DirectX11. I also can see them using DX10, and I certainly hope they are.

Hmmm... I think that the version of DirectX used will be throttled by the capabilities of the current generation of consoles. I believe (correct me if I am wrong) that both the Xbox 360 and the PS3 are only capable of using DirectX9... if that is the case then we aren't looking at anything greater than that.
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QuinDINGDONGcey
 
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Post » Fri Apr 08, 2011 6:32 am

Hmmm... I think that the version of DirectX used will be throttled by the capabilities of the current generation of consoles. I believe (correct me if I am wrong) that both the Xbox 360 and the PS3 are only capable of using DirectX9... if that is the case then we aren't looking at anything greater than that.

Well for example, Bioshock utilized DX10 on the PC, and it was first on the 360 I believe. I'm pretty sure the 360 had the same graphics as the PC's DX10. I'm not completely sure though. If that's the case, then the consoles can handle whatever DX10 offers on the PC.

Also, Crysis 2 is using DX10/DX11 right? That's also a game on the consoles, and it looks very good on them.
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Guinevere Wood
 
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Post » Fri Apr 08, 2011 4:38 am

Well for example, Bioshock utilized DX10 on the PC, and it was first on the 360 I believe. I'm pretty sure the 360 had the same graphics as the PC's DX10. I'm not completely sure though. If that's the case, then the consoles can handle whatever DX10 offers on the PC.

Also, Crysis 2 is using DX10/DX11 right? That's also a game on the consoles, and it looks very good on them.


Yeah, but I think the DX10 "extensions" are disabled on the 360. But they def can make it DX 10/11 for the PC
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candice keenan
 
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Post » Fri Apr 08, 2011 8:18 am

Yeah, but I think the DX10 "extensions" are disabled on the 360. But they def can make it DX 10/11 for the PC

So, did Bioshock on the consoles not have the DX10 features of the PC version?
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Beulah Bell
 
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Post » Thu Apr 07, 2011 10:16 pm

So, did Bioshock on the consoles not have the DX10 features of the PC version?


No, it didn't have the extra features. The Windows version of BioShock can utilize Direct3D 10 (DirectX 10) features and content, if the system meets the hardware and software requirements,but it will also run on DirectX 9 without the added effects. There are a few differences in image quality between the two APIs, such as additional water reflections and soft particle effects, but they are subtle from the player's perspective. (Wiki)
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YO MAma
 
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Post » Thu Apr 07, 2011 8:55 pm

No, it didn't have the extra features. The Windows version of BioShock can utilize Direct3D 10 (DirectX 10) features and content, if the system meets the hardware and software requirements,but it will also run on DirectX 9 without the added effects. There are a few differences in image quality between the two APIs, such as additional water reflections and soft particle effects, but they are subtle from the player's perspective. (Wiki)

What about Crysis 2? The console versions aren't utilizing any post-DX9 tech, even though it's hailed as the absolute "best looking game on the consoles"?
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Sabrina Schwarz
 
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Post » Fri Apr 08, 2011 1:40 am

What about Crysis 2? The console versions aren't utilizing any post-DX9 tech, even though it's hailed as the absolute "best looking game on the consoles"?


Well, DX 9 can look pretty awesome. Cryengine is still an excellent engine even running without the added perks of DX 11.

And I'm sure the graphics will be the same disappointing quality vs the PC version
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Mel E
 
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Post » Fri Apr 08, 2011 1:33 am

Well, DX 9 can look pretty awesome. Cryengine is still an excellent engine even running without the added perks of DX 11.

Okay, so to make it clear, Crysis 2 on the consoles is running on DX9 tech?
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Queen Bitch
 
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Post » Thu Apr 07, 2011 5:59 pm

Okay, so to make it clear, Crysis 2 on the consoles is running on DX9 tech?


Yes, because the engine supports DX 9-DX 11, so they will disable those extra post processing filters, tessellation, and the rest of the DX 10/11 eye candy.
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matt
 
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Post » Fri Apr 08, 2011 1:22 am

Yes

Thank you, that clears things up for me.

Now, I see ESV continuing to utilize DX9 on the PC, since the consoles are bottlenecked, and seeing as how Bethesda would want to keep all the versions on the same graphical level.

That's what I think Bethesda's philosophy is anyway.
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Leticia Hernandez
 
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Post » Fri Apr 08, 2011 4:25 am

Thank you, that clears things up for me.

Now, I see ESV continuing to utilize DX9 on the PC, since the consoles are bottlenecked, and seeing as how Bethesda would want to keep all the versions on the same graphical level.

That's what I think Bethesda's philosophy is anyway.


Yeah, I got that same impression from VSIONS. Maybe TES VI will be DX 11? :)
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Laurenn Doylee
 
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Post » Fri Apr 08, 2011 8:52 am

Any of you think it's possible Bethesda has implemented real-time shadows on objects?

If it isn't implemented, I'm going to be a little disappointed. I mean, it's not a huge deal, but it improves the immersion so much. And seeing how it cut us all to the heart when they removed it from Oblivion when it looked so good, and continued to have it absent in Fallout 3, it's darn time to see some real-time shadows on objects.

At least have it optional for PCs...


Sorry, I'm delving into suggestions here. I'm going against my own speaking.




Well, it's relieving to me to know that Todd Howard said they're redoing major parts of their basic technology.
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Tina Tupou
 
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Post » Thu Apr 07, 2011 7:27 pm

Yeah, but I think the DX10 "extensions" are disabled on the 360. But they def can make it DX 10/11 for the PC


Interesting that you only mentioned the extensions being disabled on the 360 so things look good on the ps3 front then possibly.
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Tanya
 
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Post » Fri Apr 08, 2011 3:13 am

Any of you think it's possible Bethesda has implemented real-time shadows on objects?

If it isn't implemented, I'm going to be a little disappointed. I mean, it's not a huge deal, but it improves the immersion so much. And seeing how it cut us all to the heart when they removed it from Oblivion when it looked so good, and continued to have it absent in Fallout 3, it's darn time to see some real-time shadows on objects.

At least have it optional for PCs...


Sorry, I'm delving into suggestions here. I'm going against my own speaking.




Well, it's relieving to me to know that Todd Howard said they're redoing major parts of their basic technology.

I would guess, given that its elder scrolls, that they are bringing a lot to the table. They want to put a lot of work in their elder scrolls, not as much in fallout. It seemed to me fallout 3 had less work done on it than oblivion or morrowind.
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Jack
 
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